Pet Mod Random Tandem (Slate 8: Visitors from Afar)

:ss/Flygon:
:Iron-Valiant:
Pokemon: Iron Valiant
Abilities: Quark Drive
Item: Choice Specs/Booster Energy
Tera Types: Fairy
Moves: Moonblast, Focus Blast, Thunderbolt, Ice Beam, Shadow Ball

:Bisharp:
Pokemon: Bisharp
Abilities: Defiant
Item: Eviolite/Life Orb
Tera Types: Flying/Steel
Moves: Iron Head, Knock Off, Swords Dance, Sucker Punch

:Talonflame:
Pokemon: Talonflame
Abilities: Magic Guard
Item:
Life Orb
Tera Types: Ground
Moves: Brave Bird, Flare Blitz, Swords Dance, Roost, Defog

:Rotom-Wash:
Pokemon: Rotom-Wash
Abilities: Levitate
Item: Leftovers/Rocky Helmet
Tera Types: Steel/Fire
Moves: Steam Eruption, Volt Switch, Pain Split, Thunder Wave

EDIT: rejiggled some stuff on feedback.
 
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:pmd/(((Fezandipiti))):
:pmd/gholdengo:
Pokemon: ((( Gholdengo )))
Abilities: ((( Good as Gold )))
Item: ((( Metal Coat )))
Tera Types: ((( Steel )))
Moves: ((( Nasty Plot, Make it Rain, Shadow Ball, Recover )))

:pmd/(((Mandibuzz))):
Pokemon: ((( Mandibuzz )))
Abilities: ((( Unaware )))
Item: ((( Heavy-Duty Boots )))
Tera Types: ((( Steel )))
Moves: ((( Foul Play, Roost, U-Turn, Toxic )))

:pmd/(((Latios))):
Pokemon: ((( Latios )))
Abilities: ((( Levitate )))
Item: ((( Soul Dew )))
Tera Types: ((( Steel )))
Moves: ((( Draco Meteor, Luster Purge, Recover, Nasty Plot )))

:pmd/(((Slowbro))):
Pokemon: ((( Slowbro )))
Abilities: ((( Regenerator )))
Item: ((( Heavy-Duty Boots )))
Tera Types: ((( Steel )))
Moves: ((( Scald, Future Sight, Slack Off, Teleport )))
 
:ss/Clefable:
:gliscor:
Pokemon: Gliscor
Abilities: Poison Heal
Item: Toxic Orb
Tera Types: Fire, Water, Steel
Moves: Earthquake, Protect, Toxic, Fire Lash

:hydreigon:
Pokemon: Hydreigon
Abilities: Levitate
Item: Choice Specs
Tera Types: Steel
Moves: Draco Meteor, Dark Pulse, Flash Cannon, Earth Power

:Lunala:
Pokemon: Lunala
Abilities: Shadow Shield
Item: Heavy-Duty Boots
Tera Types: Ghost, Fairy
Moves: Moongeist Beam, Moonlight, Future Sight, Will-o-Wisp, Teleport, Thunder Wave

:mienshao:
Pokemon: Mienshao
Abilities: Regenerator
Item: Life Orb
Tera Types: Fighting, Steel
Moves: Close Combat, U-turn, Knock Off, Triple Axel, Gigaton Hammer
 
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RT TR (Random Tandem Trick Room) (or bulky offense if you want)

:sm/hatterene:
:ursaluna:
Pokemon: Ursaluna
Abilities: Guts
Item: Flame Orb
Tera Types: Normal, Ghost, Fairy
Moves: Facade, Headlong Rush, Glacial Lance, Fire Punch, Swords Dance

:porygon2:
Pokemon: Porygon2
Abilities: Download
Item: Eviolite
Tera Types: Ground, Fairy, Fighting, Flying, Normal
Moves: Tera Blast, Trick Room, Ice Beam, Hyper Beam, Teleport, Recover

:iron hands:
Pokemon: Iron Hands
Abilities: Quark Drive
Item: Booster Energy, Leftovers
Tera Types: Flying, Grass
Moves: Bulk Up, Drain Punch, Ice Punch, Fusion Bolt

:skeledirge:
Pokemon: Skeledirge
Abilities: Magic Guard
Item: Life Orb
Tera Types: Fairy
Moves: Torch Song, Slack Off, Shadow Ball, Alluring Voice
 
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After many games, I have some thoughts on the guys we have.

Imo these are the top five heads in the metagame right now
:ss/weavile::ss/indeedee::ss/Garchomp::ss/landorus-therian::ss/azumarill:

:weavile:
Weavile in my opinion low-key exploded onto the scene, itself having soooo many positive matchups in the tier, while packing a bunch of heavy hitters. Depending on how the next couple rounds go I can genuinely see something akin to action being placed upon it as well. As of right now, it's extremely potent and has like no bad tandems. :Kartana: gets a special mention as a reliable speed control in a metagame where not everyone has Scarf on hand. 412 Speed is just fast enough where it topples the entire u boosted metagame.

:indeedee:
Indeedee itself is pretty calm, but it enables probably the most potent play style out right now in PsySpam, which can low-key matchup fish hard into many squads right now. It's definitely not an unbeatable strat but it's very strong, and I wouldn't mind if depending on what happens later if this also gets looked at. :Sneasler: in kinda dumb, we might need to at bare minimum force it to not have STAB Acrobatics as an option (or to completely dodge an EQ).

:Garchomp:
This guy feels great in my opinion based on current matchups, Chomp can load well into many stuff out right now, SD is a consistent cleaner, and if you want it's a good tank or hazard lead, especially since HO and BO/Balance builds are more fleshed out rn. And it's tandems actually feel like good Pokemon. :Rotom-heat: plays completely different now that it's not stuff clicking Overheat while being choice locked. It's probably one of the best Landorus-Therian checks out right now, the rework has done wonders for this Pokemon and its team on a whole.

:Landorus-Therian:
It can be safe to say so far...the lion has been tamed. Weavile being the biggest menace of all times really puts a hamper on how well Weavile can flex its presence in the tier. Even still, I think Landorus-Therian is extremely flexible and is indispensable if you are building Balance or Bulky Offense based Tandems right now. It's just no longer the supreme king mandatory presence it used to be. Maybe we will see how well it fares long term.

:azumarill:
Sleeper goat in my opinion. Azumarill was already my personal favourite Tandem in the past because it matches so well into everything else, but with the introduction of Weavile, Azumarill has solidified itself as the best Water type out right now. It's tandems are all decent right now, but this team really and truly thrives off the strength of particularly Azumarill who basically has no truly bad matchups right now. Only reason I didn't put it as the top dog is because it kinda hates PsyTerrain but it still smashes as a wallbreaker against the squad.
[/hide]

My fav Tandems right now are definitely newly buffed Rotom-Heat, Arcanine-Hisui, Zarude and Gardevoir. These guys imo almost never not add value to your team if you use them.
 
