touhoumons w1 review
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lbn vs fiish 





both sides went into this game looking to brawl. we are not seeing any passive mons, we're barely even seeing any utility mons, both players have rocks (suika for lbn, kaguya for fiish) but it's tough to say whether either one will even have time to go for them. i would probably give the matchup edge to lbn because scarf flan will be super devastating and the fiish psyspam idea runs into 2 steels + flan + misty surge suika (though suika herself is hardly doing anything besides catching out a reisen volt switch). still fiish has a lot of play with kogasa and vivit, and it's not like the psychics are completely stonewalled, patchouli will always be doing huge damage to whoever comes in.
shinmy lead makes a lot of sense from lbn, sukuna beats all 6 from full hp, you can even dynamax on patchy if you want. fiish leads kogasa which feels a bit odd to me, kogasa is a really important mon and i'd want to keep her in the back to get opportunities later. as for what the kogasa set is, we could be looking at band or some other pivot, cause the psyterrain means sd aqua jet ideas are a little silly, but i don't think you have enough time to pivot around in the early game, you need to start getting damage on things as soon as possible. i would probably just have led one of the psychics, of course you don't want to run into flan but the beginning of the game is her weakest point and you should be able to handle her and get your own initiative going with like kaguya.
we see t1 hard switch (!) from fiish into vivit, which then manages to 1v1 the 3atks chesto rest shinmy thanks to lbn overpredicting and clicking spirit break initially on what i guess was hard patchouli predict, followed by a fortunate missile burn on sacred sword. interestingly lbn chooses not to dynamax on the kill turn, wondering if this was a mistake or if they wanted to prevent something like kogasa sd (assuming scarf flan + non-scarf chimata), though i think youre probably fine there with gigaton -> spirit break -> go to chimata and you either live a wave crash (assuming physdef) or kill them with recoil (if they go to +4). if it was some weirdo chimata spread then understandable play though.
lbn revenges with flan who reveals a moldy special set, potentially not even scarf at all, who clicks searing shot for a pitiful 20% into kogasa. assuming max spa flan, this means kogasa is either very bulky (like, probably more than even max hp) or av, both of which are pretty radical but of the two i would be more inclined to assume av. lbn doesn't want to auto-lose to sd so they go chimata on uturn. it takes 3%, confirming that this chimata has at least some physdef investment, as 0 atk kogasa does min 4.2% to no bulk chimata. we also see leftovers revealed, meaning no scarf.
the rabbit arrives and clicks volt switch for only 50%, meaning we're probably looking at full spdef chimata. rather than recovering, lbn volt switches themselves (good decision) on the vivit to bring in flan, who reveals scarf and kills off the vivit with searing shot. 5-5, but kogasa is in now and nobody is left to take wave crash. flan is invaluable psy immune + speed control for lategame, so lbn chooses to sacrifice chimata and fiish uturns, which i think is definitely wrong. sure, patchouli gets in, but even with the kill she's much easier to revenge, while kogasa can kind of just uturn on everything slower and beast on hatate and flan. lbn can also just deny patchy a kill by correctly predicting blue flare and going flan, which is what happens in the game.
here lbn has the option to barrage for a kill and damage on everything and the option to searing shot (stupid, but if you burn kogasa the game is over); rather than either of these, they choose the midground and go chimata. a little fancy, seeing how you're just putting off the gameplan against kogasa, but i understand wanting more hp on chimata (esp with vivit now removed) and you're still a tempo ahead if kogasa comes in, which is what happens. fiish goes back to the bunny, but rather than recovering lbn actually goes to suika to get rocks.
without a doubt this is, like, the only thing suika ever does in the position, but it will make a huge difference. however, fiish chooses to go kaguya and get their own rocks, which will be massively limiting against flan. both sides dance around for a bit after this, with chimata finding an opportunity to heal and kogasa revealing boots. eventually, fiish doubles into patchouli on chimata and kills her off with blue flare. this is huge for fiish, as with chimata gone, kogasa looks insanely strong, though there are still resources for lbn in the form on hatate and iku.
iku comes in, revealing boots, and rapid spins on the reisen switchin. i think fiish absolutely shouldn't have switched out here, patchy never ever gets another opportunity (except against suika but like, who cares about her) and you can 2hko through multiscale with moongeist beam and then clicking mist ball when iku is below half. instead reisen is inexplicably brought in to refresh psyterrain, then kogasa bravely comes in to defog (didnt even know she got that) while lbn hard switches into hatate. fiish brings in remi to try and stop her from setting up, but it's instead a more sober boots attacker set that gets in 83% with shock wave and switches out on crunch (scared of scarf, which was never confirmed or denied).
fiish doesn't have an electric resist at this point, so despite being a mon up the squad looks like it's almost crumbling to shock wave, though iku reveals revelation dance, meaning she's actually a no electric move set that gets hard walled by kogasa (a little bit sketchy to use revdance on a misty surge team). the next few turns are kind of stupid, lbn is trying to bait fiish into committing and clicking play rough on a hatate switch, which eventually happens and remi is sacrificed.
here you can go to patchy or reisen. both mons get revenged by flan; the difference is that reisen is prediction-reliant, and patchy needs hp to beat hatate in the endgame. fiish chooses reisen and hits the prediction, slamming suika with specs freezing glare and removing the most fraudulent defensive piece in the position (though even fraudulent pieces are relevant in a war of sacrifices).
lbn goes flan and fiish takes two forbidden barrages with kogasa before clicking play rough for the kill. at this point, things look pretty much decided in fiish's favor as kaguya, reisen, and patchy can each 1v1 one of the remaining mons. lbn reveals uturn hatate (WHY was this not clicked against reisen earlier???????) but there are too many mons with too many hp and the game ends.
pretty nice game, felt like it kept going back and forth. i think lbn definitely should've gone suika against vivit in the early game, shinmy is just always so threatening and you don't need suika for anything else. cool sets also, i really like rest shinmy, aoa hatate, and spdef kogasa, though idk how new those are.






