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SV Ubers Help with my new Doubles Ubers team?

Hello! I’m a new competitive player after being a long time casual fan, and would like advice with my team. I wanted to make a team based around fainting (it’ll make sense when you see it), so advice on this concept would be super helpful!

Magearna @ Leftovers
Ability: Soul-Heart
Tera Type: Ground
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Iron Defense
- Calm Mind
- Dazzling Gleam
- Flash Cannon

Main offense, usually switched in first alongside Annihilape for final gambit and immediately stack x2 SpA. Usually just get really bulky while gaining kills to stack offense as well. Has been super reliable so far, but thinking of changing evs I’m defense instead of SpA?

Annihilape @ Focus Sash
Ability: Defiant
Tera Type: Fighting
EVs: 252 HP / 104 Atk / 132 Spe
Adamant Nature
- Final Gambit
- Bulk Up
- Rage Fist
- Drain Punch

If final gambit doesn’t work out (to get 2x on SpA on Magearna), he usually also uses bulk to improve defense and drain punch to heal to eventually let out drain punches. Wasn’t sure what item to use, focus sash is a placeholder, especially of the opponent is fighting resistant / immune so I can’t do final gambit.

Hatterene @ Life Orb
Ability: Magic Bounce
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Expanding Force
- Dazzling Gleam
- Mystical Fire
- Shadow Ball

Kill fodder but can be useful! Usually rely on just keeping her on the field for magic bounce.

Basculegion @ Life Orb
Ability: Swift Swim
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Last Respects
- Aqua Jet
- Wave Crash
- Flip Turn

Usually the last surviving member alongside Kingambit. Typical last respects spam for him to clean up the rest of the game since he gets switched in near the end.

Kingambit @ Life Orb
Ability: Supreme Overlord
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Kowtow Cleave
- Poison Jab
- Iron Head
- Sucker Punch



Amoonguss @ Sitrus Berry
Ability: Regenerator
Tera Type: Steel
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Rage Powder
- Giga Drain
- Sludge Bomb
- Spore
 
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Hi! Not here to rate, just recommend you to specify your team is for DOUBLES Ubers, not singles, just to point people in the right direction. Just putting "(Doubles)" on your title works well enough.
Other than that there's not much else I personally can say (not familiar with ubers doubles at ALL).

You should try getting your team a ground immunity though, 2 out of your 6 mons you have a weakness to it, while the other 4 are all neutral and, other than :amoonguss:, aren't exactly hit takers.

Best of luck on your journey as a competitive player and have fun!
Welcome to Smogon!
 
Hi! Not here to rate, just recommend you to specify your team is for DOUBLES Ubers, not singles, just to point people in the right direction. Just putting "(Doubles)" on your title works well enough.
Other than that there's not much else I personally can say (not familiar with ubers doubles at ALL).

You should try getting your team a ground immunity though, 2 out of your 6 mons you have a weakness to it, while the other 4 are all neutral and, other than :amoonguss:, aren't exactly hit takers.

Best of luck on your journey as a competitive player and have fun!
Welcome to Smogon!
Thank you so much!
 
Hey there:woop:
Ngl this is not bad for a starter, but there are a few problems in your team.

1.Margeana
Bulky Margeana is good, as Margeana sets up easily with Soul Heart+Final Gambit. For this reason, definitely DONT run ID and CM, they're too slow. Try Protect+Trick Room to make it a utility attacker. Modest is okay, but Calm, which can make you slower (faster in Trick Room) would do better.
2.Annihilape
Margeana+Annihilape is a common and classic partner, because Annihilape can help Margeana to set up and make it easy to set Trick Room. However, 132 Spe Annihilape is too slow for Final Gambit, and also too fast in Trick Room. Choice Scarf with 252+ Spe is an ideal choice if you want to help Margeana set up quicklier. However, it is hard for Annihilape itself to set up in opposing legendaries' attack, but if u wanna keep it, run defensive evs and change your Tera Type to Normal or Dark to immune/resist Caly-S's Astral Barrage.
3.Hatterene
Just okay for DUb for its ability, but not perfect. The lack of ways to set up quickly made it almost impossible for Hatt to snowball, which means it can't sweep. I suggest u to change this into Caly-I, this is an exellent choice for Trick Room teams for its high base atk, exellent coverage and nice bulk.
4.Basculegion
Using Swift Swim alongside zero-investment in Speed is not a good idea, I gotta say. The same as Annihilape, it's wayyyy slow outside the Trick Room, and wayyyy fast in it. This pokemon is only fit in rain teams for its embarrasing speed tier. As your team can't do nothing with priorities, I recommend you to use Indeedee-F, a Great utility pokemon in doubles to take Basculegion's place.
5.Kingambit
Not much to say, but plz run Protect instead of Poison Jab. You can't imagine how important it is in doubles. Tera Ghost makes Kingambit weak to Astral Barrage and lose the resistance to Glacial Lance, so I suggest to run Tera Water over Ghost.
6.Ammonguss
Dont run offensive evs on an utility pokemon. Also, Tera Steel can't do anything about Fire type moves, including Koraidon's Flare Blitz. Yon can tera Water to gain the resistance of it, and keep neutral to Ground type moves, such as Caly-I's High Horsepower. Regenerator provides enough recovery, so Pollen Puff to heal an teammate would be better.

That's it, I guess, hope it'll help!
 
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