Let's do a Review Tandem ( double posting :/)


So I alluded to this prior, but after playing several games in the current metagame, I will say straight up, this is a bad Tandem submission. Both the head and the following Tandems are pretty bad, basically only a single redeeming character here, as currently showcased. Bad Heads + Great Tandems are a fun concept, a concept that is being explored multiple times in this very slate. Great Head + Bad Tandems is also a decent idea that has been explored since the metagame's conception (Garchomp is a great example). But bad heads leading bad tandems just don't make sense. I think the idea of utilizing ZU mons isn't horrible. Arboliva and Mabosstiff imo are mons that can very well only need a single buff to put them into at the very least competitive merit, and Mabosstiff has even arguably gotten exactly that. The rest of the squadmates including the head however, I think fall quite short.

:Farigiraf:
Ok, addressing the head issue. Farigiraf is bad Indeedee. That's basically it. Even if we exclude the fact that Farigiraf cannot compete with almost every existing Head right now on paper, both with or without its Tandems in hand, even if we also note that Farigiraf has a mediocre at best matchup into other Heads (and many top tier Tandems). Fact of the matter is, even if we ignore the Tandems, there is zero reason I would pick Farigiraf over the likes of Indeedee. So this is already a major issue that low-key invalidates this mon. But if the Tandems are not only good enough as is, but also different enough from Indeedee specifically to justify its presence, then we would be good. (We aren't)

  • :arboliva:
  • Worse Arboliva set from standard. That's really all there is too it. I genuinely believe if you loaded one of standard ZU Arboliva's Sample Sets and inserted it as the Tandem it would be a more viable Pokémon. Tough Claws is just a massive misfire of a pick, Grass Knot isn't such a great move, and Arboliva isn't such a great mon to benefit from this in my opinion. Good Mon here, truly, but this was a bad execution of the concept.

  • :cryogonal:
  • I like the concept of Sniper Frost Breath but Cryogonal feels a bit awkward as the option, mainly because it genuinely cannot touch any Fires and has a 50% chance to not be able to touch any Steels either. Ion think you can have it both ways with Tera here, you have a dead slot 50% of the time. Ice types with better options exist if you really want to go down this path imo, but even if you are adamant about Cryogonal pick better Tera types.

  • :mabosstiff:
  • The shining jewel of this Tandem, Jaw Lock + No Retreat is a notorious cheat code set that I think it can get a lot of mileage out of. That being said, the set could use a little tuning up. Firstly, I see the vision of Clear Amulet, but I think the chances of rolling it + Guard Dog is too much of a risk to run in my opinion. Parting Shot and Sticky Web are not particularly common, so Attack drops are the only real thing you need to wonder about, which imo you are more than covered for with Guard Dog. Id slap Black Glasses just so you can go a bit more offensive instead. TFangs are also weird, doesn't hit anything in the tier right now for damage that your other moves don't do. Fire Fang, Wild Charge, Destiny Bond, Psychic Fangs, possibly even Reversal probably serve as better options than what Thunder Fang does.

  • :golem-alola:
  • The idea of Steel Trapping isn't flawed, I just think as of right now it's not particularly attractive, considering it has a bad matchup versus many of the Steels right now, or at the very least, has a mediocre trapping range right now. Forretress can eat a hit easily then pivot out or just heal off damage with Recover, Magnezone can also pivot out since it's faster, Cobalion can pivot out or 1v1 it with BPress, Heatran can just beat it since it's faster, often carries Air Balloon and knows Earth Power. Excadrill just wins almost every time and Kartana wins unless it locks into Knock Off (and honestly it still wins since it can't really do massive damage back.) I think you need to tighten up its Tera types, possibly it's move options (Explosion is genuinely useless for the role it's supposed to fill). I also think Air Balloon should arguably just be the sole item to ensure your matchups versus many of the Steels here (Heatran and Excadrill to say a few). It's job is to trap Steels so it's sets should be tailor made to ensure it can successfully trap said Steels.

Yeah, the team wants a touch up. A tune up. In some cases a full swap out. The Dog has legit merit, Arboliva can get merit if revamped. Imo the rest are here or there, and Farigiraf is just awful and should go pronto.

Flygon is worse Garchomp, and arguably worse Landorus-Therian too. However, I think even if I'd personally swap it out for another RU guy, Flygon seperates itself from its distinguished competition thanks to having strong Tandems who also serve as distinctly different from both Ground Head and their own Tandems. Honestly when you look at it, Flygon is somewhat an inverse of Garchomp. Flygon is worse Chomp, but Valiant is better Gardevoir, and Wash is better Rotom-Heat. It also has Bisharp and Talonflame, weaker mons that have gotten buffs that allow them to compete with standard OU fare while being different from whatever Lando and Chomp has to offer.

:Flygon:
Not much to be said, it's worse Garchomp but I think with all of the choices made it was intentional - and Flygon can be usable as a whole lol.

  • :Iron-Valiant:
  • Valiant seems really good. Fairies are very strong, and even though the last slate has introduced a few forms of counterplay to them they have equally introduced new options to abuse. Two things to note, one that probably doesn't matter but is worth noting, and another that does. First thing is first, I don't think Ice Beam is a good idea to be running as a mandatory slot. Ice coverage is redundant with Fairy STAB, and Ice is a pretty bad Tera here. Id advice to get a different option and subsequent Tera, but ultimately this won't make Valiant a worse Pokemon, at least not a bad one. Second suggestion though is important. Booster Energy on Iron Valiant will always result in an Attack boost, making it 100% incompatible with your current set. I strongly urge you to either drop Booster or Swap it out for another item, or commit to the Attack boost and make Valiant a mixed attacker.

  • :Bisharp:
  • I think the Mon is solid, however Bisharp doesn't know Knock Off in Gen 9, so it will have to be removed if you intend on keeping Steelworker. That's all really, it's an OK Tandem with a sweet (intended) upgrade.

  • :talonflame:
  • Talonflame is just a somewhat better version of an existing Talonflame Tandem, which is admittedly very lame. But it's not unviable, and again like I said, helps make it very distinct from both Chomp and Landorus-Therian. A fast Wisp imo would be pretty cool TBH if I were to offer a suggestion, as would Defog instead of Wisp.

  • :rotom-wash:
  • I love Rotom-Wash. Excellent Mon. Like as I said, I like the parallels with Chomp and Heatom. But I love Washtom more so I support this 100%. Really no notes, as this is just better Rotom-Wash, does so much for this team.

