Hello everyone, I'm back with another bad team! I chose Hitmonchan to build around this time, but I'm considering scrapping this team and going for a more semi-stall or balance archetype. I appreciate any advice that you guys have. My main gripe is that this team feels really weak to flying and fairy types.
The Team: https://pokepast.es/f6597da9c8ffb54d
Hitmonchan
Hitmonchan @ Assault Vest
Ability: Iron Fist
Tera Type: Steel
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Drain Punch
- Ice Punch
- Mach Punch
- Thunder Punch
I think the most appealing things about Hitmonchan are probably its very good special defense with assault vest, its decent attack, and its iron fist-boosted drain punch. Ice punch and thunder punch makes for good coverage, and mach punch is a decent priority attack for Kingambit. Is it entirely outclassed by Zamazenta? Yes. But it is a bit different.
Dragapult
Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn
I chose Dragapult because of its ability to quickly take out Pokemon that Hitmonchan can't hit, like Gholdengo, Pecharunt, and Slowking-Galar. Of course, u-turn is also a very useful utility move, which is always appreciated. I chose this set over a set with hex because of its immediate firepower, and we have will-o-wisp on Moltres.
Iron Treads
Iron Treads @ Leftovers
Ability: Quark Drive
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Knock Off
- Rapid Spin
I also chose Iron Treads with Hitmonchan in mind, but I probably could have used Great Tusk, too. Out of the stealth-rock and rapid spinners in OU, Iron Treads stood out to me because of its resistance to flying type attacks, which I think this team is very weak to. And I also think it's always great to have at least one knock off user. Iron Treads is very good role compression.
Rillaboom
Rillaboom @ Life Orb
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Grassy Glide
- Knock Off
- Wood Hammer
I like to use three special attackers and three physical attackers for simplicity. So, for my last physical attacker, Rillaboom seemed like a good choice because of its priority and powerful breaking potential that Iron Treads and Hitmonchan don't have. I think I could have used choice band, and that might be a better option, but swords dance will theoretically let it sweep more. However, I haven't had much of a chance to sweep with it.
Moltres
Moltres @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Fairy
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
- Flamethrower
- Roost
- U-turn
- Will-O-Wisp
Moltres is useful for its mid-speed (not quite slow) u-turns, and its ability to spread burns, and that helps out with Hitmonchan's underwhelming defense stat. Additionally, it gives this team a ground immunity and a bulky fire resist, covering for Rillaboom and Iron Tread's weaknesses. Its reliable recovery is very helpful in slower, bulkier games.
Darkrai
Darkrai @ Leftovers
Ability: Bad Dreams
Tera Type: Poison
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Sludge Bomb
- Focus Blast
This is probably the most replacable slot on this team, I think. I just thought that a fast, special setup sweeper might have been good for this team. Sludge bomb covers slightly for this team's fairy weakness, but it's inaccurate and inconsistent, so that's probably something that needs to be fixed. I went with focus blast over ice beam because of the ice beam coverage on Hitmonchan, and focus blast might be needed for an emergency Kingambit counter if I got a sweep off with Darkrai.
The Team: https://pokepast.es/f6597da9c8ffb54d
Hitmonchan
Hitmonchan @ Assault Vest
Ability: Iron Fist
Tera Type: Steel
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Drain Punch
- Ice Punch
- Mach Punch
- Thunder Punch
I think the most appealing things about Hitmonchan are probably its very good special defense with assault vest, its decent attack, and its iron fist-boosted drain punch. Ice punch and thunder punch makes for good coverage, and mach punch is a decent priority attack for Kingambit. Is it entirely outclassed by Zamazenta? Yes. But it is a bit different.
Dragapult
Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn
I chose Dragapult because of its ability to quickly take out Pokemon that Hitmonchan can't hit, like Gholdengo, Pecharunt, and Slowking-Galar. Of course, u-turn is also a very useful utility move, which is always appreciated. I chose this set over a set with hex because of its immediate firepower, and we have will-o-wisp on Moltres.
Iron Treads
Iron Treads @ Leftovers
Ability: Quark Drive
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Knock Off
- Rapid Spin
I also chose Iron Treads with Hitmonchan in mind, but I probably could have used Great Tusk, too. Out of the stealth-rock and rapid spinners in OU, Iron Treads stood out to me because of its resistance to flying type attacks, which I think this team is very weak to. And I also think it's always great to have at least one knock off user. Iron Treads is very good role compression.
Rillaboom
Rillaboom @ Life Orb
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Grassy Glide
- Knock Off
- Wood Hammer
I like to use three special attackers and three physical attackers for simplicity. So, for my last physical attacker, Rillaboom seemed like a good choice because of its priority and powerful breaking potential that Iron Treads and Hitmonchan don't have. I think I could have used choice band, and that might be a better option, but swords dance will theoretically let it sweep more. However, I haven't had much of a chance to sweep with it.
Moltres
Moltres @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Fairy
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
- Flamethrower
- Roost
- U-turn
- Will-O-Wisp
Moltres is useful for its mid-speed (not quite slow) u-turns, and its ability to spread burns, and that helps out with Hitmonchan's underwhelming defense stat. Additionally, it gives this team a ground immunity and a bulky fire resist, covering for Rillaboom and Iron Tread's weaknesses. Its reliable recovery is very helpful in slower, bulkier games.
Darkrai
Darkrai @ Leftovers
Ability: Bad Dreams
Tera Type: Poison
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Sludge Bomb
- Focus Blast
This is probably the most replacable slot on this team, I think. I just thought that a fast, special setup sweeper might have been good for this team. Sludge bomb covers slightly for this team's fairy weakness, but it's inaccurate and inconsistent, so that's probably something that needs to be fixed. I went with focus blast over ice beam because of the ice beam coverage on Hitmonchan, and focus blast might be needed for an emergency Kingambit counter if I got a sweep off with Darkrai.
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