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Pet Mod Legends Z-A OU

Should Heavy-Duty Boots be allowed


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  • Poll closed .
How i can make a comand to play the new abilities? I have this comand to play in vgc: "/challenge gen9doublescustomgame @@@ Item Clause = 1, Obtainable Moves, Obtainable Abilities, Z-Move Clause, Dynamax Clause, - Mythical, - Restricted Legendary, Adjust Level = 50, Picked Team Size = 4 , Force Open Team Sheets , best of = 3, Species Clause"
I'll make a chalcode when I'm my hotel room in Lille since I still need to test how buggy the format is as an extended rule, give me an hour
 
Mega Greninja is absolutely busted, not playing it is straight up being at disadvantage, and changing Battle Bond to Technician has made nothing to balance it. In fact, I can now not revenge kill it with Scarfers like Krookodile because it's running more Water Shuriken than ever so you need to run a Pokemon that resists both its stabs, and the only non megas are Chesnaught (dies from Sludge Wave or Ice Beam) and Sharpedo (lol). On top of that, it's the fastest Pokemon among all the viable so you can't even outspeed it without a Scarf. And it might even not be Greninja Mega but Protean or Battle Bond which have different checks. A spike is all it needs to sweep every team with a Nasty Plot
 
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topped the ladder, mostly used these

https://pokepast.es/3e71c248d7a2785c
https://pokepast.es/52f971d07608f0ad

zygarde is completely unbearable get rid of this, rest of the format is very fun :)
 
My question is why can't we make the new megas have a unique ability from each other? I mean understand coding can be a pain, (since i do some myself) and balancing can be hard, but I feel kind of sad Hawlucha Mega, Falinks Mega, and Eelektross Mega, Malarmar Mega got some unique stuff, but not really the others do like Barbanacle or Scrafty(I didn't include Floette Mega is fine, as it's kind of a given.) I just like the ideas the community gives. I just hope we can have more stuff like that.
 
My question is why can't we make the new megas have a unique ability from each other? I mean understand coding can be a pain, (since i do some myself) and balancing can be hard, but I feel kind of sad Hawlucha Mega, Falinks Mega, and Eelektross Mega, Malarmar Mega got some unique stuff, but not really the others do like Barbanacle or Scrafty(I didn't include Floette Mega is fine, as it's kind of a given.) I just like the ideas the community gives. I just hope we can have more stuff like that.

The other mons got unique abilities so they aren't hot ass + it's hard to find flavourful good abilities. What better ability are you thinking of for Barbaracle than Tough Claws?

I think Scrafty should get Multi scale personally but still, it's not that surprising that some guys don't need custom abilities. Because existing ones work out fine or are placeholders.
 
Mega Evolution: :Greninja:
New Ability: Ninja Surprise
Ability Description:
A:
Applies a 1.3x boost to the first attack it uses when entering battle. Having the same rules Fake Out in that regard.
B: Applies a 1.3x boost to all your attacking moves the first time you use that move. Having similar rules to Stellar Tera but applies based on move rather than an entire type.
Reasoning:
Ninja Stealth is a new ability that gives Mega Greninja a decently strong boost but only temporarily. A version acts like Fake Out and First Impression but without priority or 100% Flinch chance. Instead giving a boost of 30% to which ever attack you’re using. B version acts more like Stellar Tera and permantly loses its function once you used all your attacking moves.
I can’t decide which option would be better for gameplay, but after thinking I’m more leaning towards A. With that Fake Out like property, you can’t boost with Nasty Plot while dealing 30% extra damage. You have to choose between that immediate power on switch in or using Nasty Plot when you come in.
And of course, Greninja being a Ninja and getting a stealth based ability with Ninja in the title is very much thematically fitting.

Please feel free to say which version of this ability you prefer.
 
The other mons got unique abilities so they aren't hot ass + it's hard to find flavourful good abilities. What better ability are you thinking of for Barbaracle than Tough Claws?

I think Scrafty should get Multi scale personally but still, it's not that surprising that some guys don't need custom abilities. Because existing ones work out fine or are placeholders.
yeah it's true but like do we want multiple megas to have the same ability? I mean i get that it's okay, since we have like three mega with like magic bounce, and some make sense with like pokemon description wise, and magic bounce is a good ability. Tough claws is a good ability too, but like we now have five megas that have tough claws as an ability, Aerodacytl, Metagross, Charizard X, Barbaracle and Skarmory. I'm sure there are people who have good ideas. and one person kind of already said my idea. so I really don't have any.
 
