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Metagame SV OU Metagame Discussion v4 [ survey results -- see post 21,221 ]

Glowking is never coming in unless it wants to get walled, trapped and killed. Garg is only taking like 35 and forcing you out the next turn, so vs garg I'd rather get rocks up or double on the obvious switch. Tera fire is fair but heatran isnt beating either, especially zama haha. I guess my point is there's more moveset flexibility than people usually assume

Garg takes 35 if you use a defensive Heatran, which is pretty bad. 252 EVs in Special Attack are needed this Gen for Heatran to be good.
 
Defensive Heatran isn't worse than offensive. It can get up Rocks, trap passive fat mons that don't threaten it, and threaten burns on physical attackers (admittedly it doesn't beat many of them except Gambit without Tera). Leftovers lets it wall guys like Ghold and Pech for longer, while Air Balloon is annoying for Ground types not named CC Great Tusk. It's also one of the only hazard setters that beats Corv and Weezing by its own merit, and it dissuade the spinners if on an Air Balloon. Offensive struggles to make progress into AV Mola and Ting Lu without relying on cheese sets like Power Herb Solar Beam, while Defensive at least gets up Rocks throughout the game.
 
Hello everybody, im pretty new here and i wanted to ask the communities thoughts on Ursaluna as a sweeper, if i said anything wrong feel free to correct me as this is my first post.
Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Normal / Ghost
EVs: 252 HP/ 252 Atk / 4 SpD
Adamant Nature
- Facade
- Headlong Rush
- Swords Dance
- Fire Punch

Ursaluna is an excellent sweeper with its facades and headlong rushes being near unwallable, hes slow but still, it isnt a problem when you have 130 hp, he offers great nuking potential and can absorb statuses for your team switches in on toxic from gliscor, thunder wave from mons like pult and zapdos and more, ive been using him on screens teams and with both screens up he can go in pretty safely most of the time, ursa acts as a great stallbreaker too, against dozo it facades and 2hkos without tera normal and tera ghost is for corviknight has iron defense and pecharunt is not a problem when you are never getting toxic by magilant and you can sd freely infront of parting shot, just watch out for galarian weezing tho. woger is a threat to this guy and youre kinda forced to tera to continue the sweep so you dont get immediately shut down by its ivy cudgel shenanigans. From what ive seen, the only downside of this guy is that he gets worn down pretty easily and can get in range of attacks like draco and cc after hazards and burn chip, i mostly try to get this guy in pretty early in the game so he can put a dent on the opponents team and force a switch out.
PS: im sorry for my bad english, english isnt my first language and ive tried to be gramatically correct and edited this a lot of times lol
 
Hello everybody, im pretty new here and i wanted to ask the communities thoughts on Ursaluna as a sweeper, if i said anything wrong feel free to correct me as this is my first post.
Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Normal / Ghost
EVs: 252 HP/ 252 Atk / 4 SpD
Adamant Nature
- Facade
- Headlong Rush
- Swords Dance
- Fire Punch

Ursaluna is an excellent sweeper with its facades and headlong rushes being near unwallable, hes slow but still, it isnt a problem when you have 130 hp, he offers great nuking potential and can absorb statuses for your team switches in on toxic from gliscor, thunder wave from mons like pult and zapdos and more, ive been using him on screens teams and with both screens up he can go in pretty safely most of the time, ursa acts as a great stallbreaker too, against dozo it facades and 2hkos without tera normal and tera ghost is for corviknight has iron defense and pecharunt is not a problem when you are never getting toxic by magilant and you can sd freely infront of parting shot, just watch out for galarian weezing tho. woger is a threat to this guy and youre kinda forced to tera to continue the sweep so you dont get immediately shut down by its ivy cudgel shenanigans. From what ive seen, the only downside of this guy is that he gets worn down pretty easily and can get in range of attacks like draco and cc after hazards and burn chip, i mostly try to get this guy in pretty early in the game so he can put a dent on the opponents team and force a switch out.
PS: im sorry for my bad english, english isnt my first language and ive tried to be gramatically correct and edited this a lot of times lol
Maybe this is me being picky/different in the terms, but Ursaluna strikes me more as a Wallbreaker than a Sweeper. I use the former term to describe mons whose main strength is extremely high damage output in a single blow, while the latter I think of Pokemon who can claim multiple KOs in a match given some support/set-up chance.

