
Timid Nature
EVs:252 SpA/252 Spe/4 HP
Ability: Syncronise
Psychic
Counter
Protect
Encore
Protect is mainly just for scouting what other leads plan to do first before I attack. I'd be looking really stupid if I use Counter while Salamence uses Draco Meteor. Counter takes out Weavile and TTar leads from the start, however, with Tyranitar leads, it's more of a kamikaze type of thing. Encore stops Dos and Ninjask and Psychic is just a STAB filler.

Torterra @Leftovers
Impish Nature
EVs: 252 HP / 16 Def / 240 Spe
Toxic
Earthquake
Substitute
Leech Seed
It can subseed in a sandstorm which makes it pretty good at destroying things that tend to exist as bulky attackers/walls in ST teams. Toxic takes out rivaling Torterra who think they can overcome my Torterra by staying in and causing a stall war.

Starmie @Leftovers
Timid Nature
EVs: 172 HP / 116 SpA / 220 Spe
Ability: Natural Cure
Surf
Recover
Thunderbolt
Ice Beam
Standard CounterStar, it's mainly for Garchomp.

Donphan @Leftovers
Impish Nature
EVs: 252 HP / 6 Atk / 252 Def
Earthquake
Rapid Spin
Ice Shard
Roar
An excellent Phazer/Spinner to add to my team. It's pretty standard, so, there's nothing much else to explain here.

Muk @Black Sludge
Adamant Nature
EVs: 252 HP / 80 Atk / 176 SpD
Substitute
Focus Punch
Explosion
Shadow Sneak
A SubPunching Muk... wow. It actually works wonders in OU. Not much explaining here. The attack EVs give Shadow Sneak that extra, well-needed boost against the likes of Gengar.

Lucario @Life Orb
Mild Nature
EVs: 252 Spe / 232 SpA / 20 Attk
Ability: Inner Focus
Close Combat
HP Fire
Shadow Ball
Dragon Pulse
Eh, something I made up myself. It mostly comes in late game and sweeps whatever's left. Close Combat handles Blissey.