I know that 1500 isn't really impressive but for someone as me that im pretty bad playing that's an accomplishment im proud of lol
Basically the team is a rain team that aims to put a lot of pressure to the opponent with powerful attackers like Barraskewda, Raging Bolt and Iron Jugulis while also having a solid defensive core of Pelipper, Tinkaton and AV Iron Treads
Pelipper @ Damp Rock
Ability: Drizzle
Tera Type: Steel
EVs: 248 HP / 252 Def / 8 SpA
Relaxed Nature
IVs: 0 Spe
- Hurricane
- U-turn
- Roost
- Ice Beam
Pelipper is my rain setter of choice because of it's longevity with Roost and it's ability to pivot around Wellspring. I'm using Ice Beam mainly for dealing with Dragonite which is a major problem for this team. U-Turn helps to bring in my abusers safely, and Hurricane gives it a reliable STAB movement to abuse, althought i don't want to use it offensively because that's what my other pokemon are for. Tera Steel is for gaining a Grass resistance for Wellspring plus an Ice resistance for Kyuremn
Barraskewda @ Choice Band
Ability: Swift Swim
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Liquidation
- Flip Turn
- Aqua Jet
- Close Combat
This is the star of the show. The absurd amount of speed this pokemon provides allows me to check any sweeper that doesn't have priority like Dragonite or Raging Bolt, or those with a water immunity like Wellspring. Liquidation is a consistent STAB option while Flip Turn helps me to keep momentum. Aqua Jet allows me to hit things outside of rain like Booster Valiant, or play mindgames with Kingambit as a last resort. CC is a cool coverage option that also hits Wellspring very hard. It's not very hard to imagine why i'm using Tera Water
Iron Jugulis @ Booster Energy
Ability: Quark Drive
Tera Type: Ground
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Dark Pulse
- Earth Power
- Taunt
Iron Jugulis is another powerful rain abuser that helps against some key matchups that otherwise my team would struggle against: it provides a Ghost resistance for Gholdengo and Dragapult, an offensive check to Rillaboom and Wellspring and Taunt to stop Galarian Slowking from using Chilly Reception and stop the raining day, and to beat Water Absorb Clodsire in a 1v1, which is a tough matchup for this team. Tera Ground is to power up Earth Power and gain an immunity to Raging Bolt's Thunderclap at the cost of gaining a Grass weakness. Another option could be Work Up for setup, but i didn't tested it and i don't think it would be an amazing option
Raging Bolt @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fairy
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 20 Atk
- Thunder
- Thunderclap
- Volt Switch
- Weather Ball
Raging Bolt is meant to help against the mighty Kingambit and having another check to Wellspring. Thunder hits like a truck and Thunderclap is good priority to have for sweepers. Weather Ball gives me a powerful Water type move, and Volt Switch let's me pivot out of bad matchups like Hydrapple or Rillaboom. Another option instead of Volt Switch could be Dragon Pulse/Draco Meteor to hit Grass types but i do prefer Volt Switch personally. Tera Fairy is the standard so there isn't much to explain
Tinkaton (F) @ Air Balloon
Ability: Mold Breaker
Tera Type: Water
EVs: 252 HP / 24 SpD / 232 Spe
Jolly Nature
- Stealth Rock
- Gigaton Hammer
- Encore
- Thunder Wave
Tinkaton is here because otherwise my team gets 6-0ed by Kyurem no questions asked. Besides that it is actually a very efective support mon for the team, since it has no weaknesses with the Fire damage halving effect of rain plus the Air Balloon. Also having unstoppable sneaky pebbles is cool to have for softening the opposing team, and Thunder Wave + Encore can stop many dangerous sweepers. Basically this was chosen to help on a particular matchup which is Kyurem but it ended up being better than i thought at first glance. Tera Water also helps against Wellspring in a pinch
Iron Treads @ Assault Vest
Ability: Quark Drive
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Volt Switch
- Earthquake
- Knock Off
- Rapid Spin
I've wanted a more offensive Treads set while also being a good defensive pivot so AV lets me have my cake and eat it. It provides solid hazard removal with Rapid Spin and a solid Raging Bolt check. Knock Off is for general utility, and Volt Switch allows me to pivot on Wellspring that usually has a safe entry point on Treads
Basically the team is a rain team that aims to put a lot of pressure to the opponent with powerful attackers like Barraskewda, Raging Bolt and Iron Jugulis while also having a solid defensive core of Pelipper, Tinkaton and AV Iron Treads
Pelipper @ Damp Rock
Ability: Drizzle
Tera Type: Steel
EVs: 248 HP / 252 Def / 8 SpA
Relaxed Nature
IVs: 0 Spe
- Hurricane
- U-turn
- Roost
- Ice Beam
Barraskewda @ Choice Band
Ability: Swift Swim
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Liquidation
- Flip Turn
- Aqua Jet
- Close Combat
This is the star of the show. The absurd amount of speed this pokemon provides allows me to check any sweeper that doesn't have priority like Dragonite or Raging Bolt, or those with a water immunity like Wellspring. Liquidation is a consistent STAB option while Flip Turn helps me to keep momentum. Aqua Jet allows me to hit things outside of rain like Booster Valiant, or play mindgames with Kingambit as a last resort. CC is a cool coverage option that also hits Wellspring very hard. It's not very hard to imagine why i'm using Tera Water
Iron Jugulis @ Booster Energy
Ability: Quark Drive
Tera Type: Ground
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Dark Pulse
- Earth Power
- Taunt
Raging Bolt @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fairy
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 20 Atk
- Thunder
- Thunderclap
- Volt Switch
- Weather Ball
Tinkaton (F) @ Air Balloon
Ability: Mold Breaker
Tera Type: Water
EVs: 252 HP / 24 SpD / 232 Spe
Jolly Nature
- Stealth Rock
- Gigaton Hammer
- Encore
- Thunder Wave
Iron Treads @ Assault Vest
Ability: Quark Drive
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Volt Switch
- Earthquake
- Knock Off
- Rapid Spin
