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Project OM Mashup Megathread (National Dex MnM @ #143 is OMM Spotlight!)

:Deoxys-Attack::Assault Vest:Chaos BH Hub:Choice Specs::Cascoon:​

This is a mashup of National Dex Balanced Hackmons, Revelationmons, Bonus Type, Scalemons, Flipped, and Category Swap, with an Inversed type chart for good measure.

/challenge gen9nationaldexbh@@@Tera Type Preview,Data Preview,Overflow Stat Mod,Inverse Mod,Flipped Mod,Scalemons Mod,Bonus Type Mod,Revelationmons Mod,Category Swap Mod,+Calyrex-Shadow,+Darmanitan-Galar-Zen,+Eternatus-Eternamax,+Greninja-Ash,+Groudon-Primal,+Rayquaza-Mega,+Terapagos-Stellar,-Baton Pass,-Boomburst,-Extreme Speed,-Fillet Away,-Population Bomb,-Power Trip,-Stored Power,+Bolt Beak,*Bolt Beak,*Fishious Rend,*Gigaton Hammer,*Moongeist Beam,*Photon Geyser,*Sunsteel Strike,*V-Create
/tour new gen9nationaldexbh, elim,,, Chaos BH
/tour rules Tera Type Preview,Data Preview,Overflow Stat Mod,Inverse Mod,Flipped Mod,Scalemons Mod,Bonus Type Mod,Revelationmons Mod,Category Swap Mod,+Calyrex-Shadow,+Darmanitan-Galar-Zen,+Eternatus-Eternamax,+Greninja-Ash,+Groudon-Primal,+Rayquaza-Mega,+Terapagos-Stellar,-Baton Pass,-Boomburst,-Extreme Speed,-Fillet Away,-Population Bomb,-Power Trip,-Stored Power,+Bolt Beak,*Bolt Beak,*Fishious Rend,*Gigaton Hammer,*Moongeist Beam,*Photon Geyser,*Sunsteel Strike,*V-Create
/wall This is a mashup of National Dex BH, Revelationmons, Inverse Mod, Category Swap Mod, Scalemons, Bonus Type, and Flipped

Bans/Restrictions:
:Blissey: Blissey
:Chansey: Chansey
:Cramorant: Cramorant
:Shedinja: Shedinja
:Dugtrio: Arena Trap
:Malamar: Contrary
:Darmanitan-Galar: Gorilla Tactics
:Miraidon: Hadron Engine
:Azumarill: Huge Power
:Zoroark: Illusion
:Pyukumuku: Innards Out
:Magnezone: Magnet Pull
:Glalie: Moody
:Weezing: Neutralizing Gas
:Kangaskhan-Mega: Parental Bond
:Medicham: Pure Power
:Gothitelle: Shadow Tag
:Yungoos: Stakeout
:Araquanid: Water Bubble
:Shedinja: Wonder Guard
:Gengarite: Gengarite
:Smeargle: Baton Pass
:Snorlax: Belly Drum
:Swellow: Boomburst
:Samurott-Hisui: Ceaseless Edge
:Chatot: Chatter
:Melmetal: Double Iron Bash
:Heliolisk: Electrify
:Linoone: Extreme Speed
:Veluza: Fillet Away
:Iron Valiant: Imprison
:Houndstone: Last Respects
:Grapploct: Octolock
:Maushold: Population Bomb
:Corviknight: Power Trip
:Annihilape: Rage Fist
:Pawmot: Revival Blessing
:Orthworm: Shed Tail
:Crustle: Shell Smash
:Vanilluxe: Sleep Talk
:Espathra: Stored Power
:Dracozolt: Bolt Beak
:Dracovish: Fishious Rend
:Tinkaton: Gigaton Hammer
:Lunala: Moongeist Beam
:Necrozma: Photon Geyser
:Solgaleo: Sunsteel Strike
:Victini: V-Create

:Deoxys-Attack: Deoxys-Attack
:Eviolite: Eviolite
:Light Ball: Light Ball
:Blissey: Blissey
:Chansey: Chansey

:Slowpoke: ANinjaDude
:Yamask-Galar: Viola ~ Lunala ^﹏^
:Amoonguss: aidan amoongus
:Unown: More to come, hopefully (applications open, dm me on disc/smog/showdown)

So what does all of this do to the meta? Well, dear reader, I’m glad you asked, because I have spent too much time thinking about this, so we’ll be going through this all one mod at a time.

Cat Swap: This would be more impactful if there weren’t other mods that interact with this in strange ways, but there are a few important changes. Sunsteel Strike/Moongeist Beam now hit the opposite side of the spectrum, so that’s worth keeping in mind when picking your FurScales, but that’s nothing major. Photon Geyser is locked into physical, so there is now only one special moldy move, Sunsteel Strike, but that isn’t a huge impact. The largest impact this will have is that moves like Draco Meteor or Fleur Cannon are now physical, so they ignore their downsides and are strong, spammable physical moves.

Revmons: Revelationmons is one of the mods that messes with things the most, because it gives every type good STABs. It also makes Normalize+Entrainment worthless, as Revelationmons overrides Normalize. The important things of note here are that moves like Draco Meteor on the physical side, or Bolt Strike on the special side, are now usable by every type. Sunsteel Strike, Moongeist Beam, and Photon Geyser are obviously restricted, as every type having access to mold breaker moves would be broken. Other moves like Fishious Rend/Bolt Beak, Gigaton Hammer, and V-Create are restricted because they would be broken on every type, but there are some moves that are part of this category that are also broken because of the next mod, so they are banned.

Inverse Mod: This messes with a lot of balancing, and breaks multiple things in half. First of all, Normal-type moves like Boomburst and Population Bomb are completely banned because they’re unresistable and incredibly strong. Second of all, Stored Power and Power Trip are much harder to sponge, so they are getting the ban hammer for being too cheesy, because if you remove the opposing setup control, or they didn’t bring any, then Power Trip/Stored Power are immense problems.

Scalemons: This is one of two mods that is responsible for almost all pokemon getting unbanned initially, because almost all of them got banned for being too strong, which is much harder to do when your BST is stuck at 600. This does not apply to Cramorant, because that rat bastard bird that I loathe deserves nothing but the darkest pit of hell. This will also help pokemon with unique type combinations thrive, and can also help weaker pokemon because their ratios are often more minmaxed.

Flipped: This is the other half of the reason that almost all pokemon are unbanned, because while there are a lot of pokemon with high atk/spa combined with high speed, these are now defensive walls, and the stat spreads that would be broken when flipped are much rarer. With that being said, Blissey/Chansey are on the watchlist because they have respectively 151 and 144 Attack, the best offensive typing in the game, and a speed stat that would let them run neutral natures and still outspeed non-flipped Regieleki. I also do not know how Flipped interacts with Shedinja so it is staying banned for the moment.

Bonus Type: This is probably the mod that is going to be the most problematic for this entire meta’s balance, because it is going to greatly benefit both offensive and defensive threats. Offensive threats now can have free Normal STAB, an immunity to a status that would otherwise handicap it, free STAB on a moldy move, or a boost in power to one of their coverage moves for free. Defensive threats on the other hand, now can choose between things like becoming more rocks-resilient for free, being unable to be poisoned, or just good old having a more disgusting defensive typing to hit. Overall, I expect to see most initial bans to be heavily influenced by this mod, which is also why the Tera Preview clause was included.

