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Pet Mod Mega Revolution [Slate 24: Tatsugiri]

Voting time! I included all the subs that have been given feedback to and accordingly changed.

Voting will take place on Google Forms and from there it is relatively easy to understand how it works. You have to vote for 3 submissions for each Pokemon and every submission can get 3, 2 or 1 point(s).

Self-Voting:
Check out the detailed explanation for a more precise explanation. TL;DR The amount of Self-Votes depends on your submission count. Each submission gets you a Self-Vote, and said Self-Vote is worth 2 points.
A Person with 3 submissions has 6 Self-Vote points, one with 4 submissions has 8 points and so on. The Self-Votes you give yourself cannot exceed this limit.
Let's say a person has 2 submissions resulting in 4 points: They can place themselves on 1st place for one Pokemon (which results in 3 points spend), and place themselves 3rd place for a different Pokemon (resulting in the last point being spend). Alternatively, they could place themselves in 2nd place twice, whichi results in 2 x 2 points being spend.

If you want to vote for yourself now, it gets slightly more complicated. You can always keep voting for yourself as second, but you can change the order a bit, for as long as the number of self-votes equals 2x the number of submissions you made. Let's use some examples to make it more understandable:

Stallbreaker: Yoshiblaze, Lyd, Ludicrousity
Special Wall: Ludicrousity, Lyd, Yoshiblaze
Defensive Pivot: Ludicrousity, Lyd, Yoshiblaze

So this voting format is good, cuz' Lyd voted for himself as second three times, and when you add everything up, he gave himself 6 votes, which is fine, as it is exactly the number of submissions he made for the slate x2. However, say he liked his Stallbreaker submission a lot, and he really wants it to win, he can play around with his votes a little bit:

Stallbreaker: Lyd, Yoshiblaze, Ludicrousity
Special Wall: Ludicrousity, Lyd, Yoshiblaze
Defensive Pivot: Ludicrousity, Yoshiblaze, Lyd

So to make his Stallbreaker first vote, he moved his Defensive Pivot self-vote to last. Makes sense, right? And when you add up the votes, 3 + 2 + 1 = 6 which is exactly what he wants. Let's say that he likes his Special Wall and Defensive Pivot submissions more, and he didn't like his Stallbreaker submission too much. He can do this:

Stallbreaker: Yoshiblaze, Ludicrousity, G-Luke
Special Wall: Lyd, Ludicrousity, Yoshiblaze
Defensive Pivot: Lyd, Ludicrousity, Yoshiblaze

3 + 3 adds up to six, so he's good to that. Small note that this can't be done if he made no Stallbreaker submission because if that was the case, the number of submissions he made x2 would actually end up as 4, which isn't enough. Also, had he only made a single submission, he'd always have to self-vote as #2 or lower because making only one submission gives him only two self-vote points. We hope that was clear, if you had any trouble to understand this, feel free to PM anyone from the council and we'll explain it as best as we can.

ViZar's Say:
This is for transperency's sake. I will tell you about my role in this votes and polls.
  1. Tiebreaker vote: I will never vote submission and stricly keep my vote to break a tie. My vote will be determined by the circumstances of the votes. If one of the submitters already won a submission in the current slate, I will give the vote to the other person. If that does not apply, I will ask someone from outside the mod, more specifically an uninvolved person from the main Pet Mods server, to break the vote. If that does not happen in an adequate time, I will vote based on design and metagame needs.
  2. Poll votes: I will always vote for the mod specific topics (e.g. Unseen Fist/Piercing Drill Topic, Future Slates). My vote will always be the least valuable vote however. In a tie, I will remove my vote if the other option will win.
Voting will last for 3 days and will be closed once every submitter has voted.

VOTE HERE!


Also don't forget to vote for the Slate 8 and onwards here
https://forms.gle/Mjwqx2WWK9aq8tVk9


Lastly before we go, the abilities of Mega Raichu X and Mega Raichu Y have been revealed!
:raichu-mega-x: Electric Surge / :raichu-mega-y: No Guard

Gorochu :raichu-mega-x: has lost Reckless for Electric Surge and Pikaraichu :raichu-mega-y: has lost Compound Eyes for No Guard. This is signifant for these two. Gorochu has lost Flare Blitz as funny button, but strengthened Volt Tackle instead, but imo Levitate was this guy's better ability anyway. Pikaraichu however got a straight-up buff. Sure No Guard now means that it cannot dodge an attack, but at the same time, the accuracy of its moves have not improved, they are made perfect. Exchanging Thunder for Zap Cannon and making Focus Blast essentially 100% accurate is huge.


Ciao Servus
Will vote soon been busy, sorry for that.
Making this post to highlight the fact that Pikaraichu (and Pikachu line as a whole) gets access to Sing in National Dex. Considering the fact that National Dex doesn’t ban sleep moves, I think either that will have to be implemented or some changes to Pikaraichu will have to be made. I just can’t see 100% accurate sleep being balanced on a mon with 120 speed.
 
Will vote soon been busy, sorry for that.
Making this post to highlight the fact that Pikaraichu (and Pikachu line as a whole) gets access to Sing in National Dex. Considering the fact that National Dex doesn’t ban sleep moves, I think either that will have to be implemented or some changes to Pikaraichu will have to be made. I just can’t see 100% accurate sleep being balanced on a mon with 120 speed.
I’ll def want Sing removed from the Pikachu line (and Zap Cannon if that becomes overbearing), because No Guard cannot be replaced from Pikaraichu as Mega Raichu Y also has No Guard.

Mega Raichu Y will be stuff of nightmares in Champions if it has Sing. :psynervous:
 
Voting ends!
:gengar-mega:
Mega being Revolved: Mega Gengar
New Pokémon Name: Strechterror (Corruption of “stretch” + Terror)
Type of Pokemon: Split Evo of Haunter
Stats: 60 HP / 130 Atk / 60 Def / 65 SpA / 75 SpD / 110 Speed
Typing: Ghost / Rock
Abilities: Long Reach | Shadow Tag (banned)
Movepool Additions: Crunch, Bite, Hone Claws, Crush Claw, Night Slash, Slash, Aqua Cutter, Stone Edge, Rock Slide, Mighty Cleave
Niche: In this Pet Mod’s OU, a set-up sweeper that ignores contact-delibating mechanics such as Flame Body and has unique Rock / Ghost STAB. I decided to give it Rock-type so to making it easier to revenge kill and riskier to try switch it in, though it might be a deadly addition to Sand teams.
Samtendo09: 19 Votes
Reeonthestreet: 11 Votes
PQRDG: 12 Votes
Google Formulare-Antwortdiagramm. Titel der Frage: Vote for your favourite Gengar sub here. Anzahl der Antworten: .

wait he can submit too?

:ss/kangaskhan-mega:
Mega being Revolved: Kangaskhan-Mega
New Pokémon Name: Kangesa (Kangeroo + Theresa; based on Maria Theresa of Habsburg)
Type of Pokemon: Evolution
Stats: 115/95/90/60/90/90 (540)
Typing:
Normal.png
Ground.png

Abilities: Parental Bond* / Scrappy / Thick Fat (HA)
*Balance Plan 2: Parental Bond no longer works on Seismic Toss and its clones
Movepool Additions:
  • :kangaskhan: Milk Drink, Stealth Rock, Knock Off
  • :kangaskhan-mega: Bone Club, Bonemerang, Bone Rush, High Horsepower
Niche: Partially based on the Kangaskhan Revolution from last iteration. I don't remember the exact details and I didn't want to look it up, in fear of remaking that sub. The idea is to have a semi-bulky, decently strong and decently fast utility attacker. Depending on what it wants to do, the abilities can fullfil different roles. Thick Fat being great for defensive and bulkier sets, Scrappy for offensive sets like Choice Band or Curse sets with Parental Bond being a good option for both. I gave it the bone moves to pay homeage to the theory that Kangaskhan is Cubone's mother and Milk Drink gives it longevity. Knock Off gives it a bit more utility.
cat111ca: 4 Votes
Samtendo09: 10 Votes
Reeonthestreet: 4 Votes
ViZar: 14 Votes
PQRDG: 8 Votes
Killdread: 2 Votes
Google Formulare-Antwortdiagramm. Titel der Frage: Vote for your favourite Kangaskhan sub here. Anzahl der Antworten: .

Small question: Is this using floette-eternal's movepool from champions or is it using base floette's movepool? Because that would change a bit about what I give this sub
:sv/floette-mega:
Mega being Revolved: Floette
New Pokémon Name: Floette-Ange
Type of Pokemon: Alt Forme
Stats: 74/65/67/125/128/92 (551) -> 74/85/94/135/138/28 (571)
Typing:
Fairy
Dark

Abilities: Fairy Aura / Dark Aura
Movepool Additions:
:floette-mega: Dark Pulse, Taunt, Sucker Punch, Foul Play, Power Trip, Torment, Meteor Beam, Shadow Ball, Hex, Teleport
Niche: Slow tank/wallbreaker that uses its good bulk and utility to get some very good damage on foes with fairy aura boosted light of ruins off of a 135 special attack stat. Fairy/Dark trades some resistances for a 4x Dark resist, Ghost resist, and Psychic immunity, which I think is a good trade off. Plus fairy/dark is a better offensive typing too.
Samtendo09: 12 Votes
PileOfTrubbish: 14 Votes
Reeonthestreet: 4 Votes
PQRDG: 7 Votes
APaidActor: 5 Votes
Google Formulare-Antwortdiagramm. Titel der Frage: Vote for your favourite Floette sub here. Anzahl der Antworten: .

