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Pokémon Legends: Z-A General Discussion

I don't like that the optimal strategy for a lot of the rogue fights is to just recall your pokemon while the rogue is doing the big crazy aoe attacks. You don't get punished at all for doing it either since it pauses your mega meter.
 
I don't like that the optimal strategy for a lot of the rogue fights is to just recall your pokemon while the rogue is doing the big crazy aoe attacks. You don't get punished at all for doing it either since it pauses your mega meter.
I feel like it's intentional since the focus is way more on you avoiding blackout and the mega is usually not available to fight. Mega Beedrill, for example, is aiming for you with its Pin Missile. Mega Barbaracle is explicitly charging up to destroy you. Your pokemon meanwhile is slow to follow and trails behind you, these attacks really aren't designed to be dodged by them. And making it so they're forced to tank a bunch of damage feels bad.

In other words it feels like encouraging you to make use of the recall mechanic so you can focus on survival. & ideally gets you to time when the attack ends so you/your pokemon aren't sitting ducks when it's time to return to the offensive.
 
In other words it feels like encouraging you to make use of the recall mechanic so you can focus on survival. & ideally gets you to time when the attack ends so you/your pokemon aren't sitting ducks when it's time to return to the offensive.
yeah I get it, it just feels odd for these fights to often devolve into not really being a pokemon fight

even before they do their big special attacks in my experience the rogues are attacking me or focusing me like 90% of the time.
 
yeah I get it, it just feels odd for these fights to often devolve into not really being a pokemon fight

even before they do their big special attacks in my experience the rogues are attacking me or focusing me like 90% of the time.
But then you have to think the part where the Rogue Mega Evolutions are supposed to be dangerous *FOR PEOPLE* and not necessarly for other pokemon.

And man they do a good job at showing you they're scary. I'm not even halfway through the game and Mega Camerupt trying to squish me was still a (relatively) scary moment.
 
I don't like that the optimal strategy for a lot of the rogue fights is to just recall your pokemon while the rogue is doing the big crazy aoe attacks. You don't get punished at all for doing it either since it pauses your mega meter.
It adds some extra challenge imo and forces you to pay attention to the boss at all times. If you leave your Pokemon out on the field during the AoE attack they will often blunder into its effects (Victreebel’s acid puddles are a particularly brutal example of this), but if the Rogue finishes its charged attack animation and sees that you don’t have a Pokemon on the field it will come straight for you.
 
Gotta say, the Pyroars being able to spam earth power even when you're all the way on the roof really makes trying to capture Skarmory a bit difficult

Really hope Chespin (a rare encounter, I presume?) is near the Diggersby rather than the rooftops.


Actually, speaking of Rooftops, I really wish that ladders were marked on the map like Holovators are. Even 23 hours in, I still get a bit lost on which rooftops have ladders, where they are and which ones I need to parkour onto from other rooftops. Some can be pretty tucked away and others require quite the trek to reach.

I had much trouble, pyeoar randomly being one of the hardest wild mons is weird yea. Chespon is rare but easy, down by the bunnies. Also a quest gives it to you.
 
Not looking forward to the pumpkaboo quest for this, can't even use alphas there.

VividBunnie already mentioned that Jumbo Pumpkaboo have a distinctly lower-pitched cry, but another tip worth mentioning here is that Small and Medium Pumpkaboo only spawn during the day, while Large and Jumbo only spawn at night. Those two factors help a lot to narrow down an eligible one.

Signed,
A guy who needed to catch two of every Pumpkaboo size in Z-A for my Living Form Origin Dex
 
yeah I get it, it just feels odd for these fights to often devolve into not really being a pokemon fight

even before they do their big special attacks in my experience the rogues are attacking me or focusing me like 90% of the time.
Maybe it was just my positioning but I'd say that varied mega to mega. Barbaracle hates you but mawile seemed equal opportunity
I had much trouble, pyeoar randomly being one of the hardest wild mons is weird yea. Chespon is rare but easy, down by the bunnies. Also a quest gives it to you.
Yeah I got the freebie but I'm a crazy person who likes living dexes so I want three of them. Pray for me when it comes to beldum.
VividBunnie already mentioned that Jumbo Pumpkaboo have a distinctly lower-pitched cry, but another tip worth mentioning here is that Small and Medium Pumpkaboo only spawn during the day, while Large and Jumbo only spawn at night. Those two factors help a lot to narrow down an eligible one.

