SV OU When the wind is low and the rain is cold (peaked 1500 ELO)

Eviolite Bisharp

formerly ElPachirisuDelVGC
I know that 1500 isn't really impressive but for someone as me that im pretty bad playing that's an accomplishment im proud of lol



SVL.PNG

Basically the team is a rain team that aims to put a lot of pressure to the opponent with powerful attackers like Barraskewda, Raging Bolt and Iron Jugulis while also having a solid defensive core of Pelipper, Tinkaton and AV Iron Treads


pelipper.gif

Pelipper @ Damp Rock
Ability: Drizzle
Tera Type: Steel
EVs: 248 HP / 252 Def / 8 SpA
Relaxed Nature
IVs: 0 Spe
- Hurricane
- U-turn
- Roost
- Ice Beam
Pelipper is my rain setter of choice because of it's longevity with Roost and it's ability to pivot around Wellspring. I'm using Ice Beam mainly for dealing with Dragonite which is a major problem for this team. U-Turn helps to bring in my abusers safely, and Hurricane gives it a reliable STAB movement to abuse, althought i don't want to use it offensively because that's what my other pokemon are for. Tera Steel is for gaining a Grass resistance for Wellspring plus an Ice resistance for Kyuremn

barraskewda.gif

Barraskewda @ Choice Band
Ability: Swift Swim
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Liquidation
- Flip Turn
- Aqua Jet
- Close Combat​

This is the star of the show. The absurd amount of speed this pokemon provides allows me to check any sweeper that doesn't have priority like Dragonite or Raging Bolt, or those with a water immunity like Wellspring. Liquidation is a consistent STAB option while Flip Turn helps me to keep momentum. Aqua Jet allows me to hit things outside of rain like Booster Valiant, or play mindgames with Kingambit as a last resort. CC is a cool coverage option that also hits Wellspring very hard. It's not very hard to imagine why i'm using Tera Water

ironjugulis.png

Iron Jugulis @ Booster Energy
Ability: Quark Drive
Tera Type: Ground
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Dark Pulse
- Earth Power
- Taunt
Iron Jugulis is another powerful rain abuser that helps against some key matchups that otherwise my team would struggle against: it provides a Ghost resistance for Gholdengo and Dragapult, an offensive check to Rillaboom and Wellspring and Taunt to stop Galarian Slowking from using Chilly Reception and stop the raining day, and to beat Water Absorb Clodsire in a 1v1, which is a tough matchup for this team. Tera Ground is to power up Earth Power and gain an immunity to Raging Bolt's Thunderclap at the cost of gaining a Grass weakness. Another option could be Work Up for setup, but i didn't tested it and i don't think it would be an amazing option

ragingbolt.gif

Raging Bolt @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fairy
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 20 Atk
- Thunder
- Thunderclap
- Volt Switch
- Weather Ball
Raging Bolt is meant to help against the mighty Kingambit and having another check to Wellspring. Thunder hits like a truck and Thunderclap is good priority to have for sweepers. Weather Ball gives me a powerful Water type move, and Volt Switch let's me pivot out of bad matchups like Hydrapple or Rillaboom. Another option instead of Volt Switch could be Dragon Pulse/Draco Meteor to hit Grass types but i do prefer Volt Switch personally. Tera Fairy is the standard so there isn't much to explain

tinkaton.gif

Tinkaton (F) @ Air Balloon
Ability: Mold Breaker
Tera Type: Water
EVs: 252 HP / 24 SpD / 232 Spe
Jolly Nature
- Stealth Rock
- Gigaton Hammer
- Encore
- Thunder Wave
Tinkaton is here because otherwise my team gets 6-0ed by Kyurem no questions asked. Besides that it is actually a very efective support mon for the team, since it has no weaknesses with the Fire damage halving effect of rain plus the Air Balloon. Also having unstoppable sneaky pebbles is cool to have for softening the opposing team, and Thunder Wave + Encore can stop many dangerous sweepers. Basically this was chosen to help on a particular matchup which is Kyurem but it ended up being better than i thought at first glance. Tera Water also helps against Wellspring in a pinch

irontreads.png

Iron Treads @ Assault Vest
Ability: Quark Drive
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Volt Switch
- Earthquake
- Knock Off
- Rapid Spin
I've wanted a more offensive Treads set while also being a good defensive pivot so AV lets me have my cake and eat it. It provides solid hazard removal with Rapid Spin and a solid Raging Bolt check. Knock Off is for general utility, and Volt Switch allows me to pivot on Wellspring that usually has a safe entry point on Treads

 
Solid team-I think there's some slight adjustments that I would personally consider though.