:glimmora-mega:
Mega being Revolved: Mega Glimmora
New Pokémon Name: Glimmortis (Glimm + mortis)
Type of Pokemon: Evolution
Stats: 93 HP / 55 Atk / 90 Def / 135 SpA / 81 SpD / 101 Speed
Typing: Rock / Poison
Abilities: Toxic Debris | Adaptability
Movepool Additions: Belch, Baneful Bunker, Shadow Ball, Hex, Grudge
(Edit Note: Used to have Fire coverage but got removed due to ViZar’s veto feedback)
Niche: Basically Mega Glimmora but can hold an item, so Adaptability Power Herb Meteor Beam will see use as a one-time nuclear STAB that boosts Glimmortis’ Special Attack. Hex is to take advantage of Toxic Debris or Mortal Spin. Has to rely on allies to deal with Steel-type opponents such as Ferrothorn and Gholdengo.
Samtendo09: 15 Votes
Reeonthestreet: 13 Votes
PQRDG: 14 Votes
Google Formulare-Antwortdiagramm. Titel der Frage: Vote for your favourite Glimmora sub here. Anzahl der Antworten: .

Slate 7: Power Ups
:starmie-mega::mawile-mega::medicham-mega:​

Mega being Revolved:
New Pokémon Name:
Type of Pokemon: (Evo, Split Evo, Alt Forme)
Stats:
Typing:
Abilities:
Movepool Additions:
Niche:
For all Pokemon:
  1. You can add moves to the base formes movepools. Not exclusive to the Revolutions.
  2. No lowering stats. Switching attacking stats and lowering speed is allowed though, but lowering speed needs to add to every other stat.
  3. No custom elements.
For :starmie-mega: Mega Starmie specifically:
  1. Must be Water-type
  2. Must have "Huge Power" as an ability
  3. Must have a BST of 520
  4. Must be a split evolution from Staryu
  5. Must have 3 abilities
For :mawile-mega: Mega Mawile specifically:
  1. Must be Steel-type
  2. Must have "Huge Power" as an ability
  3. You can add 60-80 BST
  4. Must be an evolution of Mawile
  5. Must have 3 abilites
For :medicham-mega: Mega Medicham specifically:
  1. Must be Fighting and Psychic-type
  2. Must have "Pure Power" as an ability
  3. You can add 50-70 BST
  4. Must be an evolution of Medicham
  5. Must have 2 abilites
Side Notes
I'm sure you all know this, but every Pokemon in this slate with have Huge/Pure Power, therefore you need to especially careful with balancing. They can all hold items and have good BSTs for the most part.
!!!IMPORTANT!!!
Check the Submissions Rules!

Submissions will last 3-4 days!


One last thing, with Pikaraichu gaining No Guard, it also has a 100% sleep move. Now currently that is not an issue, but Sleep Moves are not banned in National Dex and thus same has to apply here. We have similar cases with Kangaskhan and Gengar that we solved this slate, so we'll also do one for Pikaraichu.
  • Option 1: Ban Sleep Moves as a whole.
  • Option 2: Remove Sing from keep the Sleep Clause.
Vote here: https://forms.gle/2EzvFuqA6gKoq4zv7

Ciao Servus.
 
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:starmie-mega:
Mega being Revolved: Mega Starmie
New Pokémon Name: Stardem (Star + corruption of “them”)
Type of Pokemon: Split Evo of Staryu
Stats: 75 HP / 60 Atk / 80 Def / 110 SpA / 115 SpD / 70 Speed | 520 BST
Typing: Water / Electric
Abilities: Illuminate / Natural Cure | Huge Power
Movepool Additions: (Using Staryu NatDex movepool as basis) Jump Kick, High Jump Kick, Thunder Punch, Supercell Slam, Zing Zap, Wave Crash, Work Up
Niche: Lacks set-up other than Cosmic Power and Work Up, but can run Huge Power to be physical or mixed wallbreaker instead of purely Special attacker. Can quickly be overwhelmed by physical attackers.

:mawile-mega:
Mega being Revolved: Mega Mawile
New Pokémon Name: Mawcabre (Maw + macabre)
Type of Pokemon: Evolution of Mawile
Stats: 90 HP / 55 Atk / 115 Def / 85 SpA / 70 SpD / 40 Speed | 460 BST
Typing: Steel / Fairy
Abilities: Huge Power / Intimidate | Sheer Force
Movepool Additions: Spirit Break, Steel Roller, Mortal Spin, Poison Fang, Poison Jab, Gunk Shot, Slack Off, Moonblast
Niche: Either an impressive physical wall with Intimidate, or a wallbreaker with insane Attack with Huge Power, but has a low Special Bulk and reliance on Sucker Punch to get around Speed issue and STABs are low in Power. Sheer Force can be used instead for Special wallbreaking, given Flash Cannon and Moonblast has secondary effects, and learn Ice Beam and even Flamethrower / Fire Blast among the special moves Mawile already has.

:medicham-mega:
Mega being Revolved: Mega Medicham
New Pokémon Name: Medatlas (Meditate + Atlas)
Type of Pokemon: Evolution of Medicham
Stats: 85 HP / 60 Atk / 95 Def / 80 SpA / 95 SpD / 65 Speed | 480 BST
Typing: Fighting / Psychic
Abilities: Pure Power | Water Bubble
Movepool Additions: Hydro Pump, Liquidation, Aqua Jet, Surf, Aqua Ring, Water Gun, Earthquake, Earth Power, Dig, Dive, Magnitude, Mud Shot, Mud Bomb, Muddy Water
Niche: Medicham but with better bulk at cost of some Speed. Unlike Araquanid, Yogatlas has access to Aqua Jet, can go physical, special or even mixed and have Bulk Up or Calm Mind to compensate a lack of Water STAB.

A bit behind the scene about Yogatlas: Pure Power obviously representing Atlas’ strength (doubled Attack) and the general yoga theming, and Water Bubble is emulated with Yogatlas using it’s water bubble like it’s exercise ball and Atlas’ earth he is holding.
 
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Mega being Revolved: Starmie
New Pokémon Name: Stareste
Type of Pokemon: Split Evo
Stats: 61/82/71/113/91/102
Typing: Water/Psychic
Abilities: Huge Power, Screen Cleaner, Levitate
Movepool Additions: Psychic Fangs, Knock Off
Niche: Essentially can play into the fast psychic/water attacker, as well as being a decent cleaner with screen cleaner and levitate to avoid hazards and rapid spin + flip turn for clean and pivot + priority with aqua jet. I do think it still has a little bit of a high attack stat tho so I kept the move pool limited.
Name Origin Star + Celeste

Mega being Revolved: Mawile
New Pokémon Name: Deiconna
Type of Pokemon: Evo
Stats: 80/70/85/85/70/50
Typing: Fairy/Steel
Abilities: Huge Power, Strong Jaw, Intimidate
Movepool Additions: No
Niche: This Pokémon doesn’t need any more good moves or abilities tbh and I used the attack switch to balance it further, swords dance is already too much on a Pokémon with sucker punch so I thought I’d be creative with balancing.
Name origin Deceit + Futakuchi-Onna (Japanese Yokāi that has a 2 faces)

Mega being Revolved: Medicham
New Pokémon Name: Mediking
Type of Pokemon: Evo
Stats: 60/60/85/110/85/80
Typing: Psychic/Fighting
Abilities: Pure Power, Supreme Overlord
Movepool Additions: Psychic Noise, Psyshield Bash
Niche: Either hard special attacker, or strong physical attacker. This Pokémon has a decent amount of coverage, and good stabs. I was going to make it have sheet force but I thought supreme overlord went better with the king theme.
Name origin Meditate + King
 
:mawile-mega:
Mega being Revolved: Mawile-Mega
New Pokémon Name: Devouress (Devour + Princess)
Type of Pokemon: Evo
Stats: 75 (+25) / 55 (-30) / 120 (+35) / 85 (+30) / 75 (+20) / 50 (460 BST) (attack swapped with special attack)
Typing: Steel / Fairy
Abilities: Intimidate / Huge Power / Sheer Force
Movepool Additions:
:mawile: + :mawile-mega:: Hard Press, Alluring Voice, Trailblaze, Temper Flare, Psychic Noise, Pounce, Hyper Voice
:mawile-mega:: Thunderbolt, Vacuum Wave, Snarl, Psychic, Calm Mind
Niche:
The most versatile of the three; there's a lot you can do with it. Huge Power is the obvious draw, giving it some big oomph to its physical attacks, of which it has plenty. Its great defensive typing and very strong physical bulk let it tank a few hits before hitting its targets hard (and of special attacks? that's something an Assault Vest or another teammate can help fix!). Sheer Force lets Mawile use its surprisingly competent special movepool to hit even harder without having to worry about burns and whatnot.