solrock vs tony 





cirno snow mirror, with chilly reception youmu for solrock and letty for tony. both sides have also invested in defensive cores, with kanako and hina from solrock's side and suwako + shinmy + tenshi from tony. solrock has the weirdos tewi and seiga, it's not entirely clear what they do or why they're here. i would give the matchup advantage to tony because solrock's team is just super frail and i can see it going down super easy after the kanako + hina core collapses, which will happen eventually, while i don't think tewi seiga and cirno are getting it done vs shinmy + suwako + multiple revengers.
tony leads letty vs youmu and just clicks veil t1, icy rock sacred sword wouldn't even have 2hkod full physdef letty, this mon is crazy. solrock brings in hina, trying to get damage on the shinmy with fire blast, but tony goes tenshi instead and doubles to cirno on the kanako switch.
at this point i think tony already has a huge lead, solrock has no real ice resist and veil is a massive game-changer, most of solrock's resources are fast, offensive mons that hate not being able to actually kill things.
av hina takes a blizzard for 37, tony goes into tenshi again (seemingly unafraid of mortal), but takes a fire blast burn. veil also wears off and letty is revealed to be neither icy rock nor light clay, weirdly. youmu comes in on sword of hisou eq for 40, scares away the tenshi, and receptions into the hina on the letty switchin. i don't really understand this play, feels like seiga should be the one coming in here if you want damage. suwako comes in and tony once again gets momentum, getting in shinmy on a tewi switchin. there's nothing resembling a shinmy answer on solrock's team; kanako looks the most like one, so she's brought in and subsequently dies to ice hammer.
i won't go into detail on the rest of the game as shinmyoumaru unceremoniously kills every remaining mon and there isn't a lot solrock can do. seiga tries revbless but it doesn't really do anything. letty is also revealed to be eject button which (with apologies to tony) is completely counterintuitive in my opinion cause it means you take chip early, have to come in more times (maybe on rocks), and as a result barely ever get to click veil. it only really makes sense if you win by getting cirno in asap vs no blizzard resist.
overall not a lot to say here, in retrospect there was pretty much nothing that could've been done against shinmy. happens. i do hope to see tewi and seiga being used in future weeks, they have some cool things going on with them
also brick break youmu won, stay woke