From the theorycrafting I have done with fellow council member(s), and from the games I have played, the combination of Scalemons and Bonus Type means that a truly vast amount of pokemon have potential to be really strong. Deoxys-Attack is insanely bulky, so both it and Eviolite are being looked at for potentially making the tier too bulky. Light Ball is on the radar because it's effectively Huge Power as an item. There's a lot of untapped potential here, but it really captures the outlandish and wacky nature of some OMMs, like UMix, which I really enjoy. It will still take some experience with Hackmons formats to know how to Improof though, but I'm always willing to help with that

FAQ:
Stats are flipped, then scaled.
Not that I have found on Showdown, but I made this Excel sheet to do it. https://docs.google.com/spreadsheets/d/18Ulny-cuUnT4xNPRgyOjov1XFcQ9K423Ug_j_gxJ4FM/edit?gid=0#gid=0
I didn’t want to implement complex bans, so I decided to keep Comatose over Sleep Talk and Transform over Imprison, because both of the remaining elements have theoretical use cases. Baton Pass was banned because it’s cheese and I don’t want to deal with it.
A couple important notes on this metagame!

First: stats are an incredible pain to get because of how the metas combine, so please use ANinjaDude's lovely document! Trust me I tried to do it myself without the document and it's awful.

Second: This is an insane mess what on earth... Well-named!

Third:
Q: How does it work with Transform and Imposter?

A: The bonus type is not copied. Ditto's bonus type is also removed.
-Bonus Type FAQ
Bonus Type does not work with Imposter!:pika:

This gives a new, fairly easy method of imposter-proofing (no specifics because I'm bad at BH stuff).

:regieleki:
200/50/100/50/100/80
This boi is your new best Imposter! 200 is pretty significantly worse than your standard BH Imposters, but still better than the vast majority of mons. This is especially notable because...

Stats are flipped, then scaled.

This leads to HP being at the base Speed stat of the imposteed (¿real word?). And because the things that benefit from Scalemons are typically things with low base stats in general, our offensive meta picks may have very low HP as a rule (see: Happiny (which should be banned even more than its evolved formes should) or Avalugg, at 30/195/45/15/15/255 and 28/54/51/216/137/111 respectively).

So in all... imposter-proofing is easier, but Imposter will still be way fatter and better than what it copies by default, and of course needs to be prepared for just like always.

Worth noting!
Use Psycho Boost, it's stronger than Draco Meteor and co. And Blue Flare is just as strong. but can burn. These should be your go-to 'physical' moves (although of course others are there with plenty of utility).

A couple sets!
:sv/happiny:
30/195/45/15/15/255
Happiny (F) @ Life Orb
Ability: Magic Guard
Tera Type: Psychic
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly / Adamant Nature
- Chloroblast
- Volt Switch / Vacuum Wave
- Other of Volt Switch / Vacuum Wave
- Photon Geyser

Chloroblast is an incredible physically offensive move now that you can pick its type. And Happiny is absolutely broken and will be banned as soon as anybody even tries to play this meta.

252+ Atk Life Orb Happiny Photon Geyser vs. 252 HP / 252+ Def Deoxys-Attack: 299-354 (59.3 - 70.2%) -- guaranteed 2HKO
252+ Atk Life Orb Happiny Chloroblast vs. 252 HP / 252+ Def Deoxys-Attack: 224-265 (39.7 - 46.9%) -- guaranteed 3HKO
252+ Atk Life Orb Happiny Chloroblast vs. 252 HP / 252+ Def Fur Coat Deoxys-Attack: 113-134 (20 - 23.7%) -- guaranteed 5HKO

Photon Geyser is an extremely important move here, because it hits Deoxys-A super-effectively and bypasses abilities like Fur Coat and Unaware.

Notably, Psychic is an extremely good offensive typing, which hugely buffs Psychic Surge. If Deoxys-Attack gets banned... well maybe Deoxys-Normal would too... and then Psychic still has fantastic moves (Stored Power and Photon Geyser) but wouldn't be as vital.

Magic Guard may not be optimal on Happiny because it loves its raw power, wants to boost it, and is about as likely to die to a weak hit from full as from 1 HP thanks to its Shedinja level bulk. It probably prefers the power increase from a boosting ability + Band or protection from priority from Psychic Surge. But I'm sure it's good on something, I just wanted to post a Happiny set and a physical Magic Guard set :3

How to imposter-proof this?
I guess a tanky mon which is Poison or Fighting type. Fur Coat Arceus eats.

I'll make some more sets, but will try to get too disorganized and rambly. They're pretty much the same, Happiny hit hard and not do anything extraneous like try to set up or have utility with actually zero bulk.
Happiny (F) @ Choice Band
Ability: Adaptability / Psychic Surge
Tera Type: Psychic
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Serious Nature
- Psycho Boost / Volt Switch / Blue Flare / Eruption
- Volt Switch / Psycho Boost / Blue Flare / Eruption
- Tera Starstorm / Expanding Force / Psycho Boost
- Photon Geyser

Question(s)... are restricted moves restricted from the first two slots? 3? Completely different and I've understood it? How do Bonus Type and Revelationmons interact? Specifically: does Revelationmons read a third type? Or a second type that is a Bonus Type?

Also: why is Contrary banned? Everything boosts the wrong stat. I guess V-Create is still incredible but you can't run Contrary V-Create + Tail Glow or something. Mixed sets being scary? I could see Arceus or something using it but idk about quickban level broken. As long as this was a considered decision and not an oversight I'm happy, but it just stood out.

The sets I made were designed with the assumption Revelationmons would work on Bonus Types, but they're all easily reconfigured if not.

Hope I wasn't too disorganized or rambly. Typed this on my phone so it might look weird.
 
A couple important notes on this metagame!

First: stats are an incredible pain to get because of how the metas combine, so please use ANinjaDude's lovely document! Trust me I tried to do it myself without the document and it's awful.

Second: This is an insane mess what on earth... Well-named!

Third:

-Bonus Type FAQ
Bonus Type does not work with Imposter!:pika:

This gives a new, fairly easy method of imposter-proofing (no specifics because I'm bad at BH stuff).

:regieleki:
200/50/100/50/100/80
This boi is your new best Imposter! 200 is pretty significantly worse than your standard BH Imposters, but still better than the vast majority of mons. This is especially notable because...



This leads to HP being at the base Speed stat of the imposteed (¿real word?). And because the things that benefit from Scalemons are typically things with low base stats in general, our offensive meta picks may have very low HP as a rule (see: Happiny (which should be banned even more than its evolved formes should) or Avalugg, at 30/195/45/15/15/255 and 28/54/51/216/137/111 respectively).

So in all... imposter-proofing is easier, but Imposter will still be way fatter and better than what it copies by default, and of course needs to be prepared for just like always.

Worth noting!
Use Psycho Boost, it's stronger than Draco Meteor and co. And Blue Flare is just as strong. but can burn. These should be your go-to 'physical' moves (although of course others are there with plenty of utility).

A couple sets!
:sv/happiny:
30/195/45/15/15/255
Happiny (F) @ Life Orb
Ability: Magic Guard
Tera Type: Psychic
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly / Adamant Nature
- Chloroblast
- Volt Switch / Vacuum Wave
- Other of Volt Switch / Vacuum Wave
- Photon Geyser

Chloroblast is an incredible physically offensive move now that you can pick its type. And Happiny is absolutely broken and will be banned as soon as anybody even tries to play this meta.