Team is solid, I'd look into ensuring you have sturdy defensive Weavile checks, at least one. That's something the other Grounds don't truly have as well, they depend on teammates for that. Otherwise, solid lineup.


Pretty consise build, genuinely extremely funny that every single Tandem has a horrible natural matchup into Weavile but simultaneously exclusively have Tera Steel as an option. I can only believe this is Hydrei's way to lure out and beat Weavile. Time will tell how effective it is, as Weavile's teammates don't struggle with Steels too much, and predictability in both the Tera types and the sets can put you in a disadvantage as well. Still, the Tandems are all very potent while its base is serviceable, so this will definitely be a viable and good set to run. Pray ChompVile doesn't become a big thing, kinda cooks you lowkey.

:fezandipiti:
In order to justify the big gun Tandems I assume a weaker Head was picked, and Fez has a lot of great synergy with its teammates, so they can often pickup the slack. I'd say Fezandipiti in standard runs Beat Up, so its partners having exclusively shitty attacking stats sans Latios (who is ok) is funny to see. Otherwise by itself it's mid but with its Tandems it can work magic under skilled hands.


  • :gholdengo:
  • It's Gholdengo, one of my favorite mons in Gen 9. It's a standard NP set with a potent Tera nuke to equip as well. The team can't set Spikes to take full advantage of GoG but teammates exist for that.

  • :mandibuzz:
  • A somewhat standard Mandibuzz set with the bonus of dodging set up with Unaware. Unfortunately most set up users are fully EV'd heads so it can only take so much, but it's still a REALLY solid option for bulky teams to exploit set up guys. The set particularly bullies Garchomp sets well if u maintained its non Tera Type (reason why I said Weavile forcing it to Tera might be annoying). All around solid pick here.

  • :Latios:
  • Latios is an incredibly strong wallbreaker here, honestly might be a bit overkill to be honest. Not saying it's just outright broken, I just feel it pushes the envelope on what qualifies as a wallbreaker for Tandems. Still, it's coverage is rather limited between solely it's dual STAB, so I can see it being exploited as well.

  • :Slowbro:
  • It's just Gen 8 Slowbro. Not a Mon I am particularly that fond of, but it's an ok pick all that's being said. It has a decent pairing with Mandibuzz and Fez as a wall core, a core that isn't necessarily busted up by anything we have right now, while still isn't necessarily a braindead wall core. Cool stuff all around.


Clefable our Lord and Savior. It's a solid pick and helps curb the Garchomps and Weaviles that are running amok, and the team has decent partnerships. Nothing outright bad and noteworthy to comment on, Clefable is a great addition to the metagame so I'll go straight into individual mon reviews.

  • :Gliscor:
  • While I am not longer fiending for Gliscor since Lando is somewhat under control, Gliscor is a solid guy since it has so many positive matchups in this meta so far. Fire Lash is an interesting addition, I presume the goal is to combine Toxic + Fire Lash to force out switches. Solid stuff, I liked the SD sub but this is a good way of forcing progress against opposing teams.

  • :Umbreon:
  • This was said before, but yeah Umbreon is kinda extremely passive with what was submitted. I presume Gliscor + Clefable allows for more passive play to be a thing. I personally think an ability will always serve Umbreon more than any one singular move. On the flip side, Clefable, Gliscor and Lunala are all very powerful, so maybe a somewhat mediocre Umbreon set can balance it out.

  • :lunala:
  • It's an Uber, not much else to say here. Lunala is a pretty potent offensive Mon and has hella bulk and offensive prowess, I expect it to dominate versus the teams right now, as really it's only forced out by opposing Dark types, which it can probably play around. Strong as fuck potential balance breaker and overall great anti offense option.

  • :mienshao:
  • LO Mienshao is a classic offensive threat, and while it's speed is no longer a major selling point without max EVs, it's stills. Decent wallbreaker, especially if it gets off a strong Tera Fighting Close Combat here. Not sure if the option of Choice Scarf or maybe AV is an option, but just sticking to Life Orb is probably best.


Trick Room is annoying as hell, but I suppose it would be a niche solid option to run in an increasingly more aggressive offense based metagame. That being said, apparently if you like Bulky Offense, you can load that as an option as well, particularly if you role bulky juggernauts like Iron Hands and Ursaluna. However TR has an awkward angle in a meta where everything has 84 EVs...except for Heads and OU threats. Something like a Head Kingambit may prove disastrous.

:hatterene:
Even outside TR, this is a pretty good Head, as it has a good matchup versus many top threats, and in a metagame with a lot more hazard setters than hazard removal, packing a Head like Hatterene is always gonna be useful.

  • :ursaluna:
  • Strong as hell wallbreaker, Glacial Lance is a massive nuke option to smash up I presume a defensive Garchomp and Landorus-Therian threat without too much chip. Grounds are always welcome in the tier, as Electric types are slowly developing into dominant threats in the metagame right now, so Ursaluna will be beneficial whether or not it is a TR terrorist or a BO bastard. Great mon.

  • :porygon2:
  • I love Porygon2 as a Tandem piece, and even plan on including the guy in the future, but holy fuck is this a fun ass set. Hyper Beam sounds so fun to abuse so much I wish Tera Normal was an option to abuse it. Either way, it's a good secondary TR setter / abuser for a team, and can probably do it's job pretty well.

  • :Iron-Hands:
  • Imo it's the Mon that ties it altogether, Iron Hands is a solid wallbreaker that may he's up well versus many threats. Trade machine extraordinaire. I just see it as an effective bulky Wallbreaker and fits alongside many of the BO tandem squads. Already looking forward to rolling this guy.

  • :skeledirge:
  • This is a genuinely unique take on Skeledirge, with Magic Guard making this guy alot more splashable wallbreaker. With it being so offensively leaning, I think just streamlining the Tera types to just let it score the STAB on Alluring Voice 100% of the time is the right way to go. Genuinely seems like a fun mon so I look forward to seeing it play out in the future the tier if it wins.

All around some cool subs this round, I look forward to seeing how they evolve and what we should expect next going forward.
 
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48 hours left to sub I believe. My turn to review subs.

:ss/Skarmory:
:Alomomola:
Pokemon: Alomomola
Abilities: Regenerator
Item: Assault Vest
Tera Type: Fairy, Grass
Moves: Scald, Flip Turn, Play Rough, Mirror Coat, Rapid Spin

:Zamazenta:
Pokemon: Zamazenta
Abilities: Dauntless Shield
Item: Leftovers, Heavy Duty Boots
Tera Type: Dark, Fighting
Moves: Crunch, Close Combat, Encore, Ice Fang, Stone Edge

:Latias:
Pokemon: Latias
Abilities: Levitate
Item: Leftovers
Tera Type: Fairy
Moves: Take Heart, Recover, Draining Kiss, Psychic

:Trevenant:
Pokemon: Trevenant
Abilities: Prankster
Item: Leftovers, Colbur Berry
Tera Type: Dark, Water
Moves: Wood Hammer, Pain Split, Will-O-Wisp, Toxic, Poltergeist, Leech Seed
i really like most of the things here, the only thing that bothers me is encore zama. that sounds kinda cringe.

