Metagame SV OU Metagame Discussion v4 [ survey results -- see post 21,221 ]

:milotic:
Milotic @ Leftovers
Ability: Marvel Scale
Tera Type: Fairy
EVs: 252 HP / 228 Def / 28 SpD
Bold Nature
- Scald
- Flip Turn
- Haze
- Recover

This is a mon that tends to be really overlooked. As a defensive pure water-type pivot it actually looks like it has a lot going for it. It's able to switch in against :cinderace:, :dragonite:, :zamazenta:, :ceruledge:, and :samurott-hisui:. It makes for a great pairing with :gliscor: for electric immunity and neutrality to grass. Milotic is able to switch in on things like ice beam and triple axel, while Gliscor is switching in on things like thunderbolt, volt switch etc.
 
:milotic:
Milotic @ Leftovers
Ability: Marvel Scale
Tera Type: Fairy
EVs: 252 HP / 228 Def / 28 SpD
Bold Nature
- Scald
- Flip Turn
- Haze
- Recover

This is a mon that tends to be really overlooked. As a defensive pure water-type pivot it actually looks like it has a lot going for it. It's able to switch in against :cinderace:, :dragonite:, :zamazenta:, :ceruledge:, and :samurott-hisui:. It makes for a great pairing with :gliscor: for electric immunity and neutrality to grass. Milotic is able to switch in on things like ice beam and triple axel, while Gliscor is switching in on things like thunderbolt, volt switch etc.
Haze is cool, but Milo competes heavily with Alo, which gets regenerator. Given both mons lose pretty hard to Ogerpon W it's tricky to justify a pick like Milotic when Alo is definitely the more versatile of the two. Something cool you could do is wrap to force chip on Ogerpon over haze. This also has applications in trapping walls to force a scald burn, and in general, free chip + scald is nice to have. Idk how consistent that would be, and Alo probably still outclasses it, but it could be worth looking into.
 
Sin City (Gyarados) @ Leftovers
Ability: Moxie
Tera Type: Flying / Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Tera Blast
- Waterfall
- Substitute

Been messing around with Gyarados for a while and I managed to peal 1810 with this: https://pokepast.es/65ac5db3c8a26e53

Gyarados is a pretty decent sweeper that, imo, is mostly held back by its sub-optimal bulk and rock weakness which makes setting it up alot more difficult. Unlike other sweepers with a bulk issue, it isn't really that threatening until it gets on the dance floor so it's a bit difficult to find opportunities to get off the wall and dance... It also faces some alot of competition from Dnite.

HOWEVER, notice how I said until it Ddances. once it gets that boost, its a very threating sweeper with the ability to immediately snowball a team if left unchecked. If positioned right, it can sub up or dd up on a decent chunk of mons like Moltres, alo, or, and most importantly, great tusk / iron treads lacking the extremely rare head smash or supercell slam.
With the right double on a mola structure you can easily nearly guarantee getting your mon to +1 or +2.
It's also troublesome to deal with considering it has Moxie, which means you can't really sack something into its rampage or it'll probably become strong enough to deal with its "check" as well.

Water stab is obviously great, as demonstrated by Woger. I decided to pair it with tera flying blast as its a very strong move off of a boosted attack stat which can sometimes catch opponents by surprise, such as randomly goobing a zamazenta, ogerpon or hydrapple wishing to check it.
It does keep it vunerable to Raging Bolt tho.

+2 252 Atk Tera Flying Gyarados Tera Blast (80 BP) vs. +1 252 HP / 88 Def Zamazenta: 372-440 (95.8 - 113.4%) -- guaranteed OHKO after Stealth Rock
+2 252 Atk Tera Flying Gyarados Tera Blast (80 BP) vs. +1 252 HP / 88 Def Zamazenta: 372-440 (95.8 - 113.4%) -- guaranteed OHKO after Stealth Rock

(calcing +2, +1 is still relevant but its not rare to be up against something at +2 or even +3 in a game)

I've also tried ghost blast which works to surprise opponents like Pecharunt or take dragonite's espeed. Its not as good imo, but it definitely works well.

Obviously, dragonite is better, and I actually ended up replacing gyarados for a silk-scarf dragonite on that team to test how it would do and it obviously performed exceptionally.

Still, definitely not a weak pokemon at all!

I'll be posting an RMT if I can bring this to 1900+ but I'll see

Edit: Also wanted to mention I've tried a scale shot tera dragon version which lets it almost always beat bolt / dnite and still maintain value vs pon and such, but I think leftovers has too much value on this guy.
 
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Sin City (Gyarados) @ Leftovers
Ability: Moxie
Tera Type: Flying / Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Tera Blast
- Waterfall
- Substitute

Been messing around with Gyarados for a while and I managed to peal 1810 with this: https://pokepast.es/65ac5db3c8a26e53

Gyarados is a pretty decent sweeper that, imo, is mostly held back by its sub-optimal bulk and rock weakness which makes setting it up alot more difficult. Unlike other sweepers with a bulk issue, it isn't really that threatening until it gets on the dance floor so it's a bit difficult to find opportunities to get off the wall and dance... It also faces some alot of competition from Dnite.

HOWEVER, notice how I said until it Ddances. once it gets that boost, its a very threating sweeper with the ability to immediately snowball a team if left unchecked. If positioned right, it can sub up or dd up on a decent chunk of mons like Moltres, alo, or, and most importantly, great tusk / iron treads lacking the extremely rare head smash or supercell slam.
With the right double on a mola structure you can easily nearly guarantee getting your mon to +1 or +2.
It's also troublesome to deal with considering it has Moxie, which means you can't really sack something into its rampage or it'll probably become strong enough to deal with its "check" as well.

Water stab is obviously great, as demonstrated by Woger. I decided to pair it with tera flying blast as its a very strong move off of a boosted attack stat which can sometimes catch opponents by surprise, such as randomly goobing a zamazenta, ogerpon or hydrapple wishing to check it.
It does keep it vunerable to Raging Bolt tho.