Ursaluna's low speed and susceptibility to Chip Damage inclines me to think of it as the former, requiring particular opponents or teammate support to position itself to sweep (since it will frequently take 2 attacks + Burn chip), but if it gets that attack through it can very critically punch a hole that almost nothing can tank (if you are not IMMUNE to Luna's +2 STAB, you are losing 50% of your health absolute minimum). The distinction here is that compared to something like IronPress Zama, DD Dragonite, or Endgame SD Kingambit, it is very rare for Ursaluna to be the mon that does away with multiple targets. It is VERY good at breaking walls, but you'd need support like a lot of speed/Paralysis control or ways to offset its chip to "sweep."

One thing I've wondered about is using Ursaluna as a (Boosting or otherwise) Breaker that CAN absorb Status but doesn't depend specifically on it. Like running it with Leftovers to extend its longevity on forcing out defensive mons while punishing Glimmora for setting Toxic Spikes to trigger Guts in lieu of Boots. Luna can still hit for decent damage before Nuclear boosting via Guts, and might force more cautious plays if it sticks around longer. Imagine a team where your primary responses to a Physical attacker might be Zamazenta (can't heal), Pecharunt (lol) or the Kanto Birds to avoid common Ground STAB (feed status to the Bear). If you build around Luna functioning without the Guts Boost or Status chip, it can potentially snowball from the opponent making defensive plays (Pivot Pecharunt can't click ANYTHING with 100% safety if Ursa and Gholdengo are both on the enemy team, for example).
 
One thing I've wondered about is using Ursaluna as a (Boosting or otherwise) Breaker that CAN absorb Status but doesn't depend specifically on it. Like running it with Leftovers to extend its longevity on forcing out defensive mons while punishing Glimmora for setting Toxic Spikes to trigger Guts in lieu of Boots. Luna can still hit for decent damage before Nuclear boosting via Guts, and might force more cautious plays if it sticks around longer. Imagine a team where your primary responses to a Physical attacker might be Zamazenta (can't heal), Pecharunt (lol) or the Kanto Birds to avoid common Ground STAB (feed status to the Bear). If you build around Luna functioning without the Guts Boost or Status chip, it can potentially snowball from the opponent making defensive plays (Pivot Pecharunt can't click ANYTHING with 100% safety if Ursa and Gholdengo are both on the enemy team, for example).
Lefties bulkup luna is a set I've seen used on grassy terrain teams alot of the time. This dude is insanely bulky, especially with the gliscor-esque recovery. It can function as a good wincon since it checks a surprising amount of mons with its typing + def boosts + bulk.
 
hey. i've been meaning to put this stuff here for a while, but i forgot. Lets just get into this.

Thundurus @ Focus Sash
Ability: Prankster
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Thunder Wave
- Thunderbolt
- Grass Knot

:thundurus: has a really interesting niche rn. With :roaring-moon: turned into powder, twave can be spread a lot more freely. you'd think :ting-lu: or :iron-treads: can really handle this guy, but gknot chunks pretty decently, and a lot of the time they cant do much back(ting-lu rarely carries payback over ruination and treads only occasionally runs ice spinner). The only think that can stop this goober is :gliscor: and maybe :clodsire:, which sucks, but you can generally have teammates that shred through it. Taunt is smth i do want to talk about though. Rising use of :deoxys-speed: and its lead set get hard punished when they can't put screens or hazards up. it can really annoy stuff like :clodsire: and :clefable:, restricts set up from :dragonite: and :zamazenta:, and just makes it super annoying. the stuff that dont mind taunt do not like twave either. oh and ofc anti ho stuff and other annoying things like boots :dragapult: and :cinderace: .tera ghost spinblocks and just pisses :zamazenta:.

Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Dazzling Gleam
- Energy Ball

:iron-moth: is def something now. max special attack is a game changer icl. The ability to shred through a lot of usually answers like :slowking-galar: is nice. Speed booster is so wack anyways so it doesn't matter. Modest might be greedy but it really can beat down stuff. Tera Fairy I figured would be nice against :kingambit: but grass could be neat if you really hate :ogerpon-wellspring: and :garganacl:. learn to use the greedier sets.

Other stuff i liked
:great-tusk: Booster atk tera fighting is insanely strong and shreds :corviknight: and :alomomola:. I would wanna say more but it stands as strong and kinda disgusting. Think you have decent shots to 2hko :dondozo:. Overall nutty

:samurott-hisui: Black glasses is so strong i did not realize that beforehand. It can really blast through teams even if it doesnt sweep, cuz the spike laying is so impactful. This guy is why crawdaunt is flipping burgers. Sucker punch also sheisty and wack.

