Stadium 1 handled multi-hits like that because each hit did the exact same damage and crits and secondary effects were only calculated once rather than for each hit. They were closer to something like Magnitude or Present than how they've worked since Gen 2 (and Stadium 2 accordingly had them function exactly like they do now).I hope they finally make multi-hit moves and moves like Shell Smash and Anger Shell more streamlined. Like we cannot do
Klawfs attack rose!
Klawfs special attack rose!
Klawfs speed rose!
Klawfs defense dropped!
Klawfs special defense dropped!
Each with their own text box and particle effect. Don’t even get me started on Multihit moves, they got it right in Stadium how have we regressed to having every hit be its own 5 seconds of animation
This isn’t even the only place they could streamline, like having the poison/burn/sandstorm animations not take an extra 5 seconds each, just have it show the health bar and the animation at once and not text box
Stat changes are separate messages because they're handled separately for each stat due to abilities and such. Though Anger Shell in particular is odd in that it also plays the stat boost/loss animation for each stat rather than once for the boosts and once for the drops. Shell Smash doesn't do that.