+2 252 Atk Tera Flying Gyarados Tera Blast (80 BP) vs. +1 252 HP / 88 Def Zamazenta: 372-440 (95.8 - 113.4%) -- guaranteed OHKO after Stealth Rock
+2 252 Atk Tera Flying Gyarados Tera Blast (80 BP) vs. +1 252 HP / 88 Def Zamazenta: 372-440 (95.8 - 113.4%) -- guaranteed OHKO after Stealth Rock

(calcing +2, +1 is still relevant but its not rare to be up against something at +2 or even +3 in a game)

I've also tried ghost blast which works to surprise opponents like Pecharunt or take dragonite's espeed. Its not as good imo, but it definitely works well.

Obviously, dragonite is better, and I actually ended up replacing gyarados for a silk-scarf dragonite on that team to test how it would do and it obviously performed exceptionally.

Still, definitely not a weak pokemon at all!

I'll be posting an RMT if I can bring this to 1900+ but I'll see
Great team! are you experiencing any threats? something like sd woger if anything
 
Great team! are you experiencing any threats? something like sd woger if anything
Woger is a bit problematic, but if you don't let it in on tusk too often it shouldn't be the biggest issue
Torn can handle it for a turn or two

if worst comes to worst scarf twave + gambit/gyra will always revenge it

One of the biggest threats for this squad is probably speed booster moth w/discharge, the only way to deal w/ this is to either tera something or win the sucker mindgames vs it (assuming sub)
 
Sin City (Gyarados) @ Leftovers
Ability: Moxie
Tera Type: Flying / Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Tera Blast
- Waterfall
- Substitute

Been messing around with Gyarados for a while and I managed to peal 1810 with this: https://pokepast.es/65ac5db3c8a26e53

Gyarados is a pretty decent sweeper that, imo, is mostly held back by its sub-optimal bulk and rock weakness which makes setting it up alot more difficult. Unlike other sweepers with a bulk issue, it isn't really that threatening until it gets on the dance floor so it's a bit difficult to find opportunities to get off the wall and dance... It also faces some alot of competition from Dnite.

HOWEVER, notice how I said until it Ddances. once it gets that boost, its a very threating sweeper with the ability to immediately snowball a team if left unchecked. If positioned right, it can sub up or dd up on a decent chunk of mons like Moltres, alo, or, and most importantly, great tusk / iron treads lacking the extremely rare head smash or supercell slam.
With the right double on a mola structure you can easily nearly guarantee getting your mon to +1 or +2.
It's also troublesome to deal with considering it has Moxie, which means you can't really sack something into its rampage or it'll probably become strong enough to deal with its "check" as well.

Water stab is obviously great, as demonstrated by Woger. I decided to pair it with tera flying blast as its a very strong move off of a boosted attack stat which can sometimes catch opponents by surprise, such as randomly goobing a zamazenta, ogerpon or hydrapple wishing to check it.
It does keep it vunerable to Raging Bolt tho.

+2 252 Atk Tera Flying Gyarados Tera Blast (80 BP) vs. +1 252 HP / 88 Def Zamazenta: 372-440 (95.8 - 113.4%) -- guaranteed OHKO after Stealth Rock
+2 252 Atk Tera Flying Gyarados Tera Blast (80 BP) vs. +1 252 HP / 88 Def Zamazenta: 372-440 (95.8 - 113.4%) -- guaranteed OHKO after Stealth Rock

(calcing +2, +1 is still relevant but its not rare to be up against something at +2 or even +3 in a game)

I've also tried ghost blast which works to surprise opponents like Pecharunt or take dragonite's espeed. Its not as good imo, but it definitely works well.

Obviously, dragonite is better, and I actually ended up replacing gyarados for a silk-scarf dragonite on that team to test how it would do and it obviously performed exceptionally.

Still, definitely not a weak pokemon at all!

I'll be posting an RMT if I can bring this to 1900+ but I'll see

Edit: Also wanted to mention I've tried a scale shot tera dragon version which lets it almost always beat bolt / dnite and still maintain value vs pon and such, but I think leftovers has too much value on this guy.
sick team! glad to see some more Gyarados on the ladder. have you tried intimidate at all? that's what I'm currently running and I do find it a lot easier to set up but I can see where Moxie would have made a big difference. Substitute is interesting, would you say it's worth over a 3rd coverage move? I'm always fearful that without EQ, it won't break past Pech and the like
 
sick team! glad to see some more Gyarados on the ladder. have you tried intimidate at all? that's what I'm currently running and I do find it a lot easier to set up but I can see where Moxie would have made a big difference.
Nope, not yet, but I'll definitely try it eventually. Moxie is just one of the coolest abilities imo so I wanted to mess around with it.
Substitute is interesting, would you say it's worth over a 3rd coverage move? I'm always fearful that without EQ, it won't break past Pech and the like
I think it's mostly worth it since in my experience most people don't really expect sub on this guy. I do think a coverage move is definitely worth it sometimes, it probably depends on your team

I'm cooking up another team with Gyarados rn maybe I'll try an intimidate one
 
:cheem-pao: im here again.

Dragonite @ Choice Band
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Ice Spinner
- Fire Punch

CB :dragonite: is smth ive never really used before, cuz i just really like boots most of the time. CB though was smth that I figured would be neat on HO teams, and it actually is pretty good there. Espeed + outrage can really shred a lot of stuff, while ice spinner hits :gliscor: :landorus-therian: and :dragonite:. fire punch hits :corviknight: and :gholdengo:. I was lowkey too lazy to change the set to add eq but that would be neat too. the no boots thing isn't as big of an issue with how fast paced ho is, and you can generally afford to switch in for a revenge kill and go ballistic.