:SV/Farigiraf:
:arboliva:
why is that an offensive mon?
Pokemon: Arboliva
Abilities: Tough Claws
Item: Miracle Seed, Protective Pads,
Tera Type: Grass
Moves: Grass Knot, Earth Power, Alluring Voice, Strength Sap,

:cryogonal:
FAST MON
Pokemon: Cryogonal
Abilities: Sniper
Item: Choice Scarf
Tera Type: Ice, Fire.
Moves: Frost Breath, Freeze-Dry, Flash Cannon, Tera Blast.
[/hide}

:mabosstiff:
i'm evil..
Pokemon: Mabosstiff
Abilities: Intimidate, Guard Dog
Item: Leftovers, Clear Amulet
Tera Type: Steel, Fairy
Moves: Jaw Lock, No Retreat, Play Rough, Ice Fang, Thunder Fang,

:golem-alola:
wyd when i trap u.
Pokemon: Golem-Alola
Abilities: Magnet Pull
Item: Air Balloon, Life Orb, Zoom Lens
Tera Type:
Moves:
Earthquake, Bolt Strike, Rock Slide, Stealth Rock, Explosion.
while i do like the sets being run, i dont know if these specific guys have to power to pull of what theyre trying to pull off. could at least do shaymin/virizion over arbo, regice(?) over cryo, magneton(?????) over golem alola.

:ss/Flygon:
:Iron-Valiant:
Pokemon: Iron Valiant
Abilities: Quark Drive
Item: Choice Specs/Booster Energy
Tera Types: Fairy
Moves: Moonblast, Sludge Wave, Thunderbolt, Psyshock, Shadow Ball

:Bisharp:
Pokemon: Bisharp
Abilities: Defiant/Pressure
Item: Eviolite/Life Orb
Tera Types: Flying/Steel
Moves: Iron Head, Knock Off, Swords Dance, Sucker Punch

:Talonflame:
Pokemon: Talonflame
Abilities: Magic Guard
Item:
Life Orb
Tera Types: Ground
Moves: Brave Bird, Flare Blitz, Swords Dance, Roost, Defog

:Rotom-Wash:
Pokemon: Rotom-Wash
Abilities: Levitate
Item: Leftovers/Rocky Helmet
Tera Types: Steel/Fire
Moves: Steam Eruption, Volt Switch, Pain Split, Thunder Wave

EDIT: rejiggled some stuff on feedback.
hm. pretty good mon choices, but i am questioning some of the sets. sludge wave doesnt seem very useful especially when you now super struggle into heatran and other steels with no fighting move. i do not believe bisharp can make it without a big nuke move. i also think you should just stick to defiant.

:pmd/(((Fezandipiti))):
:pmd/gholdengo:
Pokemon: ((( Gholdengo )))
Abilities: ((( Good as Gold )))
Item: ((( Metal Coat )))
Tera Types: ((( Steel )))
Moves: ((( Nasty Plot, Make it Rain, Shadow Ball, Recover )))

:pmd/(((Mandibuzz))):
Pokemon: ((( Mandibuzz )))
Abilities: ((( Unaware )))
Item: ((( Heavy-Duty Boots )))
Tera Types: ((( Steel )))
Moves: ((( Foul Play, Roost, U-Turn, Toxic )))

:pmd/(((Latios))):
Pokemon: ((( Latios )))
Abilities: ((( Levitate )))
Item: ((( Soul Dew )))
Tera Types: ((( Steel )))
Moves: ((( Draco Meteor, Luster Purge, Recover, Nasty Plot )))

:pmd/(((Slowbro))):
Pokemon: ((( Slowbro )))
Abilities: ((( Regenerator )))
Item: ((( Heavy-Duty Boots )))
Tera Types: ((( Steel )))
Moves: ((( Scald, Future Sight, Slack Off, Teleport )))
very standard stuff, so its probably solid stuff. good boon for balance

RT TR (Random Tandem Trick Room) (or bulky offense if you want)

:sm/hatterene:
:ursaluna:
Pokemon: Ursaluna
Abilities: Guts
Item: Flame Orb
Tera Types: Normal, Ghost, Fairy
Moves: Facade, Headlong Rush, Glacial Lance, Fire Punch, Swords Dance

:porygon2:
Pokemon: Porygon2
Abilities: Download
Item: Eviolite
Tera Types: Ground, Fairy, Fighting, Flying, Normal
Moves: Tera Blast, Trick Room, Ice Beam, Hyper Beam, Teleport, Recover

:iron hands:
Pokemon: Iron Hands
Abilities: Quark Drive
Item: Booster Energy, Leftovers
Tera Types: Flying, Grass
Moves: Bulk Up, Drain Punch, Ice Punch, Fusion Bolt

:skeledirge:
Pokemon: Skeledirge
Abilities: Magic Guard
Item: Life Orb
Tera Types: Fairy
Moves: Torch Song, Slack Off, Shadow Ball, Alluring Voice
trick room !!!! yes !!1!! id do sd over bulk up on hands unless you have good reason/precedence to not do so.


micrometa mafia 4
 
Alright, voting time.
:skarmory: G-Luke's Skarmory
:latias: Cyaneedle's Latias
:flygon: flareth13's Flygon
:fezandipiti: HydreigonTheChild's Fezandipiti
:clefable: zxgzxg's Clefable
:hatterene: Yoshiblaze's Hatterene


72 to vote. Good luck!