I don't think Ice Beam Pelipper is the way to go about beating DNite-considering the oppurtunity cost of running it, and the fact that it dosent even OHKO him once mutliscale is broken.

The reason DNite is scary against rain is that it can quite find an opportunity to switch in on a choice locked Barra or a called out Pelipper roost/switch in-and potentially sweep as most rains lack the ability to check DNite long term.

Rain is on a fundamental level-weak to DNite...but you can do a couple things to give yourself a fighting chance. Spamming Flip Turn helps quite a bit assuming they dont have a Wellspring, but whats really important to have at least 1-2 mons that can immediately threaten DNite. A good example is the recent RMT that hit top ladder-the only way that team could beat DNite was basically to Tera, or use some a 2 mon combination of Bulky Gambit, Treads, or Overqwil to break its multiscale then revenge kill it.

You're team does decent into DNite-even without the Ice Beam. Bolt threatens it pretty heavily if brought in by a Flip Turn, and Tinkaton can at the very least paralyze it. Iron Jugulus also outspeeds a +1 Dnite and does a good chunk of damage with Hurricane, and can live a +1 Tera Normal ESpeed from full.

The easiest ways for your team to improve your DNite MU without having too sack Knock/Surf on Pelipper is:
-Slap Tera Ghost on your Iron Jugulus, which outspeeds and siginificauntly threatens DNite once its multiscale.
-Replace Tinkaton with Bulky Gambit, which delegates rocks to Treads and Knock Off to Pelipper. If you wanna get fancy-you can make the Gambit Low Kick + Jolly and slap and Air Balloon on to help against opposing Gambit
-Make the Barreskewda Tera Ghost. I dont generally like this, but it does work assuming you can break Multiscale.
An intresting change I propose to you-is to make your Treads Booster, and your Bolt AV with 196 HP-replacing either Volt or Thunder with Draco Meteor. This investment lets Bolt become an insane trade maker-being able to live a Specs Kyurem Ice Beam with a good bit of HP to spare. It even has a chance to live a Draco Meteor from Pult, which makes it an effective lure to both of these mons. t also helps against several problematic Rain MU's-such as Zapdos, Lead Crown, Glimmora, and improving you're teams MU into Pon through the added bulk investment.

It can even check itself lol-as it can live a Booster SPA DPulse, and can threaten both Tera Fairy and Regular Bolt.

Lastly, in terms of a Fairy Resist Tera on Pelipper-I atypically prefer Tera Poision as Glimm has an easy time setting up TSpikes against Rain, and unless ur running Toxicroak they arent gonna go away until u Spin.


Anyway, thankyou for reading out my yap session. I hope I was helpful in some way-I hope you do good on ladder!!! :afrostar:
 
Solid team-I think there's some slight adjustments that I would personally consider though.

I don't think Ice Beam Pelipper is the way to go about beating DNite-considering the oppurtunity cost of running it, and the fact that it dosent even OHKO him once mutliscale is broken.

The reason DNite is scary against rain is that it can quite find an opportunity to switch in on a choice locked Barra or a called out Pelipper roost/switch in-and potentially sweep as most rains lack the ability to check DNite long term.

Rain is on a fundamental level-weak to DNite...but you can do a couple things to give yourself a fighting chance. Spamming Flip Turn helps quite a bit assuming they dont have a Wellspring, but whats really important to have at least 1-2 mons that can immediately threaten DNite. A good example is the recent RMT that hit top ladder-the only way that team could beat DNite was basically to Tera, or use some a 2 mon combination of Bulky Gambit, Treads, or Overqwil to break its multiscale then revenge kill it.