Signed,
A guy who needed to catch two of every Pumpkaboo size in Z-A for my Living Form Origin Dex
Oh that's handy to know, the day/night differences always elude me unless they are super obvious like with the Weepinbell/treveaant
 
Maybe it was just my positioning but I'd say that varied mega to mega. Barbaracle hates you but mawile seemed equal opportunity

Yeah I got the freebie but I'm a crazy person who likes living dexes so I want three of them. Pray for me when it comes to beldum.

Oh that's handy to know, the day/night differences always elude me unless they are super obvious like with the Weepinbell/treveaant
The NPC who gives you the quest tells you that Jumbo only appear at night as well, so the game really isn’t trying to pull one over on you for this one.
 
Found Froakie in Zone 16, but, is it possible to throw a Pokeball up there or do you just have to be really fast on the trigger when it jumps down before it despawns
 
Found Froakie in Zone 16, but, is it possible to throw a Pokeball up there or do you just have to be really fast on the trigger when it jumps down before it despawns
You sneak up underneath and throw a ball up.

If sneaking up is an issue, you can also wait at the bottom of the obelisk and wait for it to respawn too. Hard save when it respawns and then just throw a quick ball. If it doesn’t work, reload.
 
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Maybe it was just my positioning but I'd say that varied mega to mega. Barbaracle hates you but mawile seemed equal opportunity

Yeah I got the freebie but I'm a crazy person who likes living dexes so I want three of them. Pray for me when it comes to beldum.

Oh that's handy to know, the day/night differences always elude me unless they are super obvious like with the Weepinbell/treveaant

The ability to save whilst the Pokemon is in the knockout phase really helped me out here. Then again the 3rd one I caught was a random backshot alpha.
 
The ability to save whilst the Pokemon is in the knockout phase really helped me out here. Then again the 3rd one I caught was a random backshot alpha.
Ohh, I hadn't thought about saving during that time period. Will keep that in mind.


Anyway, the Jacinthe segment
Is hilarious. She's such a freak. Electroswing theme.... Can't wait to see her eventual secret illustration rare in the TCG. The amount of time that passes "for real" is obviously never going to match up but it is SO funny to imagine everyone trapped in that room for like, two weeks while you putz around outside.

Had an actual irl chuckle at her adding Zygarde to the tournament board.
It was really weird to see it turn 50% here, though. It's so...small. Like yes okay it is taller than "L" and scale of these things is obviously going to be a bit iffy - you can't have the towering Zygarde you see in the anime and even the overworld in XY - but you could uh...make it a little bigger here, I think. I've seen that alpha gourgeist.

It's kind of interesting to me that Zygarde feels like it's trying to force what happened with Rayquaza. Take a "regular" stone, use mega power to turn it into a mega stone and then force a bond to happen so it can mega evolve.
 
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Game Freak can be really cheeky when they want
 
It's kind of interesting to me that Zygarde feels like it's trying to force what happened with Rayquaza. Take a "regular" stone, use mega power to turn it into a mega stone and then force a bond to happen so it can mega evolve.

...oh. I thought it was just a Megastone all along but had also "lost power" somehow, but your idea makes a lot more sense. You really don't do anything special besides firmly grasping it. That and, y'know, all the Mega Power floating around thanks to Ange.

Which also implies other Mega Stones can be fabricated at will, you just need some strong connection and insane Mega power floating around...

I love that he called it a fad.

Though like 80% of all the XY references are about equally cheeky.

Legends Unova will 100% have Rotation Battles coded in but it will be for a single side mission too, and they'll bring back Heartbreaker Charles just for it
 
...oh. I thought it was just a Megastone all along but had also "lost power" somehow, but your idea makes a lot more sense. You really don't do anything special besides firmly grasping it. That and, y'know, all the Mega Power floating around thanks to Ange.

Which also implies other Mega Stones can be fabricated at will, you just need some strong connection and insane Mega power floating around...

On a related note, I wonder how the Floettite came to exist.

AZ built Ange 2,000 years ago, at a time when Floette was not at his side. Presumably he knows the science, and Floette’s physiology, well enough to still be able to program Ange to require Floette in order to function.