:thundurus::araquanid::great-tusk::gholdengo::samurott-hisui::iron-moth:

this is the team i used to get top 30(1920+). oh and replays too
https://replay.pokemonshowdown.com/gen9ou-2544638420-xertlmwuao8yx2hj0fgkjjpaofb1d8spw
https://replay.pokemonshowdown.com/gen9ou-2544642906-eumct02c67bm4l0wy2n1kxt2yp86k14pw

oh and also blunders vid on it.
 
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It's time to talk about a mon C Rank on the viability rankings.

I've always wondered: What does Mamoswine check in the tier again? and what are it's main checks? I've always wondered since I'm writing an analysis for him that will be posted soon
 
It's time to talk about a mon C Rank on the viability rankings.

I've always wondered: What does Mamoswine check in the tier again? and what are it's main checks? I've always wondered since I'm writing an analysis for him that will be posted soon
its more of an offensive check really, its a nice offensive mon that has knock off & stronger attack then weavile as well as ground stab which is nice for electric bolt & zapdos & it has thick fat so you can tera & like have a one time check to stuff like moth & it has ice shard thats stronger than weaviles.
 
It's time to talk about a mon C Rank on the viability rankings.

I've always wondered: What does Mamoswine check in the tier again? and what are it's main checks? I've always wondered since I'm writing an analysis for him that will be posted soon
Mamoswine is one of those mons that looks good on paper but ends up being mid in practice. It can force out Dragonite, Landorus-T, and Gliscor thanks to Ice Shard pressure, and it threatens mons like Raging Bolt and Iron Moth with Earthquake. Ice + Ground is a nearly unwallable type combo, but other than that Mamoswine has some big weaknesses. One of the things holding it back is its 80 speed. This combined with a below average defensive typing means that a lot of faster mons can force it out before it can deal enough damage (especially Ogerpon-W). 80 Def and 60 SpDef definitely doesn't help it either, letting it get outsped and one-shot pretty easily.
 
It's time to talk about a mon C Rank on the viability rankings.

I've always wondered: What does Mamoswine check in the tier again? and what are it's main checks? I've always wondered since I'm writing an analysis for him that will be posted soon
Its more of a VERY difficult Pokemon to switch into since Ice + Ground coverage doesn't have many good switch-ins. A lot of the commonly used Physical walls like Great Tusk, Gliscor, Garganacl, Landorus-T or Pecharunt don't want to switch into its STABs & it gets entry on a few prominent Pokemon like Slowking-G / Zapdos to start doing damage.
 
Overall, I think that current ladder is not fun to play.

People are making all kinds of random sets. Somebody might say that well creativity is a good thing. However it makes it impossible to plan your game. You get supprised by random bullshit so much, like max hp max defene glimmora, cosmic power/ stored power clef, scarf t wave darkrai and one of million dragonite sets.

You cant possibly predict all opponent sets, so you constaly feel like you are loosing on a matchup, by having more or less known or standard team.

So ethier you are great a builder and can cook usable teams every other day, or ladder isn't really cut for you.
 
Overall, I think that current ladder is not fun to play.

People are making all kinds of random sets. Somebody might say that well creativity is a good thing. However it makes it impossible to plan your game. You get supprised by random bullshit so much, like max hp max defene glimmora, cosmic power/ stored power clef, scarf t wave darkrai and one of million dragonite sets.

You cant possibly predict all opponent sets, so you constaly feel like you are loosing on a matchup, by having more or less known or standard team.

So ethier you are great a builder and can cook usable teams every other day, or ladder isn't really cut for you.
I disagree with this tbh. Cosmic power cheese sets are easily stopped by encore / trick stuff which is super easy to fit on most teams. Priority is super helpful on offensive structures and there are a multitude of prio users to pick from like Dnite, weavile, bolt, kgb, Scizor, etc. and things like tinglu whirlwind, Dnite multiscale (and dtail), moltres roar can also help.
Pech, for example, is also a way defensive teams can js wall stuff. Toxic + foul play is a check to almost every physical mon, even kgb if you tera.
Not too difficult to build vs threats u js gotta scout and whatever
 
I disagree with this tbh. Cosmic power cheese sets are easily stopped by encore / trick stuff which is super easy to fit on most teams. Priority is super helpful on offensive structures and there are a multitude of prio users to pick from like Dnite, weavile, bolt, kgb, Scizor, etc. and things like tinglu whirlwind, Dnite multiscale (and dtail), moltres roar can also help.
Pech, for example, is also a way defensive teams can js wall stuff. Toxic + foul play is a check to almost every physical mon, even kgb if you tera.
Not too difficult to build vs threats u js gotta scout and whatever
Yeah, of course cosmic power clef is easy to stop.