:medicham-mega:
Mega being Revolved: Medicham-Mega
New Pokémon Name: Zenobility (Zen + Nobility)
Type of Pokemon: Evo
Stats: 60 / 60 / 80 (+5) / 110 (+50) / 85 (+10) / 85 (+5) (480 BST)
Typing: Psychic / Fighting
Abilities: Pure Power / Analytic
Movepool Additions:
:medicham: + :medicham-mega:: Psychic Noise, Aura Sphere, Recover
:medicham-mega:: Thunder, Thunderbolt, Ice Beam, Flash Cannon, Power Gem, Mystical Fire
Niche:
Big midspeed breaker that can go physical, special, or even wholesale mixed. 85 speed isn't the best thing around, but it does plenty well into the bulkier, slower threats among us. The main draw is Pure Power and its attack-doubling capabilities, but now it has a sizeable Special Attack with which to go mixed or even full special. This gives it some good variety, making it quite hard to predict and decently hard-hitting when it does work out. Analytic is actually not a bad ability for full Special sets, letting it snipe threats on the switch-in as well as faster threats (assuming they don't attack).

:starmie-mega:
Mega being Revolved: Mega Starmie
New Pokémon Name: Staranium (Star + Uranium + Cranium?)
Type of Pokemon: Split Evo
Stats: 30 / 45 / 55 / 70 / 55 / 85 -> 80 (+50) / 65 (+20) / 100 (+45) / 110 (+40) / 100 (+45) / 65 (-20) (520 BST)
Typing: Water / Poison
Abilities: Huge Power / Natural Cure / Analytic
Movepool Additions:
:staryu: + :starmie-mega:: Aqua Jet, Liquidation, Zen Headbutt, Ice Spinner, Healing Wish, Magic Room, Psychic Noise, Power Gem, Psyshock, Reflect Type
:starmie-mega:: Wish, Wave Crash, Superpower, Poison Jab, Gunk Shot, Sludge Bomb, Sludge Wave, Acid Spray, Toxic
Niche:
Bulky wallbreaker and general utility guy; it's decently flexible in what it can do. Obviously, the main draw here is Huge Power, which turns its meager attack stat into something monstrous (and with a new secondary STAB and decent coverage, it can hit quite hard). Sure, its speed isn't the greatest thing in the world, but with a significantly improved defensive typing in Water / Poison and good defenses to boot, it's more than capable of living a few hits and smacking the opponent back hard. The new defensive typing and its good bulk even lets it run bulky utility builds, and its decent special attack stat is still quite capable of putting in good work against the opponent.
 
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:mawile-mega:
Mega being Revolved: Mawile-Mega
New Pokémon Name: Mawnstro (Maw + Monstro)
Type of Pokemon: Evo
Stats: 90 / 55 / 85 / 85 / 95 / 50 [BST: 460]
Typing: Steel / Fairy
Abilities: Hyper Cutter / Intimidate / Huge Power
Movepool Additions:
:mawile-mega: +Fire Punch, Thunder Wave
Niche: Yes, this is kind of cheating since I’m lowering the Attack and raising the Special Attack which realistically will never be used. If I didn’t, it would be broken. 85 Attack Huge Power with access to Sucker Punch and most notably being able to run an item is crazy. Even so, this is still a phenomenal wallbreaker that doubles as a hazard lead, although it is very slow. I think Steel/Fairy is more optimal for a SpDef tank so that is why the stats are distributed as so. Realistically, it's movepool already serves greatly, but I'm adding Fire Punch just for a bit of a better option against opposing Steels in comparison to Fire Fang and Thunder Wave to punish possible switchins. SD sets are likely worse with this, although still viable, but Band or rocks sets are probably the way to go now.

:medicham-mega:
Mega being Revolved: Medicham
New Pokémon Name: Mediguru (Meditate + Guru)
Type of Pokemon: Evo
Stats: 80 / 60 / 75 / 60 / 125 / 80 [BST: 480]
Typing: Fighting / Psychic
Abilities: Pure Power / Long Reach
Movepool Additions:
:medicham: +Psychic Fangs, Ice Spinner
:medicham-mega: +Gunk Shot, Blaze Kick, Drill Run
Niche: Kind of like a more OU viable Hoopa-Unbound. In comparison to it, it has access to priority (Bullet Punch / Fake Out) and isn't critically weak to U-Turn. Bulk Up sets are also very viable due to its great natural Special Bulk.

:starmie-mega:
Mega being Revolved: Starmie-Mega
New Pokémon Name: Starwhee (Star + We + Whee/Wheel)
Type of Pokemon: Split Evo
Stats: 80 / 55 / 115 / 120 / 85 / 65 [BST: 520]
Typing: Water / Bug
Abilities: Huge Power / Sticky Hold / Analytic
Movepool Additions (using Staryu as a base):
:starmie-mega: +U-Turn, Bug Buzz, Lunge, Leech Life
Niche: Physical wall or slow breaker. Huge Power U-Turns are great, and it's able to stay pretty healthy with Recover or Leech Life. As for defensive sets, they will focus more on its high Special Attack and are meant to be checks to attackers such as Zamazenta, Landorus-T, Ogerpon-W, Great Tusk and Urshifu-RS .
 
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:sv/starmie-mega:
Mega being Revolved: Starmie
New Pokémon Name: Starman
Type of Pokemon: Split Evo
Stats: 30/45/55/70/55/85 (340) -> 80/70/75/120/85/90 (520)
Typing: Water/Fighting
Abilities: Huge Power / Pressure / Analytic
Movepool Additions: Mach Punch, Drain Punch, Brick Break, Cross Chop, Jet Punch, Knock Off, Aura Sphere, Focus Blast
Niche: Physical Wall-Breaker, great into mons like ting-lu, blissey and (non water absorb) clodsire. It gets some decent utility with stuff like t-wave, knock off and rapid spin. It could even run a mixed set), considering that 120 is pretty good offense.
 
Long Reach on a Pokemon that best STAB famously isn't contact moves is kinda nuts when you think about it.

:medicham-mega:
Mega being Revolved: Medicham-Mega
New Pokémon Name: Medirvana (Meditate + Nirvana)
Type of Pokemon: Evolution
Stats: 90 HP / 70 Atk / 75 Def / 70 SpA / 85 SpD / 90 Spe [BST: 480]
Typing:
Normal.png
Ground.png

Abilities: Pure Power | HA: Telepathy
Movepool Additions:
:medicham: Mach Punch
:medicham-mega: Acrobatics, Blaze Kick, Healing Wish, Teleport
Niche: Medirvana occupies a niche of being a mid speed wallbreaker, as 90 Speed is the absolute floor of this tier. While it loses out on the crowded 95-97 speed tier, it still has an angle as a decent scarfer range. Mach Punch gives it access to STAB priority, and makes Life Orb based sets also very threatening. Of course, Medirvana's most likely bread and butter set will be the potent Choice Band variants, basically being able to KO anything that doesn't resist it, nearing the wallbreaking power that Mega Medi can. However the best improvement Vana has over its prevo (and Mega) is the really useful bulk improvement it got. Just some calcs to show the difference.
252 SpA Dragapult Hex (65 BP) vs. 0 HP / 4 SpD Medicham: 224-266 (85.8 - 101.9%) -- 50% chance to OHKO after Stealth Rock

252 SpA Gholdengo Shadow Ball vs. 0 HP / 4 SpD Medicham: 338-398 (129.5 - 152.4%) -- guaranteed OHKO

252 SpA Tapu Lele Psychic vs. 0 HP / 4 SpD Medicham in Psychic Terrain: 241-285 (92.3 - 109.1%) -- 87.5% chance to OHKO after Stealth Rock

252+ SpA Protosynthesis Raging Bolt Thunderbolt vs. 0 HP / 4 SpD Medicham: 276-325 (105.7 - 124.5%) -- guaranteed OHKO

252 SpA Froslass-Mega Shadow Ball vs. 0 HP / 4 SpD Medicham: 294-348 (112.6 - 133.3%) -- guaranteed OHKO

0 SpA Tornadus-Therian Bleakwind Storm vs. 0 HP / 4 SpD Medicham: 294-348 (112.6 - 133.3%) -- guaranteed OHKO

vs

252 SpA Dragapult Hex (65 BP) vs. 0 HP / 4 SpD Medicham: 204-240 (63.5 - 74.7%) -- guaranteed 2HKO

252 SpA Gholdengo Shadow Ball vs. 0 HP / 4 SpD Medicham: 306-360 (95.3 - 112.1%) -- 68.8% chance to OHKO (the difference is actually remarkable, you can't even guarantee without rocks.)

252 SpA Tapu Lele Psychic vs. 0 HP / 4 SpD Medicham in Psychic Terrain: 219-258 (68.2 - 80.3%) -- guaranteed 2HKO

252+ SpA Protosynthesis Raging Bolt Thunderbolt vs. 0 HP / 4 SpD Medicham: 249-294 (77.5 - 91.5%) -- guaranteed 2HKO

252 SpA Froslass Shadow Ball vs. 0 HP / 4 SpD Medicham: 266-314 (82.8 - 97.8%) -- guaranteed 2HKO

0 SpA Tornadus-Therian Bleakwind Storm vs. 0 HP / 4 SpD Medicham: 266-314 (82.8 - 97.8%) -- guaranteed 2HKO

(Also incredible example in how Move BP and invested Stat totals matter. Both have the same SpA).
The new bulk allows it to live hits it has never been able, improving it's matchups overall, giving it more opportunities to smack attackers around.