That’s all well and good, but the entire crux of Z-A’s plot is that AZ wants to find the strongest Mega Evolution user so that they can use Mega Floette to safely shut down Ange. However, Mega Evolution wasn’t discovered until 1,000 years after Ange’s construction. There’s a side mission where an NPC specifically says that AZ traveled to Hoenn to learn about Mega Evolution, alluding the bit of information in ORAS about AZ being present for Rayquaza’s Mega Evolution, which was the first Mega Evolution to ever occur.

So at some point in the last 1,000 years, AZ must have discovered a piece of Floettite and realized that his Floette would be capable of Mega Evolving. And that’s fine. But what’s the correlation between Ange and Mega Floette? AZ can’t have designed Ange with Mega Floette in mind, because the very concept of Mega Evolution was undiscovered at that time. I suppose he could have revisited Ange and altered its settings to account for the possibility of Mega Floette, but if he did, that’s never stated.

To be clear, I’m not really trying to nail the game for having some significant plot hole here. There’s huge gaps of time in the history in which anything could have happened off-screen, and “we need the strongest Mega user because Floette needs to Mega Evolve” is clearly just a typical Pokémon excuse plot so I don’t think it necessarily requires all of the nitty-gritty to be laid out. It’s just something I find kind of interesting to think about since AZ’s Floette is a very special and unique Pokémon like Zygarde, but while Zygarde’s Mega Stone got a token origin story, Floette’s Mega Stone is more just something that exists without explanation, kind of like the two Mewtwonites in XY.
 
I was surprised at the resolution to Taunie’s little sidestory. Just seemed kinda meh… and a generic motivation? Idk what I was expecting but it felt like a letdown. And it seemed to pretty much definitely say her mother died, once hearing that it was due to her mother I automatically expected her mother to become a factor in the DLC (perhaps as a faller?)
 
Ohh, I hadn't thought about saving during that time period. Will keep that in mind.


Anyway, the Jacinthe segment
Is hilarious. She's such a freak. Electroswing theme.... Can't wait to see her eventual secret illustration rare in the TCG. The amount of time that passes "for real" is obviously never going to match up but it is SO funny to imagine everyone trapped in that room for like, two weeks while you putz around outside.

Had an actual irl chuckle at her adding Zygarde to the tournament board.
It was really weird to see it turn 50% here, though. It's so...small. Like yes okay it is taller than "L" and scale of these things is obviously going to be a bit iffy - you can't have the towering Zygarde you see in the anime and even the overworld in XY - but you could uh...make it a little bigger here, I think. I've seen that alpha gourgeist.

It's kind of interesting to me that Zygarde feels like it's trying to force what happened with Rayquaza. Take a "regular" stone, use mega power to turn it into a mega stone and then force a bond to happen so it can mega evolve.
I mean I found it accurate no? The Zygarde battle wasn’t an alpha or even a rogue mega (until for that one attack in 100% form). Zygarde 50% is meant to be 5m in length with its snakelike body and at most half of that is held up off the ground.
 
I mean I found it accurate no? The Zygarde battle wasn’t an alpha or even a rogue mega (until for that one attack in 100% form). Zygarde 50% is meant to be 5m in length with its snakelike body and at most half of that is held up off the ground.
suppose so, looking up its measurements now.

Can see why the anime enlarged it.
 
So at some point in the last 1,000 years, AZ must have discovered a piece of Floettite

He couldn't have, because his Floette is the only one that cannot evolve, so it would not be possible for a Floettite to exist without taking her into account. I think the reason for Mega Floette is just so that Ange wasn't built with it in mind so if Floette megaevolves it's easier to control and shut down the tower for good, but even then it doesn't explain where the hell the Floettite came from. Maybe they just did it like Zygarde and took a pebble off the street after reuniting lmao, but who knows now.
 
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Game Freak can be really cheeky when they want
Ironically enough I feel like this game would actually br a decent fit for Sky Battles (if not for the way the side quest implemented it)

One of my favourite things in the game is when two floating mons use melee moves on eachother and start chasing one another in the sky across the battlefield (specially on roofs). I think it works bc the selection of "floating" mons is just something determined by their walk cycles so there's a much larger pool of mons than "Flying + Levitate", and actually getting to see the Pokémon fighting in the sky adds a lot to the atmosphere

Unfortunately the side quest just throws all of this away and says "oh yeah just use Flying types". But at least in concept I think it could've worked in a much better way than XY
 
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