fififlutters vs qt 





only matchup of the week that can't really be called a mirror, fifi has a very employed balance while qt has setup spam likely with dd iku. impossible to say on preview who has the better matchup, as a lot depends on fifi's sets (easy way to say i dont know the meta very well)
fifi leads scarf rumia into the screens ran and knocks the light clay, which is very good for her though she'll still need to be careful of the various demons in qt's arsenal. sash sd momiji comes out first (i think the 2nd knock wasn't fifi's best play), bites the physdef kanako repeatedly (hungry??), and dies to multiple earthquakes. ran is then sacrificed for reflect; fifi had a window to recover or do something else here, but eq makes sense.
eternity comes in next and fifi clicks hurricane for a crisp 99%, then fifi sacks mokou to hurricane and straightforwardly revenge kills with alice. mokou being gone makes enoko a decent mon at the very least, but qt has also lost two mons without dealing any damage to the majority of fifi's team, and their screens are also gone. iku comes in next but i feel like fifi should be able to handle her by attacking with alice and finishing the job with kanako. this happens, and byakuren comes in next.
fifi can either go for hurricane or try her luck going hard lily (im not sure what the lily set is so this may not be viable), she goes with the former and hits for 90% but then misplays by going hard lily from +1 instead of just sacrificing the kanako. i think she had a 100% win otherwise, scarf superpower rumia + iku + weakened lily should always beat lastmon enoko, though if it's something weird like no fighting move rumia + physical iku then you might be in some trouble. from here going hard kanako is correct, but it didn't really matter cause qt crit every move anyway and fifi lost all her mons.
tough game, fifi positioned herself very well earlier on in the game and it was unfortunate to watch that ultimately yield nothing. that said, she did make liberal use of that sweet poison we call 70% accurate hurricane, and if either of the ones she'd used missed then we likely would've been looking at a much different and more double-edged position. i also think she would've gotten a lot out of rocks, but i can hardly fault her for assuming boots eternity.
fifi brought the only mokou this week and also opted for alice instead of the more standard shinmyoumaru, which i found pretty cool, she always brings neat structures that no one else is using. qt's team was also pretty interesting, the double slow steel definitely wouldn't be the first thing i'd think of on screens offense, but i can see them holding on for some time against creatures like cirno, though enoko and momiji are also both frauds that have 0 spdef, so who's to say really. i did get the impression there wasn't much qt could have done to get a better position, probably they had to challenge the scarf rumia with one of the steels rather than lose light clay, but this also would've been a big commit and likely would've resulted in rocks going up, which would be really bad. if iku was the bizarre dd/supercell/ascent/spin (unironically think it mightve been this), maybe it wasn't terrible though.






