does anyone have a team that I could use for this format?
I'll make a chalcode when I'm my hotel room in Lille since I still need to test how buggy the format is as an extended rule, give me an hourHow i can make a comand to play the new abilities? I have this comand to play in vgc: "/challenge gen9doublescustomgame @@@ Item Clause = 1, Obtainable Moves, Obtainable Abilities, Z-Move Clause, Dynamax Clause, - Mythical, - Restricted Legendary, Adjust Level = 50, Picked Team Size = 4 , Force Open Team Sheets , best of = 3, Species Clause"
try this https://pokepast.es/81b845ab7a8827b6does anyone have a team that I could use for this format?
Is there any particular reason to use Mega Medicham over Mega Starmie here?
My question is why can't we make the new megas have a unique ability from each other? I mean understand coding can be a pain, (since i do some myself) and balancing can be hard, but I feel kind of sad Hawlucha Mega, Falinks Mega, and Eelektross Mega, Malarmar Mega got some unique stuff, but not really the others do like Barbanacle or Scrafty(I didn't include Floette Mega is fine, as it's kind of a given.) I just like the ideas the community gives. I just hope we can have more stuff like that.
yeah it's true but like do we want multiple megas to have the same ability? I mean i get that it's okay, since we have like three mega with like magic bounce, and some make sense with like pokemon description wise, and magic bounce is a good ability. Tough claws is a good ability too, but like we now have five megas that have tough claws as an ability, Aerodacytl, Metagross, Charizard X, Barbaracle and Skarmory. I'm sure there are people who have good ideas. and one person kind of already said my idea. so I really don't have any.The other mons got unique abilities so they aren't hot ass + it's hard to find flavourful good abilities. What better ability are you thinking of for Barbaracle than Tough Claws?
I think Scrafty should get Multi scale personally but still, it's not that surprising that some guys don't need custom abilities. Because existing ones work out fine or are placeholders.
I did see a cool one but is annoying on paper. one guy had an idea of just giving poison touch but instead of poison it's just a lower chance for confusion for Barbaracle. I think they had the idea to use assurance or multihits with this ability, but it just seemed like eh? I mean they went with the description. Other people also put like technician for Barbaracle, which is okay it's not bad. But still I'm sure we as a community can come up with good ideas, we just have to find one that fits.The other mons got unique abilities so they aren't hot ass + it's hard to find flavourful good abilities. What better ability are you thinking of for Barbaracle than Tough Claws?
I think Scrafty should get Multi scale personally but still, it's not that surprising that some guys don't need custom abilities. Because existing ones work out fine or are placeholders.
I guess I'll say my friend's ability idea here too, being that Shell Armor Solid Rock combo, since I don't really think it needs and offensive ability but a defensive one insteadThe other mons got unique abilities so they aren't hot ass + it's hard to find flavourful good abilities. What better ability are you thinking of for Barbaracle than Tough Claws?
I think Scrafty should get Multi scale personally but still, it's not that surprising that some guys don't need custom abilities. Because existing ones work out fine or are placeholders.
Scrafty I think have more value to be used as a regular mon, intimidate and slow pivot with pshot is ok, is a ok mon, not bad, but not good enough, have a nicheHi, thanks for putting this together so quickly! It's both impressive and cool, but I have to admit, I'm not particularly having fun yet. That is mainly because... I Am Here To Play Mega Scrafty and it is hella rough out here for the boy.
The primary reason is that its Mega does not at all alleviate the reasons it was unviable in the first place. It's still slow, and while def bulkier, it also still pops like a balloon to one (1) un-STABed Moonblast or Play Rough.
The secondary reason is that, because of the very limited pool of mons, and it's effect on team building, it's counters are in every game. Clefable is in 8/10 games. +2 Poison Jab doesn't even drop most of em. Their 0 SpA Moonblast tho? Pop. Diancie, Mawile, Hydro Pump Greninja, Gallade.... Pop!
Shed Skin Rest Bulk Up builds are completely fake. The first DD has too many switch in answers, and slow Parting Shot gaming is (in addition to gambling for fairy coverage) too quickly worn down.
My suggestions are...