:starmie-mega:
Mega being Revolved: Starmie-Mega
New Pokémon Name: Staruss (Star + Us)
Type of Pokemon: Split Evolution
Stats: 80 HP / 55 Atk / 95 Def / 115 SpA / 95 SpD / 80 Spe [BST: 520]
Typing:
Normal.png
Ground.png

Abilities: Huge Power / Natural Cure | HA: Analytic
Movepool Additions:
:starmie-mega: Aqua Jet, Liquidation, Bulk Up, Gyro Ball, Ice Spinner, Zen Headbutt, Triple Axel, Supercell Slam, Low Kick
Niche: Staruss trades speed for bulk and power, letting Staruss be a formidable mixed wallbreaker or straight up physical (or special) threat. It's speed is rather slow but that wouldn't matter much as it still does it's job as a breaker well. It has solid strong coverage options like Low Kick, Triple Axel and Supercell Slam.
 
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Mega being Revolved: Medichim-Mega
New Pokémon Name: Medisage
Type of Pokemon: Evo
Stats: 80 HP / 75 Attack / 85 Defense / 65 SpA / 95 SpD / 90 Spe
Typing:
Fighting.png
Psychic.png

Abilities: Pure Power | HA: Unseen Fist
Movepool Additions:
:medicham-mega: Shadow Sneak, Shadow Punch
Niche:
 
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:starmie-mega:
Mega being Revolved: Mega Starmie
New Pokémon Name: Starfall
Type of Pokemon: Split Evo
Stats: 30/45/55/70/55/85 -> 90/75/90/100/90/75 [+60/+30/+35/+30/+35/-10]
Typing: Water/Steel
Abilities
: Huge Power / Natural Cure / Analytic
Movepool Additions:
:staryu: Agility, Aqua Jet, Aqua Ring, Ice Spinner, Life Dew, Liquidation, Mirror Shot, Muddy Water, Razor Shell, Refresh, Soak, Spark, Triple Dive
:starmie-mega: Bullet Punch, Drain Punch, Giga Impact, Hyper Beam, Ice Punch, Iron Head, Jet Punch, Knock Off, Low Kick, Mega Kick, Mega Punch, Meteor Assault, Meteor Beam, Meteor Mash, Slam, Spin Out, Steel Beam, Supercell Slam, Thunder Punch, Trick Room
Niche: Fallen Star with STAB Huge Power Meteor Mash. That lower Speed (and access to Curse!) is fitting with Analytic, and allows it to not snowball too much with Rapid Spin speed boosts. A bunch of Punch moves because I would give it Iron Fist instead of Huge Power if I could, as it fits the design now having more designated arms to hit with.

:mawile-mega:
Mega being Revolved: Mega Mawile
New Pokémon Name: Gnawful
Type of Pokemon: Evo
Stats: 50/85/85/55/55/50 -> 88/88/88/57/72/57 [+38/+3/+3/+2/+17/+7]
Typing: Steel/Fairy
Abilities: Huge Power / Intimidate / Strong Jaw
Movepool Additions:
:mawile: Baby-Doll Eyes, Charm, Curse, Dazzling Gleam, Disarming Voice, False Surrender, Flatter, Gyro Ball, Hard Press, Iron Tail, Jaw Lock, Lash Out, Leech Life, Memento, Metal Claw, Metal Sound, Mirror Shot, Nasty Plot, Night Slash, Obstruct, Pounce, Power Trip, Pursuit, Quash, Revenge, Skitter Smack, Smart Strike, Snarl, Steamroller, Steel Roller, Switcheroo, Thief
:mawile-mega: Alluring Voice, Body Press, Cross Chop, Double Hit, Heavy Slam, Lunge, Parting Shot, Spirit Break, Submission, Throat Chop, X-Scissor
Niche: Mawile and its Mega both look like Pokemon that should have Strong Jaw. This bulk is actually remarkably close to the bulk of base Mega Mawile. Mawile's moveset here is mainly filled with a bunch of flavour moves to fill in some of its gaps with STAB and coverage.

:medicham-mega:
Mega being Revolved: Mega Medicham
New Pokémon Name: Auramedic
Type of Pokemon: Evo
Stats: 60/60/75/60/75/80 -> 75/75/90/60/90/90 [+15/+15/+15/+0/+15/+10]
Typing: Fighting/Psychic
Abilities: Pure Power / Wonder Skin
Movepool Additions:
:medicham: Agility, Body Press, Circle Throw, Cross Chop, Extrasensory, Heart Stamp, Mach Punch, Knock Off, Psychic Noise, No Retreat, Revenge, Rolling Kick, Shadow Punch, Superpower, Synchronoise, Take Heart, Vital Throw
:medicham-mega: Future Sight, Heal Pulse, Healing Wish, Mystical Power, Psyshield Bash, Recover, Teleport, Wish
Niche: Despite having Pure Power, this Pokemon actually inherits an interesting support niche thanks to access to Healing Wish. No Retreat and Recover makes this Pokemon surprisingly bulky despite its low stats.
 
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:sv/medicham-mega:
Mega being Revolved: Medicham
New Pokémon Name: Medimas
Type of Pokemon: (Evolution)
Stats: 75/70/105/70/75/70 (465)
Typing: Fighting/Psychic
Abilities: Pure Power, Simple
Movepool Additions: Body Press, Dazzling Gleam, Power Split, Psyshield Bash.
Niche: Medimas values simplicity and humility above all things, and thus opts for straightforward sets - it can either use it's Pure Power to go all out, or Simple to set up and take opponents head on, in both cases making good use of Body Press, especially combined with Psyshield Bash or Bulk Up.
 
Mega being Revolved: Starmie
New Pokémon Name: Stareste
Type of Pokemon: Split Evo
Stats: 61/82/71/113/91/102
Typing: Water/Psychic
Abilities: Huge Power, Screen Cleaner, Levitate
Movepool Additions: Psychic Fangs, Knock Off
Niche: Essentially can play into the fast psychic/water attacker, as well as being a decent cleaner with screen cleaner and levitate to avoid hazards and rapid spin + flip turn for clean and pivot + priority with aqua jet. I do think it still has a little bit of a high attack stat tho so I kept the move pool limited.
Name Origin Star + Celeste
:starmie-mega: I would lower speed. I think it is a bit too fast for its power. I know that it has a lackluster movepool, but the speed allowing it to deal with faster Pokemon is a bit too much. Veto

:starmie-mega:
Mega being Revolved: Mega Starmie
New Pokémon Name: Staranium (Star + Uranium + Cranium?)
Type of Pokemon: Split Evo
Stats: 30 / 45 / 55 / 70 / 55 / 85 -> 80 (+50) / 65 (+20) / 100 (+45) / 110 (+40) / 100 (+45) / 65 (-20) (520 BST)
Typing: Water / Poison
Abilities: Huge Power / Natural Cure / Analytic
Movepool Additions:
:staryu: + :starmie-mega:: Aqua Jet, Liquidation, Zen Headbutt, Ice Spinner, Healing Wish, Magic Room, Psychic Noise, Power Gem, Psyshock, Reflect Type
:starmie-mega:: Wish, Supercell Slam, Wave Crash, Superpower, Poison Jab, Gunk Shot, Sludge Bomb, Sludge Wave, Acid Spray, Toxic
Niche:
Bulky wallbreaker and general utility guy; it's decently flexible in what it can do. Obviously, the main draw here is Huge Power, which turns its meager attack stat into something monstrous (and with a new secondary STAB and decent coverage, it can hit quite hard). Sure, its speed isn't the greatest thing in the world, but with a significantly improved defensive typing in Water / Poison and good defenses to boot, it's more than capable of living a few hits and smacking the opponent back hard. The new defensive typing and its good bulk even lets it run bulky utility builds, and its decent special attack stat is still quite capable of putting in good work against the opponent.
:starmie-mega: I would remove Supercell Slam. I think it's overall better if there are more checks to it, so you can still get checked by Water-types.

:starmie-mega:
Mega being Revolved: Mega Starmie
New Pokémon Name: Starfall
Type of Pokemon: Split Evo
Stats: 30/45/55/70/55/85 -> 90/75/90/100/90/75 [+60/+30/+35/+30/+35/-10]
Typing: Water/Steel
Abilities
: Huge Power / Regenerator / Analytic
Movepool Additions:
:staryu: Agility, Aqua Jet, Aqua Ring, Ice Spinner, Life Dew, Liquidation, Mirror Shot, Muddy Water, Razor Shell, Refresh, Soak, Spark, Triple Dive
:starmie-mega: Aqua Step, Bullet Punch, Drain Punch, Giga Impact, Hyper Beam, Ice Punch, Iron Head, Jet Punch, Knock Off, Low Kick, Mega Kick, Mega Punch, Meteor Assault, Meteor Beam, Meteor Mash, Slam, Spin Out, Steel Beam, Supercell Slam, Thunder Punch, Trick Room, Triple Axel
Niche: Fallen Star with STAB Huge Power Meteor Mash, with Regenerator as a nice niche thanks to Flip Turn. That lower Speed (and access to Curse!) is fitting with Analytic, and allows it to not snowball too much with Rapid Spin speed boosts. A bunch of Punch moves because I would give it Iron Fist instead of Huge Power if I could, as it fits the design now having more designated arms to hit with.