252+ Atk Life Orb Happiny Photon Geyser vs. 252 HP / 252+ Def Deoxys-Attack: 299-354 (59.3 - 70.2%) -- guaranteed 2HKO
252+ Atk Life Orb Happiny Chloroblast vs. 252 HP / 252+ Def Deoxys-Attack: 224-265 (39.7 - 46.9%) -- guaranteed 3HKO
252+ Atk Life Orb Happiny Chloroblast vs. 252 HP / 252+ Def Fur Coat Deoxys-Attack: 113-134 (20 - 23.7%) -- guaranteed 5HKO

Photon Geyser is an extremely important move here, because it hits Deoxys-A super-effectively and bypasses abilities like Fur Coat and Unaware.

Notably, Psychic is an extremely good offensive typing, which hugely buffs Psychic Surge. If Deoxys-Attack gets banned... well maybe Deoxys-Normal would too... and then Psychic still has fantastic moves (Stored Power and Photon Geyser) but wouldn't be as vital.

Magic Guard may not be optimal on Happiny because it loves its raw power, wants to boost it, and is about as likely to die to a weak hit from full as from 1 HP thanks to its Shedinja level bulk. It probably prefers the power increase from a boosting ability + Band or protection from priority from Psychic Surge. But I'm sure it's good on something, I just wanted to post a Happiny set and a physical Magic Guard set :3

How to imposter-proof this?
I guess a tanky mon which is Poison or Fighting type. Fur Coat Arceus eats.

I'll make some more sets, but will try to get too disorganized and rambly. They're pretty much the same, Happiny hit hard and not do anything extraneous like try to set up or have utility with actually zero bulk.
Happiny (F) @ Choice Band
Ability: Adaptability / Psychic Surge
Tera Type: Psychic
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Serious Nature
- Psycho Boost / Volt Switch / Blue Flare / Eruption
- Volt Switch / Psycho Boost / Blue Flare / Eruption
- Tera Starstorm / Expanding Force / Psycho Boost
- Photon Geyser

Question(s)... are restricted moves restricted from the first two slots? 3? Completely different and I've understood it? How do Bonus Type and Revelationmons interact? Specifically: does Revelationmons read a third type? Or a second type that is a Bonus Type?

Also: why is Contrary banned? Everything boosts the wrong stat. I guess V-Create is still incredible but you can't run Contrary V-Create + Tail Glow or something. Mixed sets being scary? I could see Arceus or something using it but idk about quickban level broken. As long as this was a considered decision and not an oversight I'm happy, but it just stood out.

The sets I made were designed with the assumption Revelationmons would work on Bonus Types, but they're all easily reconfigured if not.

Hope I wasn't too disorganized or rambly. Typed this on my phone so it might look weird.
Restricted moves are only restricted from the first two slots, so they can be used in the 3rd slot. This is likely going to lead to us banning a lot of moves. Revelationmons does interact with Bonus Type.

Contrary is banned because it's just standard to ban it in hackmons tiers. I was considering unbanning it for the reasons you've mentioned, but I have yet to talk to the council about it.
 
Long Overdue TSAAA Update

:ss/Hoopa:
80/140/90/180/160/100​

Hoopa had built up a reputation as the de-facto tier king of TSAAA. Sitting plainly in PU with an adjusted BST of 750, it’s not hard to see why. Regardless of how it performs, 180 special attack with decent STABs and coverage was going to show good results. On top of that, it was extremely easy to put Choice Scarf or Life Orb on Hoopa to perform its role. Sheer Force, Hadron Engine, and Nasty Plot all made great damage amps on it as well. Yveltal's disappearance last gen has left Bombirdier as TSAAA's replacement Dark type, who is unfortunately a downgrade. Its checks of Bombirdier, Swampert, and Hoodra could all be easy built around with just one of Trick, Thunderbolt, Energy Ball or Focus Blast quite easily.

TSAAA's playerbase had been adamant about Hoopa's need to be addressed, and I was the lone holdout just so I could be certain. Now there is no doubt about how centralizing and erratic Hoopa's presence was. Unanimous ban.
 
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Chaos BH Slate 1
:sm/happiny:
​
67​
aidan amoongus :amoonguss:​
Final Result (3-0 Ban)
Happiny :happiny:​
Ban​
Ban​
Ban​
3-0 BAN​

Following Scalemons and Flipped, Happiny finds itself with 195 Base Attack and 255 Speed. It's bulk isn't much, but its raw offense stat and speed lets it dominate in games. Additionally, Normal is a decent offensive type seeing it is resisted by many types, which now is super effective thanks to Inverse. This immensely high attack can be paired with Triage and Life Orb and special attacks such as Oblivion Wing and Matcha Gotcha which become physical attacks thanks to Category Swap. The council has decided that Happiny's presense in the meta is an unhealthy one, considering its god-like stats being able to break through even the bulkiest mons in the meta. 3-0 ban.

1783630499415.png
 
TSAAA Update
:ss/Decidueye-Hisui:
88/142/110/125/125/90​

Decidueye-Hisui had been showing up in TSAAA from the start, but its presence recently has been to the tier's detriment. It had a small variety of very different sets like:

- Fluffy, which used its access to Roost, Defog, and Uturn.
- Grassy Terrain, making it the premier priority attacker with Grassy Glide

But we know why its banned, even if you don't play TSAAA. Triple Arrows is an evil move at its core. When Decidueye has the same BST as a box legend and retains Scrappy or diverges into something truly degenerate like Serene Grace, it boils down most offensive Decidueye gameplay to watching and see if youre going to be crit, defense dropped, and flinched at once. On top of that, TSAAA metagame trends have been favoring offensive Sticky Webs, and Decidueye is its biggest benefactor by far.

In a 3-0-1 decision, Decidueye-Hisui is gone. We'll miss you but not Triple Arrows
 
Godly Gift Inheritance
:ss/Giratina::ss/Goodra-Hisui::ss/Arceus:

Godly Gift Inheritance (GGInh) is a mashup of Inheritance and Godly Gift​

Council
:Roggenrola: BandedBodyPress
:Dunsparce: Dunfan
:Lucario: Lysion

Rules
Clauses: Standard OMs, 1 Ability Clause, Sleep Moves Clause, Terastal Clause, Donor Clause
Pokémon
Banned
:Ambipom: Ambipom
:Blissey: Blissey
:Calyrex-Shadow: Calyrex-Shadow-Rider
:Chansey: Chansey
:Deoxys-Attack: Deoxys-Attack
:Sableye: Sableye
:Smeargle: Smeargle