cityscapes vs chrispbacon 





3rd playstyle matchup in a row, we have marisa balance vs marisa balance. im not happy to see both moriyas into my physdef keiki and 2 steels into kaguya, but chris's cb marisa counterplay is super dubious and i have this helpful mixdef komachi into the opposing marisa so i can't complain too much. i wasn't expecting shinmy lead cause marisa vs shinmy is basically a worst case scenario for chris, and i didn't think kaguya would lead to click rocks (figured one of the moriyas was the rocker) so i led rumia. rumia isn't pursuit trapping anyone this game and it isn't very good into marisa + kaguya, so i figured i could trade it off early game for damage and then kill everyone with marisa later.
i'm able to click knock and icy wind (!!!) into the kanako lead as chris goes for an eq and spike, then land a knock on the shinmy. this is basically exactly what i wanted out of the early game, my marisa and kaguya are now super opened up and i feel like the burden is on chris to stop me from just bringing in the demons and winning. keiki takes ice hammer but i don't really care cause keiki isn't a good mon here, i grab rocks and go back to rumia to get damage on the suwako, though chris also gets rocks so my marisa will be super limited.
shinmy outspeeds rumia and kills me, this surprised me at the time cause i had some speed (68) on rumia to outspeed uninvested shinmy, but in retrospect probably should've seen it coming, 0 spe shinmy is pretty rare. i don't wanna go kaguya cause of dynamax or keiki cause of it doing nothing, so i choose marisa and chris sacrifices kanako, which is definitely correct.
kaguya comes in and i start sweating, i figure it's def the standard offensive set and i don't kill that from full, so i decide to go to my slow scarf chimata and try to kill it with make it rain. fortunately for me, chris gets really puzzled by my spread and loses the kaguya. having this big threat gone feels like a huge weight off my shoulders, but i feel like i still have to be super careful with the positional decisions i make.
marisa comes in and i need someone to sacrifice and this is a huge decision for me. i really, really want chimata alive cause defog would be huge for me, but i don't see a definitively correct play either way. i deliberate on going to all 5 mons for some time (yes, even marisa) and ultimately decide on sacrificing keiki, she's *so* close to being a good mon (if she gets to recover and suwako vanishes she wins on her own), but i felt that the factors limiting her were too decisive, though it felt horrible sacrificing my only volt switch switchin.
after this i'm not exactly sure what to do, kaguya dies to 2 (i am not power gem), i could try marisa speed tie but then i also have to 50/50 flare blitz/double-edge vs stayin/hard scarf chimata, which i think shakes out to give me a 1/3 chance of grabbing a kill if chris stays in 2/3 of the time. i didn't like this at all, so i went with the third option, komachi. shackle was stupid, i keep forgetting suwako is earth eater and not water absorb, but w/e never punished. shinmy comes in, though, and this is really scary as thunderpunch will get a kill on its own. i figure i have to cut my losses and accept the fact that hazard removal + marisa isn't a realistic winpath at this point, so i throw out chimata, which i think was correct. chris sacrifices shinmy to marisa flare blitz, then kills me with chimata volt switch and goes to their own marisa.
now i have to risk this calc on my 52% komachi:
252 SpA Reckless Marisa Kirisame Light of Ruin vs. 252 HP / 108 SpD Komachi Onozuka: 188-222 (47.2 - 55.7%) -- 78.5% chance to 2HKO
the marisa MISSES and im able to recover and land a liquidation on suwako, leaving it on 9 after leftovers.
here i'm super considering going to kaguya, but i'm terrified that the suwako will uturn on the switch, after which there are probably winning lines with both marisa and chimata against my kaguya, and i just don't want chris to have another sacrifice in general. so i liquidation to take it off the board and it toxics me. against toxic switching definitely would've been correct, kaguya would kill suwako and then chris would've had to either lock into make it rain on chimata or kill kaguya with marisa; in either case, komachi would get to recover, after which i probably beat the last two. volt switch, trick, and light of ruin are all very scary individually, but the positioning is awkward so they don't synergize with each other to create unstoppable threats--if chimata volt switches into marisa, marisa dies; if marisa clicks light of ruin, i just recover, if chimata tricks me, i'm healthy enough to kill everyone with liquidation. there was a clever idea to kill kaguya with marisa, uturn to chimata on komachi recover, volt switch OR trick on liquidation OR recover, then (if volt switch/liquidation was played previously) volt switch OR trick on liquidation OR recover once again in the ensuing 1v1. hax notwithstanding, this would've been a 2/3 in my favor.
back to the game (only to divert away instantly once again), akira was saying i was dead lost if chimata came in to revenge rather than marisa, it was definitely a better overall line for chris, trick specifically looks very strong and kaguya can't come in on it because chimata is too healthy and i would lose my lo. meanwhile if komachi stays in, i don't really have a better line than trading it off against the chimata and trying to win vs marisa with kaguya. there was a secret resource in the position but i won't reveal it because that shit is prep.
anyway, marisa uturns on komachi, chimata takes a liquidation, here i spend some time deliberating on lines and ultimately decide on kaguya, i didn't actually have anything concretely calculated but i knew that if kaguya took trick it was very very good into the last 2, and if it took volt switch then i was probably fine with that, i get 2hkod anyway so might as well lock that in and force marisa to kill me. if make it rain was played, i was probably dead lost to make it rain spam + toxic damage, but i figured no way chris would do that.
volt switch into marisa was played, i moonblasted and dodged fire blast, i yapped for some time in touhoumons cord about the ensuing endgame if fire blast hit and kaguya died (i was pretty sure it came down to damage rolls, though thinking it over once again chris had really good chances if they clicked fire blast vs komachi rather than dying to lor recoil on recovers). i mystical fired the second turn cause i forgot i had unaware, but chris didn't see the fire blast into komachi line (which was present in the actual position as well, despite the extra damage on marisa) and missed the ~15% roll to kill, so i was healthy enough to beat chimata and won.
holy shit lol