:mawile-mega:
Mega being Revolved: Mega Mawile
New Pokémon Name: Gnawful
Type of Pokemon: Evo
Stats: 50/85/85/55/55/50 -> 90/90/90/55/70/55 [+40/+5/+5/+0/+15/+5]
Typing: Steel/Dark
Abilities
: Huge Power / Intimidate / Strong Jaw
Movepool Additions:
:mawile: Baby-Doll Eyes, Charm, Curse, Dazzling Gleam, Disarming Voice, False Surrender, Flatter, Gyro Ball, Hard Press, Iron Tail, Jaw Lock, Lash Out, Leech Life, Memento, Metal Claw, Metal Sound, Mirror Shot, Nasty Plot, Night Slash, Obstruct, Pounce, Power Trip, Pursuit, Quash, Revenge, Skitter Smack, Smart Strike, Snarl, Steamroller, Steel Roller, Switcheroo, Thief
:mawile-mega: Alluring Voice, Body Press, Cross Chop, Double Hit, Double Iron Bash, Heavy Slam, Lunge, Parting Shot, Spirit Break, Submission, Throat Chop, X-Scissor
Niche: Mawile and its Mega both look like Pokemon that should have Strong Jaw. So let's set it up around that. This bulk is actually remarkably close to the bulk of base Mega Mawile. The new Dark-typing fits the creepier vibe of the Mega, while also giving it STAB on Knock Off/Sucker Punch/Foul Play as well as a couple of newly added moves. Double Iron Bash feels like an unorthodox pick but implies it is hitting you with each of its two heads. Mawile's moveset here is mainly filled with a bunch of flavour moves to fill in some of its gaps with STAB and coverage.
:starmie-mega: I would remove Regenerator. Not because it is too much but we already have 3 Regenerator Water-types that have all their own unique niches and I think Starmie-M will have a harder time to set itself apart.
:mawile-mega: I think this is too much. While it has no bulk compared to Kingambit, it outclasses Kingambit in damage. For reference, the standard Great Tusk takes 24% maximum from fully charged Supreme Overlord Kingambit Sucker Punch meanwhile your Mawile does 25% minimum. Even if you remove Black Glasses on Mawile, it still does more damage than fully powered Kingambit. On top of that your Mawile still has SD, Knock Off and Double Iron Bash, a move that I would not allow either way. 85 base Attack is already massive for a Huge Power Pokemon that can hold an item, but making it a better offensive version of one of the best offensive Pokemon and cleaners of the tier is not a route you should go down. I think removing the 5 from Attack and putting them into Special Attack and replacing the Dark-types would already go a long way, but I would also remove Double Iron Bash. Veto

:sv/medicham-mega:
Mega being Revolved: Medicham
New Pokémon Name: Medimas
Type of Pokemon: (Evolution)
Stats: 75/70/105/70/75/70 (465)
Typing: Fighting/Psychic
Abilities: Pure Power, Simple
Movepool Additions: Body Press, Dazzling Gleam, Power Split, Psyshield Bash.
Niche: Medimas values simplicity and humility above all things, and thus opts for straightforward sets - it can either use it's Pure Power to go all out, or Simple to set up and take opponents head on, in both cases making good use of Body Press, especially combined with Psyshield Bash or Bulk Up.
:medicham-mega: I would remove Psyshield Bash. I can see this being balanced with it needing to be passive to boost up and with Bulk Up taking up a move slot.

I will give you 24 hours. I can extend this time if someone needs it.


Also here's the result of the Pikaraichu situation
Google Formulare-Antwortdiagramm. Titel der Frage: How should we deal with Pikaraichu and Sing?. Anzahl der Antworten: 7 Antworten.

Pikaraichu will loose access to Sing and the Sleep Clause Mod will be implemented.


Ciao Servus.
 
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Voting time! I included all the subs that have been given feedback to and accordingly changed.

Voting will take place on Google Forms and from there it is relatively easy to understand how it works. You have to vote for 3 submissions for each Pokemon and every submission can get 3, 2 or 1 point(s).

Self-Voting:
Check out the detailed explanation for a more precise explanation. TL;DR The amount of Self-Votes depends on your submission count. Each submission gets you a Self-Vote, and said Self-Vote is worth 2 points.
A Person with 3 submissions has 6 Self-Vote points, one with 4 submissions has 8 points and so on. The Self-Votes you give yourself cannot exceed this limit.
Let's say a person has 2 submissions resulting in 4 points: They can place themselves on 1st place for one Pokemon (which results in 3 points spend), and place themselves 3rd place for a different Pokemon (resulting in the last point being spend). Alternatively, they could place themselves in 2nd place twice, whichi results in 2 x 2 points being spend.

If you want to vote for yourself now, it gets slightly more complicated. You can always keep voting for yourself as second, but you can change the order a bit, for as long as the number of self-votes equals 2x the number of submissions you made. Let's use some examples to make it more understandable:

Stallbreaker: Yoshiblaze, Lyd, Ludicrousity
Special Wall: Ludicrousity, Lyd, Yoshiblaze
Defensive Pivot: Ludicrousity, Lyd, Yoshiblaze

So this voting format is good, cuz' Lyd voted for himself as second three times, and when you add everything up, he gave himself 6 votes, which is fine, as it is exactly the number of submissions he made for the slate x2. However, say he liked his Stallbreaker submission a lot, and he really wants it to win, he can play around with his votes a little bit:

Stallbreaker: Lyd, Yoshiblaze, Ludicrousity
Special Wall: Ludicrousity, Lyd, Yoshiblaze
Defensive Pivot: Ludicrousity, Yoshiblaze, Lyd

So to make his Stallbreaker first vote, he moved his Defensive Pivot self-vote to last. Makes sense, right? And when you add up the votes, 3 + 2 + 1 = 6 which is exactly what he wants. Let's say that he likes his Special Wall and Defensive Pivot submissions more, and he didn't like his Stallbreaker submission too much. He can do this:

Stallbreaker: Yoshiblaze, Ludicrousity, G-Luke
Special Wall: Lyd, Ludicrousity, Yoshiblaze
Defensive Pivot: Lyd, Ludicrousity, Yoshiblaze

3 + 3 adds up to six, so he's good to that. Small note that this can't be done if he made no Stallbreaker submission because if that was the case, the number of submissions he made x2 would actually end up as 4, which isn't enough. Also, had he only made a single submission, he'd always have to self-vote as #2 or lower because making only one submission gives him only two self-vote points. We hope that was clear, if you had any trouble to understand this, feel free to PM anyone from the council and we'll explain it as best as we can.

ViZar's Say:
This is for transperency's sake. I will tell you about my role in this votes and polls.
  1. Tiebreaker vote: I will never vote submission and stricly keep my vote to break a tie. My vote will be determined by the circumstances of the votes. If one of the submitters already won a submission in the current slate, I will give the vote to the other person. If that does not apply, I will ask someone from outside the mod, more specifically an uninvolved person from the main Pet Mods server, to break the vote. If that does not happen in an adequate time, I will vote based on design and metagame needs.
  2. Poll votes: I will always vote for the mod specific topics (e.g. Unseen Fist/Piercing Drill Topic, Future Slates). My vote will always be the least valuable vote however. In a tie, I will remove my vote if the other option will win.
Voting will last for 3 days and will be closed once every submitter has voted.

VOTE HERE

Ciao Servus
 
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Winners!
:starmie-mega:
Mega being Revolved: Mega Starmie
New Pokémon Name: Stardem (Star + corruption of “them”)
Type of Pokemon: Split Evo of Staryu
Stats: 75 HP / 60 Atk / 80 Def / 110 SpA / 115 SpD / 70 Speed | 520 BST
Typing: Water / Electric
Abilities: Illuminate / Natural Cure | Huge Power
Movepool Additions: (Using Staryu NatDex movepool as basis) Jump Kick, High Jump Kick, Thunder Punch, Supercell Slam, Zing Zap, Wave Crash, Work Up
Niche: Lacks set-up other than Cosmic Power and Work Up, but can run Huge Power to be physical or mixed wallbreaker instead of purely Special attacker. Can quickly be overwhelmed by physical attackers.
Samtendo09: 12 Votes
War Incarnate: 4 Votes
APaidActor: 10 Votes
PileOfTrubbish: 6 Votes
G-Luke: 6 Votes
PDQRG: 4 Votes
Google Formulare-Antwortdiagramm. Titel der Frage: Vote for your favourite Starmie sub here. Anzahl der Antworten: .