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Mega Froslass shouldn't have Snow Warning as her ability, she should have an altered version of Refrigerate. The basis for snow warning is her design, but in her design she's not creating snow she's levitating over it and it's a part of her. Froslass is based off of the yokai Yuki-Onna who is a female Yokai that appears in blizzards to kill men. She herself doesn't cause the blizzards, she just appears in them. Her dex entry states, "This pokemon can use eerie cold air imbued with ghost energy to freeze even insubstantial things like, such as flames or the wind". This can point to her creating a blizzard, but "freezing flames or wind" is stronger evidence to say that she turns flying and fire type moves into ice type moves. The Yuki-Onna has many different varieties over the centuries and one version is known to lure victims into the forest and freeze them with her touch or icy breath, another is known to break into homes and flash-freeze the inhabitants. If the things she touches are turned to ice, then every move she uses should be an ice type move. The Yuki-Onna has many stories relating to love and loneliness because she is an immortal ice yokai who's every love either dies or finds out the truth of her and leaves her. Her ability can reflect this because if she freezes everything she touches then she is always doomed to never express or even feel love. In one story she enters a man's home disguised as a woman seeking shelter, when the man touches her he feels extremely cold before she dissolves into snow, which is supported by her design. In another story she is seen hugging a child in the forest and asks passerby's to also hug the child, when they do the child gets heavier and heavier till it eventually freezes. In Hearn's story of the two woodcutters a father and son are sleeping in the snowstorm when the son wakes up to see a ten foot tall woman instantly freeze his father with her breath. All of these sotries support her ability being one that turns all moves into ice type moves and have no evidence to say she creates blizzards. Her counterpart Mega-Glalie has the ability refrigerate, so her having a different version of the same ability as Mega-Glalie reflects how Froslass and Glalie are different manifestations of the same pokemon, Snorunt. Her ability shouldn't turn ghost type moves into ice type because she uses "ghost energy" to freeze things. Unlike Refrigerate, Pixelate, and Liquid Loice I don't think that Mega-Froslass' ability should inherently boost the power of moves, after all making all moves stab is a huge buff in it of itself. Even the ability levitate has a stronger case for being her ability than snow warning because the Yuki-Onna is known to leave no footprints and hover gracefully over the snow.

TLDR: An altered form of refrigerate has a mountain of evidence for being Mega-Froslass' ability. Even Levitate has more evidence to be her ability than Snow Warning.

Sources:
https://www.gamepressunited.com/pokemon-blog/froslass-yokai-origins/
https://yokai.com/yukionna/
https://japanese.mythologyworldwide.com/the-tale-of-the-yuki-onna-the-snow-woman/
https://mythology.guru/yuki-onna-evil-snow-spirit/
https://www.strangerdimensions.com/2016/12/03/yuki-onna-snow-ghost-japan/#google_vignette
 
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The other mons got unique abilities so they aren't hot ass + it's hard to find flavourful good abilities. What better ability are you thinking of for Barbaracle than Tough Claws?

I think Scrafty should get Multi scale personally but still, it's not that surprising that some guys don't need custom abilities. Because existing ones work out fine or are placeholders.
I did see a cool one but is annoying on paper. one guy had an idea of just giving poison touch but instead of poison it's just a lower chance for confusion for Barbaracle. I think they had the idea to use assurance or multihits with this ability, but it just seemed like eh? I mean they went with the description. Other people also put like technician for Barbaracle, which is okay it's not bad. But still I'm sure we as a community can come up with good ideas, we just have to find one that fits.
 
I dunno if I'm in the right place for this, this is literally the first thing I do connecting to forums at all, but I heard the person who gave abilities to the Z-A Megas was open to suggestions for Barbaracle, so I'll shoot my shot. My Friend Recommended an ability that is kinda like Solid Rock and Shell armor in one, she called it Barbarain Shell, I think it'd make Barbaracle much better, cause another friend of mine who actually tried out Barbaracle in the tier said that it's not good since it doesn't have a way to reliably set up, and I don't really think Tough Claws for it is necassery since it's damage out put is still good without it.
 
The other mons got unique abilities so they aren't hot ass + it's hard to find flavourful good abilities. What better ability are you thinking of for Barbaracle than Tough Claws?

