I have some ideas for the new megas as well as old ones that kind of suck. Pardon me for not spoiler tagging stuff to compress it. It’s been a while since I’ve been on a forum.
Mega Evolution: Dragonite
New Ability: Dazzling
Ability Description:
Reasoning: While I think Soul Heart is a very cool idea with great flavor to back it up, it just seems like something that will likely get banned. In the interest of keeping it around, I’m proposing an alternative ability that is still very good (and also possibly broken) but still fits thematically and has a meaningful impact on dragonite’s gameplan. It can assist with boost sweeping but can also protect against potential prankster taunts in vgc.
Mega Evolution: Meganium
New Ability: Fluffy
Ability Description:
Reasoning: just feels like Meganium will need all the help it can get carving out a niche as a defensive pokemon and while its typing is good for dealing with certain special attacks, it sucks a lot on the physical side so getting better physical bulky with its fluffy flowers in exchange for a bigger weakness to fire type attacks seems fair.
Grass Pelt is an alternative but notably weaker by relying on. grassy terrain being up.
Mega Evolution: Scolipede
New Ability: Venom Rage (pardon the lack of finesse)
Ability Description: if this pokemon is affected by any poison type move, it will get a boost to its attack.
(poison attacks, toxic, absorbing t-spikes, hitting baneful bunker will give this pokemon +1 attack)
Reasoning: Based on its flavor text of getting enraged by its overflowing poison, I figured Mega Scolipede, given that it is so slow and will lose any base Scolipede Speed Boosts if it switches out, could benefit from having a way to switch in on toxics, toxic spikes, and the rare poison coverage and be able to fire back a boosted attack. It’s also not a poison move immunity so its not overly strong.
Also open to the boost being +1 Attack and +1 Speed since its honestly not going to get a lot of opportunities to activate this ability.
I was going to suggest Sheer Force but it doesn’t get any moves boosted by SF.
For Mega Scrafty, I second the Rough Skin idea. Intimidate into Rough Skin is a cool combo that makes it a decent defensive utility mon with good power.
Mega Evolution: Chandelure
New Ability: Perish Body / Wandering Spirit / Aftermath
Ability Description:
Reasoning: with its buffed defenses, Chandelure can make contact moves be very penalizing, potentially forcing switches allowing it to fire off more attacks as the opponent struggles to reposition. I don’t think the suggestions are especially meta (especially perish body) but they’re very true to the mon’s dex entries.
It’s tragic how absolutely garbage Pyroar is. It feels vindictive at this point. Gen 1 tier spread, counterintuitive ability, barebones coverage, almost no utility…we get a mega and its easily the worst design ever and to add salt to the injury, the stat buff does nothing to optimize in any way.
Drought is not half bad but honestly just give it Orichalcum Pulse and make the bonus affect its special attack. It might actually be useable at that point. I’m obviously joking
I think Competitive is also a decent option to fix the foolhardy moxie that they gave it and give it a way to punish intimidate, defog, and webs, which it can alleviate with trailblaze and three attacks.
imo since Hawlucha already gets Agility, Moxie would just be flat out more useful. I know the argument may be “well it gets swords dance too” but I think with its attack stat and coverage, M-Lucha benefits more from getting the drop on a faster mon trying to revenge kill it by boosting its speed and then letting Moxie snowball rather than going for SD and then getting hit before Luchador’s Pride begins boosting it’s speed. Plus, speed boosting gets diminishing returns way harder than attack boosts.
Mega Evolution: Ampharos
New Ability: Fur Coat
Ability Description:
Reasoning: Ampharos has good resistances, especially on the special side, so boosting its physical defense gives it more staying power which gives it more turns and options on how it wants to play.
Mega Evolution: Steelix
New Ability: Earth Eater
Ability Description:
Reasoning: Its dex entries make multiple references to it eating boulders and soil to make its body strong also this thing sucks so an immunity as well as a way to heal would be phenomenal.
Mega Evolution: Manectric
New Ability: Electric Surge*
Ability Description:
Reasoning: with the loss of HP Ice, this thing struggles to maintain a meaningful threat against the opponent. Providing actually good e-terrain support (granted, without paradox mons, this is not at all that useful, especially with the sleep move ban) and being able to power up its own electric attacks will make it more threatening. Also dex accuracte for both Manectric and Mega Manectric.
Mega Evolution: Houndoom
New Ability: Intimidate
Ability Description:
Reasoning: dex relevant and solar power requires too much setup and too much of a cost. Intimidate allows it to use its decent base 90 defense stat and good resistances to switch in and get a strong hit off against a weakened opponent or a switch in.
