I guess it's a RMT

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Alakazam @Focus Sash
Timid Nature
EVs:252 SpA/252 Spe/4 HP
Ability: Syncronise

Psychic
Counter
Protect
Encore

Protect is mainly just for scouting what other leads plan to do first before I attack. I'd be looking really stupid if I use Counter while Salamence uses Draco Meteor. Counter takes out Weavile and TTar leads from the start, however, with Tyranitar leads, it's more of a kamikaze type of thing. Encore stops Dos and Ninjask and Psychic is just a STAB filler.

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Torterra @Leftovers
Impish Nature
EVs: 252 HP / 16 Def / 240 Spe

Toxic
Earthquake
Substitute
Leech Seed

It can subseed in a sandstorm which makes it pretty good at destroying things that tend to exist as bulky attackers/walls in ST teams. Toxic takes out rivaling Torterra who think they can overcome my Torterra by staying in and causing a stall war.


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Starmie @Leftovers
Timid Nature
EVs: 172 HP / 116 SpA / 220 Spe
Ability: Natural Cure

Surf
Recover
Thunderbolt
Ice Beam

Standard CounterStar, it's mainly for Garchomp.

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Donphan @Leftovers
Impish Nature
EVs: 252 HP / 6 Atk / 252 Def

Earthquake
Rapid Spin
Ice Shard
Roar

An excellent Phazer/Spinner to add to my team. It's pretty standard, so, there's nothing much else to explain here.

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Muk @Black Sludge
Adamant Nature
EVs: 252 HP / 80 Atk / 176 SpD

Substitute
Focus Punch
Explosion
Shadow Sneak

A SubPunching Muk... wow. It actually works wonders in OU. Not much explaining here. The attack EVs give Shadow Sneak that extra, well-needed boost against the likes of Gengar.

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Lucario @Life Orb
Mild Nature
EVs: 252 Spe / 232 SpA / 20 Attk
Ability: Inner Focus

Close Combat
HP Fire
Shadow Ball
Dragon Pulse

Eh, something I made up myself. It mostly comes in late game and sweeps whatever's left. Close Combat handles Blissey.
 
I unno, I'd say go crazy and try Curse on Muk? I'm pretty sure that after a couple of Curses that he can take Earthquakes, and it would make you really, REALLY sturdy. And since you have Shadow Sneak (first priority move) and Focus Punch (which is a last priority move anyways), it works out IMO.

Things I don't like about this team however is the lack of Stealth Rock and how vulnerable you still are to Spikes. Don't forget: Ghosts block Rapid Spin, so it still can stop you from Spinning. At least Muk can remove Toxic Spikes, so that probably won't be much of a problem.

You don't really have a "solid" sweeper, and I think Toterra or Donphan are the weakest links here, since they cause problems to adding weaknesses to the team. Hell, a Tyranitar locked on Earthquake would almost sweep the entire team since everyone barring Lucario is too slow.
 
I unno, I'd say go crazy and try Curse on Muk? I'm pretty sure that after a couple of Curses that he can take Earthquakes, and it would make you really, REALLY sturdy. And since you have Shadow Sneak (first priority move) and Focus Punch (which is a last priority move anyways), it works out IMO.

After a couple of Curses, Muk will already be near death and with the the lack of a solid way of healing, it can't really setup without a lot luck. My opponent would have to waste 2 turns trying to kill off Muk which will almost never happen if you think about it. One turn is usually wasted switching in a counter, the next turn, they'll be able to attack Muk and on the turn I begin to attack, Muk will be so close to fainting that it won't be able to stay in for long, even with 2 Curses under its belt.

Things I don't like about this team however is the lack of Stealth Rock and how vulnerable you still are to Spikes. Don't forget: Ghosts block Rapid Spin, so it still can stop you from Spinning. At least Muk can remove Toxic Spikes, so that probably won't be much of a problem.

I know that ghosts block Rapid Spin. That's why I have Muk and Roar on Donphan.

You don't really have a "solid" sweeper, and I think Toterra or Donphan are the weakest links here, since they cause problems to adding weaknesses to the team. Hell, a Tyranitar locked on Earthquake would almost sweep the entire team since everyone barring Lucario is too slow.

<.< Really? So... Torterra and Donphan are already dead? They both can take whatever from Tyranaitar (barring Ice Beam) and can hit back with a STAB Earthquake. Alakazam can Encore it if it tries an Ice Beam or SubPunch and at that time, I can switch to Starmie who will eventually kill/scare it off with Surf.


I appriciate the advice, but, it doesn't seem right enough. You're basicly saying that all teams need a SRer and a few need to be able to switch in on Spikes. I don't commonly see Spikes being setup > SR, so, that's why I'm doubting your advice. Toxic Spikes, however is more common and I have 2 pokemon who have no trouble switching in on that.

I will say that you're right about me having no "solid" sweeper. I've been working on that. I'm gonna try this team out and see how much I REALLY a "solid" sweeper.
 
That's a dumb Lucario. You should just use the Swords Dancer. After an SD, you OHKO Skarmory, Bronzong, Swampert, Milotic, Metagross and other shit. Crunch will also do probably like twice as much to Cresselia and the likes.

Torterra is also pretty useless on this team, and it's too slow to actually pull off the Subseed thing. You're better off going with like a Garchomp there to actually sweep things and about.

I also don't really get the whole Muk thing but a Metagross in that position seems to make a better attacker, sweeper, exploder, and has better resistences and physical defense.
 
Aeroblactyl said everything I was gonna say >_>

My concern is weavile. I think you need to get rid of donphan since starmie alreayd handles stuff. also drop torterra for something bulkier and stronger and faster. it doesnt have to subseed it can be comething like gyarados.

Infernape does everything lucario is trying to do better and is a great way to beat weavile

just consider it
 
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