Played roughly the same amount of games each week, but this one got by far the fewes achievements
Also a noticable drop in winrate, these challenges were huge handicap compared to week 2 which was just hard to get the team generation
Honestly I did expect week 3 to be the most difficult, but I didn't expect required conditions to be so sparce
Like, I did okay 55-31. But most of the wins are ineligible for all achievements by default based on team generation.
When it comes to games eligible by rating (1150+) the split immediately becomes 23
-24, which is just poor but you can't play optimally for any achievement unless you wanna grind rating (it is gen 5, I do not)
When we only count 1200+ my split is 12-20 (I should add, most players above 1200 are 1300 and 1400. So anyone eligible for the handicap challenges is already a proper opponent, and at least a third of players above 1150 are above 1300 too but I didn't count this one)
For fun the low rated quiver replays because I think I deserve this:
https://replay.pokemonshowdown.com/gen5pokebilitiesrandombattle-2465978361?p2
https://replay.pokemonshowdown.com/gen5pokebilitiesrandombattle-2466741992?p2
It couldn't have been eligible but the dialga replay out of spite: didn't do show team but I had a giga drain bug in the back
https://replay.pokemonshowdown.com/gen5pokebilitiesrandombattle-2469110878?p2
And finally my rating peak for this weeks account, though again I wasn't trying to get rating I was trying to get the challenges. Honestly the rating challenges were a bit ass, especially since 1510+ and topping the ladder are essentially the same, and they are not congruent with the other challenges meaning you need to play double the games/preferably on separate accounts

It is a weak peak compares to previous weeks too (last week despite the horseshit stuff I got to 1456 before being haxed to death again)