You're team does decent into DNite-even without the Ice Beam. Bolt threatens it pretty heavily if brought in by a Flip Turn, and Tinkaton can at the very least paralyze it. Iron Jugulus also outspeeds a +1 Dnite and does a good chunk of damage with Hurricane, and can live a +1 Tera Normal ESpeed from full.

The easiest ways for your team to improve your DNite MU without having too sack Knock/Surf on Pelipper is:
-Slap Tera Ghost on your Iron Jugulus, which outspeeds and siginificauntly threatens DNite once its multiscale.
-Replace Tinkaton with Bulky Gambit, which delegates rocks to Treads and Knock Off to Pelipper. If you wanna get fancy-you can make the Gambit Low Kick + Jolly and slap and Air Balloon on to help against opposing Gambit
-Make the Barreskewda Tera Ghost. I dont generally like this, but it does work assuming you can break Multiscale.
An intresting change I propose to you-is to make your Treads Booster, and your Bolt AV with 196 HP-replacing either Volt or Thunder with Draco Meteor. This investment lets Bolt become an insane trade maker-being able to live a Specs Kyurem Ice Beam with a good bit of HP to spare. It even has a chance to live a Draco Meteor from Pult, which makes it an effective lure to both of these mons. t also helps against several problematic Rain MU's-such as Zapdos, Lead Crown, Glimmora, and improving you're teams MU into Pon through the added bulk investment.

It can even check itself lol-as it can live a Booster SPA DPulse, and can threaten both Tera Fairy and Regular Bolt.

Lastly, in terms of a Fairy Resist Tera on Pelipper-I atypically prefer Tera Poision as Glimm has an easy time setting up TSpikes against Rain, and unless ur running Toxicroak they arent gonna go away until u Spin.


Anyway, thankyou for reading out my yap session. I hope I was helpful in some way-I hope you do good on ladder!!! :afrostar:
Thanks for the advices! I really love the idea of Tera Ghost on Jugulis and the extra bulk on Raging Bolt, but i have to admit that i'm not really fond of the idea of dropping Tinkaton, mainly because i feel like i would be a little too weak to Kyurem and i like the reliable rocks + Encore and Twave. But i will give a shot to Kingambit and tell you how i went with these changes! I was also thinking on using Knock Off on Pelipper and slapping Ice Spinner on Treads to help a little more against the Dnite situation
 
Thanks for the advices! I really love the idea of Tera Ghost on Jugulis and the extra bulk on Raging Bolt, but i have to admit that i'm not really fond of the idea of dropping Tinkaton, mainly because i feel like i would be a little too weak to Kyurem and i like the reliable rocks + Encore and Twave. But i will give a shot to Kingambit and tell you how i went with these changes! I was also thinking on using Knock Off on Pelipper and slapping Ice Spinner on Treads to help a little more against the Dnite situation
Thats fair lol. Knock Off is 100% my favourite option on Pelipper, Rain Teams RLLY like having a Special Knocker. Standard Util Treads or Booster Phys Treads are def your go if u wanna run Ice Spinner
 
I know that 1500 isn't really impressive but for someone as me that im pretty bad playing that's an accomplishment im proud of lol




Basically the team is a rain team that aims to put a lot of pressure to the opponent with powerful attackers like Barraskewda, Raging Bolt and Iron Jugulis while also having a solid defensive core of Pelipper, Tinkaton and AV Iron Treads


pelipper.gif

Pelipper @ Damp Rock
Ability: Drizzle
Tera Type: Steel
EVs: 248 HP / 252 Def / 8 SpA
Relaxed Nature
IVs: 0 Spe
- Hurricane
- U-turn
- Roost
- Ice Beam
Pelipper is my rain setter of choice because of it's longevity with Roost and it's ability to pivot around Wellspring. I'm using Ice Beam mainly for dealing with Dragonite which is a major problem for this team. U-Turn helps to bring in my abusers safely, and Hurricane gives it a reliable STAB movement to abuse, althought i don't want to use it offensively because that's what my other pokemon are for. Tera Steel is for gaining a Grass resistance for Wellspring plus an Ice resistance for Kyuremn

barraskewda.gif

Barraskewda @ Choice Band
Ability: Swift Swim
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Liquidation
- Flip Turn
- Aqua Jet
- Close Combat​