Zamazenta @ Leftovers
Ability: Dauntless Shield
Tera Type: Electric / Fire
EVs: 176 HP / 164 Def / 168 Spe
Jolly Nature
- Iron Defense
- Body Press
- Heavy Slam
- Substitute

I never particularly liked used :zamazenta:, cuz it kinda fumbled into something that the opp has and just does nothing. Hslam was a pretty decent solution though tbh. hitting :clefable: :hatterene: and :enamorus: is something that is super appreciated. Crunch is nice for :pecharunt: :slowking-galar: and :gholdengo:, but uninvested crunch does basically nothing anyways. I ended up with sub as the last slot due to a few things. 1: blocking status + garg is nice. infiltrator pult is still around but with more clear body pult its far less of a end all be all. 2: lessens my need to predict around certain teams that often can't do much when i set up. and 3: I end up shredding a lot of the birds after using tera. elec helps against zap while fire helps with molt. the spread lets me take modest :enamorus: moonblast from full and then still lets me outspeed +1 ada :dragonite: super nice safety mon

Iron Treads @ Booster Energy
Ability: Quark Drive
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Stealth Rock
- Rapid Spin
- Earth Power
- Steel Beam

this goober has oddly felt really nice to use. turns out steel beam and ep do pretty decent damage. ep i remember did over 60 to max hp :pecharunt:, and steel beam wrecks :kyurem: and :great-tusk:. Modest I ended up using given that i already get a speed boost, so i could maximize my offense in a sense. i don't think i've ever led with this guy, just became more of a damage dealer and occasional rocks setter.


https://pokepast.es/3761316cb8dc8027
https://pokepast.es/19ed992969757243
these are two team i used together to get top 45(1920+)
https://replay.pokemonshowdown.com/gen9ou-2564055697-yifrprbfwae3p3hxh96r4bh8rf3a6bwpw
https://replay.pokemonshowdown.com/gen9ou-2563994463-29mvy07n735prg7injmndbeoe6gbdl0pw
 
:Weavile:
Weavile @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Triple Axel
- Knock Off
- Ice Shard
- Swords Dance

:weavile: is a relatively underappreciated threat in this metagame, but i find it quite effective. It is one of the best offensive Knock Off users in the tier thanks to it's great speed tier that allows it to be a fast and powerful wallbreaker, outspeeding important targets like :tornadus_therian: and :ogerpon_wellspring: while speed tieing with :darkrai: and getting a crucial OHKO on offensive :Gholdengo:. If you can find an opportunity to use SD this pokemon can break a lot of offensive and defensive teams, since many teams are really bland into it and rely on pokemon that dont resist Ice to check it like :Corviknight:, and with a little bit of chip damage it will get OHKOed by a +2 Tera Ice Triple Axel (if you miss that's an skill issue, just get luckier). It is also a great anti-lead into screens offense since the only pokemon that can take it reliably without screens are :zamazenta: and Tera Water :ogerpon_wellspring: and it can Knock Off the :light_clay: of :deoxys_speed:.

I used Weavile to reach to the 1600s with a hazard stack semistall team where Weavile works as a great Knock Off user and a late-game cleaner (yea i made this post just to promote my team lol). I will make a full RMT explaining the team when i reach to a better ELO like 1800s or top 1 or whatever i'm able to reach

https://pokepast.es/0d48fc7a1a1d5523
 
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Good Morning, Smogon!
This time I wanted to talk about one of my favourite pokemon to use and possibly the single most underrated pokemon for the current meta:
CardSoDubiousHeWouldEvolve.png

I will be yapping quite alot because I really believe in this pokemon, HERE is a button that skips to the next post for your convince if you do not wish to hear me out.


















Movepool:

 Common Used Moves
Primary STAB Moves: Tri Attack Tera Blast

Utility Moves: Foul Play, Recover, Thunder Wave, Trick Room

Coverage: Blizzard, Discharge, Ice Beam, Psychic, Psyshock, Shadow Ball, Thunder, Thunderbolt

Niche Other Moves
Electroweb / Icy Wind: Both of these moves have the additional effect of dropping the foe's Speed, which can cripple setup sweepers and help teammates outspeed typically faster foes.

Charge Beam: Given its high chance to boost Special Attack, Charge Beam can see some use in boosting Porygon2's damage output.

Eerie Impulse: With Eerie Impulse, Porygon2 can prevent opposing special attackers from setting up or dealing large amounts of damage, allowing its teammates to more safely hit the field.

Tri Attack: While Tera Blast is more flexible in a free-use tera meta Tri Attack still carries a very notable chance to inflict one of 3 crippling status conditions and could very well be used with a defensive tera if wished.

Hyper Beam: This nuke option allows it to grap a surprise KO on big threats like Ogerpon Wellspring, :Kyurem:, Offensive :Zamazenta:, Tera'd Kingambit/Gholdengo/Landorus, Walking Wake, and Samurott Hisui, at the cost of a recharge turn and loss of momentum. This is why you need to be careful before launching one, as giving the opponent a free turn can be costly depending on the game state, and having :Cresselia: and/or :Hatterene: in the back is recommended to be able to stomach hits, reset Trick Room, and swing the momentum back into your favour. Despite this, eliminating key threats that would otherwise beat you, such as in these replays

Blizzard, Thunder, Psychic: Perfectly fine attacks, however lacking any notable usecases.

Main quoted text body from The Porygon2 Draft Analysis by Deranged_Lime
Purple text Hyper Beam addition from Hyper Beam Porygon RMT by Goobius Caeser
Blue text additions from me.

Bulk:
Eviolite gives Porygon2 a 1.5x multiplier to the total final stat of each of his Defense and Special Defense, But what does that mean exactly?

Porygon2 has an unaffected by eviolite HP stat of 85, which is the same as :tinkaton::volcarona:, 5 HP off from :moltres::zapdos:, and 10 HP off from :Clefable:.
The total stat is 311 without EV investment and 374 with 252 Evs.