Restricted (Gods)
:Arceus: Arceus-*
:Calyrex-Ice: Calyrex Ice Rider
:Deoxys: Deoxys-base
:Dialga: Dialga-*
:Dondozo: Dondozo
:Dragapult: Dragapult
:Eternatus: Eternatus
:Flutter Mane: Flutter Mane
:Giratina: Giratina-*
:Groudon: Groudon
:Ho-oh: Ho-oh
:Hoopa-Unbound: Hoopa-Unbound
:Iron Hands: Iron Hands
:Koraidon: Koraidon
:Kyogre: Kyogre
:Kyurem: Kyurem-*
:Lugia: Lugia
:Lunala: Lunala
:Magearna: Magearna
:Mewtwo: Mewtwo
:Miraidon: Miraidon
:Necrozma-Dawn-Wings: Necrozma Dawn Wings
:Necrozma-Dusk-Mane: Necrozma Dusk Mane
:Palkia: Palkia-*
:Rayquaza: Rayquaza
:Regigigas: Regigigas
:Reshiram: Reshiram
:Scream Tail: Scream Tail
:Shaymin-Sky: Shaymin-Sky
:Slaking: Slaking
:Solgaleo: Solgaleo
:Spectrier: Spectrier
:Toxapex: Toxapex
:Ursaluna: Ursaluna-base
:Zacian: Zacian-*
:Zamazenta: Zamazenta-*
:Zekrom: Zekrom

*Indicates all forms

Abilities
Arena Trap
Drizzle
Good as Gold
Huge Power
Imposter
Magic Bounce
Magnet Pull
Moody
Neutralizing Gas
Orichalcum Pulse
Poison Heal
Pure Power
Shadow Tag
Speed Boost
Stakeout
Water Bubble

Moves
Baton Pass
Ceaseless Edge
Fillet Away
Last Respects
Quiver Dance
Rage Fist
Revival Blessing
Shed Tail
Shell Smash

Items
King’s Rock
Razor Fang

Codes
/tour new gen9inheritance,elim,,,[Gen 9] Godly Gift Inheritance
/tour rules godlygiftmod, +Arceus, +Calyrex-Ice, +Chien-Pao, +Cresselia, +Deoxys-base, +Dialga, +Dondozo, +Dragapult, +Eternatus, +Flutter Mane, +Giratina, +Groudon, +Ho-oh, +Hoopa, +Iron Bundle, +Iron Valiant, +Koraidon, +Kyogre, +Kyurem, +Kyurem-Black, +Kyurem-White, +Lugia, +Lunala, +Magearna, +Mewtwo, +Miraidon, +Necrozma, +Palkia, +Pecharunt, +Rayquaza, +Regieleki, +Regigigas, +Reshiram, +Roaring Moon, +Scream Tail, +Shaymin, +Slaking, +Solgaleo, +Spectrier, +Ursaluna-base, +Urshifu-base, +Urshifu-Rapid-Strike, +Weavile, +Zacian, +Zamazenta, +Zekrom, +Drought, +Hadron Engine, +Sheer Force, -Ambipom, -Blissey, -Chansey, -Orichalcum Pulse, -Revival Blessing, *Arceus, *Calyrex-Ice, *Deoxys-base, *Dialga, *Dondozo, *Dragapult, *Eternatus, *Flutter Mane, *Giratina, *Groudon, *Ho-oh, *Hoopa-Unbound, *Iron Hands, *Koraidon, *Kyogre, *Kyurem, *Kyurem-Black, *Kyurem-White, *Lugia, *Lunala, *Magearna, *Mewtwo, *Miraidon, *Necrozma-Dusk-Mane, *Necrozma-Dawn-Wings, *Palkia, *Rayquaza, *Regigigas, *Reshiram, *Scream Tail, *Shaymin-sky, *Slaking, *Solgaleo, *Spectrier, *Toxapex, *Ursaluna-base, *Zacian, *Zamazenta, *Zekrom
/tour autostart 8
/tour autodq 5
/challenge gen9inheritance @@@ godlygiftmod, +Arceus, +Calyrex-Ice, +Chien-Pao, +Cresselia, +Deoxys-base, +Dialga, +Dondozo, +Dragapult, +Eternatus, +Flutter Mane, +Giratina, +Groudon, +Ho-oh, +Hoopa, +Iron Bundle, +Iron Valiant, +Koraidon, +Kyogre, +Kyurem, +Kyurem-Black, +Kyurem-White, +Lugia, +Lunala, +Magearna, +Mewtwo, +Miraidon, +Necrozma, +Palkia, +Pecharunt, +Rayquaza, +Regieleki, +Regigigas, +Reshiram, +Roaring Moon, +Scream Tail, +Shaymin, +Slaking, +Solgaleo, +Spectrier, +Ursaluna-base, +Urshifu-base, +Urshifu-Rapid-Strike, +Weavile, +Zacian, +Zamazenta, +Zekrom, +Drought, +Hadron Engine, +Sheer Force, -Ambipom, -Blissey, -Chansey, -Orichalcum Pulse, -Revival Blessing, *Arceus, *Calyrex-Ice, *Deoxys-base, *Dialga, *Dondozo, *Dragapult, *Eternatus, *Flutter Mane, *Giratina, *Groudon, *Ho-oh, *Hoopa-Unbound, *Iron Hands, *Koraidon, *Kyogre, *Kyurem, *Kyurem-Black, *Kyurem-White, *Lugia, *Lunala, *Magearna, *Mewtwo, *Miraidon, *Necrozma-Dusk-Mane, *Necrozma-Dawn-Wings, *Palkia, *Rayquaza, *Regigigas, *Reshiram, *Scream Tail, *Shaymin-sky, *Slaking, *Solgaleo, *Spectrier, *Toxapex, *Ursaluna-base, *Zacian, *Zamazenta, *Zekrom

Resources
Stay tuned

Note: Arceus is, for some reason, required to hold its corresponding type Plate, even if its ability is not Multitype.
 
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Pokémon
Banned
:roaring-moon: Roaring Moon

Restricted (Gods)
:Dragapult: Dragapult
:Flutter Mane: Flutter Mane
:Hoopa-Unbound: Hoopa-Unbound
:Iron Bundle: Iron Bundle
:Iron Hands: Iron Hands
:Iron Valiant: Iron Valiant
:Scream Tail: Scream Tail
:Ursaluna: Ursaluna-base
:Urshifu: Urshifu Single Strike

Abilities
Drizzle
Drought
can we get explanations for why these are all banned/restricted, thanks. all of these listed arent obvious (yes including pult/flutter). also blobs arent listed in banlist even though they are banned
 
can we get explanations for why these are all banned/restricted, thanks. all of these listed arent obvious (yes including pult/flutter). also blobs arent listed in banlist even though they are banned
Everything you quoted minus Iron Hands is already banned in Inheritance and is probably why they were carried over here. I'm guessing Boss Nass's bulk and Attack with GG Speed and an Inherited kit is enough to say "Let's not."
 
can we get explanations for why these are all banned/restricted, thanks. all of these listed arent obvious (yes including pult/flutter). also blobs arent listed in banlist even though they are banned
Sure. Schpoonman is like 95% right. The bans are mostly just carried over from Inheritance and Godly Gift.

I can attribute most of the bans to Inheritance, which is super cool because you they detail why almost everything is banned. I looked through inheritance enough to get a grip about what’s banned for being a donor and for being a base, and sorted them to ban and restrict accordingly.

“Dragapult's main reason to get the boot it's it Sheer Force set. This mon is the fastest in the tier and its also one of the toughest breakers to answer. Of course we were gonna do something about it. I already made a post about Pult and what not, where i go on about how the only consistent answer to Tauros!Pult is a now also banned set, but at the end of the day, theres only empirical evidence for proving that pult is broken, not for sheer force as a whole, which is why we ended up voting on it.”

