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Metagame Convergence [OM of the Month (New Bans post #465)]

raikou with cotton guard, calm mind, parabolic charge and stored power should be banned. It's fast and can easily boost out of control within 2 or 3 turns, it has recovery while also destroying the opponent with parabolic charge, and can nuke anything that isnt a dark type with stored power. not that it needs recovery when its nigh unkillable
Hahahaha... I've found it extremely creative, imo. It takes at least 3 turns for it to build up. It's different than something broken. A simple Prankster with Haze or an Unaware Pokémon put it to the ground.
 
Hello everyone, could you let me know your opinion on these movesets?
Zapdos-Galar @ Leftovers
Ability: Scrappy
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick / Close Combat
- Dual Wingbeat / Brave Bird
- Substitute / Knock Off / Encore
- Hone Claws / Swords Dance

This set was made to hit anything behind your substitute and to avoid being WoW'ed or Strength Sap'ed. Hone Claws work well with Dual Wingbeat and HJK but you might just go SD with CC and Brave Bird for immediate power. If Fluffy or Unaware are an issue, you can run Mold Breaker instead.

Kyurem @ Loaded Dice
Ability: Thermal Exchange
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Scale Shot
- Icicle Spear
- Earthquake
- Swords Dance
I may be wrong but I'm surprised nobody talked about it. It's basically Baxcalibur but faster and bulkier.

Azelf @ Life Orb
Ability: Regenerator
Tera Type: Psychic
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Photon Geyser / Lumina Crash
- Close Combat / Moonblast
- Knock Off / Ice Beam / Fire Blast / Encore
This is a decent pivot, that could be special, physical or even mixed if you feel so.

Iron Thorns @ Magnet
Ability: Galvanize
Tera Type: Electric
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Double-Edge / Body Slam
- Stone Edge / Earthquake / Ice Punch
- Earthquake / Explosion
- Dragon Dance
Yea I know this mon is shit but defensive Water types are popular so let's give it a try. One DD is enough to reach 400 Speed, with a massive STAB Double Edge reaching a strong base power of 187.2. Also it can run Explosion hehehe.

Also I'm glad Umbreon is gone because it was a pain to deal with honestly.
 
My first serious team i theory crafted while trynna find some good breaking tools and started with future sight because that's a classic until i shortly remembered doom desire is cheap just on a usually bad Jirachi so i scrapped my og test team idea and started building this. For my ladder run i had a initial version for a couple of the games but scrapped it after i got belt to ass by a stamina body press Hippodown lol. Two of my losses had me genuinely tweaking out with losing to sub 0.01% odds but that's Pokémon(cope)
https://pokepast.es/21b22e37f051f076
Screenshot 2025-12-04 130511.png
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Iron Crown @ Assault Vest
Ability: Levitate
Tera Type: Steel
EVs: 216 HP / 4 Def / 252 SpA / 12 SpD / 24 Spe
Modest Nature
- Doom Desire
- Tachyon Cutter
- Psychic Noise
- U-turn

The star of the show using the cheap doom desire. Can come in on every fairy mon to set up doom desire to ensure a basically guaranteed ko with scrappy Gapdos/ dragon maw Goodra or a less guaranteed kill but more consistent option of adapt gren. Does normal iron crown stuff also like denying healing with psychic noise and Ohkoing some sash steel weak fairies with tachyon cutter. levitate lets u take drastically less stealth rock damage as you resist stealth rock. Also lets you switch in on non knock off lando t's. Max special attack for the most possible damage and making it nearly impossible for a mon with switch into your teams attack combined with doom desire. You might be asking that the rest of the evs are for and my answer to that would be i don't fucking know. Didn't want it to be fast to get a slower pivot and its slower than everything fast and faster than everything slow without speed investment so i just threw it around to make it look pretty. Pretty sure i just vaguely remembered a National dex set that has like 32 speed? And made it from memory while tired. Can you optimize it better than i did? yea, but will i? Nah. Any strong breaker with doom desire is getting kills tbh its not hard or mon dependent.

