Hello everybody, Gekokeso here. For this year the Solomods Premier League will finally have a custom avatar price, so as such, we will be having another tier submission process in other to properly vet the tiers added to the tournament.
The process of tier submissions for this year will be similar to the one on PMPL 4, but with certain changes to it.
For a tournament of this size we always need to find the right tiers to introduce to the meta in order to ensure there’s significant activity in them, but at the same time some of these tiers have been either improperly coded which has caused bugs or builder irregularities. Some of these tiers have also proven to be unbalanced at times. Tour leaders aren’t perfect, they are not going to access the wants of the community 100% of the time.
The submission will not guarantee the mod’s spot in the tournament, this only allows it the chance to be a part of it, as it will compete with other pet mod submissions. Selection of these tiers will be up to a select group of people designated to do so, but submitting your tier will give it priority over other options, just make sure the meta you are submitting is sensible enough to get through. Should the deadline pass without enough submissions, the hosts will simply pick from the tiers from last year to fill the spots.
To be part of the team vetting the metagames, you can just apply in this thread or dm me or the other Pet Mods moderators, to which we will consider you to join the team. I and the rest of the team might also send an invitation to certain members of the community to see if they want to join the vetting process. As a member of the group you will be asked to engage in battles throughout the month to test the resources and metas being submitted, and report any issues or concerns you might have with the tier itself. You can join the team even if you are the one submitting a mod, but do note that you will be excluded from voting over the inclusion of that mod in particular, yet still can convince your fellow vetters on a decision.
For submitting a tier to the tournament you will be required to provide multiple resources of the tier. Here’s a list of the 4 most basic things a submission needs to have for it to be approved:
Big reason why I am making the thread a full month before even manager signups is that it will allow tier leaders to have the time to develop their metas to a level that might deem them eligible to get a full approval. While it would be preferable if selection comes down to mods that have threads, pretty much every solomod coded in Dragonheaven or Showdown prior to this tour is eligible for selection and submission shall be done by council or someone delegated with permission to these decisions.
Selection of the tiers will come down to most of them by the apointees, and the rest decided via voting by the community (How many can get chosen can be discussed in here). Full approvals get priority over other metas, partial approvals get priority over non-approved metas and non-approved mets only get priority over non-submitted metas (which are only considered if the tier selection is looking barren)
Said thread will open in a week, do not submit metas in this thread, as a different space for the submissions shall be open in a week.
Next section will cover the general list of rules that should be set in place in case that there are any errors. The list is not finalized, so give your input on what the best course of action should be in any of these cases.
First and foremost, we shall implement the following:
Every tier will be entitled to making changes to their metas only three times per the duration of the solomods premier league. The changes can be done at any point during the tournament, but once you change it one week you must wait another week before being able to push for a change in the meta. This is a change that should allow for metas to get rid of anything that ends up being too much while also preventing multiple changes from taking place in a short time.
Given that this is the first edition of the tournament that will make use of a custom avatar price, there will be no retains from any past solomod premier league editions. This is a decision that's based on three things: the fact that with the addition of a custom avatar price its expected for more teams to join the tournament, the fact that when the Pet Mods Premier League also got hold of a custom avatar price it also engage in a reset of the player pool, and the fact that all previous editions of the solomods premier league also did not have retains.
This year we will not go through the process of dynamic manager prices. It will be a flat 15k for all managers, but the price can be risen or lowered depending of what can be discussed on this thread. The budget will be 120k like most tours and a minimum of 10 players needed to be drafted.
With that, I shall open the thread for discussion, if you have any issues or critiques with the following plan, let us know in the thread.
Part 1: The Tier Submission Process
The process of tier submissions for this year will be similar to the one on PMPL 4, but with certain changes to it.
For a tournament of this size we always need to find the right tiers to introduce to the meta in order to ensure there’s significant activity in them, but at the same time some of these tiers have been either improperly coded which has caused bugs or builder irregularities. Some of these tiers have also proven to be unbalanced at times. Tour leaders aren’t perfect, they are not going to access the wants of the community 100% of the time.
The submission will not guarantee the mod’s spot in the tournament, this only allows it the chance to be a part of it, as it will compete with other pet mod submissions. Selection of these tiers will be up to a select group of people designated to do so, but submitting your tier will give it priority over other options, just make sure the meta you are submitting is sensible enough to get through. Should the deadline pass without enough submissions, the hosts will simply pick from the tiers from last year to fill the spots.
To be part of the team vetting the metagames, you can just apply in this thread or dm me or the other Pet Mods moderators, to which we will consider you to join the team. I and the rest of the team might also send an invitation to certain members of the community to see if they want to join the vetting process. As a member of the group you will be asked to engage in battles throughout the month to test the resources and metas being submitted, and report any issues or concerns you might have with the tier itself. You can join the team even if you are the one submitting a mod, but do note that you will be excluded from voting over the inclusion of that mod in particular, yet still can convince your fellow vetters on a decision.
For submitting a tier to the tournament you will be required to provide multiple resources of the tier. Here’s a list of the 4 most basic things a submission needs to have for it to be approved:
- A detailed and well examined banlist: This will become very relevant within the following section of this post, but essentially, ensure that not a single element, be it move, ability, item or Pokémon that could cause trouble makes it into the meta. Prove that everything is coded as it should.