Its base Defense and Special Defense stats are 90 and 95 respectively, each being 5 points higher than :Zapdos: Without Eviolite
With Eviolite: the total stats reach 459/471 (evs: 252/252+/252+)
For reference: :toxapex: defenses's total stats are 443/421 (evs: 252/252+/252+)

252 Atk Choice Band Ogerpon Ivy Cudgel vs. 252 HP / 252+ Def Eviolite Porygon2: 118-141 (31.5 - 37.7%) -- 88.9% chance to 3HKO
252 Atk Choice Band Tera Grass Ogerpon-Teal-Tera Ivy Cudgel vs. 252 HP / 252+ Def Eviolite Porygon2: 158-188 (42.2 - 50.2%) -- 1.2% chance to 2HKO
244 SpA Choice Specs Walking Wake Hydro Steam vs. 252 HP / 252+ SpD Eviolite Porygon2 in Sun: 142-168 (37.9 - 44.9%) -- guaranteed 3HKO
252+ SpA Primarina Moonblast vs. 252 HP / 252+ SpD Eviolite Porygon2: 84-99 (22.4 - 26.4%) -- 14.3% chance to 4HKO
252 SpA Gholdengo Make It Rain vs. 252 HP / 252+ SpD Eviolite Porygon2: 100-118 (26.7 - 31.5%) -- guaranteed 4HKO
252 SpA Choice Specs Darkrai Dark Pulse vs. 252 HP / 252+ SpD Eviolite Porygon2: 102-120 (27.2 - 32%) -- guaranteed 4HKO
252 Atk Protosynthesis Great Tusk Headlong Rush vs. 252 HP / 252+ Def Eviolite Porygon2: 132-156 (35.2 - 41.7%) -- guaranteed 3HKO
+1 88 Def Zamazenta Body Press vs. 252 HP / 252+ Def Eviolite Porygon2: 164-194 (43.8 - 51.8%) -- 13.3% chance to 2HKO

It basically soft checks about everything on whichever side it is invested on that lacks Fighting STAB or overwhelming damage (:Ursaluna::walking-wake: with SpA booster kind of overwhelming damage)

What can it do back?

1) Attack Back!
Modest/Quiet Porygon Reaches 339, and 508 with the Download Special Attack boost, which is approximately only 8 points less than standard :walking wake: w/specs
+1 252+ SpA Porygon2 Tera Blast (80 BP) vs. 252 HP / 4 SpD Clefable: 202-238 (51.2 - 60.4%) -- 91.4% chance to 2HKO after Leftovers recovery
244 SpA Choice Specs Walking Wake Hydro Steam vs. 252 HP / 4 SpD Clefable: 207-244 (52.5 - 61.9%) -- 98.8% chance to 2HKO after Leftovers recovery

2) Cripple it harshly!
Porygon2 gets access to the moves ThunderWave, Eerie Impulse, Discharge and FoulPlay.

Standard Trickroom Set
Trickroom (Porygon2) @ Eviolite
Ability: Download
Tera Type: Ground
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Ice Beam
- Tera Blast
- Trick Room
- Thunderbolt / Hyper Beam

Bulky Porygon2 Sets
Porygon2 @ Eviolite
Ability: Download
Tera Type: Ground
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Ice Beam
- Foul Play
- Tera Blast / Thunderbolt / Discharge
Fetched from this tour replay where Tera type and last slot are not revealed, However these are my most reasonable guesses for what they could be.

Porygon2 @ Eviolite
Ability: Download
Tera Type: Ground
EVs: 252 HP / 252 Def / 3 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Ice Beam
- Tera Blast
- Thunderbolt / Foulplay
Taken from this tour replay where the tera type and last slot are not revealed, however Foulplay is a reasonable option to me here due to the porygon very possibly being physdef.
0 Atk Corviknight U-turn vs. 252 HP / 252+ Def Eviolite Porygon2: 23-28 (6.1 - 7.4%) -- possibly the worst move ever
0 Atk Garganacl Salt Cure vs. 252 HP / 252+ Def Eviolite Porygon2: 24-28 (6.4 - 7.4%) -- possibly the worst move ever

Porygon2 @ Eviolite
Ability: Download
Tera Type: Ground
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Recover
- Ice Beam
- Thunderbolt
- Tera Blast
Taken from this tour replay, where tera type and last slot were not revealed once again.. Which should really show how little reliant on tera it is.
+1 252+ SpA Porygon2 Thunderbolt vs. 252 HP / 4 SpD Neutralizing Gas Weezing-Galar: 185-218 (55.3 - 65.2%) -- guaranteed 2HKO

My Porygon Sets:
Anti-BO (Porygon2) @ Eviolite
Ability: Download
Tera Type: Fairy
EVs: 248 HP / 4 Def / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Tera Blast
- Shadow Ball
- Recover
- Trick Room
Been running this Anti-Meta set for a bit and it is quite nice.
TB Fairy + Sball is made to go well into :ting-lu::zamazenta::gholdengo::Dragonite: which are the meat and bread of SV OU bulky offense, and are also involved in most defensive cores across different archetypes.
Recover was opted for over a third coverage move for 3 reasons:
1) Normal + Ghost coverage covers every relevant pokemon bar :tyranitar::kingambit::garganacl:, with the first two not being too hard to chip down, or force tera on and the later being quite easy to force tera on or outright beat with something else.
2) Fairy + Ghost Coverage covers every remotely relevant pokemon.
3) Recover helps it not get chipped down too much for priority moves which are common on such structures while giving a good click for :kingambit::samurott-hisui::cinderace: Sucker punch,:raging-bolt: Thunderclap and allows it to not get 1v1'd by :ting-lu: after it teras.

SunRoom (Porygon2) @ Eviolite
Ability: Download
Tera Type: Fire
EVs: 248 HP / 4 Def / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Tera Blast
- Solar Beam / Psyshock
- Ice Beam / Psyshock
- Trick Room
Discovered that Porygon gets Solar beam for some reason so I came up with this fun set for SunRoom teams that want to lean a bit into it with another abuser, couldn't find a good way to stop getting walled by :heatran: without giving up too much coverage or damage.