When you know it is cosmic power clef, not when you expect some other set.
 
Yeah, of course cosmic power clef is easy to stop.

When you know it is cosmic power clef, not when you expect some other set.
i mean if you cant deal with cosmic power clef then ur teams just weak to clefable imo, like any half decent steel/poison type can check clefable quite decently if its not CM flamethrower but even still steels should be good against clef to begin with.
 
i mean if you cant deal with cosmic power clef then ur teams just weak to clefable imo, like any half decent steel/poison type can check clefable quite decently if its not CM flamethrower but even still steels should be good against clef to begin with.
You are really missing a point. It's not like cosmic power clef is some sort of unstoppable threat.

It isn't.

However, when the ladder is drowned with teams that have all sorts of random tech, you don't see it comming. You might sack your encore mon, because for sure my bulk up ceruledge is enough to beat any clef!

I'm complaining about ladder being filled by way too much "innovative" tech and stored power clef is just one of many examples.
Scouting is very easy lmao if you can't beat cos clef ur team sucks
Well, imagine your opponent might know how to play mons and set it up late game.
 
You are really missing a point. It's not like cosmic power clef is some sort of unstoppable threat.

It isn't.

However, when the ladder is drowned with teams that have all sorts of random tech, you don't see it comming. You might sack your encore mon, because for sure my bulk up ceruledge is enough to beat any clef!

I'm complaining about ladder being filled by way too much "innovative" tech.
It's not too hard to scout or play around stuff like that. I mean sure, you'll lose to some random mu fishy thing but this shouldn't be a concern too much especially in higher ladder.
As long as you scout and have sweep-stopping tech for certain things you should be fine
 
Overall, I think that current ladder is not fun to play.

People are making all kinds of random sets. Somebody might say that well creativity is a good thing. However it makes it impossible to plan your game. You get supprised by random bullshit so much, like max hp max defene glimmora, cosmic power/ stored power clef, scarf t wave darkrai and one of million dragonite sets.

You cant possibly predict all opponent sets, so you constaly feel like you are loosing on a matchup, by having more or less known or standard team.

So ethier you are great a builder and can cook usable teams every other day, or ladder isn't really cut for you.
Personally, my inner teambuilder gets very excited when I see a new set to counterplay. Depending on how you build, you can counter a lot more cheese sets than you may think. Scouting also plays a huge role in beating random shit. I think it's important now more than ever considering what you're saying.
 
Idk why this post was criticised. I can see where the responses are coming from, but I think it can also be agreed that with the advent of tera and immense powercreep checking even standard pokemon can be difficult sometimes, let alone substandard sets. Scouting is a skill, for sure, but gen 9 is definitely a metagame that punishes you more for poor scouting than in other metas, and it's important to consider that. Whether that's good or bad, idk.
You are really missing a point. It's not like cosmic power clef is some sort of unstoppable threat.

It isn't.

However, when the ladder is drowned with teams that have all sorts of random tech, you don't see it comming. You might sack your encore mon, because for sure my bulk up ceruledge is enough to beat any clef!

I'm complaining about ladder being filled by way too much "innovative" tech and stored power clef is just one of many examples.

Well, imagine your opponent might know how to play mons and set it up late game.
 
You are really missing a point. It's not like cosmic power clef is some sort of unstoppable threat.

It isn't.

However, when the ladder is drowned with teams that have all sorts of random tech, you don't see it comming. You might sack your encore mon, because for sure my bulk up ceruledge is enough to beat any clef!

I'm complaining about ladder being filled by way too much "innovative" tech and stored power clef is just one of many examples.

Well, imagine your opponent might know how to play mons and set it up late game.

IMO the scenario you're describing is just you getting outplayed. You made a false assumption and got punished for it.

If you'd rather play a ladder with only 12 mons with 1-2 sets each you're entitled to your opinion but I definitely don't agree.
 