PHAT Bulky Offense Tandem
:ss/Skarmory:
:Alomomola:
Pokemon: Alomomola
Abilities: Regenerator
Item: Assault Vest
Tera Type: Fairy, Grass
Moves: Scald, Flip Turn, Play Rough, Mirror Coat, Rapid Spin

:Zamazenta:
Pokemon: Zamazenta
Abilities: Dauntless Shield
Item: Leftovers, Heavy Duty Boots
Tera Type: Dark, Fighting
Moves: Crunch, Close Combat, Encore, Ice Fang, Stone Edge

:Latias:
Pokemon: Latias
Abilities: Levitate
Item: Leftovers
Tera Type: Fairy
Moves: Take Heart, Recover, Draining Kiss, Psychic

:Trevenant:
Pokemon: Trevenant
Abilities: Prankster
Item: Leftovers, Colbur Berry
Tera Type: Dark, Water
Moves: Wood Hammer, Pain Split, Will-O-Wisp, Toxic, Poltergeist, Leech Seed
:sv/Latias:
:arboliva:
why is that an offensive mon?
Pokemon: Arboliva
Abilities: Grassy Surge
Item:
Choice Specs, Life Orb
Tera Type: Poison, Fairy
Moves: Leaf Storm, Earth Power, Alluring Voice, Hyper Voice, Strength Sap,

:zapdos-galar:
i mean, it's not cryogonal..
Pokemon: Zapdos-Galar
Abilities: Regenerator
Item:
Choice Scarf
Tera Type: Flying
Moves: Brave Bird, Close Combat, Knock Off, U-Turn
[/hide}

:mabosstiff:
i'm evil..
Pokemon: Mabosstiff
Abilities: Intimidate
Item: Leftovers, Black Glasses
Tera Type: Steel, Fairy
Moves: Jaw Lock, No Retreat, Play Rough, Fire Fang, Destiny Bond, Psychic Fangs.

:golem-alola:
wyd when i trap u.
Pokemon: Golem-Alola
Abilities: Magnet Pull
Item: Air Balloon
Tera Type: Ground
Moves: Earthquake, Bolt Strike, Fire Punch, Stealth Rock,

changes: may i interest you in Fire Lash Golem-Alola? also rest in piss Farigiraf and Cryogonal.
changes 2: I forgot to change dos' tera type lol lmao xd
:ss/Flygon:
:Iron-Valiant:
Pokemon: Iron Valiant
Abilities: Quark Drive
Item: Choice Specs/Booster Energy
Tera Types: Fairy
Moves: Moonblast, Focus Blast, Thunderbolt, Ice Beam, Shadow Ball

:Bisharp:
Pokemon: Bisharp
Abilities: Defiant
Item: Eviolite/Life Orb
Tera Types: Flying/Steel
Moves: Iron Head, Knock Off, Swords Dance, Sucker Punch

:Talonflame:
Pokemon: Talonflame
Abilities: Magic Guard
Item:
Life Orb
Tera Types: Ground
Moves: Brave Bird, Flare Blitz, Swords Dance, Roost, Defog

:Rotom-Wash:
Pokemon: Rotom-Wash
Abilities: Levitate
Item: Leftovers/Rocky Helmet
Tera Types: Steel/Fire
Moves: Steam Eruption, Volt Switch, Pain Split, Thunder Wave

EDIT: rejiggled some stuff on feedback.
:pmd/(((Fezandipiti))):
:pmd/gholdengo:
Pokemon: ((( Gholdengo )))
Abilities: ((( Good as Gold )))
Item: ((( Metal Coat )))
Tera Types: ((( Steel )))
Moves: ((( Nasty Plot, Make it Rain, Shadow Ball, Recover )))

:pmd/(((Mandibuzz))):
Pokemon: ((( Mandibuzz )))
Abilities: ((( Unaware )))
Item: ((( Heavy-Duty Boots )))
Tera Types: ((( Steel )))
Moves: ((( Foul Play, Roost, U-Turn, Toxic )))

:pmd/(((Latios))):
Pokemon: ((( Latios )))
Abilities: ((( Levitate )))
Item: ((( Soul Dew )))
Tera Types: ((( Steel )))
Moves: ((( Draco Meteor, Luster Purge, Recover, Nasty Plot )))

:pmd/(((Slowbro))):
Pokemon: ((( Slowbro )))
Abilities: ((( Regenerator )))
Item: ((( Heavy-Duty Boots )))
Tera Types: ((( Steel )))
Moves: ((( Scald, Future Sight, Slack Off, Teleport )))
:ss/Clefable:
:gliscor:
Pokemon: Gliscor
Abilities: Poison Heal
Item: Toxic Orb
Tera Types: Fire, Water, Steel
Moves: Earthquake, Protect, Toxic, Fire Lash

:hydreigon:
Pokemon: Hydreigon
Abilities: Levitate
Item: Choice Specs
Tera Types: Steel
Moves: Draco Meteor, Dark Pulse, Flash Cannon, Earth Power

:Lunala:
Pokemon: Lunala
Abilities: Shadow Shield
Item: Heavy-Duty Boots
Tera Types: Ghost, Fairy
Moves: Moongeist Beam, Moonlight, Future Sight, Will-o-Wisp, Teleport, Thunder Wave

:mienshao:
Pokemon: Mienshao
Abilities: Regenerator
Item: Life Orb
Tera Types: Fighting, Steel
Moves: Close Combat, U-turn, Knock Off, Triple Axel, Gigaton Hammer
RT TR (Random Tandem Trick Room) (or bulky offense if you want)

:sm/hatterene:
:ursaluna:
Pokemon: Ursaluna
Abilities: Guts
Item: Flame Orb
Tera Types: Normal, Ghost, Fairy
Moves: Facade, Headlong Rush, Glacial Lance, Fire Punch, Swords Dance

:porygon2:
Pokemon: Porygon2
Abilities: Download
Item: Eviolite
Tera Types: Ground, Fairy, Fighting, Flying, Normal
Moves: Tera Blast, Trick Room, Ice Beam, Hyper Beam, Teleport, Recover

:iron hands:
Pokemon: Iron Hands
Abilities: Quark Drive
Item: Booster Energy, Leftovers
Tera Types: Flying, Grass
Moves: Bulk Up, Drain Punch, Ice Punch, Fusion Bolt

:skeledirge:
Pokemon: Skeledirge
Abilities: Magic Guard
Item: Life Orb
Tera Types: Fairy
Moves: Torch Song, Slack Off, Shadow Ball, Alluring Voice
 
Winners.

:ss/Fezandipiti::ss/Skarmory::ss/clefable:
:pmd/(((Fezandipiti))):
:pmd/gholdengo:
Pokemon: ((( Gholdengo )))
Abilities: ((( Good as Gold )))
Item: ((( Metal Coat )))
Tera Types: ((( Steel )))
Moves: ((( Nasty Plot, Make it Rain, Shadow Ball, Recover )))

:pmd/(((Mandibuzz))):
Pokemon: ((( Mandibuzz )))
Abilities: ((( Unaware )))
Item: ((( Heavy-Duty Boots )))
Tera Types: ((( Steel )))
Moves: ((( Foul Play, Roost, U-Turn, Toxic )))

:pmd/(((Latios))):
Pokemon: ((( Latios )))
Abilities: ((( Levitate )))
Item: ((( Soul Dew )))
Tera Types: ((( Steel )))
Moves: ((( Draco Meteor, Luster Purge, Recover, Nasty Plot )))

:pmd/(((Slowbro))):
Pokemon: ((( Slowbro )))
Abilities: ((( Regenerator )))
Item: ((( Heavy-Duty Boots )))
Tera Types: ((( Steel )))
Moves: ((( Scald, Future Sight, Slack Off, Teleport )))

