Vengeance417 Wouldn’t Mawile’s animations detract it from being usable?
Speaking as someone who uses her a lot, not necessarily.Vengeance417 Wouldn’t Mawile’s animations detract it from being usable?
xerneas doesn't get stab freeze dry, so I assume glaceon is likely still very usefulI am so impressed thatmanaged to get the top 10 usage and tier lists, but with
now available, I wonder how Glaceon fares now with Xerneas having way better stats (barely higher SpA though) and a better defensive typing.
That, and Ice is 4x supereffective against a lot of dragons while Fairy is only 2x. It'll make the difference between OHKO'ing and not in a lot of cases, and Ice Beam is a lot harder to dodge.xerneas doesn't get stab freeze dry, so I assume glaceon is likely still very useful
Love the dedication to Chesnaught as a whole. Very impressive of you to try and experiment with different sets before the mega releases to try and find different solutions.Got another interesting/off-meta set I've been using to surprising success, so I thought I'd share it considering Mega Chesnaught's right around the corner:
View attachment 784664
Chesnaught @ Assault Vest
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Spiky Shield/Bullet Seed/Wood Hammer
- Rock Slide
- Earthquake
- Brick Break/Close Combat
(Bold = what I prefer overall/am using atm)
Grass STAB gives Chesnaught solid options in Bullet Seed for range, or Wood Hammer for sheer damage. WH is a bit inconsistent though; it's been surprisingly hard to land one, and the recoil doesn't help when not getting KO'd is the #1 thing. I think Spiky Shield is preferable since Grass coverage is seldom needed; her Fighting moves are better for TTar and Greninja anyway, and Chesnaught appreciates being able to block the various attacks she's weak to so she can counterattack during their cooldowns.
Rock Slide can also be used from a distance/behind obstacles, and hits the Fire and Flying-types hard. Paired with the AV, she's actually on pretty even footing with Charizard! I've seen her take base Zard's Air Slash and live, although it's close.
Earthquake's a given, I think. Solid area damage, and lots of things are weak to it.
The Fighting type doesn't do Chesnaught many favors as a defensive typing, but its offensive utility is a different story considering all the Steels and Glaceons (among others) out there. Close Combat's good for getting KO's (and like Play Rough, it teleports her right on top of enemies so it's hard to miss), but Brick Break has a much shorter cooldown and is less risky due to no defense drop. Plus, BB synergizes well with her Electric resistance and Earthquake to make her a great anti-Ampharos/Umbreon lead, since screens are all over the place atm.
She has other good moves like Dig, Thunder Punch, Bulk Up, and Dragon Claw, which I might experiment with more, but this set has gotten me pretty far.
The EV's are about as simple as they look: Maximizing both offense and defense, with HP investment to help patch up her lower special bulk while also improving on her very solid physical bulk.
Assault Vest has been my go-to item to help her with special attackers (I can say from experience this has made a huge difference), but I've noticed something about Weakness Policy: It seems to activate even if a supereffective attack is blocked by Spiky Shield. So that's a thing ig.
After seeing Mega Chesnaught and already considering Chesnaught an underrated starter that I wanted to pick up sometime, I thought Z-A would be the perfect chance. She was getting her butt kicked for a while when I was experimenting, but her current set is pulling off a lot of surprising wins! I'd try it out sometime.
Xerneas and Yveltal will probably make a dent in her viability, but counters will rise up to face them, and Chesnaught seems to do well against a lot of them (most Steels and Electrics, many Fire and Ice types as well despite her weaknesses), but we'll see how things go.
I haven't seen a single Yveltal. Everyone playing Xerneas is too hostile for the bird.
I'm playing it myself, a greedy version of Geomancy + double fairy moves, Fairy Feather, and Thunderbolt. The speed boost is really good to avoid hits and to hunt any weakened foe. Double fairy is expected to defeat the other Xerneas, or at least maximize my odds.
Second is Dragalge. I want to snipe Xerneas. Given how centralising the deer is, having several options is great. Double Poison (Bomb and Wave) to bully Xerneas, Thunderbolt and Focus Blast for steels. Can mega.
Last is Skarmory. I need to punish Excadrill, so I bring the Excadrill punisher. It can also easily switch in Heavy Slams. Swords Dances, Steel Wing, Brave Bird and Drill Run.
Metagross is a bit annoying with Thunder Punch, but Skarmory still wins, and some don't even run Thunder Punch anymore. The road to rank A went smoothly.
Yeah but that's a mega vs non-mega comparison which is a bit unfair by nature. Oh, I didn't specify I run two megas, that might be the reason.Hmm, did not find that to be such a simple case personally, with Metagross still easily tanking non-Mega’d Drill Runs and being easily able to smash me post-Mega.
Yeah but that's a mega vs non-mega comparison which is a bit unfair by nature. Oh, I didn't specify I run two megas, that might be the reason.
Also in most cases, Metagross comes before Skarmory (trying to defeat Xerneas). So Metagross is weakened, Skarmory is not.
awesome trainer and their death birdHaving triedit's kind of...eh. It hits hard and enjoys the presence of Metagross. However, beyond not liking the massive
![]()