I think Scrafty should get Multi scale personally but still, it's not that surprising that some guys don't need custom abilities. Because existing ones work out fine or are placeholders.
I guess I'll say my friend's ability idea here too, being that Shell Armor Solid Rock combo, since I don't really think it needs and offensive ability but a defensive one instead
 
Hi, thanks for putting this together so quickly! It's both impressive and cool, but I have to admit, I'm not particularly having fun yet. That is mainly because... I Am Here To Play Mega Scrafty and it is hella rough out here for the boy.

The primary reason is that its Mega does not at all alleviate the reasons it was unviable in the first place. It's still slow, and while def bulkier, it also still pops like a balloon to one (1) un-STABed Moonblast or Play Rough.

The secondary reason is that, because of the very limited pool of mons, and it's effect on team building, it's counters are in every game. Clefable is in 8/10 games. +2 Poison Jab doesn't even drop most of em. Their 0 SpA Moonblast tho? Pop. Diancie, Mawile, Hydro Pump Greninja, Gallade.... Pop!

Shed Skin Rest Bulk Up builds are completely fake. The first DD has too many switch in answers, and slow Parting Shot gaming is (in addition to gambling for fairy coverage) too quickly worn down.

My suggestions are...
First: Open up the roster at least a bit. National Dex without any of the paradox pokemon, a hand selection for diversity, or like... add the UU list. Something. I agree this format would be worse with Great Tusk, but I would literally kill for a Flygon even.

Second: If the roster is off limits, and we are aiming to play in fantasy what-if land (but balanced,) then I strongly recommend Regenerator for Mega-Scrafty. Shed Skin Mega-Scrafty is simply not cutting it. Completely incomparable to something like Sharpness Mega-Gallade. If it keeps it's Achilles Heel and has to switch out off every Fairy type, let me at least play to that style?

I think the recent changes have been good, but I also think more needs to be done to avoid it being stifling/repetitive.
Scrafty I think have more value to be used as a regular mon, intimidate and slow pivot with pshot is ok, is a ok mon, not bad, but not good enough, have a niche
 
First I'd like to echo the ban zygarde sentiment. All the reasons I would give have basically already been given. It is broken asl.

Secondly I've got a buff proposal for mega scrafty:

New ability: light refelctor/reflective skin/reflective jacket
(or 'no more heroes' but this last one is less descriptive of what the ability actually does)
Ability description: fairy immunity. Fairy moves are bounced back and deal 1/8 of the opponents max hp.

So firstly, I'm not sure how on theme it is lore wise, but scrafty seems like the kind of contrarian guy to flip off the type chart, and also his new white jacket looks like it could be reflective as well (and a lot of fairy moves are light themed).

Secondly, I don't think this would be broken (as someone who has climbed to the top of the ladder quite easily recently and isn't someone with no understanding of the meta). It provides a nice check to mega floette as well, who is kind of annoying to switch into rn if you aren't running a glowking imo. This extra immunity means it would only be weak to flying and fighting, giving it actual chances to set up. Secondly, the hp stat is still a big bottleneck so it isn't gonna turn into an unkillable dozo or anything.

Thirdly, you still need atleast 2 dragon dances to even think about outpacing the meta speed tiers. And you also need ideally 3 attacking moves to not get coverage walled by common physdef mons in the tier, limiting the viability of rest bulk up (what I anticipate will be the biggest pushback balance wise with this proposal) and making status still a good way of dealing with it.

Beyond setup sets, I think rest utility defensive sets on this thing would be really nice with knock, toxic, rest, parting shot or something like that (I just made that up off the top of my head, and yes it gets p shot now iirc).

Anyway please let me know what you think of this idea for mega scrafty. Bro has absolutely no use right now and nothing will change that unless he gets a way of dealing with fairies or a huge power type attack boost. I think the former option is a lot more interesting personally : )
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I understand why y'all wanna buff in someway the scrafty, but holy, the fanfiction is gonna way too much, slow down all this, let's start being more realistic also according to the lore (by the way, I'm wondering if soul heart should really be dnite's ability, rather than something that benefits his flying type side)

some mons won't be really good depending on the metagame going on and that's okay, in the future they might become viable (cofagrigus syndrome maybe
 
Is there any particular reason to use Mega Medicham over Mega Starmie here?
There are more reasons to use mega medi than mega starmie, mega medi does everything we've known since it was released and does it well, mega starmie seems a bit irregular, even with pure power, because it doesn't have coverage on the physical side and it is possible to make a wall much easier than expected
 
:SV/steelix-mega:

Z-A Dex Entry: To protect itself from opponents' attacks, it uses magnetism to control pieces of its hard outer shell that have flaked offTo protect itself from opponents' attacks, it uses magnetism to control pieces of its hard outer shell that have flaked off.