“Flutter Mane is fast, is strong and has a fantastic offensive typing. With such a fantastic profile its free to do anything it likes be it specs, setup, Life orb, the works. With such a strong and wide variety of sets at its disposal it is now banned from Inheritance”

Additionally, if something is banned in Inheritance and restricted in Godly Gift, I don’t think it’s a leap to say that it should just be restricted from the start.

Lastly I will say that I am not very experienced with Inheritance itself, and that’s why the other members of council are GGInh players that are way more experienced with Inheritance than I am. My reasoning for all these bans is not perfect, I could see stuff like Bundle and Skymin being perfectly fine, but my main goal was to use the logic of the base tiers to make a good starting point.

Iron Hands was terrible for the tier though whether spdef or speed, it just became almost unkillable or almost unwallable. And thanks for the catch about Blobs.

Edit: RM was legal I just didn’t catch that
 
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How would these Zacian and Zamazenta, and any other form-changer for that matter, interact with Inheritance? Would you be able to give them an Inherited moveset and ability, but change forms in battle due to the held battle?
From experience, Zacian-Crowned and Zamazenta-Crowned will overwrite the ability with their own, and turn Iron Head into Behemoth Blade/Bash.
 
:ss/Kyogre::ss/Iron Valiant::ss/Urshifu::ss/Iron Bundle::ss/Groudon:

GGInh Update​

Now that council is up and running with Inheritance veterans, we have assessed some of the bans and restrictions that we got from being very true to Inheritance's ruleset. My consensus is as follows:
  • :Urshifu: is reasonable to believe is good, but not overpowered. It has enough natural Attack, Defense, and HP to make it competitive for the Special Defense and Speed slots, where it seems that it may be just a good mon.
  • :Iron Bundle:'s primary set in Inheritance was Drizzle, which at this present moment is banned. Its next best set is probably Feraligatr with SFLO Muddy Water and Ice Beam. It need to be in HP to be measurably better than it would be in another slot, and HP is the most competitive slot by far.
  • :Iron Valiant: benefits way more from Inheritance than Godly Gift, where it has enough Attack, Special Attack, and Speed to benefit from more bulk most of the time. It seems like its going to be a very good mon that's hard to fit exactly in the right spot on the builder.
  • :Groudon: Drought is banned in Inheritance for NP Sun sweeps with Ninetales and breakers with Chlorophyll and Protosynthesis. However enabling sun breakers is harder when you have no pivoting, and Chlorophyll sweepers are pretty one note. Also Groudon has Eruption which might end up being its own thing.
  • :Kyogre: Kyogre Water Spout, pivoting to enable other Rain sweepers, which are way more divergent than Chloro sweepers.
BandedBodyPressLysionDunfanResult
Urshifu-baseUnbanUnbanAbstainUnban
Iron BundleUnbanDNUUnbanUnban
Iron ValiantUnbanDNUUnbanUnban
DroughtUnbanUnbanAbstainUnban
DrizzleDNUDNUDNUDNU

Iron Bundle, Iron Valiant, and Urshifu have been demoted. Drought is in the tier
 
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I don't know if anyone did already think about it, but Pokèbilities trademarked looks like a great mashup. You can get moves as abilities while keeping your standard one(s)
 
I don't know if anyone did already think about it, but Pokèbilities trademarked looks like a great mashup. You can get moves as abilities while keeping your standard one(s)
Yep! It’s not active right now unfortunately
Not council anymore but can't be left forgotten to time

:Mimikyu: TRADEABILITIES :Kilowattrel:​

"¿How does this works?"

_ Taking Trademarked (Status Moves in Ability Slot) as the base format, and adding the Pokebilities (all abilities are active at the same time) rules/mod, this allows you to, not only use the trademark has an ability, but having all of you're standard abilities at the same time so you can efectively have up to 4 abilities.

_ For example, a :Kingambit: with Iron Defense as a Trademark, not only has a +2 Defense at switch-in, but also Pressure, Defiant and Supreme Overlord.
 
GGInh Update

:ss/Weavile::ss/Pikachu::ss/Deoxys-Speed::ss/Ambipom::ss/Chien Pao:​

:Ambipom::Chien Pao::Weavile::Sneasel: In GGInh, Ambipom!Weavile being gifted a massive attack stat alongside inheriting Technician Beat Up and Triple Axel leaves very little able to defensively handle it, and even on a free switch its 125 speed outpaces almost all speed gifted Pokemon. Chien Pao and if Weavile were banned in vanilla Inheritance for this reason, and in GGInh, Sneasel is not immune to this eventual powercreep so long as its gifted a large enough attack stat. Beat Up also benefits from the higher attack of the healthy team members due to Godly Gift. Its worth noting that Ambipom is the reason Weavile and Chien Pao are banned in Inheritance regularly, and no other Pokemon gets the combination of Technician Beat Up and Triple Axel that makes and breaks its bases.

:Deoxys-Speed::Regieleki::Electrode-Hisui: One of the best ways to make a good offensive Pokemon at the moment is to take a high speed Pokemon, like Regieleki, Hisuian Electrode, and Deoxys-Speed, and give them an overtuned Attack or Special Attack. Deoxys is generally the strongest, so this vote was us gauging if we think the strategy's strength is banworthy.

:Pikachu: Light Ball + High Attack or Special Attack. Pikachu's potential is great at wall breaking, but falls apart against well made teams. Its speed is on par with the average Uber, and its so incredibly frail and item locked. If your goal is to handle bulk and offense, its often better to have a banded Regieleki.

BandedBodyPress LysionDunfan Result
AmbipomBanBanBanBan
Chien Pao (unrestrict)AbstainUnrestrictUnrestrictUnrestrict
Weavile (restrict)DNRDNRDNRDo Not Restrict
Deoxys-Speed (restrict)AbstainDNRDNRDo Not Restrict
Pikachu (restrict)DNRDNRDNRDo Not Restrict
Light BallAbstainBanDNBNo Action

Ambipom is banned, Chien Pao has been demoted.
 
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TSAAA Update

:ss/Kyurem-Black:
125/170/100/120/90/95​

Another Fluffy-circumventing physical attacker bites the dust. Kyurem fires Technician Loaded Dice Icicle Spears and Scale Shots from its monstrous 170 Attack. Outside of Pokémon like Cobalion and Avalugg, most common switch-ins are either OHKOed outright or comfortably 2HKOed, depending mostly on whether it gets 4 or 5 hits.

Its biggest limiting factor is its Speed which it shores up with its Dragon Dance, which also makes almost every 2hko into an OHKO. Also to further strengthen its speed, Scale Shot, a move which it was going to use anyways, gives it easy snowballing potential. On teams built around Sticky Web, Kyurem often doesn't even need to boost its Speed before threatening teams.

For many teams, the most practical form of counterplay is removing Loaded Dice with Knock Off to reduce Kyurem's damage output. Knocking it off usually requires you to live a 4 or 5 hits, which the best Knockers like Tentacruel, Swampert, Bombirdier, and Mandibuzz, do not. Even if you live 5 critless Scale Shots or Icicle Spears and successful land a Knock Off, Kyurem can still naturally roll high hits for the rest of the battle. Its most consistent counterplay is too inconsistent to tolerate Kyurem any longer.

In a 4-0-0 vote, Kyurem-Black is banned from TSAAA.
 