Notable calcs
252+ SpA Iron Crown Doom Desire vs. 252 HP / 4 SpD Skarmory: 160-189 (47.9 - 56.5%) -- 85.9% chance to 2HKO
252+ SpA Iron Crown Doom Desire vs. 252 HP / 4 SpD Scream Tail: 426-504 (98.1 - 116.1%) -- 87.5% chance to OHKO
252+ SpA Iron Crown Doom Desire vs. 0 HP / 0 SpD Azelf: 322-379 (110.6 - 130.2%) -- guaranteed OHKO
252+ SpA Iron Crown Doom Desire vs. 252 HP / 4 SpD Cresselia: 205-243 (46.1 - 54.7%) -- 59.8% chance to 2HKO

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Skarmory @ Rocky Helmet
Ability: Sturdy
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- U-turn
- Body Press
- Roost
- Roar

Alomomola @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- U-turn
- Wish
- Roar
- Rapid Spin

Both Mola and Skarm both generally have the same roll both each just cover different mons but main difference being skarm being "more offensive" and mola being more support. The notable move on both mons is roar. Roar lets you snipe mons when slow bulky pivots try to hard switch on crown because its faster than all of them to get a free move mostly being knock off. Roar is also helpful for the sheer amount of setup in the tier and people love to click dragon dance right in front of mola's face thinking its just gonna pivot. I've had multiple games where roar just auto wins me a game because it snipes a frail offensive mon or their fairy and then they have no way to deal with the rest of my team. Cool thing to point out is that scream tail is mostly always magic bounce so even if they predict the roar it would switch yourself out still leaving scream tail to die still. makes it very annoying on the opponent as they have to add another prediction and pray the wrong doesn't come in when getting roared.
The rest of the team is pretty standard. Poison heal Lando-t wit taunt and bulk up lets you beat the steal birds always and the max spdef is helpful for taking as little chip as possible from mons like draining kiss florges(while thats still legal) and scald regenvesters. Fez is cool for poison heal and regen mons without recovery and a lot of people keep hard switching physical attackers onto fez and W.O.W can cripple them making them useless the whole game. heres some replays for some insight on how i play the team
https://replay.pokemonshowdown.com/gen9convergence-2493584135-m908by27sdten1ebry1mt46y30unc2opw?p2
https://replay.pokemonshowdown.com/gen9convergence-2493666101-epk117wicys3m2x7q9rxpp7e55ogpoipw?p2
https://replay.pokemonshowdown.com/gen9convergence-2493454152-lmuyqqnv3xvsy4ybgni8y1turthrp4ppw?p2 9 (earlier version of team)

i got a lot more techs n ideas i just don't like sharing stuff if i haven't generally proved to be good. stay tuned
 
Looks like the teambuilding validator is working correctly now.
:sv/cinderace:
Cinderace @ Heavy-Duty Boots
Ability: Drought
Tera Type: Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sacred Fire
- U-turn
- Rapid Spin
- Recover

Tested it with this Cinderace set. Getting Drought from Vulpix, Sacred Fire from Entei, Rapid Spin form Torkoal, and Recover from Slugma.
 
Looks like the teambuilding validator is working correctly now.
:sv/cinderace:
Cinderace @ Heavy-Duty Boots
Ability: Drought
Tera Type: Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sacred Fire
- U-turn
- Rapid Spin
- Recover

Tested it with this Cinderace set. Getting Drought from Vulpix, Sacred Fire from Entei, Rapid Spin form Torkoal, and Recover from Slugma.
Wouldn't you prefer morning sun in sun?

Also not all validating has been solved, I tried putting rapid spin & secret sword on Keldeo which didn't work for the longest until a showdown user told me to switch the order of the moves which solved it eventually but it was a pain in the ass. (Had the same issue with scream tail)
 
Wouldn't you prefer morning sun in sun?

Also not all validating has been solved, I tried putting rapid spin & secret sword on Keldeo which didn't work for the longest until a showdown user told me to switch the order of the moves which solved it eventually but it was a pain in the ass. (Had the same issue with scream tail)
Strangely, it works in that order :

Scream Tail @ Covert Cloak
Ability: Magic Bounce
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Teleport
- Encore
- Wish
- Nuzzle

But should you swap Nuzzle and Teleport, it's incompatible for some reason.
 
Wouldn't you prefer morning sun in sun?

Also not all validating has been solved, I tried putting rapid spin & secret sword on Keldeo which didn't work for the longest until a showdown user told me to switch the order of the moves which solved it eventually but it was a pain in the ass. (Had the same issue with scream tail)
You could go either way. I did this for testing purposes and Recover has the benefit or healing normally in Sand or Snow at least. So it is up to you which you use.

To avoid double posting, I wanted to share this.
252+ SpA Choice Specs Solar Power Moltres Weather Ball (100 BP Fire) over 2 turns vs. 0 HP / 4 SpD Palkia in Sun: 250-294 (77.8 - 91.5%) -- guaranteed KO in 2 turns after Stealth Rock, 1 layer of Spikes, and Leftovers recovery
 
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