What saddam hisui is trying to say, is that these sorta sets like cosmic power clefable are only meant to cheese wins once their counterplay is out of the game, which sometimes may be very specific that you cannot reasonably keep in your back pocket for the entire game. You might in theory have a poison/steel type, but are you going to keep it around for the whole game to deal with a specific set which most people won't bring? Probably not. It then leads to being swept by it while all you can do is pray for a crit.
They aren't good sets, but due to the nature of ladder, you cannot reasonably predict the set and saying "just scout" is kinda missing the forest for the trees. People don't complain about not have 1-2 sets on each mon, but rather these sets that are at the end of the day, trying to mu fish. And mu fishing is just not fun.
 
Saying that you can "scout" every single possible set from every Pokémon in gen 9 OU and that, if you get cheesed, it's a skill issue, it's fucking wild honestly. Gen 9 OU is, from the gens that I've played more than 200 games (Gen 3, 7, 8 and 9) easily the easiest to cheese. Tera as a mechanic itself makes it extremely easy to pull up some random tech, especially with Tera Blast on top of that.

Hell, people want Dragonite banned because it can pull up a lot of different sets with different teras that you can't scout. There are some things that you can scout on every Pokémon, of course, but at some point we have to admit that SV OU has the highest skill floor from any generation by far, and that we should do something about it. It's not particularly satisfying to face on the out of 10 teams 7-8 of them being Webs or Veil with one mon setting up and the other 5 having cheesy sweeping sets.

And I'm not saying that one Pokémon from those structures is OP by itself, well Dragonite Waterpon Kyurem Gliscor and lowkey Kingambit , but that the combination of all those sets makes it a really frustrating experience that can't be solved by scouting
 
What saddam hisui is trying to say, is that these sorta sets like cosmic power clefable are only meant to cheese wins once their counterplay is out of the game, which sometimes may be very specific that you cannot reasonably keep in your back pocket for the entire game. You might in theory have a poison/steel type, but are you going to keep it around for the whole game to deal with a specific set which most people won't bring? Probably not. It then leads to being swept by it while all you can do is pray for a crit.
They aren't good sets, but due to the nature of ladder, you cannot reasonably predict the set and saying "just scout" is kinda missing the forest for the trees. People don't complain about not have 1-2 sets on each mon, but rather these sets that are at the end of the day, trying to mu fish. And mu fishing is just not fun.
What's the difference between matchup fishing and trying to build a team around less common/predictable win cons? Matchup fishing wasn't a term I heard much, if at all, back when I played more seriously but now I see people talking about it all the time. I don't quite understand it. The way I see it, the teambuilder is part of the game as much as the battle itself. The whole point is to try and build a team that gives you as many good matchups as possible, no?

I remember back then people would make obscure sets that fished for good matchups against other teams. If it worked we called it anti-meta and it was cool and good.
 
What's the difference between matchup fishing and trying to build a team around less common/predictable win cons? Matchup fishing wasn't a term I heard much, if at all, back when I played more seriously but now I see people talking about it all the time. I don't quite understand it. The way I see it, the teambuilder is part of the game as much as the battle itself. The whole point is to try and build a team that gives you as many good matchups as possible, no?

I remember back then people would make obscure sets that fished for good matchups against other teams. If it worked we called it anti-meta and it was cool and good.
A matchup fish is something that is unreliable in nature due to its inherent qualities, essentially trying to ignore multiple mu's in order to sweep certain mu's easily. Since cosmic power clefable has been brought up so often, I'll use that as an example. Cosmic power clefable struggles immensly with certain anti setup tools like taunt or encore (toxic is unreliable in this case due to how much it uses tera poison/steel). If you have these tools, it is pretty easy to beat. But if your anti setup tools may be something like roar+strong setup sweepers like SD LO ceru to brute force through opposing sweepers, you may just find yourself losing that match without recourse since it can easily setup endgame to sweep the rest of your team.
The difference between that and a less common win con is that you build around the weaknesses of the less common win con to facilitate it, whereas with mu fishing you mostly ignore those bad mu's in exchange for just autowinning your good mu's. You either win hard or lose hard, nothing inbetween. There are definetely levels to it, but in something like tours, you still try to cover a good amount of bases with your sets. Ladder you don't need to as much due to the inability to scout your opponents as easily (in terms of how you can prep against your opponents team in the builder as much) so they can try to mu fish much more easily.
 