This is the star of the show. The absurd amount of speed this pokemon provides allows me to check any sweeper that doesn't have priority like Dragonite or Raging Bolt, or those with a water immunity like Wellspring. Liquidation is a consistent STAB option while Flip Turn helps me to keep momentum. Aqua Jet allows me to hit things outside of rain like Booster Valiant, or play mindgames with Kingambit as a last resort. CC is a cool coverage option that also hits Wellspring very hard. It's not very hard to imagine why i'm using Tera Water

ironjugulis.png

Iron Jugulis @ Booster Energy
Ability: Quark Drive
Tera Type: Ground
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Dark Pulse
- Earth Power
- Taunt
Iron Jugulis is another powerful rain abuser that helps against some key matchups that otherwise my team would struggle against: it provides a Ghost resistance for Gholdengo and Dragapult, an offensive check to Rillaboom and Wellspring and Taunt to stop Galarian Slowking from using Chilly Reception and stop the raining day, and to beat Water Absorb Clodsire in a 1v1, which is a tough matchup for this team. Tera Ground is to power up Earth Power and gain an immunity to Raging Bolt's Thunderclap at the cost of gaining a Grass weakness. Another option could be Work Up for setup, but i didn't tested it and i don't think it would be an amazing option

ragingbolt.gif

Raging Bolt @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fairy
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 20 Atk
- Thunder
- Thunderclap
- Volt Switch
- Weather Ball
Raging Bolt is meant to help against the mighty Kingambit and having another check to Wellspring. Thunder hits like a truck and Thunderclap is good priority to have for sweepers. Weather Ball gives me a powerful Water type move, and Volt Switch let's me pivot out of bad matchups like Hydrapple or Rillaboom. Another option instead of Volt Switch could be Dragon Pulse/Draco Meteor to hit Grass types but i do prefer Volt Switch personally. Tera Fairy is the standard so there isn't much to explain

tinkaton.gif

Tinkaton (F) @ Air Balloon
Ability: Mold Breaker
Tera Type: Water
EVs: 252 HP / 24 SpD / 232 Spe
Jolly Nature
- Stealth Rock
- Gigaton Hammer
- Encore
- Thunder Wave
Tinkaton is here because otherwise my team gets 6-0ed by Kyurem no questions asked. Besides that it is actually a very efective support mon for the team, since it has no weaknesses with the Fire damage halving effect of rain plus the Air Balloon. Also having unstoppable sneaky pebbles is cool to have for softening the opposing team, and Thunder Wave + Encore can stop many dangerous sweepers. Basically this was chosen to help on a particular matchup which is Kyurem but it ended up being better than i thought at first glance. Tera Water also helps against Wellspring in a pinch

irontreads.png

Iron Treads @ Assault Vest
Ability: Quark Drive
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Volt Switch
- Earthquake
- Knock Off
- Rapid Spin
I've wanted a more offensive Treads set while also being a good defensive pivot so AV lets me have my cake and eat it. It provides solid hazard removal with Rapid Spin and a solid Raging Bolt check. Knock Off is for general utility, and Volt Switch allows me to pivot on Wellspring that usually has a safe entry point on Treads

Team is too weak to wellspring even iron jug is either gonna get 2hkod by wellspring or it's just gonna force a tera and make it a ohko
 
Team is too weak to wellspring even iron jug is either gonna get 2hkod by wellspring or it's just gonna force a tera and make it a ohko
Normally my way of dealing with Wellspring is how you say: to force tera with Jugulis and revenge killing it with Barraskewda or Raging Bolt's Thunderclap
 
would consider booster/specs/LO raging bolt on rain with dragon stab to be more offensively threatening & would change treads item but otherwise seems like a fine team. Honestly i think tinkaton is quite a big momentum sink so honestly a temporary check to kyurem like gambit would work better & you could slap SR on treads if not AV. Seems like a cool rain team with jugulis on it.
 
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