Sorry if suggestions for old megas are not allowed. I saw Gallade and Audino get changes and ran with that.
Mega Evolution: Dragonite
New Ability: Dazzling
Ability Description:
Reasoning: While I think Soul Heart is a very cool idea with great flavor to back it up, it just seems like something that will likely get banned. In the interest of keeping it around, I’m proposing an alternative ability that is still very good (and also possibly broken) but still fits thematically and has a meaningful impact on dragonite’s gameplan. It can assist with boost sweeping but can also protect against potential prankster taunts in vgc.
Mega Evolution: Meganium
New Ability: Fluffy
Ability Description:
Reasoning: just feels like Meganium will need all the help it can get carving out a niche as a defensive pokemon and while its typing is good for dealing with certain special attacks, it sucks a lot on the physical side so getting better physical bulky with its fluffy flowers in exchange for a bigger weakness to fire type attacks seems fair.
Grass Pelt is an alternative but notably weaker by relying on. grassy terrain being up.
Mega Evolution: Scolipede
New Ability: Venom Rage (pardon the lack of finesse)
Ability Description: if this pokemon is affected by any poison type move, it will get a boost to its attack.
(poison attacks, toxic, absorbing t-spikes, hitting baneful bunker will give this pokemon +1 attack)
Reasoning: Based on its flavor text of getting enraged by its overflowing poison, I figured Mega Scolipede, given that it is so slow and will lose any base Scolipede Speed Boosts if it switches out, could benefit from having a way to switch in on toxics, toxic spikes, and the rare poison coverage and be able to fire back a boosted attack. It’s also not a poison move immunity so its not overly strong.
Also open to the boost being +1 Attack and +1 Speed since its honestly not going to get a lot of opportunities to activate this ability.
I was going to suggest Sheer Force but it doesn’t get any moves boosted by SF.
For Mega Scrafty, I second the Rough Skin idea. Intimidate into Rough Skin is a cool combo that makes it a decent defensive utility mon with good power.
Mega Evolution: Chandelure
New Ability: Perish Body / Wandering Spirit / Aftermath
Ability Description:
Reasoning: with its buffed defenses, Chandelure can make contact moves be very penalizing, potentially forcing switches allowing it to fire off more attacks as the opponent struggles to reposition. I don’t think the suggestions are especially meta (especially perish body) but they’re very true to the mon’s dex entries.
It’s tragic how absolutely garbage Pyroar is. It feels vindictive at this point. Gen 1 tier spread, counterintuitive ability, barebones coverage, almost no utility…we get a mega and its easily the worst design ever and to add salt to the injury, the stat buff does nothing to optimize in any way.
Drought is not half bad but honestly just give it Orichalcum Pulse and make the bonus affect its special attack. It might actually be useable at that point. I’m obviously joking

I think Competitive is also a decent option to fix the foolhardy moxie that they gave it and give it a way to punish intimidate, defog, and webs, which it can alleviate with trailblaze and three attacks.
imo since Hawlucha already gets Agility, Moxie would just be flat out more useful. I know the argument may be “well it gets swords dance too” but I think with its attack stat and coverage, M-Lucha benefits more from getting the drop on a faster mon trying to revenge kill it by boosting its speed and then letting Moxie snowball rather than going for SD and then getting hit before Luchador’s Pride begins boosting it’s speed. Plus, speed boosting gets diminishing returns way harder than attack boosts.
Mega Evolution: Ampharos
New Ability: Fur Coat
Ability Description:
Reasoning: Ampharos has good resistances, especially on the special side, so boosting its physical defense gives it more staying power which gives it more turns and options on how it wants to play.
Mega Evolution: Steelix
New Ability: Earth Eater
Ability Description:
Reasoning: Its dex entries make multiple references to it eating boulders and soil to make its body strong also this thing sucks so an immunity as well as a way to heal would be phenomenal.
Mega Evolution: Manectric
New Ability: Electric Surge*
Ability Description:
Reasoning: with the loss of HP Ice, this thing struggles to maintain a meaningful threat against the opponent. Providing actually good e-terrain support (granted, without paradox mons, this is not at all that useful, especially with the sleep move ban) and being able to power up its own electric attacks will make it more threatening. Also dex accuracte for both Manectric and Mega Manectric.
Mega Evolution: Houndoom
New Ability: Intimidate
Ability Description:
Reasoning: dex relevant and solar power requires too much setup and too much of a cost. Intimidate allows it to use its decent base 90 defense stat and good resistances to switch in and get a strong hit off against a weakened opponent or a switch in.
Sorry if suggestions for old megas are not allowed. I saw Gallade and Audino get changes and ran with that.
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