I have a question regarding Inh GG.
Can Gods inherit from all non-banned pokemon and regular pokemon only inherit from non-restricted pokemon? Or can Raging Bolt inherit from Miraidon too?

Ps: i'm pretty sure Godly gift doesn't work well with beat up, I once tested in ndgg with persian-a inheriting from caly-ice. And palafin & a mega on the team for super high attackers. I'm pretty sure it takes the base form's base stats in calculation and it didn't deal too much damage. Although beat up in general is extremely complicated imo.
 
Oooh yay another meta to build broken sets for!
:sv/cosmoem:
Cosmoem is a defensive behemoth. Thanks to its incredible 131 mixed defenses combined with access to Eviolite it can eat hits from the most powerful of foes. And now, this specific meta gives it two things that have historically prevented it from doing anything: an HP stat and a movepool larger than 3 moves.

252+ Atk Guts (175 Attack) Ursaring Facade (140 BP) vs. 252 HP / 252+ Def Eviolite (140 HP) Cosmoem: 187-222 (38.6 - 45.8%) -- guaranteed 3HKO
252+ SpA Choice Specs Punk Rock (base 135 SpA) Ursaluna-Bloodmoon Boomburst vs. 252 HP / 252+ SpD (140 HP) Eviolite Cosmoem: 199-235 (41.1 - 48.5%) -- guaranteed 3HKO

Yes I know I'm running 252/252+/252+ Cosmoem in these calcs. Sue me.

Cosmoem might be extremely broken due to its enormous bulk on a team with Eternatus, Giratina, Arceus, or many others. But it's important to remember
0 Atk Cosmoem Knock Off (97.5 BP) vs. 0 HP / 0 Def Deoxys-Attack: 172-204 (71.3 - 84.6%) -- guaranteed 2HKO

Why is Deo-A eating a Knock Off? Cosmoem is incredibly passive, with only moves that mess with or ignore the damage formula to actually hit with. It is also incredibly Knock Off weak, essentially becoming worse Deoxys-Defense or Uxie (aka worse Deoxys-Defense) if it loses its item, while simultaneously not being able to run Boots, Cloak, Leftovers, etc.

Anyway some donors
:garganacl:
Has some necessary ingredients like Recovery and a move that prevents anything that wants to coming in for free (in this case Body Press). What makes Garganacl stand out is Purifying Salt, which both eliminates Cosmoem's Ghost weakness and prevents it from being statused. Since status might as well be a OHKO on this thing this is fantastic. Gargancacl also has Stealth Rock, if needed. The primary weakness of this set is lack of pivoting, making it a major momentum sink.

:slowking-galar::hydrapple::
Hydrapple and Slowking-Galar are both good Regenerator donors. Galarking has pivoting, Foul Play, Toxic / Toxic Spikes, Future Sight, and Thunder Wave while Hydrapple has Body Press and Dragon Tail. They both have recovery.

:hydrapple:
Wait, Hydrapple again? This time we're addressing the 'being entirely outclassed when it loses its item' aspect. Basically: Run Sticky Hold instead of Regenerator and otherwise keep the same set.

:volbeat::clodsire:
This is just fatmon things. Essentially any super fat thing can run Volbeat or Unaware user of choice, so go look at Inheritance sets with them as the donors. Here's Pex.

:sv/Ursaluna-Bloodmoon:
While this thing benefits much more from Godly Gift than Inheritance that doesn't mean it doesn't have some goated sets to show. It would love more Speed but if you're using that for something else or want Trick Room it's undoubtedly good with more SpD too.

:toxtricity:
The best Punk Rock Boomburst user pretty much irrefutably. Depending on the stat gifted and the team it should be able to run either Specs or Shift Gear and be incredible with either.

:Ursaluna-Bloodmoon:
Among the best Calm Mind donors for Ursaluna-Bloodmoon is *squints* itself? Has recovery, a 140 base power Normal move, can hit Ghosts with its Normal moves giving it terrific coverage... it's as good as ever with a higher Speed or SpD stat.

:necrozma::landorus::ho-oh::lugia:
A bunch of other things have Calm Mind or Nasty Plot, Earth Power or Scorching Sands, and other thing.

:kommo-o:
Clangorous Soul Boomburst with Throat Spray seems great with a Speed slot Ursaluna. Fast, fat, ferocious.

:clodsire:
Bulkier sets seem cool.
:sv/drampa:
Broken af
 

mandatory umix post in the middle of august​

alright so basically i had this all drafted out back when ultra mix was ommotm spotlight but i never actually got around to posting it. basically with the suspect test at the end of the month (i kinda forgot what the tiering decisions were), but i do remember 2ac got freed, and double unaware instantly became very good. right now i think high level play is just maneuvering with walls and unawares and breakers such as gardevoirite bounsweet, blue orb wiglett, and absolite azurill to name a few, vs. walls such as dragon/fairy greedent, gyaradosite slowpoke, and chimechite reuniclus. however, that said, ultra mix is extremely underexplored, in the sense with, having a complicated statspreads, typings, abilities, and movepools, it becomes rather hard to find viable mons/mons that have a niche in some sense, even in having resources such as aninjadude's spreadsheet. the ladder was very successful imo, tho others view it as a flop, but as someone who consistently reached higher up on ladder im probably more biased. a bunch of bullshit was running around and we didn't see much experimentation/tiering decisions after 2ac came, so im here to post a few guys

firstly, i think we should ban gyaradosite and emboarite

1785786612455.png

Drednaw @ Gyaradosite
Ability: Dazzling
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Poison Jab
- Earthquake
- Shell Smash

as someone who primarily runs hard stall/bulky balance on umix ladder, it is extremely depressing to fight these two stones. there is virtually zero fucking counterplay, and mons like drednaw can blast through unaware cores. crunch already annoys coalossal a lot (with ghost/normal) being the most common type trying to beat and fit rage fist at the same time. the best coalossal set is scolipite unaware with rage fist recover/rapid spin, roost, and ruination, optional moves include clear smog chilly reception earthquake and heavy slam. gyaradosite gives mold breaker and enables drednaw to be able to break through teams after getting 1 shell smash off. it is extremely difficult and annoying to beat, and most of the time when using hard stall you need to sac two guys just to chip him. so far i have only gotten lucky by getting well timed will o wisps, but this is obviously, not a countermeasure, and ability shield unaware is the second best option. if you play bh, you already understand how you need to run ability shield on fur coats to beat mold breaker pdon and sunsteel strike kartana. its depressing, does nothing other than beat those two mons, (and pdon can run something else to troll your team), while your fur coats all want covert cloak. in this meta, you will have to run ability shield to stop this guy when ladder comes back around, i just dont think he got any traction during the last few days of meta. credits to BugsNBurds for the set.

1785789775370.png

Rhydon @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
Tera Type: Ground
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Recover
- Rage Fist
- Ruination
- Roost

whatever the set be, everyones spamming ghost/normals. rage fist is extremely strong, going to absurd levels, and with bulky walls that also dish out huge tons of damage for surviving attacks? i honestly think rage fist needs to go, it centralizes every single coalossal and rhydon, it can be poison heal, unaware, you name it, and it will be ghost/normal. not running ghost/normal (well just normal, but no other typing is really good with normal except running normal/water with scald on coal), makes you weak to other ghost/normals running rage fist. rage fist is completely unhealthy for the meta and should be removed.