PHAT Bulky Offense Tandem
:ss/Skarmory:
:Alomomola:
Pokemon: Alomomola
Abilities: Regenerator
Item: Assault Vest
Tera Type: Fairy, Grass
Moves: Scald, Flip Turn, Play Rough, Mirror Coat, Rapid Spin

:Zamazenta:
Pokemon: Zamazenta
Abilities: Dauntless Shield
Item: Leftovers, Heavy Duty Boots
Tera Type: Dark, Fighting
Moves: Crunch, Close Combat, Encore, Ice Fang, Stone Edge

:Latias:
Pokemon: Latias
Abilities: Levitate
Item: Leftovers
Tera Type: Fairy
Moves: Take Heart, Recover, Draining Kiss, Psychic

:Trevenant:
Pokemon: Trevenant
Abilities: Prankster
Item: Leftovers, Colbur Berry
Tera Type: Dark, Water
Moves: Wood Hammer, Pain Split, Will-O-Wisp, Toxic, Poltergeist, Leech Seed

:ss/Clefable:
:gliscor:
Pokemon: Gliscor
Abilities: Poison Heal
Item: Toxic Orb
Tera Types: Fire, Water, Steel
Moves: Earthquake, Protect, Toxic, Fire Lash

:hydreigon:
Pokemon: Hydreigon
Abilities: Levitate
Item: Choice Specs
Tera Types: Steel
Moves: Draco Meteor, Dark Pulse, Flash Cannon, Earth Power

:Lunala:
Pokemon: Lunala
Abilities: Shadow Shield
Item: Heavy-Duty Boots
Tera Types: Ghost, Fairy
Moves: Moongeist Beam, Moonlight, Future Sight, Will-o-Wisp, Teleport, Thunder Wave

:mienshao:
Pokemon: Mienshao
Abilities: Regenerator
Item: Life Orb
Tera Types: Fighting, Steel
Moves: Close Combat, U-turn, Knock Off, Triple Axel, Gigaton Hammer
1773513894097.png

Slate 7:
Free Slate

Same thing as last week. No special rules or whatever. You have until March 21st. Have fun!
 
:ss/(((zoroark-hisui))):
:(((darkrai))):
Pokemon: ((( Darkrai )))
Abilities: ((( Bad Dreams )))
Item: ((( Leftovers, Heavy-Duty Boots )))
Tera Types: ((( Poison )))
Moves: ((( Dark Pulse, Sludge Bomb, Focus Blast, Ice Beam, Nasty Plot, Knock Off, Parting Shot, Will-O-Wisp )))

:(((Scizor))):
Pokemon: ((( Scizor )))
Abilities: ((( Technician )))
Item: ((( Heavy-Duty Boots )))
Tera Types: ((( Steel, Fire )))
Moves: ((( Bullet Punch, Roost, U-Turn, Knock Off, Swords Dance )))

:swampert:
Pokemon: ((( Swampert )))
Abilities: ((( Regenerator )))
Item: ((( Leftovers )))
Tera Types: ((( Fairy, Poison, Dragon )))
Moves: ((( Stealth Rock, Earthquake, Flip Turn, Knock Off, Surf, Roar )))

:(((tornadus-therian)):
Pokemon: ((( Tornadus-Therian )))
Abilities: ((( Regenerator )))
Item: ((( Heavy-Duty Boots )))
Tera Types: ((( Steel, Water, Electric )))
Moves: ((( Bleakwind Storm, Defog, Knock Off, U-Turn, Heat Wave )))
 
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:ss/hoopa-Unbound):
:Pecharunt:
Pokemon: Pecharunt
Abilities: Levitate
Item:
Heavy Duty Boots/Rocky Helmet
Tera Types: Dark
Moves: Malignant Chain, Recover, Shadow Ball, Parting Shot

:Drednaw:
Pokemon: Drednaw
Abilities: Strong Jaw
Item: White Herb
Tera Types: Water
Moves: Shell Smash, Liquidation, Mighty Cleave, Crunch

:Sandy-Shocks:
Pokemon: Sandy Shocks
Abilities: Sheer Force
Item:
Life Orb
Tera Types: Grass
Moves: Thunderbolt, Earth Power, Flash Cannon, Volt Switch

:Cinderace:
Pokemon: Cinderace
Abilities: Libero
Item: Heavy Duty Boots
Tera Types: Flying
Moves: Pyro Ball, U-Turn, Dragon Hammer, High Jump Kick, Court Change

EDIT: Changed Drednaw Tera to Water. Removed Steam Eruption from Cinderace and replaced it with Dragon Hammer (both give Water resist if paired with Libero) since I was probably on two hours of sleep.
 
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Ogerpon FAST Offense
:ss/Ogerpon:
:Scizor:
Pokemon: Scizor
Abilities: Technician
Item: Metal Coat
Tera Type: Steel, Fire
Moves: Swords Dance, Bullet Punch, Close Combat, Pin Missile, Knock Off

:Primarina:
Pokemon: Primarina
Abilities: Torrent
Item: Leftovers
Tera Type: Ghost, Steel
Moves: Calm Mind, Moonblast, Hydro Pump, Water Shuriken

:dragapult:
Pokemon: Dragapult
Abilities: Infiltrator, Defiant
Item: Leftovers, Heavy Duty Boots
Tera Type: Ghost, Fairy
Moves: Hex, Will-O-Wisp, Dragon Darts, Draco Meteor, U-turn, Thunder Wave

:regieleki:
Pokemon: Regieleki
Abilities: Transistor
Item: Magnet, Heavy Duty Boots
Tera Type: Fire, Electric
Moves: Thunderbolt, Overheat, Rapid Spin, Volt Switch

Fast! This team is designed around speed control in various forms. Ogerpon being a naturally fast Pokémon who has a big speed boost once it uses Tera, starts off strobg. Scizor and Primarina tackle problematic heads like Weavile Heatran and Keldeo while packing strong set up boosted priority on both sides of the spectrum. Dragapult is naturally fast for a Tandem, and can spread paralysis with Thunder Wave. Regieleki being the fastest thing ever with or without EVs makes it comfortably revenge kill any non Ground Pokemon present.
 