FunVeilSetup (Porygon2) @ Magnet
Ability: Download
Tera Type: Electric
EVs: 248 HP / 4 Def / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Charge Beam
- Blizzard
- Recover
- Trick Room
This is a very meme set, as you can probably figure out from looking at it, utilizing Porygon's sole setup move in Charge Beam, and with Tera Electric pushing it to 60bp STAB and Magnet boosting it Further, Its damage actually is not too bad.
I could afford Magnet due to Veil effectively replacing the Eviolite bulk boost for the time it is up, and so I utilized Veil further with Blizzard for some extra damage.
I can not tell you this is a good set, however it is quite amusing to see in action if you wish to try it yourself.
Please Do NOT Put Any Bets, Not Even Your Elo, On This Set!


BONUS: TRACE!
Useful applications for Trace on Porygon include:

1) Copy Zamazenta's Dauntless Shield Defense boost.
2) Copy Dragonite's Multiscale if at 100%
3) Copy Gholdengo's Good As Gold.
4) Copy Kingambit's Supreme Overlord (Applies to Special Attacks too)
5) Copy Ogerpon-Wellspring's Water Absorb (Useful for a possible free switchin)
6) Copy Ting-Lu's Vessel Of Ruin (not only for more bulk but also to beat it more easily, as Vessel does not affect other pokemon with it)
7) Copy Specs Kyurem's Pressure and handily PP stall it if SpDef (and many more pokemon)
8) Copy Cinderace's Libero and gain STAB on coverage.
9) Copy Garganacl's Purifying Salt and gain immunity to status (always good) and keep your ghost resistance after Tera (Not a useful ability against Garganacl himself, however good against alot of other things if Garganacl switches out or is KO'd)
10) Copy Hatterene's Magic Bounce (Not very useful against Hatterene herself, however very useful against about anything else if you get Hatterene to switch out or KO it)
11) Copy Landorus-Therian's Intimidate to beat it more easily.
12) Copy Moltres's Flamebody to scare away physical attackers which are most of your checks.
13) Copy Zapdos's Static.
14) Copy Slowking, Alomomola, Toxapex, Hydrapple and Tornadus's Regenerator
15) Copy Clefable's Magic Guard / Unaware (The later more useful now than ever with how many Cosmic Power Clefables are on ladder)
16) Copy Ceruledge's Flash Fire to hard wall its bulk up sets thanks to your normal typing
17) Copy Glimmora's Toxic Debris to scare away physical attackers once more.
18) Copy Heatran's Flash Fire to avoid being trapped by magma storm and wall it pretty well
19) Copy Moltres-Galar's Berserk and abuse it for a SpA boost.
and many more niche usecases....


However that all doesn't mean Porygon2 doesn't have shortcomings, the biggest one being its weakness to hazards; which is why I like pairing it with Hatterene.

In the end, I'd like to encourage you to try out Porygon2 for yourself as it is very worth using.
 
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Good Morning, Smogon!
This time I wanted to talk about one of my favourite pokemon to use and possibly the single most underrated pokemon for the current meta:
View attachment 818464
I will be yapping quite alot because I really believe in this pokemon, HERE is a button that skips to the next post (once that exists) for your convince if you do not wish to hear me out.


















Movepool:



Main quoted text body from The Porygon2 Draft Analysis by Deranged_Lime
Purple text Hyper Beam addition from Hyper Beam Porygon RMT by Goobius Caeser
Blue text additions from me.

Bulk:
Eviolite gives Porygon2 a 1.5x multiplier to the total final stat of each of his Defense and Special Defense, But what does that mean exactly?

Porygon2 has an unaffected by eviolite HP stat of 85, which is the same as :tinkaton::volcarona:, 5 HP off from :moltres::zapdos, and 10 HP off from :Clefable:.
The total stat is 311 without EV investment and 374 with 252 Evs.

Its base Defense and Special Defense stats are 90 and 95 respectively, each being 5 points higher than :Zapdos: Without Eviolite
With Eviolite: the total stats reach 459/471 (evs: 252/252+/252+)
For reference: :toxapex: defenses's total stats are 443/421 (evs: 252/252+/252+)

252 Atk Choice Band Ogerpon Ivy Cudgel vs. 252 HP / 252+ Def Eviolite Porygon2: 118-141 (31.5 - 37.7%) -- 88.9% chance to 3HKO
252 Atk Choice Band Tera Grass Ogerpon-Teal-Tera Ivy Cudgel vs. 252 HP / 252+ Def Eviolite Porygon2: 158-188 (42.2 - 50.2%) -- 1.2% chance to 2HKO
244 SpA Choice Specs Walking Wake Hydro Steam vs. 252 HP / 252+ SpD Eviolite Porygon2 in Sun: 142-168 (37.9 - 44.9%) -- guaranteed 3HKO
252+ SpA Primarina Moonblast vs. 252 HP / 252+ SpD Eviolite Porygon2: 84-99 (22.4 - 26.4%) -- 14.3% chance to 4HKO
252 SpA Gholdengo Make It Rain vs. 252 HP / 252+ SpD Eviolite Porygon2: 100-118 (26.7 - 31.5%) -- guaranteed 4HKO
252 SpA Choice Specs Darkrai Dark Pulse vs. 252 HP / 252+ SpD Eviolite Porygon2: 102-120 (27.2 - 32%) -- guaranteed 4HKO
252 Atk Protosynthesis Great Tusk Headlong Rush vs. 252 HP / 252+ Def Eviolite Porygon2: 132-156 (35.2 - 41.7%) -- guaranteed 3HKO
+1 88 Def Zamazenta Body Press vs. 252 HP / 252+ Def Eviolite Porygon2: 164-194 (43.8 - 51.8%) -- 13.3% chance to 2HKO

It basically soft checks about everything on whichever side it is invested on that lacks Fighting STAB or overwhelming damage (:Ursaluna::walking-wake: with SpA booster kind of overwhelming damage)

What can it do back?