- A stress test - At least 15 battles or more showcasing all custom elements of the metagame working properly: This should be the most self explanatory. For this tournament we want metas that people play and enjoy, play as many battles as you can and attach the replays to your submission. This will showcase how good the meta is, if there are any balancing issues, and that there is player demand for that meta to make it in.
- A moderate amount of sample teams: Willing to be lenient on this one. The samples added don’t need to be much, and in the case of metas with little new elements the number can be as few as 4, but the more samples showcasing new elements, the better. Samples should also be, for a lack of a better word, good. Update any samples that are either not as good or are outdated.
- A up to date spreadsheet: The most important one. Document every change, addition and relevant information regarding your metagame in a spreadsheet, such as Pokémon, Moves, Abilities and Items. Make sure that the information on the spreadsheet is completely accurate to how the mod operates in the builder.
Big reason why I am making the thread a full month before even manager signups is that it will allow tier leaders to have the time to develop their metas to a level that might deem them eligible to get a full approval. While it would be preferable if selection comes down to mods that have threads, pretty much every solomod coded in Dragonheaven or Showdown prior to this tour is eligible for selection and submission shall be done by council or someone delegated with permission to these decisions.
Selection of the tiers will come down to most of them by the apointees, and the rest decided via voting by the community (How many can get chosen can be discussed in here). Full approvals get priority over other metas, partial approvals get priority over non-approved metas and non-approved mets only get priority over non-submitted metas (which are only considered if the tier selection is looking barren)
Said thread will open in a week, do not submit metas in this thread, as a different space for the submissions shall be open in a week.
Part 2: Systems put in place in case of failure
Next section will cover the general list of rules that should be set in place in case that there are any errors. The list is not finalized, so give your input on what the best course of action should be in any of these cases.
Teambuilder legality
In every PL we have had issues with some moves, abilities or Pokémon being allowed when they shouldn’t have been and has led to some controversy. For this reason, moving forward we will standardize the procedure of what happens in each of these cases.First and foremost, we shall implement the following:
- The banlist submitted for each tier is final. If it appears on the banlist, you don’t use it. If a pokémon is found to be banned on the builder, but does not appear on the banlist, let tour hosts know as soon as possible to ensure either its added to the list or unbanned.
- Should a pokémon be unbanned midweek in the above case, this decision will be broadcasted publicly so that every player is notified in time. Same if a banlist is updated.
- Should a player appear to use a banned element that clearly appears in the banlist of said tier, their match will be considered null and win will be granted to their opponent. Should said element not been explicitly banned on the banlist it will be considered legal and the match will stand.
- Should an element be judged to have been incorrectly mislabeled or functioning differently as it appears on a spreadsheet, you must notify any person responsible for the sheet or tour hosts to indicate the mistake prior to your match to fix it as soon as possible or notify all teams about it. Knowing about a bug or miscoded mechanic yet not reporting it on time could result in a match being redone.
Midweek Tier Changes
This has been a constant in every PL, and the method employed during the first section of this post should at least help with it in some way. Still, it's likely one or two metas have stuff that slips through the cracks, so to prepare for that, I have designated a schedule of some sort.Every tier will be entitled to making changes to their metas only three times per the duration of the solomods premier league. The changes can be done at any point during the tournament, but once you change it one week you must wait another week before being able to push for a change in the meta. This is a change that should allow for metas to get rid of anything that ends up being too much while also preventing multiple changes from taking place in a short time.
Crashes / DH connectivity issues
This is unfortunately the one we have the least control of. It is every tier leader’s responsibility to make sure every meta is working as intended, and it will be their responsibility to test every custom element in their metas to prevent crashes. Still, there’s the chance a crash occurs in a battle or the server undergoes troubles that prevent players from logging in. For that the following options shall be provided:- Extension: Extensions to the battle can be provided for teams to make new teams or to play in case one can’t make it due to connectivity issues (note, provide as much evidence of this as possible to prove its due to connectivity)
- Recreation: If a battle has started but the server restarts a recreation of the battle can be attempted, as long as every team provides their teams and a host is around to prove that no foul play is going on.
- Rematch: Both teams load completely different teams. This does put pressure on players to have multiple teams at hand so it's definitely a more unpopular option, so just take this option if you feel comfortable having a backup in case of an emergency.
Part 3: Starting from Scratch
Given that this is the first edition of the tournament that will make use of a custom avatar price, there will be no retains from any past solomod premier league editions. This is a decision that's based on three things: the fact that with the addition of a custom avatar price its expected for more teams to join the tournament, the fact that when the Pet Mods Premier League also got hold of a custom avatar price it also engage in a reset of the player pool, and the fact that all previous editions of the solomods premier league also did not have retains.
This year we will not go through the process of dynamic manager prices. It will be a flat 15k for all managers, but the price can be risen or lowered depending of what can be discussed on this thread. The budget will be 120k like most tours and a minimum of 10 players needed to be drafted.
With that, I shall open the thread for discussion, if you have any issues or critiques with the following plan, let us know in the thread.
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