Please limit discussion to battle mechanics and general gameplay discoveries only!
Essentially the whole game is a battle sim so you can also post findings about out-of-battle things and I'll find somewhere to put them.
Move data courtesy of Anubis, parsed by dhelmise
New Mechanics in Champions
Abilities
Changes to Old Mechanics
PP: All moves have max PP, and no moves have more than 20 base or max PP.
Stat Calculations: (thanks Anubis)
Statuses
Acknowledged Bugs
Essentially the whole game is a battle sim so you can also post findings about out-of-battle things and I'll find somewhere to put them.
Move data courtesy of Anubis, parsed by dhelmise
New Mechanics in Champions
Abilities
- Dragonize - This Pokemon's Normal-type moves become Dragon-type moves and have their power multiplied by 1.2.
- Mega Sol - This Pokemon's moves are used as if the effects of Sunny Day were active.
- Piercing Drill - This Pokemon's contact moves ignore a target's protection and deal 1/4 the usual damage.
- Spicy Spray - If this Pokemon is hit by an attack, the attacker becomes burned.
Changes to Old Mechanics
PP: All moves have max PP, and no moves have more than 20 base or max PP.
maxPP = 4 * (basePP / 5 + 1) So, 5 -> 8, 10 -> 12, 15 -> 16, 20 -> 20Stat Calculations: (thanks Anubis)
HP = BaseHP + StatPoints + 75Atk/Def/SpA/SpD/Spe = Nature * (BaseStat + StatPoints + 20), where Nature is 0.9, 1.0, or 1.1Statuses
- Frozen - 20% thaw per turn, no guaranteed end -> 25% thaw per turn, ends the third turn
- Paralyzed - 1/4 chance move can't be used -> 1/8 chance
- Asleep - Randomly 1 to 3 turns asleep -> turn 1: asleep, turn 2: 1/3 chance to wake up, turn 3: wakes up (no change to Rest)
Power
Accuracy
Secondary effect
Type
Flags
Effect
Apple Acid - 80 -> 90
Beak Blast - 100 -> 120
Bone Rush - 25 -> 30
Fire Lash - 80 -> 90
First Impression - 90 -> 100
Grav Apple - 80 -> 90
Infernal Parade - 60 -> 65
Mountain Gale - 100 -> 120
Night Daze - 85 -> 90
Psyshield Bash - 70 -> 90
Spirit Shackle - 80 -> 90
Trop Kick - 70 -> 85
Accuracy
Crabhammer - 90 -> 95
Syrup Bomb - 85 -> 90
Secondary effect
Dire Claw - 50% -> 30%
Iron Head - 30% -> 20%
Moonblast - 30% -> 10%
Type
Growth - Normal -> Grass
Snap Trap - Grass -> Steel
Flags
Dire Claw, Dragon Claw, Shadow Claw gain slicing
Effect
- Salt Cure - Causes damage to the target equal to 1/16 of its max HP (1/8 if the target is Steel or Water type), instead of double those amounts
- Toxic Thread - Lowers target's Speed by 2 stages, instead of 1
- Fake Out can't be selected or executed after the first turn out (@PokeMaineEvent, @shairaba)
- Encore used successfully before the target moves that turn uses the priority of the Encored move instead of the selected move (qrChar) (@shairaba)
- Salt Cure's new description is not a lie (Meteordash)
- Knock Off now removes the target's item even if the user faints to Rough Skin (Glory)
- Unseen Fist - This Pokemon's contact moves ignore a target's protection and deal 1/4 the usual damage.
Acknowledged Bugs
- Mega Evolution happening in seemingly random order (DaWoblefet, Karthik, yotam)
- Leech Seed's description says 1/16 but mechanically uses 1/8; the description is incorrect (TheDuckChris)
- Lightning Rod not redirecting an Encored Electric move (@NailsOU, @Doc_Dandy)
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