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:ss/Thundurus-Therian:
:Urshifu-Rapid-Strike:
Pokemon: Urshifu-Rapid-Strike
Abilities: Iron Fist
Item: Choice Scarf, Punching Glove
Tera Types: Water
Moves: Surging Strikes, Close Combat, Ice Punch, Thunder Punch, U-turn

:Incineroar:
Pokemon: Incineroar
Abilities: Intimidate
Item: Heavy-Duty Boots
Tera Types: Flying, Grass
Moves: Knock Off, Bitter Blade, Parting Shot, Will-O-Wisp

:Iron Treads:
Pokemon: Iron Treads
Abilities: Quark Drive
Item: Heavy-Duty Boots
Tera Types: Water
Moves: Earthquake, Rapid Spin, ice Spinner, Knock Off, Chilly Reception

:Ninetales-Alola:
Pokemon: Ninetales-Alola
Abilities: Snow Warning
Item: Life Orb, Heavy-Duty Boots
Tera Types: Ice, Fire
Moves: Blizzard, Torch Song, Freeze-Dry, Moonblast, Nasty Plot
 
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:ss/moltres:
:duraludon:
Pokemon: Duraludon
Abilities: Regenerator
Item: Eviolite
Tera Types: Grass
Moves: Draco Meteor, Stealth Rock, Flash Cannon, Body Press, Thunder Wave

:mamoswine:
Pokemon: Mamoswine
Abilities: Thick Fat
Item: Life Orb
Tera Types: Ice, Ground
Moves: Icicle Crash, Earthquake, Ice Shard, Knock Off

:miraidon:
Pokemon: Miraidon
Abilities: Sticky Hold
Item: Heavy-Duty Boots
Tera Types: Electric, Steel
Moves: Discharge, Dragon Pulse, Flash Cannon, U-Turn

:chandelure:
Pokemon: Chandelure
Abilities: Storm Drain
Item: Choice Specs
Tera Types: Steel, Fire
Moves: Shadow Ball, Fire Blast, Energy Ball, Trick
mmm type beat
 
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:sv/Orthworm:
:Celesteela:
Pokémon: Celesteela
Abilities: Prankster
Item: Leftovers
Tera Types: Dragon
Moves: Heavy Slam, Flamethrower, Leech Seed, Substitute

:Dragonite:
Pokémon: Dragonite
Abilities: Multiscale
Item: Heavy-Duty Boots
Tera Types: Normal, Ground
Moves: Extreme Speed, Earthquake, Ice Spinner, Dragon Dance, Roost

:Conkeldurr:
Pokémon: Conkeldurr
Abilities: Poison Heal
Item: Toxic Orb
Tera Types: Steel, Normal
Moves: Focus Punch, Facade, Substitute, Baneful Bunker

:Tapu Fini:
Pokémon: Tapu Fini
Abilities: Misty Surge
Item: White Herb
Tera Types: Dragon
Moves: Moonblast, Surf, Ice Beam, Shell Smash

This is my first time submitting for this, so please let me know if I did something wrong or if anything needs fixing! Orthworm is a pretty weak Pokémon but has access to the incredibly strong move Shed Tail, which all four tandems benefit from in different ways. Thought I'd keep the concept simple since this is my first time submitting here. Let me know what you think!
 
:SV/tornadus-therian:
:ho-oh:
Pokemon: Ho-oh
Ability: Regenerator
Item: Choice Scarf
Tera Type: Fire
Moves: Sacred Fire, Brave Bird, Earthquake, Flare Blitz

:corviknight:
Pokemon: Corviknight
Ability: Well-baked Body
Item: Rocky Helmet, Heavy-Duty Boots
Tera Types: Fighting, Ground
Moves: Body Press, Roost, U-turn, Defog

:roaring-moon:
Pokemon: Roaring Moon
Ability: Protosynthesis
Item: Booster Energy
Tera Type: Flying
Moves: Acrobatics, Dragon Dance, Earthquake, Crunch

:empoleon:
Pokemon: Empoleon
Abilities: Volt Absorb
Item: Rocky Helmet, Heavy-Duty Boots
Tera Type: Flying, Ghost
Moves: Surf, Roost, Flip Turn, Knock Off, Stealth Rock
 
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:sv/Pecharunt:
:Iron Moth:
Pokémon: Iron Moth
Abilities: Merciless
Item: Heavy-Duty Boots
Tera Types: Fairy, Grass
Moves: Fiery Dance, Sludge Wave, Dazzling Gleam, Energy Ball, Agility

:Mandibuzz:
Pokémon: Mandibuzz
Abilities: Overcoat
Item: Heavy-Duty Boots
Tera Types: Steel
Moves: Jaw Lock, Roost, U-turn, Toxic, Defog

:Dudunsparce:
Pokémon: Dudunsparce
Abilities: Poison Heal
Item: Toxic Orb
Tera Types: Poison, Ghost
Moves: Facade, Toxic, Roost, Stealth Rock, Protect

:Iron Valiant:
Pokémon: Iron Valiant
Abilities: Quark Drive
Item: Booster Energy
Tera Types: Fairy, Steel
Moves: Magical Torque, Close Combat, Knock Off, Encore

Redoing my submission after talking to zxgzxg and realizing that I did some things wrong. Pecharunt can very easily spread the toxic poison status effect through their signature move Malignant Chain, and through Hex deals good damage to statused targets. All four tandems synergize either with Pecharunt or the toxic poison status effect to varying degrees. Let me know what you think!

EDIT: I've listened to feedback and made some changes. This definitely feels a lot better now, though Iron Valiant's Quark Drive always boosting attack is a bit frustrating. I still believe that Booster Energy is the best item for them, though.

EDIT 2: I've swapped Fleur Cannon for Magical Torque on Iron Valiant, which makes Booster Energy a much more appealing item choice.
 
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48 hour warning.

:ss/(((zoroark-hisui))):
:(((darkrai))):
Pokemon: ((( Darkrai )))
Abilities: ((( Bad Dreams )))
Item: ((( Leftovers, Choice Specs )))
Tera Types: ((( Poison )))
Moves: ((( Dark Pulse, Sludge Bomb, Focus Blast, Ice Beam, Nasty Plot, Knock Off, Parting Shot, Will-O-Wisp, Trick )))

:(((Scizor))):
Pokemon: ((( Scizor )))
Abilities: ((( Technician )))
Item: ((( Heavy-Duty Boots )))
Tera Types: ((( Steel, Fire )))
Moves: ((( Bullet Punch, Roost, U-Turn, Knock Off, Swords Dance )))

:swampert:
Pokemon: ((( Swampert )))
Abilities: ((( Regenerator )))
Item: ((( Leftovers )))
Tera Types: ((( Fairy, Poison, Dragon )))
Moves: ((( Stealth Rock, Earthquake, Flip Turn, Knock Off, Surf, Roar )))

:(((tornadus-therian)):
Pokemon: ((( Tornadus-Therian )))
Abilities: ((( Regenerator )))
Item: ((( Heavy-Duty Boots )))
Tera Types: ((( Steel, Water, Electric )))
Moves: ((( Bleakwind Storm, Defog, Knock Off, U-Turn, Heat Wave )))
illusion + immunities is a very cool concept, i like. the double regen probably isnt super broken, but its already easy to get a bunch of regen between slowking + hydrapple, skarmory's alomomola, heatran's rillaboom, etc

