Hitmontop @ Protective Pads
Ability: Technician
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Rapid Spin
- Triple Axel
- Bullet Punch / Mach Punch
Hitmontop kicks and punches far above its weight in ZU! Rapid Spin grants Hitmontop the ability to remove entry hazards for hazard-stacking teams, allowing it to fill a barren role that only Sandslash otherwise can. Triple Axel allows Hitmontop to scare away foes such as offensive Spiritomb attempting to spinblock it as well as Close Combat switch-ins like Venusaur and Muk. Bullet Punch and Mach Punch both allow Hitmontop to pick off faster foes; Bullet Punch lets Hitmontop finish off foes like Whimsicott and Hisuian Sneasel, while Mach Punch fares better against Jolteon and Rotom-Mow. Tera Steel allows Hitmontop to both power up Bullet Punch and check dangerous threats like Nasty Plot Mesprit and Beartic. Protective Pads allows Hitmontop to use its moves without fear of Rocky Helmet damage from the likes of Mesprit, Weezing, and Sandslash. Hitmontop fits better on more offensive teams due to its lack of longevity compared to Sandslash, so teammates like Beartic on snow teams or Minior on other ones work great in tandem with it. Hitmontop appreciates teammates that can beat back checks such as Sableye and Weezing, so Nasty Plot Mesprit and Jolteon function well alongside it.
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