1) Attack Back!
Modest/Quiet Porygon Reaches 339, and 508 with the Download Special Attack boost, which is approximately only 8 points less than standard :walking wake: w/specs
+1 252+ SpA Porygon2 Tera Blast (80 BP) vs. 252 HP / 4 SpD Clefable: 202-238 (51.2 - 60.4%) -- 91.4% chance to 2HKO after Leftovers recovery
244 SpA Choice Specs Walking Wake Hydro Steam vs. 252 HP / 4 SpD Clefable: 207-244 (52.5 - 61.9%) -- 98.8% chance to 2HKO after Leftovers recovery

2) Cripple it harshly!
Porygon2 gets access to the moves ThunderWave, Eerie Impulse, Discharge and FoulPlay.

Standard Trickroom Set
Trickroom (Porygon2) @ Eviolite
Ability: Download
Tera Type: Ground
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Ice Beam
- Tera Blast
- Trick Room
- Thunderbolt / Hyper Beam

Bulky Porygon2 Sets
Porygon2 @ Eviolite
Ability: Download
Tera Type: Ground
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Ice Beam
- Foul Play
- Tera Blast / Thunderbolt / Discharge
Fetched from this tour replay where Tera type and last slot are not revealed, However these are my most reasonable guesses for what they could be.

Porygon2 @ Eviolite
Ability: Download
Tera Type: Ground
EVs: 252 HP / 252 Def / 3 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Ice Beam
- Tera Blast
- Thunderbolt / Foulplay
Taken from this tour replay where the tera type and last slot are not revealed, however Foulplay is a reasonable option to me here due to the porygon very possibly being physdef.
0 Atk Corviknight U-turn vs. 252 HP / 252+ Def Eviolite Porygon2: 23-28 (6.1 - 7.4%) -- possibly the worst move ever
0 Atk Garganacl Salt Cure vs. 252 HP / 252+ Def Eviolite Porygon2: 24-28 (6.4 - 7.4%) -- possibly the worst move ever

Porygon2 @ Eviolite
Ability: Download
Tera Type: Ground
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Recover
- Ice Beam
- Thunderbolt
- Tera Blast
Taken from this tour replay, where tera type and last slot were not revealed once again.. Which should really show how little reliant on tera it is.
+1 252+ SpA Porygon2 Thunderbolt vs. 252 HP / 4 SpD Neutralizing Gas Weezing-Galar: 185-218 (55.3 - 65.2%) -- guaranteed 2HKO

My Porygon Sets:
Anti-BO (Porygon2) @ Eviolite
Ability: Download
Tera Type: Fairy
EVs: 248 HP / 4 Def / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Tera Blast
- Shadow Ball
- Recover
- Trick Room
Been running this Anti-Meta set for a bit and it is quite nice.
TB Fairy + Sball is made to go well into :ting-lu::zamazenta::gholdengo::Dragonite: which are the meat and bread of SV OU bulky offense, and are also involved in most defensive cores across different archetypes.
Recover was opted for over a third coverage move for 3 reasons:
1) Normal + Ghost coverage covers every relevant pokemon bar :tyranitar::kingambit::garganacl:, with the first two not being too hard to chip down, or force tera on and the later being quite easy to force tera on or outright beat with something else.
2) Fairy + Ghost Coverage covers every remotely relevant pokemon.
3) Recover helps it not get chipped down too much for priority moves which are common on such structures while giving a good click for :kingambit::samurott-hisui::cinderace: Sucker punch,:raging-bolt: Thunderclap and allows it to not get 1v1'd by :ting-lu: after it teras.

SunRoom (Porygon2) @ Eviolite
Ability: Download
Tera Type: Fire
EVs: 248 HP / 4 Def / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Tera Blast
- Solar Beam / Psyshock
- Ice Beam / Psyshock
- Trick Room
Discovered that Porygon gets Solar beam for some reason so I came up with this fun set for SunRoom teams that want to lean a bit into it with another abuser, couldn't find a good way to stop getting walled by :heatran: without giving up too much coverage or damage.

FunVeilSetup (Porygon2) @ Magnet
Ability: Download
Tera Type: Electric
EVs: 248 HP / 4 Def / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Charge Beam
- Blizzard
- Recover
- Trick Room
This is a very meme set, as you can probably figure out from looking at it, utilizing Porygon's sole setup move in Charge Beam, and with Tera Electric pushing it to 60bp STAB and Magnet boosting it Further, Its damage actually is not too bad.
I could afford Magnet due to Veil effectively replacing the Eviolite bulk boost for the time it is up, and so I utilized Veil further with Blizzard for some extra damage.
I can not tell you this is a good set, however it is quite amusing to see in action if you wish to try it yourself.
Please Do NOT Put Any Bets, Not Even Your Elo, On This Set!


BONUS: TRACE!
Useful applications for Trace on Porygon include:

1) Copy Zamazenta's Dauntless Shield Defense boost.
2) Copy Dragonite's Multiscale if at 100%
3) Copy Gholdengo's Good As Gold.
4) Copy Kingambit's Supreme Overlord (Applies to Special Attacks too)
5) Copy Ogerpon-Wellspring's Water Absorb (Useful for a possible free switchin)
6) Copy Ting-Lu's Vessel Of Ruin (not only for more bulk but also to beat it more easily, as Vessel does not affect other pokemon with it)
7) Copy Specs Kyurem's Pressure and handily PP stall it if SpDef (and many more pokemon)
8) Copy Cinderace's Libero and gain STAB on coverage.
9) Copy Garganacl's Purifying Salt and gain immunity to status (always good) and keep your ghost resistance after Tera (Not a useful ability against Garganacl himself, however good against alot of other things if Garganacl switches out or is KO'd)
10) Copy Hatterene's Magic Bounce (Not very useful against Hatterene herself, however very useful against about anything else if you get Hatterene to switch out or KO it)
11) Copy Landorus-Therian's Intimidate to beat it more easily.
12) Copy Moltres's Flamebody to scare away physical attackers which are most of your checks.
13) Copy Zapdos's Static.
14) Copy Slowking, Alomomola, Toxapex, Hydrapple and Tornadus's Regenerator
15) Copy Clefable's Magic Guard / Unaware (The later more useful now than ever with how many Cosmic Power Clefables are on ladder)
16) Copy Ceruledge's Flash Fire to hard wall its bulk up sets thanks to your normal typing
17) Copy Glimmora's Toxic Debris to scare away physical attackers once more.
18) Copy Heatran's Flash Fire to avoid being trapped by magma storm and wall it pretty well
19) Copy Weezing-Galar's Neutralizing Gas to gain its many benefits such as breaking effectively by ignoring Unaware, Regenerator and Gliscor's Poison Heal or spreading Paralysis more effectively by ignoring Good as Gold, Purifying Salt and Magic Bounce.
20) Copy Moltres-Galar's Berserk and abuse it for a SpA boost.
and much more niche use cases....