:mawile-mega:
Mega being Revolved: Mawile-Mega
New Pokémon Name: Devouress (Devour + Princess)
Type of Pokemon: Evo
Stats: 75 (+25) / 55 (-30) / 120 (+35) / 85 (+30) / 75 (+20) / 50 (460 BST) (attack swapped with special attack)
Typing: Steel / Fairy
Abilities: Intimidate / Huge Power / Sheer Force
Movepool Additions:
:mawile: + :mawile-mega:: Hard Press, Alluring Voice, Trailblaze, Temper Flare, Psychic Noise, Pounce, Hyper Voice
:mawile-mega:: Thunderbolt, Vacuum Wave, Snarl, Psychic, Calm Mind
Niche:
The most versatile of the three; there's a lot you can do with it. Huge Power is the obvious draw, giving it some big oomph to its physical attacks, of which it has plenty. Its great defensive typing and very strong physical bulk let it tank a few hits before hitting its targets hard (and of special attacks? that's something an Assault Vest or another teammate can help fix!). Sheer Force lets Mawile use its surprisingly competent special movepool to hit even harder without having to worry about burns and whatnot.
Samtendo09: 12 Votes
Reeonthestreet: 1 Vote
War Incarnate: 18 Votes
APaidActor: 3 Votes
PDQRG: 8 Votes
Google Formulare-Antwortdiagramm. Titel der Frage: Vote for your favourite Mawile sub here. Anzahl der Antworten: .

Long Reach on a Pokemon that best STAB famously isn't contact moves is kinda nuts when you think about it.

:medicham-mega:
Mega being Revolved: Medicham-Mega
New Pokémon Name: Medirvana (Meditate + Nirvana)
Type of Pokemon: Evolution
Stats: 90 HP / 70 Atk / 75 Def / 70 SpA / 85 SpD / 90 Spe [BST: 480]
Typing:
Normal.png
Ground.png

Abilities: Pure Power | HA: Telepathy
Movepool Additions:
:medicham: Mach Punch
:medicham-mega: Acrobatics, Blaze Kick, Healing Wish, Teleport
Niche: Medirvana occupies a niche of being a mid speed wallbreaker, as 90 Speed is the absolute floor of this tier. While it loses out on the crowded 95-97 speed tier, it still has an angle as a decent scarfer range. Mach Punch gives it access to STAB priority, and makes Life Orb based sets also very threatening. Of course, Medirvana's most likely bread and butter set will be the potent Choice Band variants, basically being able to KO anything that doesn't resist it, nearing the wallbreaking power that Mega Medi can. However the best improvement Vana has over its prevo (and Mega) is the really useful bulk improvement it got. Just some calcs to show the difference.
252 SpA Dragapult Hex (65 BP) vs. 0 HP / 4 SpD Medicham: 224-266 (85.8 - 101.9%) -- 50% chance to OHKO after Stealth Rock

252 SpA Gholdengo Shadow Ball vs. 0 HP / 4 SpD Medicham: 338-398 (129.5 - 152.4%) -- guaranteed OHKO

252 SpA Tapu Lele Psychic vs. 0 HP / 4 SpD Medicham in Psychic Terrain: 241-285 (92.3 - 109.1%) -- 87.5% chance to OHKO after Stealth Rock

252+ SpA Protosynthesis Raging Bolt Thunderbolt vs. 0 HP / 4 SpD Medicham: 276-325 (105.7 - 124.5%) -- guaranteed OHKO

252 SpA Froslass-Mega Shadow Ball vs. 0 HP / 4 SpD Medicham: 294-348 (112.6 - 133.3%) -- guaranteed OHKO

0 SpA Tornadus-Therian Bleakwind Storm vs. 0 HP / 4 SpD Medicham: 294-348 (112.6 - 133.3%) -- guaranteed OHKO

vs

252 SpA Dragapult Hex (65 BP) vs. 0 HP / 4 SpD Medicham: 204-240 (63.5 - 74.7%) -- guaranteed 2HKO

252 SpA Gholdengo Shadow Ball vs. 0 HP / 4 SpD Medicham: 306-360 (95.3 - 112.1%) -- 68.8% chance to OHKO (the difference is actually remarkable, you can't even guarantee without rocks.)

252 SpA Tapu Lele Psychic vs. 0 HP / 4 SpD Medicham in Psychic Terrain: 219-258 (68.2 - 80.3%) -- guaranteed 2HKO

252+ SpA Protosynthesis Raging Bolt Thunderbolt vs. 0 HP / 4 SpD Medicham: 249-294 (77.5 - 91.5%) -- guaranteed 2HKO

252 SpA Froslass Shadow Ball vs. 0 HP / 4 SpD Medicham: 266-314 (82.8 - 97.8%) -- guaranteed 2HKO

0 SpA Tornadus-Therian Bleakwind Storm vs. 0 HP / 4 SpD Medicham: 266-314 (82.8 - 97.8%) -- guaranteed 2HKO

(Also incredible example in how Move BP and invested Stat totals matter. Both have the same SpA).
The new bulk allows it to live hits it has never been able, improving it's matchups overall, giving it more opportunities to smack attackers around.
Samtendo09: 7 Votes
Reeonthestreet: 8 Votes
War Incarnate: 7 Votes
APaidActor: 3 Votes
G-Luke: 9 Votes
Swagodile: 3 Votes
PDQRG: 5 Votes
Google Formulare-Antwortdiagramm. Titel der Frage: Vote for your favourite Medicham sub here. Anzahl der Antworten: .

We'll move onto the next slate and first of all, there are new rules. These are no too drastic changes but mainly clarifications and a few more requirements.

Slate 8: Done A Runner
:houndoom-mega::manectric-mega::absol-mega:​

Mega being Revolved:
New Pokémon Name:
Type of Pokemon: (Evo, Split Evo, Alt Forme)
Stats:
Typing:
Abilities:
Movepool Additions:
Niche:
Movepool:
  • You can add moves to the Pokemon receiving a Revolution. Movepool Additions are not exclusive to the Revolutions.
  • Only list important and usable moves for your submissions! You can add flavour moves and usually useless moves but put them into a spoiler. Furthermore, mark your strong move additions via bold or cursive text or with an underline.
  • Below you can see a list of moves that are banned! If you wish to add a move and base the submission around the move's design, let me know and we can work it out. Otherwise, including a move from this pool will result in a veto.
  • Aeroblast
  • Anchor Shot
  • Aqua Step
  • Armor Cannon
  • Astral Barrage
  • Aura Wheel
  • Baddy Bad
  • Barb Barrage
  • Behemoth Bash
  • Behemoth Blade
  • Bitter Blade
  • Blazing Torque
  • Bleakwind Storm
  • Blood Moon
  • Blue Flare
  • Bolt Beak
  • Bolt Strike
  • Bouncy Bubble
  • Buzzy Buzz
  • Clanging Scales
  • Clangerous Soul
  • Collision Course
  • Combat Torque
  • Dark Void
  • Diamond Storm
  • Dire Claw
  • Double Iron Bash
  • Double Shock
  • Dragon Ascent
  • Dragon Darts
  • Dynamax Cannon
  • Electro Drift
  • Electro Strong
  • Esper Wing
  • Fickle Beam
  • Fiery Dance
  • Fiery Wrath
  • Fillet Away
  • Fishious Rend
  • Fleur Cannon
  • Floaty Fall
  • Flower Trick
  • Freezy Frost
  • Fusion Bolt
  • Fusion Flare
  • Freezing Glare
  • Geomancy
  • Gigaton Hammer
  • Glacial Lance
  • Glaive Rush
  • Glitzy Glow
  • Hydro Steam
  • Hyperspace Fury
  • Hyperspace Hole
  • Ivy Cudgel
  • Jet Punch
  • Judgment
  • Jungle Healing
  • King's Shield
  • Land's Wrath
  • Last Respects
  • Light of Ruin
  • Lumina Crash
  • Lunar Blessing
  • Lunar Dance
  • Luster Purge
  • Magical Torque
  • Magma Storm
  • Make It Rain
  • Malignant Chain
  • Matcha Gotcha
  • Mortal Spin
  • Mighty Cleave
  • Mist Ball
  • Multi-Attack
  • Mysitcal Power
  • Night Daze
  • Noxious Torque
  • No Retreat
  • Oblivion Wing
  • Origin Pulse
  • Plasma Fists
  • Population Bomb
  • Precipice Blades
  • Psyblade
  • Psycho Boost
  • Psyshield Bash
  • Psystrike
  • Rage Fist
  • Revelation Dance
  • Revival Blessing
  • Quiver Dance
  • Sacred Fire
  • Salt Cure
  • Sandsear Storm
  • Sappy Seed
  • Searing Shot
  • Secret Sword
  • Seed Flare
  • Shed Tail
  • Shift Gear
  • Spacial Rend
  • Sparkling Aria
  • Sparkly Swirl
  • Spectral Thief
  • Spirit Shackle
  • Splishy Splash
  • Spore
  • Springtide Storm
  • Steam Eruption
  • Surging Strikes
  • Tachyon Cutter
  • Tail Glow
  • Take Heart
  • Techno Blast
  • Thousand Arrows
  • Thousand Waves
  • Thunder Clap
  • Thunderous Kick
  • Torch Song
  • Triple Arrows
  • V-create
  • Victory Dance
  • Volt Tackle
  • Wicked Blow
  • Wicked Torque
  • Wildbolt Storm
  • Zippy Zap

Stats:
  • You are not allowed to lower stats, except for speed. If you lower speed however, every other stat must see an increase. The amount depending on how much you decreased your speed.
  • Swapping offensive stats is also allowed. Normally this is obvious, but it is appreciated if it is specified somewhere in the submission.
  • If it is an evolution or an alternate forme of a Pokemon, you don't have to add all stats that are given to you. You have to add the very minimum of the spectrum given to you.