:gouging fire: also restrict bulwark plz ty it sucks getting burned even tho bastiodon is like the only viable user

i also think people need to stop relying on stones. yes, i know this is a mnm meta, but with a bunch of aaa abilities free, theres interesting combinations like pheal lefties coal, specs slush rush, etc, for example heres a fun guy:

1785790866899.png

Vibrava @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- V-create
- Triple Arrows
- Triple Axel
- U-turn

magnet pull is free, and you can run it on vibrava to lure in steels and click v-create
 
I decided to make a post so I can discuss about Inheritance GG, some sets and mons I have been using, plan on using, maybe will never use idk

:dusclops: I really like this mon. Very bulky with a real HP stat, Eviolite, you can give it inherit from Naclstack, I've been liking Lunala as some kind of funny set (Lunala has a surprisingly high amount of good moves for Dusclops, Shadow Shield is cool, and Poltergeist/Moonlight etc are neat).

:arceus-ghost: It gives very good stats, I've been liking Lunala!Arceus-Ghost, for very strong Ghost STAB with Spooky Plate. 120 everywhere makes it very flexible, although you can beat it in specific areas, I still like it because no slot is truly dead.

:giratina: God of fat.

:kyurem-black: 170 Atk is no joke, it can inherit from really cool mons (Ambipom has been banned recently but I'm talking about like, Cinccino for that Loaded Dice Technician Tidy Up set). It makes very good physical mons, just run something physical such as Regieleki or Deoxys-Speed.

:miraidon: :raging bolt: Funnily enough, I wanted to test Hadron Engine because I was thinking it'd be balanced... And I still think it is. Raging Bolt with a real Speed stat is funny, but on the other hand, RegenVesters are the exact same than in Inheritance, except they get a real Def stat, and you can even have some with already great physical bulk, and give them a good SpD. And with Electric/Dragon/Fire/Fairy/Rock/MAYBE Grass coverage to boot, you can find yourself very limited.

:great tusk: :mienshao: Speaking of which, I found heat. (I haven't tried this set yet but it sounds hilarious)

Great Tusk @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Fake Out / Triple Axel
- Close Combat / Drain Punch / High Jump Kick
- Knock Off
- U-turn

Give it a real SpD stat and it's cooking. Albeit, some weaknesses like Fairy weakness do suck, but I think it can still be justified? Electric immunity, great physical bulk and Atk, slow pivot...

:kilowattrel: :lugia: (With a real SpA stat)

Kilowattrel @ Choice Specs
Ability: Multiscale
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Aeroblast
- Ice Beam
- Trick

What am I doing anymore man
 
Camove GG

It's Camove Chaos, but GG. This is just me putting the tour code/challenge code I rebuilt somewhere. If anyone wants to actually make this balanced, hmu.
Clauses:
Team Type Preview, Species Clause, CFZ Clause, Evasion Clause, Nickname Clause, Sleep Moves Clause, OHKO Clause, Terastal Clause, and Mega Rayquaza Clause

Banlist:
:Blissey: Blissey
:Calyrex-Shadow: Calyrex-Shadow
:Chansey: Chansey
:Deoxys-Attack: Deoxys-Attack
:Koraidon: Koraidon
:Miraidon: Miraidon
:Shedinja: Shedinja
:Shuckle: Shuckle
:Aerodactyl-Mega: Aerodactyl-Mega
:Alomomola: Alomomola
:Arceus: Arceus-*
:Beedrill-Mega: Beedrill-Mega
:Blaziken-Mega: Blaziken-Mega
:Calyrex-Ice: Calyrex-Ice
:Chi-Yu: Chi-Yu
:Chien-Pao: Chien-Pao
:Comfey: Comfey
:Cosmoem: Cosmoem
:Darmanitan-Galar: Darmanitan-Galar
:Deoxys: Deoxys
:Deoxys-Defense: Deoxys-Defense
:Deoxys-Speed: Deoxys-Speed
:Dialga: Dialga-*
:Dragapult: Dragapult
:Dusclops: Dusclops
:Espathra: Espathra
:Eternatus: Eternatus
:Flutter Mane: Flutter Mane
:Genesect: Genesect-*
:Gengar-Mega: Gengar-Mega
:Giratina: Giratina-*
:Groudon: Groudon-*
:Hawlucha: Hawlucha
:Ho-Oh: Ho-Oh
:Iron Bundle: Iron Bundle
:Iron Hands: Iron Hands
:Kangaskhan-Mega: Kangaskhan-Mega
:Kartana: Kartana
:Kingambit: Kingambit
:Kyogre: Kyogre-*
:Kyurem-Black: Kyurem-Black
:Kyurem-White: Kyurem-White
:Lucario-Mega: Lucario-Mega
:Lugia: Lugia
:Lunala: Lunala
:Magearna: Magearna
:Marowak: Marowak-*
:Marshadow: Marshadow
:Mawile-Mega: Mawile-Mega
:Medicham-Mega: Medicham-Mega
:Melmetal: Melmetal
:Metagross-Mega: Metagross-Mega
:Mewtwo: Mewtwo-*
:Naganadel: Naganadel
:Necrozma-Dawn-Wings: Necrozma-Dawn-Wings
:Necrozma-Dusk-Mane: Necrozma-Dusk-Mane
:Palkia: Palkia-*
:Pheromosa: Pheromosa
:Pikachu: Pikachu
:Rayquaza: Rayquaza-*
:Regieleki: Regieleki
:Reshiram: Reshiram
:Sableye-Mega: Sableye-Mega
:Salamence-Mega: Salamence-Mega
:Sceptile-Mega: Sceptile-Mega
:Shaymin-Sky: Shaymin-Sky
:Sneasler: Sneasler
:Solgaleo: Solgaleo
:Spectrier: Spectrier
:Swellow: Swellow
:Tapu Koko: Tapu Koko
:Ting-Lu: Ting-Lu
:Toxapex: Toxapex
:Ursaluna: Ursaluna-*
:Xerneas: Xerneas
:Yveltal: Yveltal
:Zacian: Zacian-*
:Zamazenta: Zamazenta-*
:Zekrom: Zekrom
:Zeraora: Zeraora
:Zygarde: Zygarde-*
:Azumarill: Belly Drum
:Arctozolt: Bolt Beak
:Noivern: Boomburst
:Samurott-Hisui: Ceaseless Edge
:Charizard: Celebrate
:Porygon: Conversion
:Sneasler: Dire Claw
:Melmetal: Double Iron Bash
:Torkoal: Eruption
:Linoone: Extreme Speed
:Helioptile: Electrify
:Staraptor: Final Gambit
:Veluza: Fillet Away
:Dracovish: Fishious Rend
:Trevenant: Forest's Curse
:Xerneas: Geomancy
:Jirachi: Happy Hour
:Venusaur: Hold Hands
:Palafin: Jet Punch
:Basculegion: Last Respects
:Espathra: Lumina Crash
:Falinks: No Retreat
:Maushold: Population Bomb
:Pyukumuku: Purify
:Volcarona: Quiver Dance
:Annihilape: Rage Fist
:Pawmot: Revival Blessing
:Garganacl: Salt Cure
:Cloyster: Shell Smash
:Revavroom: Shift Gear
:Smeargle: Sketch
:Magikarp: Splash
:Urshifu-Rapid-Strike: Surging Strikes
:Manaphy: Tail Glow
:Zygarde: Thousand Arrows
:Mew: Transform
:Pumpkaboo: Trick-or-Treat
:Decidueye-Hisui: Triple Arrows
:Victini: V-Create
:Lilligant-Hisui: Victory Dance
:Blastoise: Water Spout
:Urshifu: Wicked Blow
:Trapinch: Arena Trap
:Malamar-Mega: Contrary
:Mawile-Mega: Huge Power
:Bibarel: Moody
:Medicham-Mega: Pure Power
:Gengar-Mega: Shadow Tag

