No, I do. I really do. How can you hate something that looks so happy?
...
Anyways, on to the team, which includes no Blissey but her long-lost cousin Clefable ^_^
Harmattan [Azelf]@Choice Specs
Naive | Levitate
252 Sp Atk / 220 Spe / 36 Atk
Explosion
U-Turn
Psychic
Hidden Power [Ice]
U-Turn for Tyranitar and Weavile, and Explosion for special walls/notable threats to the team. Current lead.
Monsoon [Swampert]@Leftovers
Relaxed | Torrent
252 HP / 216 Def / 52 Sp Atk
Ice Beam
Surf
Earthquake
Stealth Rock
Maelstrom [Zapdos]@Leftovers/Light Clay
Calm | Pressure
252 HP / 220 Sp Def / 36 Spe
Thunderbolt
Hidden Power [Grass]
Roost
Light Screen
Pert-Dos make a nice little combo, with Zapdos lol'ing at (usually special) Grass attacks aimed at Swampert, and Swampert taking (usually physical) Rock attacks for Dos. Both help the team somewhat, providing residual damage in the form of Stealth Rock and a Sp Def boost in the form of Light Screen.
Meteor Shower [Clefable]@Leftovers
Bold | Magic Guard
252 HP / 252 Def / 4 Sp Def
Encore/Calm Mind?
Softboiled
Counter
Ice Beam
Takes status for the team. Light Screen + possible Calm Minds mean nothing much is getting past that Special Defense. Counter slams physical attackers. Ice Beam is the best choice here as nothing in the game is outright immune to it, and it hits Dragons, birds and bulky Grounds for SE damage.
Thunderstorm [Jirachi]@Life Orb
252 Atk / 152 Spe / 100 Sp Atk
Fire Punch
Ice Punch
Grass Knot
Hidden Power [Ground]
Here's a list of every Pokemon mentioned in Jirachi's counter info:
Rhyperior - Grass Knot
Garchomp - Ice Punch
Metagross - Fire Punch as it comes in, then hop to an EQ-immune Pokemon
Bronzong - Fire Punch as it comes in, then hop to an EQ-immune Pokemon
Heatran - HP Ground
Skarmory - Annoying, but not threatening enough to warrant Thunder/bolt
Magnezone - HP Ground
Dugtrio - Ice Punch
Tyranitar - Grass Knot
...Which means the opponent is going to be screwed the moment they bring in their "Jirachi counter". This guy is best used late-game after some team scouting, to better guess what will appear.
100 SpAtk EVs guarantees a 1HKO on Magnezone and boosts Grass Knot as well.
Tsunami [Vaporeon]@Leftovers
Bold | Water Absorb
252 Def / 188 HP / 68 SpA
Wish
Yawn
Surf
Ice Beam
Simple Wishpasser. Yawn is less predictable than Spore Breloom, Hypnosis Gengar, etc, so is unlikely to be met with a ResTalker or similar, and thus is a more reliable way of putting something to sleep or at least causing a few frantic switches.
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Type resistances and weaknesses from Marriland's Team Builder thing: http://img211.imageshack.us/img211/3792/teamshotsra0.png
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There will almost certainly be Pokes I have trouble with, since this team is in its first draft and I haven't gone through the threat list yet. Help is like candy to my brain or something. I love it o_x
...
Anyways, on to the team, which includes no Blissey but her long-lost cousin Clefable ^_^

Naive | Levitate
252 Sp Atk / 220 Spe / 36 Atk
Explosion
U-Turn
Psychic
Hidden Power [Ice]
U-Turn for Tyranitar and Weavile, and Explosion for special walls/notable threats to the team. Current lead.

Relaxed | Torrent
252 HP / 216 Def / 52 Sp Atk
Ice Beam
Surf
Earthquake
Stealth Rock

Calm | Pressure
252 HP / 220 Sp Def / 36 Spe
Thunderbolt
Hidden Power [Grass]
Roost
Light Screen
Pert-Dos make a nice little combo, with Zapdos lol'ing at (usually special) Grass attacks aimed at Swampert, and Swampert taking (usually physical) Rock attacks for Dos. Both help the team somewhat, providing residual damage in the form of Stealth Rock and a Sp Def boost in the form of Light Screen.

Bold | Magic Guard
252 HP / 252 Def / 4 Sp Def
Encore/Calm Mind?
Softboiled
Counter
Ice Beam
Takes status for the team. Light Screen + possible Calm Minds mean nothing much is getting past that Special Defense. Counter slams physical attackers. Ice Beam is the best choice here as nothing in the game is outright immune to it, and it hits Dragons, birds and bulky Grounds for SE damage.

252 Atk / 152 Spe / 100 Sp Atk
Fire Punch
Ice Punch
Grass Knot
Hidden Power [Ground]
Here's a list of every Pokemon mentioned in Jirachi's counter info:
Rhyperior - Grass Knot
Garchomp - Ice Punch
Metagross - Fire Punch as it comes in, then hop to an EQ-immune Pokemon
Bronzong - Fire Punch as it comes in, then hop to an EQ-immune Pokemon
Heatran - HP Ground
Skarmory - Annoying, but not threatening enough to warrant Thunder/bolt
Magnezone - HP Ground
Dugtrio - Ice Punch
Tyranitar - Grass Knot
...Which means the opponent is going to be screwed the moment they bring in their "Jirachi counter". This guy is best used late-game after some team scouting, to better guess what will appear.
100 SpAtk EVs guarantees a 1HKO on Magnezone and boosts Grass Knot as well.

Bold | Water Absorb
252 Def / 188 HP / 68 SpA
Wish
Yawn
Surf
Ice Beam
Simple Wishpasser. Yawn is less predictable than Spore Breloom, Hypnosis Gengar, etc, so is unlikely to be met with a ResTalker or similar, and thus is a more reliable way of putting something to sleep or at least causing a few frantic switches.
--------------------------------------
Type resistances and weaknesses from Marriland's Team Builder thing: http://img211.imageshack.us/img211/3792/teamshotsra0.png
--------------------------------------
There will almost certainly be Pokes I have trouble with, since this team is in its first draft and I haven't gone through the threat list yet. Help is like candy to my brain or something. I love it o_x