I'm bad doing intros, but yeah, I'd love a RMT on my newly updated team. Still working on the theory, and I have yet to do any sort of testing. Again, I'd appreciate feedback before going into that. Anyways, here's my team:
Floatzel @ Leftovers
-Swift Swim
Jolly (+Spd, -Satk)
# Waterfall
# Bulk Up
# Taunt
# Baton Pass
EVs: 40 Hp/ 252 Def/ 216 Spe
Such a cool concept. Cripples several other leads with Taunt, however, I'm kinda getting paranoid with scarfed leads nowadays.
Drapion @ Scope Lens
-Sniper
Jolly (+Spd, -Satk)
# Night Slash
# Brick Break
# Fire Fang
# Swords Dance
EVs: 252 Atk/ 68 Def/ 188 Spe
Because I've always wanted to. Got great speed, and with BU boosts, I expect him to wreck havoc.
Garchomp @ Choice Scarf
-Sand Veil
Adamant (+Atk, -Satk)
# Outrage
# Earthquake
# Stone Edge
# Fire Blast
EVs: 4 Hp/ 252 Atk/ 252 Spe
An excellent revenge killer. It also makes a nice BU recepient, even if being choice locked, simply because of Outrage.
Forretress @ Leftovers
-Sturdy
Relaxed (+Def, -Spd)
# Gyro Ball
# Toxic Spikes
# Explosion
# Rapid Spin
EVs: 252 Hp/ 160 Atk/ 96 Def
IVs: 0 Spe
Even if most of my team is neutral to SR, I will not be able to use Zard at all without RS support. Forretress does a great job at that, and much more.
Snorlax @ Leftovers
-Thick Fat
Careful (+Sdef, -Satk)
# Body Slam
# Crunch
# Rest
# Sleep Talk
EVs: 204 Hp/ 52 Def/ 252 SpD
Previously, I had a rough time taking any sort of special threats, and, to be honest, I still fear the large ones. However, Snorlax is still able to take a lot a punishment and survive. Thick Fat allows him to take Ice and Fire attacks that Garchomp and Forretress fear. He can also function the same as Curselax if he's the recieving end of a BU pass.
Charizard @ Choice Specs
-Blaze
Timid (+Spd, -Atk)
# Overheat
# Focus Blast
# Air Slash
# Hidden Power [Ice]
EVs: 252 Spe/ 252 Satk/ 4 SpD
IVS: 30 Atk/ 30 Def
I'll admit it, I'm one of those clingy Charizard fanboys. He just *has* to be present on my main theme. At least he's good enough to work some magic. The IVs allow a maximum power HP Ice while helpig zard tie with other max sped, positive nature base 100s.






Floatzel @ Leftovers
-Swift Swim
Jolly (+Spd, -Satk)
# Waterfall
# Bulk Up
# Taunt
# Baton Pass
EVs: 40 Hp/ 252 Def/ 216 Spe
Such a cool concept. Cripples several other leads with Taunt, however, I'm kinda getting paranoid with scarfed leads nowadays.
Drapion @ Scope Lens
-Sniper
Jolly (+Spd, -Satk)
# Night Slash
# Brick Break
# Fire Fang
# Swords Dance
EVs: 252 Atk/ 68 Def/ 188 Spe
Because I've always wanted to. Got great speed, and with BU boosts, I expect him to wreck havoc.
Garchomp @ Choice Scarf
-Sand Veil
Adamant (+Atk, -Satk)
# Outrage
# Earthquake
# Stone Edge
# Fire Blast
EVs: 4 Hp/ 252 Atk/ 252 Spe
An excellent revenge killer. It also makes a nice BU recepient, even if being choice locked, simply because of Outrage.
Forretress @ Leftovers
-Sturdy
Relaxed (+Def, -Spd)
# Gyro Ball
# Toxic Spikes
# Explosion
# Rapid Spin
EVs: 252 Hp/ 160 Atk/ 96 Def
IVs: 0 Spe
Even if most of my team is neutral to SR, I will not be able to use Zard at all without RS support. Forretress does a great job at that, and much more.
Snorlax @ Leftovers
-Thick Fat
Careful (+Sdef, -Satk)
# Body Slam
# Crunch
# Rest
# Sleep Talk
EVs: 204 Hp/ 52 Def/ 252 SpD
Previously, I had a rough time taking any sort of special threats, and, to be honest, I still fear the large ones. However, Snorlax is still able to take a lot a punishment and survive. Thick Fat allows him to take Ice and Fire attacks that Garchomp and Forretress fear. He can also function the same as Curselax if he's the recieving end of a BU pass.
Charizard @ Choice Specs
-Blaze
Timid (+Spd, -Atk)
# Overheat
# Focus Blast
# Air Slash
# Hidden Power [Ice]
EVs: 252 Spe/ 252 Satk/ 4 SpD
IVS: 30 Atk/ 30 Def
I'll admit it, I'm one of those clingy Charizard fanboys. He just *has* to be present on my main theme. At least he's good enough to work some magic. The IVs allow a maximum power HP Ice while helpig zard tie with other max sped, positive nature base 100s.