Naive level 37 Typhlosion using Charcoal Flame Wheel with 0 IV and 0 EV against a Level 39 Spinarak with 31 IVs 0 EVs and neutral nature is a guaranteed OHKOMine's Naive and was even holding Charcoal. No idea about what EVs it has tbh and can't check right now. I don't how Colosseum handles handing out stats, but it was Kloak's Level 39 Spinarak in the Under if that helps. Might have been Typholsion was at 37, but still.
if I also make the Spinarak a +sp def nature, it goes down to a 93% OHKO...but the moment you get 16 EVs (or 3 IVs or any combination that gets you the extra stat points) it becomes a OHKO again.
So I dunno what's going on there. I'm not sure if Colosseum even gives custom natures to grunts. Maybe your Typhlosion is cursed, in real life.
I think the only thing fixed here is that you get "more time" to use the evolved Pokemon, but if the levels are altered but the amount of game isn't you're still only barely getting use out of them and also, most importantly, means you're still going to carry something like a Rufflet around for 20+ levels where everyone else even in a raised level situation is probabyl already evolved.my take on levels is that id rather main campaigns just go further in the level bracket than lowering evo levels (9f course thatd be a much larger change so ofc for current models their levels should be adjusted). in fact id push most level ups a bit higher, and have the campaign end up around lv 70s with post game covering 80s up to 90 and then the lv 100 being the final personal push with whatever grinding facilities there are around. I think a wider level expression in the main game would be really fun and also just solve many late level up problems lol
And just as a game feel thing, if everyone had their levels raised to evolve it just means EVERYONE is weaker for longer and man. Johto's problems would not have been resolved if Clair was in the 50s but also Pidgeotto evolved at level 46