I would say Solid Rock or Filter, but that's Mega Aggron's territory. I'd say give it either Earth Eater, Bulletproof, or Heatproof. Sand Force just isn't cutting it for this thing. Earth Eater would probably be the most fitting choice, and lets it wall Zygarde.

:SV/absol-mega:

Ultra Moon: It converts the energy from Mega Evolution into an intimidating aura. Fainthearted people expire from shock at the sight of it.
Z-A: When this Pokémon whips the winglike fur on its back as though beating its wings, it sends an intimidating aura flying at its opponents.

Either Intimidate or Dark Aura. This Pokemon just really isn't fit for Magic Bounce.

:Ampharos-mega:

Fluffy. The whole point is that it regains its wool, and it seems like the ability it would have gotten if the ability had existed when it was introduced. Mold Breaker just doesn't really do much for this thing. And its Dragon type cancels out the Fire weakness anyway.

:clefable:

It flies by using the power of moonlight to control gravity within a radius of over 32 feet around it.

Either Fairy Aura or Aerilate. Preferably the latter so it can run Hyper Voice for a stronger Flying-type move than Air Slash.
 
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I understand why y'all wanna buff in someway the scrafty, but holy, the fanfiction is gonna way too much, slow down all this, let's start being more realistic also according to the lore (by the way, I'm wondering if soul heart should really be dnite's ability, rather than something that benefits his flying type side)

some mons won't be really good depending on the metagame going on and that's okay, in the future they might become viable (cofagrigus syndrome maybe
yeah like. we do realize that no mega was ever given a custom-made ability right
some were pretty rare for the TIME but were very much designed to become standard issue (tough claws/strong jaw/the -ates were all 3DS additions)

i'm fine with LARPing in new abils if you can make a sound case for more than one or two hypothetical users
like m-falinks and m-barb could share something mechanically similar to current Brass Bond since they're both a Shit Ton of Guys. anonymize the name to Legion or summin
and let's say next gen an exeggcute-type mon drops. that'd be on the table for them too
but as it is? anything more than floette or megamar is pushing it
 
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Hi y'all, this is my first real forum post (ever) so apologies if my formatting is poor.


Mega Meganium should get some sort of auto Power Herb ability. As showcased in this video, Mega Meganium can fire off Solar Beams without the long charge time. I have 2 ideas on how this can be implemented as an ability.

Ability 1: Solar Presence
This ability would give Meganium the Sun weather effect on its side of the field both offensively and defensively. This would allow it to fire off Solar Beams without charge with the downside of (effectively) being 3x weak to fire (1.5x fire boost in Sun + 2x Weakness). This also could be a good anti-rain option, allowing it to shut down rain (0.25x dmg with resist and sun) & give it more coverage with perma-fire weather ball.

Ability 2: Flower Power
This one is much simpler, as it's just the power herb as an ability. Could be a once-per-battle similar to Hydrapple's Supersweet Syrup, or permanent (as long as abilities are active).

Either way, I feel like this was an intentional design choice for Meganium when you consider its dex entry as well. Leaf Guard is cool but it would be more lore accurate & viable with a signature ability.
 
yeah like. we do realize that no mega was ever given a custom-made ability right
some were pretty rare for the TIME but were very much designed to become standard issue (tough claws/strong jaw/the -ates were all 3DS additions)

i'm fine with LARPing in new abils if you can make a sound case for more than one or two hypothetical users
like m-falinks and m-barb could share something mechanically similar to current Brass Bond since they're both a Shit Ton of Guys. anonymize the name to Legion or summin
and let's say next gen an exeggcute-type mon is released. that'd be on the table for them too
but as it is? anything more than floette or megamar is pushing it
Except it was a different time, and that was before GF insisted on making almost all new Abilities and Moves exclusive to one single (line of) Pokémon each despite results varies greatly and how flavor-limiting these new Abilities / Moves proved to be.

I will not be surprised if GF decided to make lots of new signature Abilites for at least some of the Z-A introduced Megas.
 
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