After failing miserably at an Uber Sun team, I went back to OU.
Iron Man @ Heat Rock
252 HP / 152 Atk / 8 Def / 96 SpD
Relaxed
Ablilty: Levitate
Grass Knot
Reflect
Sunny Day
Gyro Ball
My lead. Useful for killing off TTar/Hippowdon and starting the Sun.
----
Corona @ Heat Rock
96 HP/252 SpA/160 Spe
Modest
Ablilty: Levitate
Moonlight
Ice Beam
Thunder Wave
Sunny Day
A sturdy tank, brings out the sun, which boost moonlight's effects. Can take a hit, and so has sunny day.
Exeggutor @ Choice Specs
252 SpA / 252 Spe/ 4 Spe
Modest
Ablilty: Clorophyll
Psychic
Leaf Storm
Hidden Power Fire/Sludge Bomb
Explosion
SpecsEgg, uses HP [fire] which is powered up by the sun, and can also manage to counter Suicune if it has low enough SpD or can use Explosion. Sludge Bomb if I can't get HP Fire.
----
Phoenix @ Expert Belt
4 HP / 252 SpA / 252 Spe
Timid
Ablilty: Pressure
Flamethrower
Solarbeam
Agility
Morning Sun/Roost
Sunny Day Moltres, Aglilities, then Spams away with Overheat/Solarbeam. Morning Sun heals him when he's tired, although I might use Roost if I can't get it. No Hidden Power since it's hard to get.
----
Serebii @ Leftovers
252 HP / 80 Def / 176 Spe
Bold
Ability: Natural Cure
Calm Mind
Baton Pass
Heal Bell/Hidden Power [fire]
Recover
CMPass Celebi, the only thing i'm debating is if I should pack Heal Bell, to aviod toxic spikes and such, or HP Fire to increase damage, since this is aldready quite an offensive team.
-----
Mammoth @ Leftovers
252 HP / 6 Atk / 252 Def
Impish
Ablilty: Sturdy
Rapid Spin
Earthquake
Ice Shard
Stealth Rock
Useful for killing Garchomp and the like, lays down Stealth Rock, and spins since much of my team it weak to Stealth Rock.
Problems:
Heatran decimates my team, and I can't think of any way to counter it since Water Types don't work out on my team.
Suicune hurts quite badly, so would Electrivire/Zapdos/Raikou be an option since Gyrados isn't?

Iron Man @ Heat Rock
252 HP / 152 Atk / 8 Def / 96 SpD
Relaxed
Ablilty: Levitate
Grass Knot
Reflect
Sunny Day
Gyro Ball
My lead. Useful for killing off TTar/Hippowdon and starting the Sun.
----

Corona @ Heat Rock
96 HP/252 SpA/160 Spe
Modest
Ablilty: Levitate
Moonlight
Ice Beam
Thunder Wave
Sunny Day
A sturdy tank, brings out the sun, which boost moonlight's effects. Can take a hit, and so has sunny day.

Exeggutor @ Choice Specs
252 SpA / 252 Spe/ 4 Spe
Modest
Ablilty: Clorophyll
Psychic
Leaf Storm
Hidden Power Fire/Sludge Bomb
Explosion
SpecsEgg, uses HP [fire] which is powered up by the sun, and can also manage to counter Suicune if it has low enough SpD or can use Explosion. Sludge Bomb if I can't get HP Fire.
----

Phoenix @ Expert Belt
4 HP / 252 SpA / 252 Spe
Timid
Ablilty: Pressure
Flamethrower
Solarbeam
Agility
Morning Sun/Roost
Sunny Day Moltres, Aglilities, then Spams away with Overheat/Solarbeam. Morning Sun heals him when he's tired, although I might use Roost if I can't get it. No Hidden Power since it's hard to get.
----

Serebii @ Leftovers
252 HP / 80 Def / 176 Spe
Bold
Ability: Natural Cure
Calm Mind
Baton Pass
Heal Bell/Hidden Power [fire]
Recover
CMPass Celebi, the only thing i'm debating is if I should pack Heal Bell, to aviod toxic spikes and such, or HP Fire to increase damage, since this is aldready quite an offensive team.
-----

Mammoth @ Leftovers
252 HP / 6 Atk / 252 Def
Impish
Ablilty: Sturdy
Rapid Spin
Earthquake
Ice Shard
Stealth Rock
Useful for killing Garchomp and the like, lays down Stealth Rock, and spins since much of my team it weak to Stealth Rock.
Problems:
Heatran decimates my team, and I can't think of any way to counter it since Water Types don't work out on my team.
Suicune hurts quite badly, so would Electrivire/Zapdos/Raikou be an option since Gyrados isn't?