/tour new gen9nationaldexag, elim,,, Camove Chaos GG
/tour rules camomonsmod,!obtainable moves,CFZ clause,team type preview,evasion moves clause,evasion abilities clause, evasion items clause,godlygiftmod,species clause,nickname clause,ohko clause,sleep moves clause,terastal clause,-Belly Drum,-Bolt Beak,-Boomburst,-Ceaseless Edge,-Celebrate,-Conversion,-Dire Claw,-Double Iron Bash,-Eruption,-Extreme Speed,-Electrify,-Final Gambit,-Fillet Away,-Fishious Rend,-Forests Curse,-Geomancy,-Happy Hour,-Hold Hands,-Jet Punch,-Last Respects,-Lumina Crash,-No Retreat,-Population Bomb,-Purify,-Quiver Dance,-Rage Fist,-Revival Blessing,-Salt Cure,-Shell Smash,-Shift Gear,-Sketch,-Splash,-Surging Strikes,-Tail Glow,-Thousand Arrows,-Transform,-Trick-or-Treat,-Triple Arrows,-V-Create,-Victory Dance,-Water Spout,-Wicked Blow,+Blazing Torque,+Combat Torque,+Light of Ruin,+Magical Torque,+Noxious Torque,+Wicked Torque,-Blissey,-Calyrex-Shadow,-Chansey,-Deoxys-Attack,-Koraidon,-Miraidon,-Shedinja,-Shuckle,*Aerodactyl-Mega,*Alomomola,*Arceus,*Beedrill-Mega,*Blaziken-Mega,*Calyrex-Ice,*Chi-Yu,*Chien-Pao,*Comfey,*Cosmoem,*Darmanitan-Galar,*Deoxys,*Deoxys-Defense,*Deoxys-Speed,*Dialga,*Dialga-Origin,*Dragapult,*Dusclops,*Espathra,*Eternatus,*Flutter Mane,*Genesect,*Gengar-Mega,*Giratina,*Giratina-Origin,*Groudon,*Groudon-Primal,*Hawlucha,*Ho-Oh,*Iron Bundle,*Iron Hands,*Kangaskhan-Mega,*Kartana,*Kingambit,*Kyogre,*Kyogre-Primal,*Kyurem-Black,*Kyurem-White,*Lucario-Mega,*Lugia,*Lunala,*Magearna,*Marowak,*Marowak-Alola,*Marshadow,*Mawile-Mega,*Medicham-Mega,*Melmetal,*Metagross-Mega,*Mewtwo,*Mewtwo-Mega-X,*Mewtwo-Mega-Y,*Naganadel,*Necrozma-Dusk-Mane,*Necrozma-Dawn-Wings,*Palkia,*Palkia-Origin,*Pheromosa,*Pikachu,*Rayquaza,*Regieleki,*Reshiram,*Sableye-Mega,*Salamence-Mega,*Sceptile-Mega,*Shaymin-Sky,*Sneasler,*Solgaleo,*Spectrier,*Swellow,*Tapu Koko,*Ting-Lu,*Toxapex,*Ursaluna,*Ursaluna-Bloodmoon,*Xerneas,*Yveltal,*Zacian,*Zacian-Crowned,*Zamazenta,*Zamazenta-Crowned,*Zekrom,*Zeraora,*Zygarde,*Zygarde-10%-Arena Trap,-Contrary,-Huge Power,-Moody,-Pure Power,-Shadow Tag
/challenge gen9nationaldexag@@@camomonsmod,!obtainable moves,CFZ clause,team type preview,evasion moves clause,evasion abilities clause, evasion items clause,godlygiftmod,species clause,nickname clause,ohko clause,sleep moves clause,terastal clause,-Belly Drum,-Bolt Beak,-Boomburst,-Ceaseless Edge,-Celebrate,-Conversion,-Dire Claw,-Double Iron Bash,-Eruption,-Extreme Speed,-Electrify,-Final Gambit,-Fillet Away,-Fishious Rend,-Forests Curse,-Geomancy,-Happy Hour,-Hold Hands,-Jet Punch,-Last Respects,-Lumina Crash,-No Retreat,-Population Bomb,-Purify,-Quiver Dance,-Rage Fist,-Revival Blessing,-Salt Cure,-Shell Smash,-Shift Gear,-Sketch,-Splash,-Surging Strikes,-Tail Glow,-Thousand Arrows,-Transform,-Trick-or-Treat,-Triple Arrows,-V-Create,-Victory Dance,-Water Spout,-Wicked Blow,+Blazing Torque,+Combat Torque,+Light of Ruin,+Magical Torque,+Noxious Torque,+Wicked Torque,-Blissey,-Calyrex-Shadow,-Chansey,-Deoxys-Attack,-Koraidon,-Miraidon,-Shedinja,-Shuckle,*Aerodactyl-Mega,*Alomomola,*Arceus,*Beedrill-Mega,*Blaziken-Mega,*Calyrex-Ice,*Chi-Yu,*Chien-Pao,*Comfey,*Cosmoem,*Darmanitan-Galar,*Deoxys,*Deoxys-Defense,*Deoxys-Speed,*Dialga,*Dialga-Origin,*Dragapult,*Dusclops,*Espathra,*Eternatus,*Flutter Mane,*Genesect,*Gengar-Mega,*Giratina,*Giratina-Origin,*Groudon,*Groudon-Primal,*Hawlucha,*Ho-Oh,*Iron Bundle,*Iron Hands,*Kangaskhan-Mega,*Kartana,*Kingambit,*Kyogre,*Kyogre-Primal,*Kyurem-Black,*Kyurem-White,*Lucario-Mega,*Lugia,*Lunala,*Magearna,*Marowak,*Marowak-Alola,*Marshadow,*Mawile-Mega,*Medicham-Mega,*Melmetal,*Metagross-Mega,*Mewtwo,*Mewtwo-Mega-X,*Mewtwo-Mega-Y,*Naganadel,*Necrozma-Dusk-Mane,*Necrozma-Dawn-Wings,*Palkia,*Palkia-Origin,*Pheromosa,*Pikachu,*Rayquaza,*Regieleki,*Reshiram,*Sableye-Mega,*Salamence-Mega,*Sceptile-Mega,*Shaymin-Sky,*Sneasler,*Solgaleo,*Spectrier,*Swellow,*Tapu Koko,*Ting-Lu,*Toxapex,*Ursaluna,*Ursaluna-Bloodmoon,*Xerneas,*Yveltal,*Zacian,*Zacian-Crowned,*Zamazenta,*Zamazenta-Crowned,*Zekrom,*Zeraora,*Zygarde,*Zygarde-10%,-Arena Trap,-Contrary,-Huge Power,-Moody,-Pure Power,-Shadow Tag
 
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