However that all doesn't mean Porygon2 doesn't have shortcomings, the biggest one being its weakness to hazards; which is why I like pairing it with Hatterene.

In the end, I'd like to encourage you to try out Porygon2 for yourself as it is very worth using.
Great work! I really only ever tried it on trick room but I would see that P2 could definitely be worth using.

wish Porygon-Z was just as good, 80 attack is such a waste on it
 
Good Morning, Smogon!
This time I wanted to talk about one of my favourite pokemon to use and possibly the single most underrated pokemon for the current meta:
View attachment 818464
I will be yapping quite alot because I really believe in this pokemon, HERE is a button that skips to the next post (once that exists) for your convince if you do not wish to hear me out.


















Movepool:



Main quoted text body from The Porygon2 Draft Analysis by Deranged_Lime
Purple text Hyper Beam addition from Hyper Beam Porygon RMT by Goobius Caeser
Blue text additions from me.

Bulk:
Eviolite gives Porygon2 a 1.5x multiplier to the total final stat of each of his Defense and Special Defense, But what does that mean exactly?

Porygon2 has an unaffected by eviolite HP stat of 85, which is the same as :tinkaton::volcarona:, 5 HP off from :moltres::zapdos, and 10 HP off from :Clefable:.
The total stat is 311 without EV investment and 374 with 252 Evs.

Its base Defense and Special Defense stats are 90 and 95 respectively, each being 5 points higher than :Zapdos: Without Eviolite
With Eviolite: the total stats reach 459/471 (evs: 252/252+/252+)
For reference: :toxapex: defenses's total stats are 443/421 (evs: 252/252+/252+)

252 Atk Choice Band Ogerpon Ivy Cudgel vs. 252 HP / 252+ Def Eviolite Porygon2: 118-141 (31.5 - 37.7%) -- 88.9% chance to 3HKO
252 Atk Choice Band Tera Grass Ogerpon-Teal-Tera Ivy Cudgel vs. 252 HP / 252+ Def Eviolite Porygon2: 158-188 (42.2 - 50.2%) -- 1.2% chance to 2HKO
244 SpA Choice Specs Walking Wake Hydro Steam vs. 252 HP / 252+ SpD Eviolite Porygon2 in Sun: 142-168 (37.9 - 44.9%) -- guaranteed 3HKO
252+ SpA Primarina Moonblast vs. 252 HP / 252+ SpD Eviolite Porygon2: 84-99 (22.4 - 26.4%) -- 14.3% chance to 4HKO
252 SpA Gholdengo Make It Rain vs. 252 HP / 252+ SpD Eviolite Porygon2: 100-118 (26.7 - 31.5%) -- guaranteed 4HKO
252 SpA Choice Specs Darkrai Dark Pulse vs. 252 HP / 252+ SpD Eviolite Porygon2: 102-120 (27.2 - 32%) -- guaranteed 4HKO
252 Atk Protosynthesis Great Tusk Headlong Rush vs. 252 HP / 252+ Def Eviolite Porygon2: 132-156 (35.2 - 41.7%) -- guaranteed 3HKO
+1 88 Def Zamazenta Body Press vs. 252 HP / 252+ Def Eviolite Porygon2: 164-194 (43.8 - 51.8%) -- 13.3% chance to 2HKO

It basically soft checks about everything on whichever side it is invested on that lacks Fighting STAB or overwhelming damage (:Ursaluna::walking-wake: with SpA booster kind of overwhelming damage)

What can it do back?

1) Attack Back!
Modest/Quiet Porygon Reaches 339, and 508 with the Download Special Attack boost, which is approximately only 8 points less than standard :walking wake: w/specs
+1 252+ SpA Porygon2 Tera Blast (80 BP) vs. 252 HP / 4 SpD Clefable: 202-238 (51.2 - 60.4%) -- 91.4% chance to 2HKO after Leftovers recovery
244 SpA Choice Specs Walking Wake Hydro Steam vs. 252 HP / 4 SpD Clefable: 207-244 (52.5 - 61.9%) -- 98.8% chance to 2HKO after Leftovers recovery

2) Cripple it harshly!
Porygon2 gets access to the moves ThunderWave, Eerie Impulse, Discharge and FoulPlay.

Standard Trickroom Set
Trickroom (Porygon2) @ Eviolite
Ability: Download
Tera Type: Ground
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Ice Beam
- Tera Blast
- Trick Room
- Thunderbolt / Hyper Beam

Bulky Porygon2 Sets
Porygon2 @ Eviolite
Ability: Download
Tera Type: Ground
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Ice Beam
- Foul Play
- Tera Blast / Thunderbolt / Discharge
Fetched from this tour replay where Tera type and last slot are not revealed, However these are my most reasonable guesses for what they could be.