:ss/hoopa-Unbound):
:Pecharunt:
Pokemon: Pecharunt
Abilities: Levitate
Item:
Heavy Duty Boots/Rocky Helmet
Tera Types: Dark
Moves: Malignant Chain, Recover, Shadow Ball, Parting Shot

:Drednaw:
Pokemon: Drednaw
Abilities: Strong Jaw
Item: White Herb
Tera Types: Ground
Moves: Shell Smash, Liquidation, Mighty Cleave, Crunch

:Sandy-Shocks:
Pokemon: Sandy Shocks
Abilities: Sheer Force
Item:
Life Orb
Tera Types: Grass
Moves: Thunderbolt, Earth Power, Flash Cannon, Volt Switch

:Cinderace:
Pokemon: Cinderace
Abilities: Libero
Item: Heavy Duty Boots
Tera Types: Flying
Moves: Pyro Ball, U-Turn, Steam Eruption, High Jump Kick, Court Change
its almost pretty good. i would give dred a more offensive tera like rock or water. i am also confused as to why cindy has steam eruption when it naturally learns wisp. levi pecha is good and sheer force sandy is gonna blow stuff up. hell yeah.

Ogerpon FAST Offense
:ss/Ogerpon:
:Scizor:
Pokemon: Scizor
Abilities: Technician
Item: Metal Coat
Tera Type: Steel, Fire
Moves: Swords Dance, Bullet Punch, Close Combat, Pin Missile, Knock Off

:Primarina:
Pokemon: Primarina
Abilities: Torrent
Item: Leftovers, Loaded Dice
Tera Type: Ghost, Steel
Moves: Calm Mind, Moonblast, Hydro Pump, Water Shuriken

:dragapult:
Pokemon: Dragapult
Abilities: Infiltrator, Defiant
Item: Leftovers, Heavy Duty Boots
Tera Type: Ghost, Fairy
Moves: Hex, Will-O-Wisp, Dragon Darts, Draco Meteor, U-turn, Thunder Wave

:regieleki:
Pokemon: Regieleki
Abilities: Transistor
Item: Magnet, Heavy Duty Boots
Tera Type: Fire, Electric
Moves: Thunderbolt, Overheat, Rapid Spin, Volt Switch

Fast! This team is designed around speed control in various forms. Ogerpon being a naturally fast Pokémon who has a big speed boost once it uses Tera, starts off strobg. Scizor and Primarina tackle problematic heads like Weavile Heatran and Keldeo while packing strong set up boosted priority on both sides of the spectrum. Dragapult is naturally fast for a Tandem, and can spread paralysis with Thunder Wave. Regieleki being the fastest thing ever with or without EVs makes it comfortably revenge kill any non Ground Pokemon present.
this is a cool tandem to guarantee speed control. too many times i dont roll the espeed arc or whatever and have to naturally outplay speed boost juggy or whatever. much appreciated.

:ss/moltres:
:duraludon:
Pokemon: Duraludon
Abilities: Regenerator
Item: Eviolite
Tera Types: Grass
Moves: Draco Meteor, Stealth Rock, Flash Cannon, Body Press, Thunder Wave

:mamoswine:
Pokemon: Mamoswine
Abilities: Thick Fat
Item: Life Orb
Tera Types: Ice, Ground
Moves: Icicle Crash, Earthquake, Ice Shard, Knock Off

:miraidon:
Pokemon: Miraidon
Abilities: Sticky Hold
Item: Heavy-Duty Boots
Tera Types: Electric, Steel
Moves: Discharge, Dragon Pulse, Flash Cannon, U-Turn

:chandelure:
Pokemon: Chandelure
Abilities: Storm Drain
Item: Choice Specs
Tera Types: Steel, Fire
Moves: Shadow Ball, Fire Blast, Energy Ball, Trick
mmm type beat
hello anaconja. i still have my doubts about duraludon but the rest of the guys are preetty cool.

:SV/tornadus-therian:
:ho-oh:
Pokemon: Ho-oh
Ability: Regenerator
Item: Choice Band
Tera Type: Fire
Moves: Sacred Fire, Brave Bird, Earthquake, Flare Blitz

:corviknight:
Pokemon: Corviknight
Ability: Well-baked Body
Item: Rocky Helmet, Heavy-Duty Boots
Tera Types: Fighting, Ground
Moves: Body Press, Roost, U-turn, Defog

:roaring-moon:
Pokemon: Roaring Moon
Ability: Protosynthesis
Item: Booster Energy
Tera Type: Flying
Moves: Acrobatics, Dragon Dance, Earthquake, Crunch

:empoleon:
Pokemon: Empoleon
Abilities: Levitate
Item: Rocky Helmet, Leftovers
Tera Type: Ground, Ghost
Moves: Surf, Flip Turn, Flash Cannon, Roost
I think both Ho-Oh and Roaring are scary in tandem (haha), especially considering the Head and the other two tandems are also strong picks. I’d drop one of the two for a different bird (Kilowattrel could be cool to patch the Electric weakness). hydrei says its fine as is tho so theres ur second opinion lol

:sv/Pecharunt:
:Iron Moth:
Pokémon: Iron Moth
Abilities: Merciless
Item: Heavy-Duty Boots
Tera Types: Fairy, Grass
Moves: Fiery Dance, Sludge Wave, Venoshock, Dazzling Gleam, Energy Ball, Agility

:Mandibuzz:
Pokémon: Mandibuzz
Abilities: Overcoat
Item: Heavy-Duty Boots
Tera Types: Steel
Moves: Jaw Lock, U-turn, Toxic, Roost

:Dudunsparce:
Pokémon: Dudunsparce
Abilities: Poison Heal
Item: Toxic Orb
Tera Types: Poison, Ghost
Moves: Facade, Toxic, Roost, Stealth Rock, Protect

:Iron Valiant:
Pokémon: Iron Valiant
Abilities: Quark Drive
Item: Booster Energy
Tera Types: Fairy, Steel
Moves: Fleur Cannon, Moonblast, Close Combat, Knock Off, Encore, Destiny Bond

Redoing my submission after talking to zxgzxg and realizing that I did some things wrong. Pecharunt can very easily spread the toxic poison status effect through their signature move Malignant Chain, and through Hex deals good damage to statused targets. All four tandems synergize either with Pecharunt or the toxic poison status effect to varying degrees. Let me know what you think!
Solid set, great stuff. Worth noting that due to EV shenanigans, Iron Valiant will always boost *Atk. Just thought you should know.
 
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