Miscellaneous:
  • No custom elements.
  • When a submission changes during the slate or after feedback, the changes have to be noted.

Pokemon:
For :houndoom-mega: Mega Houndoom specifically:
  1. Must be Dark- and Fire-type
  2. Must have "Solar Power" as an ability
  3. You can add 30-50 BST
  4. Must be an evolution of Houndoom
  5. Must have 3 abilities
For :manectric-mega: Mega Manectric specifically:
  1. Must be Electric-type
  2. Must have "Intimidate" as an ability
  3. You can add 50-70 BST
  4. Must be an evolution of Manectric
  5. Must have 3 abilities
For :absol-mega: Mega Absol specifically:
  1. Must be Dark-type
  2. Must have "Magic Bounce" as an ability
  3. You can add 70-80 BST
  4. Must be an evolution of Absol
  5. Must have 3 abilities
!!!IMPORTANT!!!
Check the Submissions Rules!

Submissions will last 3-4 days!
 
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:houndoom-mega:
Mega being Revolved: Mega Houndoom
New Pokémon Name: Houndread (Hound + dread)
Type of Pokemon: Evolution of Houndoom
Stats: 95 HP / 110 Atk / 90 Def / 120 SpA / 90 SpD / 45 Speed [550 BST]
Typing: Dark / Fire
Abilities: Solar Power / Flash Fire | Sharpness
Movepool Additions: Psycho Cut, Night Slash, Aerial Ace, Air Slash, Solar Blade, Swords Dance
Fury Cutter, Air Cutter
Niche: Wallbreaker with Solar Power for special sets, and Sharpness for physical sets; the latter particularly benefits Psycho Cut and Solar Blade. Built as a fierce partner of Scorchyvern as I saw the latter being a prominant sun setter in the first Playtest tour, but Sharpness set can work well on it’s own at cost of Solar Blade if outside of sun teams.
Behind the Scene: Houndread take cues of Mega Houndoom’s armor-bone set, but more prominent, heavier and have two skull-like shoulders to evoke the famous Greek three-headed mythical dog, Cerberus. Sharpness is added in order to take advantage of physical coverage in Psycho Cut and Solar Blade, as well as powerful Night Slash STAB, that way Houndread isn’t purely a sun-team member.

:manectric-mega:
Mega being Revolved: Mega Manectric
New Pokémon Name: Bolthorbite (Bolt + Thor + labrador + (frost)bite)
Type of Pokemon: Evolution of Manectric
Stats: 80 HP / 75 Atk / 75 Def / 105 SpA / 75 SpD / 135 Speed [545 BST]
(EDIT: 115 SpA -> 105 SpA due to Ice/Electric being really good offensively; +5 Def and +5 SpD to compensate)
Typing: Electric / Ice
Abilities: Static / Intimidate | Ice Body
Movepool Additions: Ice Beam, Blizzard, Frost Breath, Taunt, Knock Off
Ice Spinner, Icy Wind, Powder Snow, Ice Shard, Snowscape, Extreme Speed
Niche: Fastest Revo by far (if this won), with less powerful “100% accurate STABs” vs Pikaraichu but with BoltBeam STAB. It can play a pivot with Intimidate, or a sweeper in Snow team with Ice Body. Taunt can be used to disrupt opposing set-ups, incoming statuses or hazard play.
Behind the Scene: Partially based on the Nordic god Thor, lord of thunder, and labrador which are well-adapt for tundra environments. Mega Manectric’s mane is converted into aerodynamic white fur that allows Bolthorbite to run at lightning speed. As you can imagine, the white fur and Ice Body Ability are done to allow Bolthorbite to live in even the harshest cold climate.
(EDIT: The SpA not being increased is compensated with Ice STAB, allowing for effective increased firepower vs Manectric and even Mega Manectric.)

:absol-mega:
Mega being Revolved: Mega Absol
New Pokémon Name: Abresol (Absolute / Absol + Resolute)
Type of Pokemon: Evolution of Absol
Stats: 85 HP / 140 Atk / 75 Def / 75 SpA / 75 SpD / 95 Speed [545 BST]
Typing: Dark / Fairy
Abilities: Magic Bounce / Super Luck | Justified
Movepool Additions: Play Rough, Spirit Break, Zen Headbutt, Psycho Cut, Sacred Sword, Memento
Moonblast, Dazzling Gleam, Fairy Wind, Moonlight
Niche: Physical set-up Wallbreaker with the highest Attack among the Dark-type Pokémon* and Fairy-type Pokémon in this NatDex format, with Sucker Punch STAB taking down faster foes. Memento allows it to fiercely punish anything not a Gholdengo, and even then the latter would rather not switch into a powerful Knock Off STAB.
(*) Kingambit would have a higher effective Attack via Supreme Overlord and sent with at least two or more allies fainted. Abresol doubly resisting Dark means Kingambit would need multiple Swords Dance to use Sucker Punch to defeat though!
Behind the Scene: To contrast the upcoming (Revolved) Mega Absol Z’s more devillish look that evokes Giratina, Abresol takes a more angellic look with a guardian angel direction akin to Gardevoir, hence the Fairy-type. Absol’s 130 Attack is already a lot, so I focus on a new secondary type and increased Speed to make it more of an efficient physical wallbreaker.
 
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Stardem not having Aqua Jet sucks sooo bad, especially with a 70 Speed stat. Basically neuters alot of matchups this Pokémon would otherwise be able to threaten (basically every single offensive Ground type in OU) I find it very interesting that Stardem is so tied to recoil as well, I can see it running this set. I don't know, I don't like the idea of an offensive Water that is forced out by an offensive Heatran if you lose like 20% of your health with no recourse.

Stardem @ Leftovers / Heavy Duty Boots
EVs: 252 Atk / 4 SpD / 252 Spe
Ability: Huge Power
Adamant Nature
- Water Crash
- Zing Zap / Supercell Slam
- Recover
- High Jump Kick / Rapid Spin

Stardem @ Choice Band
EVs: 252 Atk / 4 SpD / 252 Spe
Ability: Huge Power
Adamant Nature
- Water Crash
- Zing Zap / Supercell Slam
- Flip Turn
- High Jump Kick

Devouress seems pretty strong, though I don't think Sheer Force sets will be that good (if it had Moonblast, maybe). Huge Power sets seem very strong, the standard Swords Dance variants. Choice Band would be very solid as well, but SD imo would be the best when backed by LO so it can simulate the damage that Mega Maw does.

Devouress @ Life Orb
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Sucker Punch
- Knock Off

Devouress @ Choice Band
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Play Rough
- Thunder Punch / Ice Punch
- Sucker Punch / Ice Punch
- Brick Break / Temper Flare

Already done thoughts on Medi in my post. Band, Scarf LO 3 Attacks.
 
Stardem not having Aqua Jet sucks sooo bad, especially with a 70 Speed stat. Basically neuters alot of matchups this Pokémon would otherwise be able to threaten (basically every single offensive Ground type in OU) I find it very interesting that Stardem is so tied to recoil as well, I can see it running this set. I don't know, I don't like the idea of an offensive Water that is forced out by an offensive Heatran if you lose like 20% of your health with no recourse.

Stardem @ Leftovers / Heavy Duty Boots
EVs: 252 Atk / 4 SpD / 252 Spe
Ability: Huge Power
Adamant Nature
- Water Crash
- Zing Zap / Supercell Slam
- Recover
- High Jump Kick / Rapid Spin

Stardem @ Choice Band
EVs: 252 Atk / 4 SpD / 252 Spe
Ability: Huge Power
Adamant Nature
- Water Crash
- Zing Zap / Supercell Slam
- Flip Turn
- High Jump Kick

Devouress seems pretty strong, though I don't think Sheer Force sets will be that good (if it had Moonblast, maybe). Huge Power sets seem very strong, the standard Swords Dance variants. Choice Band would be very solid as well, but SD imo would be the best when backed by LO so it can simulate the damage that Mega Maw does.

Devouress @ Life Orb
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Sucker Punch
- Knock Off

Devouress @ Choice Band
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Play Rough
- Thunder Punch / Ice Punch
- Sucker Punch / Ice Punch
- Brick Break / Temper Flare

Already done thoughts on Medi in my post. Band, Scarf LO 3 Attacks.
I should have thought of Aqua Jet, but it’ll be an easy addition if Stardem struggles due to it’s 70 Speed. But being oriented around recoil does give it an identity among Electric-type physicals* and prevent it from being too oppressive, with Zing Zap having less power but no risk, and Supercell Slam having more power but at risk of losing 50% of max health on a miss.

(*) Gorochu also has that niche as recoil-risky physical Electric-type attacker, but it is more oriented around Levitate and especially Fire Lash in practice. At least Volt Tackle + Electric Terrain don’t miss and doesn’t punish you for missing.

Mawile does not have Moonblast so I do not think Devouress would take advantage of Sheer Force all that well, compared to Huge Power sets,

EDIT: As to not flood the forum, I post my concept art of the Mega Revolved Pokémon so far in here!
1781402307941.png
 
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I have no idea why I didn't think of adding Moonblast to my sub (in hindsight I probably stuck too closely to flavor; I could've taken a few liberties and added Moonblast since it'd still be fine with that in its arsenal).