SPL Team Dump:

https://pokepast.es/f1d28acc61f070c6 - My second ever sv team from 2-3 years ago, rotom wash band pult, specs moth sd gambit standard offense, glad to see its still good, slid to pokeaim for ost after the second round of testing and he cooked his opponent with it + it got a win over fusien in spl

https://pokepast.es/613a8c8af0b1c4e3 - Standard trade heavy offense, made this cuz i got sick of stall + that pech skarm balance archetype, use these breakers to beat it.

https://pokepast.es/cd9aabb26cb54da3 - trick room + screens luna, i wanted to abuse ursaluna behind the screens without it stepping out of its comfort style + test np hoopa as an abuser, when i made this i didnt think highly of it, but after the 30-0 win streak on an open ladder during the medal season some months ago, i was convinced it was broken, the hoopa fairy blast calcs are unbelievable, got a win this spl vs mako too, give it a spin it goes crazy.

https://pokepast.es/9328b4ad21d4ba16 - sub hoopa garg anti offense BO, made this awhile back in moon meta but, i revamped + retested it, in current meta, and it cooked, so i had pais load this in week 1 and fry his opponent in convincing fashion, u can try this one out too, hoopa sciz beats clef, sub kyurem and hydrapple, the 3 best garg answers.

https://pokepast.es/df5439c5f44444b3 - sad this couldnt get a win in spl, perhaps one of my top 5 strongest sv teams, qualld me for olt in 2024 with a 91 gxe alongside that prim crown one, retested this in january, its still insanely broken

https://pokepast.es/092eddb4ea0db999 - standard offense i made in january, youve prolly seen user dugtrio is broken spam this around that time i passed it to him, grassy terrain + filth gholdengo

https://pokepast.es/f16e4a49c6612ed0 - most proud of this team bc ive made alot of sands this gen, after i invented that sub excadrill set back in wcop, Ky (banned user but he was unbanned at the time) and i at the time, revamped a bea sand and put our own mons on it, slapping my sub drill set on it, and we farmed wcop with it, since then ive gone crazy and made like 15 sands lol, i have 3 sand samples now in ou room, just type /rfaq sand to find them

https://pokepast.es/e59c1a45f7285682 - As an overqwil spammer for almost 2 years now, i figured after seeing screens own the meta, and delibird heart showing that overqwil can run adamant with his recent overqwil rmt, i was like why not make a rain screens, and it really dominated the ladder, s/o CTC btw during scl 2024 we did a couple overqwil rains, this team was meant to be used week 8 vs tier but i got screwed by both Daylight Savings Time and traffic, and they ended up subbing me out.

https://pokepast.es/a625f41bc6cb025d - standard deoxys lead blaziken offense its a v2 of an orb ceru grassy with the same deo, grass blast bolt , cm ival over enam, ceru over blaziken, v1 was a prep for separation in olt, never got to face him; deo/bolt/ceru/gambit/rilla/val was the og i made during olt, made this v2 for DIB in oupl as a prep for Nat (goose) i have to say goose when i mention you cuz im friends with another popular nat on smogon asw that many of us mention alot, idk if it had u confused when i kept bringing the name up, whenever i refer to you i will add goose to distinguish you both.

https://pokepast.es/45df226df3c5ed63 - standard hatt hstack with silk scarf roost ddnite, not much to say about this, vk invented silk scarf dnite iirc, he told me to try it, so i made my own standard looking hstack with it, s/o to him

https://pokepast.es/f90af2f7128f6277 - tealpon sun, bolt in the sun is unwallable, tealpon is a good ground resist to have on sun, and we know band is broken as ive shown in the past, figured id try it on sun as an attempt to make a unique sun with a mon thats never been seen on it before

https://pokepast.es/a807fc4d47cd32a0 - ice spam, cb weavile, v2 of a team i made awhile back w darkrai > weavile, its good af, give it a spin it has my cannon kyurem set thats good into the meta rn

https://pokepast.es/ce5622cc13603b65 - made this like the day pech came out, revamped and gave it to pokeaim for ost vs leng loi, then tko for spl it cooked both times, beat tko's opponent in spl and almost beat leng if it wasnt for sub spdef kyurem, fire team overall im proud of it

https://pokepast.es/f1cf3eb027ce5ad1 - nasty plot torn-t Bulky Offense Disguised as a stall, i got heavily haxed by kdca in spl using this, wouldve liked to get a win there but unfortunate game, its a good team overall though, proud of this cook aswell

https://pokepast.es/2b3080421d764b9f - standard hstack dark spam ghost spam, very proud of this one, because just like the dozo one above, i stepped out of my comfort zone building it, in an attempt to have a diverse scout

Anyway this is my mini team dump for spl hope y'all like it, give these a spin tell me what yall think, pce
 
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