First: Open up the roster at least a bit. National Dex without any of the paradox pokemon, a hand selection for diversity, or like... add the UU list. Something. I agree this format would be worse with Great Tusk, but I would literally kill for a Flygon even.
Second: If the roster is off limits, and we are aiming to play in fantasy what-if land (but balanced,) then I strongly recommend Regenerator for Mega-Scrafty. Shed Skin Mega-Scrafty is simply not cutting it. Completely incomparable to something like Sharpness Mega-Gallade. If it keeps it's Achilles Heel and has to switch out off every Fairy type, let me at least play to that style?
I think the recent changes have been good, but I also think more needs to be done to avoid it being stifling/repetitive.
First I'd like to echo the ban zygarde sentiment. All the reasons I would give have basically already been given. It is broken asl.
Secondly I've got a buff proposal for mega scrafty:
New ability: light refelctor/reflective skin/reflective jacket
(or 'no more heroes' but this last one is less descriptive of what the ability actually does)
Ability description: fairy immunity. Fairy moves are bounced back and deal 1/8 of the opponents max hp.
So firstly, I'm not sure how on theme it is lore wise, but scrafty seems like the kind of contrarian guy to flip off the type chart, and also his new white jacket looks like it could be reflective as well (and a lot of fairy moves are light themed).
Secondly, I don't think this would be broken (as someone who has climbed to the top of the ladder quite easily recently and isn't someone with no understanding of the meta). It provides a nice check to mega floette as well, who is kind of annoying to switch into rn if you aren't running a glowking imo. This extra immunity means it would only be weak to flying and fighting, giving it actual chances to set up. Secondly, the hp stat is still a big bottleneck so it isn't gonna turn into an unkillable dozo or anything.
Thirdly, you still need atleast 2 dragon dances to even think about outpacing the meta speed tiers. And you also need ideally 3 attacking moves to not get coverage walled by common physdef mons in the tier, limiting the viability of rest bulk up (what I anticipate will be the biggest pushback balance wise with this proposal) and making status still a good way of dealing with it.
Beyond setup sets, I think rest utility defensive sets on this thing would be really nice with knock, toxic, rest, parting shot or something like that (I just made that up off the top of my head, and yes it gets p shot now iirc).
Anyway please let me know what you think of this idea for mega scrafty. Bro has absolutely no use right now and nothing will change that unless he gets a way of dealing with fairies or a huge power type attack boost. I think the former option is a lot more interesting personally : )
There are more reasons to use mega medi than mega starmie, mega medi does everything we've known since it was released and does it well, mega starmie seems a bit irregular, even with pure power, because it doesn't have coverage on the physical side and it is possible to make a wall much easier than expectedIs there any particular reason to use Mega Medicham over Mega Starmie here?
Thanks for the calculator, Had a question bout mega-eel i wanted answered and I got the answer i was hoping forNo one asked for this but I made something
https://vizarsmogon.github.io/legendszacalc/dist/index.html
Brass Bond isn't coded yet and both Leader of the Pride and Contrarian might have bugs
everything else should be implemented as intended. lmk if something is wrong
yeah like. we do realize that no mega was ever given a custom-made ability rightView attachment 781605
I understand why y'all wanna buff in someway the scrafty, but holy, the fanfiction is gonna way too much, slow down all this, let's start being more realistic also according to the lore (by the way, I'm wondering if soul heart should really be dnite's ability, rather than something that benefits his flying type side)
some mons won't be really good depending on the metagame going on and that's okay, in the future they might become viable (cofagrigus syndrome maybe
Except it was a different time, and that was before GF insisted on making almost all new Abilities and Moves exclusive to one single (line of) Pokémon each despite results varies greatly and how flavor-limiting these new Abilities / Moves proved to be.yeah like. we do realize that no mega was ever given a custom-made ability right
some were pretty rare for the TIME but were very much designed to become standard issue (tough claws/strong jaw/the -ates were all 3DS additions)
i'm fine with LARPing in new abils if you can make a sound case for more than one or two hypothetical users
like m-falinks and m-barb could share something mechanically similar to current Brass Bond since they're both a Shit Ton of Guys. anonymize the name to Legion or summin
and let's say next gen an exeggcute-type mon is released. that'd be on the table for them too
but as it is? anything more than floette or megamar is pushing it