Even with that in mind, I still think that Alluring Voice (yes this is boosted by Sheer Force for some reason) is good enough as STAB - after Sheer Force, it should still hit reasonably hard even if there's a notable power gap between it and Moonblast. Evidently, the comments here dictate otherwise, and odds are Sheer Force sets will be much more niche and not likely to see use over the standard Huge Power variants, which is kinda unfortunate.

:sv/manectric-mega:
Mega being Revolved: Mega Manectric
New Pokémon Name: Feralvolt (Feral + [Tera]volt)
Type of Pokemon: Evo
Stats: 75 (+5) / 75 / 80 (+20) / 120 (+15) / 75 (+15) / 120 (+15) (545 BST)
Typing: Electric / Poison
Abilities: Static / Poison Point / Intimidate
Movepool Additions:
:manectric: + :manectric-mega:: Encore, Taunt, Shadow Ball
:manectric-mega:: Sludge Bomb, Toxic Spikes, Corrosive Gas, Toxic
:manectric: + :manectric-mega:: Trailblaze, Supercell Slam, Temper Flare
:manectric-mega:: Poison Sting, Poison Jab, Gunk Shot, Sludge, Acid Spray, Venoshock
Niche:
Electric/Poison is a surprisingly apt defensive profile (even the frail Toxtricity has made it work at times), and works well with Intimidate to let Feralvolt tank a hit or two despite its rather underwhelming defenses. Volt Switch lets it come in and out of the battle to Intimidate another Pokemon, and its decent repertoire of coverage lets it hit respectably hard with a Choice Specs or Life Orb. Beyond that, it also has a usable set of utility tools in Switcheroo, Encore, Taunt, Toxic Spikes, and Corrosive Gas, making it capable of giving back to its team.

:sv/absol-mega:
Mega being Revolved: Mega Absol
New Pokémon Name: Absoliege (Absol[ution] + Liege)
Type of Pokemon: Evo
Stats: 80 (+15) / 135 (+5) / 70 (+10) / 75 / 75 (+15) / 105 (+30) (540 BST)
Typing: Dark / Fighting
Abilities: Pressure / Magic Bounce / Justified
Movepool Additions:
:absol-mega:: Healing Wish, Wild Charge, Encore, Focus Blast, Zen Headbutt, Flare Blitz, Parting Shot
:absol: + :absol-mega:: Alluring Voice, Trailblaze, Temper Flare, Psychic Noise
Niche:
Fast breaker, first and foremost. It hits respectably hard with STAB Knock Off and Sucker Punch at the helm, especially when flanked by wickedly powerful Fighting STAB. It also has other coverage options that it can slot in if necessary so it's not completely walled, and Parting Shot is a great pivoting option off of its dastardly high speed tier. Magic Bounce makes it that much harder to stop, as you can't slow it down with status moves.

:sv/houndoom-mega:
Mega being Revolved: Mega Houndoom
New Pokémon Name: Houndusk (Hound + Dusk)
Type of Pokemon: Evo
Stats: 80 (+5) / 90 / 80 (+30) / 115 (+5) / 80 / 105 (+10) (550 BST)
Typing: Fire / Dark
Abilities: Solar Power / Flash Fire / Fluffy
Movepool Additions:
:houndoom-mega:: Lava Plume, Morning Sun
Niche
:
Overall fast special wallbreaker. 105 speed gets the jump on many threats, making it quite hard to outspeed and letting it make use of its good special attack. Fluffy might seem like a weird ability for something that is so physically frail, but it actually works to help get it on the field. Combined with Will-o-Wisp or its newfound access to Lava Plume, this makes it plenty capable of tanking physical attacks that you'd think it wouldn't be able to survive. Solar Power turns Houndusk into an absurdly powerful breaker under Sun, where it can even use Morning Sun as big recovery in a pinch.
 
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:manectric-mega:
Mega being Revolved: Manectric-Mega
New Pokémon Name: Spelectro (Spectre/Spell + Electro)
Type of Pokemon: Evo
Stats: 90 / 75 / 90 / 105 / 60 / 125 [BST: 545]
Typing: Electric / Ghost
Abilities: Static / Lightning Rod / Intimidate
Movepool Additions:
:manectric: +Shadow Ball, Fire Blast
:manectric-mega: +Will-O-Wisp, Recover, Hex, Destiny Bond, Night Shade, Toxic Spikes, Sludge Bomb
Niche: Utility pivot, spreads burns which it can abuse with Hex alongside having reliable recovery.

:houndoom-mega:
Mega being Revolved: Houndoom-Mega
New Pokémon Name: Houndemise (Hound + Demise)
Type of Pokemon: Evo
Stats: 75 / 90 / 50 / 110 / 110 / 115 [BST: 550]
Typing: Dark / Fire
Abilities: Solar Power / Flash Fire / Competitive
Movepool Additions:
:houndoom: Parting Shot, Mystical Fire
:houndoom-mega: Vacuum Wave, Focus Blast, Scorching Sands
Niche: Fast pivot or sweeper. Gets a decent amount of opportunities against Special Attacks to enter and is great at punishing the defoggers of the tier.
 
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:Houndoom-Mega:
Mega being Revolved: Houndoom
New Pokémon Name: Houndemise
Type of Pokemon: Evo
Stats: 80/95/55/115/105/105
Typing: Fire/Dark
Abilities: Solar Power, Flame Body, Flash Fire,
Movepool Additions: Hex, U-Turn
Niche: high power fire anttacker. Also has that nice speed tier where the high speed monster need to invest in speed to outspeed, but also is tanky enough to take a few hits. Also pivot moves yay!

:Manectric-Mega:
Mega being Revolved: Manectric
New Pokémon Name: Magnebolt
Type of Pokemon: Evo
Stats: 70/95/65/105/90/125
Typing: Electric/Steel
Abilities: Intimidate, Filter, Battery
Movepool Additions
: Hyper Drill, Fake Out, Hone Claws, Flash Cannon,
Niche
: Mixed attacker with Hyper Drill for protect breaking, Fake Out for disruption, Hone Claws for set up, and an amazing arsenal of special coverage. It’s a little faster than the fastest Mon we’ve made yet, but I think it’s pretty equal because it loses out on special attack and defences.

:Electrode: 60/50/70/80/80/150
:Zeraora: 88/112/75/102/80/143
:Jolteon: 65/65/60/110/95/130
:Tapu-Koko: 70/115/85/95/75/130
(Only Three Electric Types That Outspeed It [In Ou])

:Absol-Mega:
Mega being Revolved: Absol
New Pokémon Name: Absonitus
Type of Pokemon: Evo
Stats: 80/130/80/75/60/110
Typing: Dark/Flying
Abilities: Magic Bounce, Magic Guard, Magician
Movepool Additions: Acrobatics,
Niche: Now I’m guessing we’ll have to Vito this one, anything more than 110 speed hasn’t been very frequent. It gets a little walled cooked by Freezaress, although it still has sucker punch support. (Sucker punch does 67.5%-80% and crit ohko) I saw there was no Ceaseless edge on the banlist so I said “we ball”. Could be a spikes setter or fast sd/hc/salac or liechi or even flying gem Acrobatics user. Has a lot of tools and isn’t very specially defensive; although on the physical side it can definitely tank some hits.
 
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:houndoom-mega:
Mega being Revolved: Mega Houndoom
New Pokémon Name: Houndhellion
Type of Pokemon: Evo
Stats: 75/90/50/110/80/95 -> 80/90/80/120/80/100 [+5/+0/+30/+10/+0/+5]
Typing: Dark/Fire
Abilities: Solar Power / Flash Fire / Battle Armor
Movepool Additions: Bone Club, Bone Rush, Bulldoze, Burn Up, Drill Run, Earth Power, Hex, Infernal Parade, Knock Off, Lava Plume, Night Daze, Parting Shot, Scorching Sands, Searing Shot, Stomping Tantrum
Niche: Bone design gives it some more Ground moves to work with, Battle Armor just here for flavour as it makes it similar to Marowak.

:manectric-mega:
Mega being Revolved: Mega Manectric
New Pokémon Name: Clapback
Type of Pokemon: Evo
Stats: 70/75/60/105/60/105 -> 75/75/75/120/75/120 [+5/+0/+15/+15/+15/+15]
Typing: Electric
Abilities: Static / Lightning Rod / Intimidate
Movepool Additions: N/A
Niche: Manectric is a hard Pokemon to work with, but at least a fast-pivoting Volt Switch user is going to have good potential.

:absol-mega:
Mega being Revolved: Mega Absol
New Pokémon Name: Absolution
Type of Pokemon: Evo
Stats: 65/130/60/75/60/75 -> 90/75/75/135/75/90 [+25/-55/+15/+60/+15/+15]
Typing: Dark
Abilities: Pressure / Magic Bounce / Sharpness
Movepool Additions: Kowtow Cleave, Leaf Blade, Nasty Plot, Night Daze, Sacred Sword
Niche: Nasty Plot Special Attacker with good movepool and much better bulk than base Absol.
 
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