Question
Why do battle simulators like Shoddy show the exact damage percentage taken?
Background Info
Last night, I had been laddering on Shoddy for a while with one of my first successful DP teams, and it was cool to be using it again after a couple months. Then my laptop decided to stop working, ending my laddering fun. I was pretty bummed, since I was really starting to get a feel for the team again.
Then I realized that the team I was using was the team I built in-game. I called some friends, and we made an impromptu 8-man tournament over WiFi. All of us are into competitive Pokemon, so the matches were actually challenging, but I still made the finals. Partway through the final match, I switched my CB Infernape in after his (subless) Breloom killed my Metagross. He switched to Suicune as I used Stone Edge, predicting a Gyarados. The Suicune was previously injured, somewhere near 70% or so. The Stone Edge dealt somewhere near 40% of his total health, but I wasn't sure. After lefties, he was left with about as much health as my last attack dealt. I guessed I had done more than that the previous turn, and it turns out I was wrong.
The Reasoning
In a WiFi battle, you won't always know whether your attack did 55% or 51%. You have to guess, basing it solely on the little health bar on your DS screen. Why, then, on Shoddy, a simulator that tries to mimic the game play of WiFi as close as possible, will you always know the exact damage dealt? Shouldn't the same educated guesswork and reasoning that goes into a WiFi battle apply on Shoddy?
Why do battle simulators like Shoddy show the exact damage percentage taken?
Background Info
Last night, I had been laddering on Shoddy for a while with one of my first successful DP teams, and it was cool to be using it again after a couple months. Then my laptop decided to stop working, ending my laddering fun. I was pretty bummed, since I was really starting to get a feel for the team again.
Then I realized that the team I was using was the team I built in-game. I called some friends, and we made an impromptu 8-man tournament over WiFi. All of us are into competitive Pokemon, so the matches were actually challenging, but I still made the finals. Partway through the final match, I switched my CB Infernape in after his (subless) Breloom killed my Metagross. He switched to Suicune as I used Stone Edge, predicting a Gyarados. The Suicune was previously injured, somewhere near 70% or so. The Stone Edge dealt somewhere near 40% of his total health, but I wasn't sure. After lefties, he was left with about as much health as my last attack dealt. I guessed I had done more than that the previous turn, and it turns out I was wrong.
The Reasoning
In a WiFi battle, you won't always know whether your attack did 55% or 51%. You have to guess, basing it solely on the little health bar on your DS screen. Why, then, on Shoddy, a simulator that tries to mimic the game play of WiFi as close as possible, will you always know the exact damage dealt? Shouldn't the same educated guesswork and reasoning that goes into a WiFi battle apply on Shoddy?