Porygon2 @ Eviolite
Ability: Download
Tera Type: Ground
EVs: 252 HP / 252 Def / 3 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Ice Beam
- Tera Blast
- Thunderbolt / Foulplay
Taken from this tour replay where the tera type and last slot are not revealed, however Foulplay is a reasonable option to me here due to the porygon very possibly being physdef.
0 Atk Corviknight U-turn vs. 252 HP / 252+ Def Eviolite Porygon2: 23-28 (6.1 - 7.4%) -- possibly the worst move ever
0 Atk Garganacl Salt Cure vs. 252 HP / 252+ Def Eviolite Porygon2: 24-28 (6.4 - 7.4%) -- possibly the worst move ever

Porygon2 @ Eviolite
Ability: Download
Tera Type: Ground
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Recover
- Ice Beam
- Thunderbolt
- Tera Blast
Taken from this tour replay, where tera type and last slot were not revealed once again.. Which should really show how little reliant on tera it is.
+1 252+ SpA Porygon2 Thunderbolt vs. 252 HP / 4 SpD Neutralizing Gas Weezing-Galar: 185-218 (55.3 - 65.2%) -- guaranteed 2HKO

My Porygon Sets:
Anti-BO (Porygon2) @ Eviolite
Ability: Download
Tera Type: Fairy
EVs: 248 HP / 4 Def / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Tera Blast
- Shadow Ball
- Recover
- Trick Room
Been running this Anti-Meta set for a bit and it is quite nice.
TB Fairy + Sball is made to go well into :ting-lu::zamazenta::gholdengo::Dragonite: which are the meat and bread of SV OU bulky offense, and are also involved in most defensive cores across different archetypes.
Recover was opted for over a third coverage move for 3 reasons:
1) Normal + Ghost coverage covers every relevant pokemon bar :tyranitar::kingambit::garganacl:, with the first two not being too hard to chip down, or force tera on and the later being quite easy to force tera on or outright beat with something else.
2) Fairy + Ghost Coverage covers every remotely relevant pokemon.
3) Recover helps it not get chipped down too much for priority moves which are common on such structures while giving a good click for :kingambit::samurott-hisui::cinderace: Sucker punch,:raging-bolt: Thunderclap and allows it to not get 1v1'd by :ting-lu: after it teras.

SunRoom (Porygon2) @ Eviolite
Ability: Download
Tera Type: Fire
EVs: 248 HP / 4 Def / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Tera Blast
- Solar Beam / Psyshock
- Ice Beam / Psyshock
- Trick Room
Discovered that Porygon gets Solar beam for some reason so I came up with this fun set for SunRoom teams that want to lean a bit into it with another abuser, couldn't find a good way to stop getting walled by :heatran: without giving up too much coverage or damage.

FunVeilSetup (Porygon2) @ Magnet
Ability: Download
Tera Type: Electric
EVs: 248 HP / 4 Def / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Charge Beam
- Blizzard
- Recover
- Trick Room
This is a very meme set, as you can probably figure out from looking at it, utilizing Porygon's sole setup move in Charge Beam, and with Tera Electric pushing it to 60bp STAB and Magnet boosting it Further, Its damage actually is not too bad.
I could afford Magnet due to Veil effectively replacing the Eviolite bulk boost for the time it is up, and so I utilized Veil further with Blizzard for some extra damage.
I can not tell you this is a good set, however it is quite amusing to see in action if you wish to try it yourself.
Please Do NOT Put Any Bets, Not Even Your Elo, On This Set!


BONUS: TRACE!
Useful applications for Trace on Porygon include:

1) Copy Zamazenta's Dauntless Shield Defense boost.
2) Copy Dragonite's Multiscale if at 100%
3) Copy Gholdengo's Good As Gold.
4) Copy Kingambit's Supreme Overlord (Applies to Special Attacks too)
5) Copy Ogerpon-Wellspring's Water Absorb (Useful for a possible free switchin)
6) Copy Ting-Lu's Vessel Of Ruin (not only for more bulk but also to beat it more easily, as Vessel does not affect other pokemon with it)
7) Copy Specs Kyurem's Pressure and handily PP stall it if SpDef (and many more pokemon)
8) Copy Cinderace's Libero and gain STAB on coverage.
9) Copy Garganacl's Purifying Salt and gain immunity to status (always good) and keep your ghost resistance after Tera (Not a useful ability against Garganacl himself, however good against alot of other things if Garganacl switches out or is KO'd)
10) Copy Hatterene's Magic Bounce (Not very useful against Hatterene herself, however very useful against about anything else if you get Hatterene to switch out or KO it)
11) Copy Landorus-Therian's Intimidate to beat it more easily.
12) Copy Moltres's Flamebody to scare away physical attackers which are most of your checks.
13) Copy Zapdos's Static.
14) Copy Slowking, Alomomola, Toxapex, Hydrapple and Tornadus's Regenerator
15) Copy Clefable's Magic Guard / Unaware (The later more useful now than ever with how many Cosmic Power Clefables are on ladder)
16) Copy Ceruledge's Flash Fire to hard wall its bulk up sets thanks to your normal typing
17) Copy Glimmora's Toxic Debris to scare away physical attackers once more.
18) Copy Heatran's Flash Fire to avoid being trapped by magma storm and wall it pretty well
19) Copy Weezing-Galar's Neutralizing Gas to gain its many benefits such as breaking effectively by ignoring Unaware, Regenerator and Gliscor's Poison Heal or spreading Paralysis more effectively by ignoring Good as Gold, Purifying Salt and Magic Bounce.
20) Copy Moltres-Galar's Berserk and abuse it for a SpA boost.
and much more niche use cases....


However that all doesn't mean Porygon2 doesn't have shortcomings, the biggest one being its weakness to hazards; which is why I like pairing it with Hatterene.

In the end, I'd like to encourage you to try out Porygon2 for yourself as it is very worth using.
P2 is a pretty decent mon definitely. It's a really knock weak, and it can't necessarily check everything with one set but I'd definitely still say it's a solid pick for the most part. (Def the best Porygon)
I also wanna just include that it's a very rare ghost immune mon meaning it's extremely solid into any pult / ghold set besides like tera fighting focus blast
 
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