found you hehe, hii wish somebody told me that sooner
found you hehe, hii wish somebody told me that sooner
Give them a minute, they are reverse calcing the EVs.Fardin - team drop for cycle 2, please
chusei20 on ladder is blessed by god, you gotta play around that. no clicking moves that can missFor the first time in OLT history i actually felt burnt out from laddering, even in the past while i was banned/tourbanned and joined OLT just to play for the sake of it cause i love laddering. Hax, misplays and bad MU never got to me. every single OLT i always used one or two teams and spammed it over and over.
2021 - Rain
2022 (tourbanned) - mew daunt HO
2023 - Rain
2024 - Prime Pult
2025 (banned) - Prime Pult and trick room
i managed to make it to the leaderboard in 3/5 (2 times in 2022 as #1 too) of those even if i was banned and my point didnt get counted (and even hold the highest elo for qualifying OLT to this day in SV back in 2023), but oh my god this is the first time i actually felt like crashing out, after one too many games like this and my brain shutting off. maybe the era of mimi 1000 games per week with the same team is over, im just not built or motivated for it no more....
ok rant over im gonna try my best else i dissapoint my friends hellom IPF leng loi im getting my custom avatar back
https://replay.pokemonshowdown.com/gen9ou-2666213424ban Kyurem already. freeze makes it broken and uncompetitive. OLT should have shown enough such games
Keep doing god's work. We need more heroes like you in the community.cycle 2 teams. only includes teams with 80%+ revealed moves/items/terra. ev calculator is also now far better, to the point where the full pastes are useful now kinda (at least based on what can be inferred thru replays(still not perfect tho at all, but i found it pretty solid for now))
https://docs.google.com/spreadsheet...OJREK6nmNYwHQAJvoj_uMzYmFULPNz2G19-Iz/pubhtml
also redone cycle 1 with the better evs
https://docs.google.com/spreadsheet...QDBNYilJgQuCh8hiE__Aky5U3Yil6XMqtUfuD/pubhtml
First off, congrats on the qual! Super awesome accomplishment, I'll be rooting you on when the elimination bracket starts.
Think I'd definitely suspect Light Clay atp
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Would prob keep an eye out for the first 2,
Average competitive smogon discussion be like:can u guys stop typing :pokemon: emojis instead of the pokemon it makes these posts unreadable lol
Average competitive smogon discussion be like:
View attachment 856724
can u guys stop typing :pokemon: emojis instead of the names it makes these posts unreadable lol
This is genuinely one of the best OLT reviews I've read and I wish we had more so do not take this as substantial criticism or anything, but you forgot a very crucial case:And that's it! Three simple criteria. The teams can be any flavor of offense, bulky offense, balance, or semistall you like, as long as it meets these 3 criteria. Now let's talk about what you shouldn't bring:
Cheese
And that's it!
Ok let me elaborate. I consider cheese to be: Stall, Screens, Sun, Webs, Rain.
Why is it bad to bring these?
The biggest reason is because they remove agency from the game. “But heileone!” you cry out, “I beat so and so spl player with scr-” Let me stop you right there. As I mentioned before, consistency is key. These styles have a very polar matchup spread that will allow you to beat players “better” than you and force you to lose against players “worse” than you. Additionally, and this is a BIG problem, if they get too popular the meta adaptation is generally very easy. I’ve seen it in two OLTs now where cheese comes out to an early lead, only to be brutally countered into oblivion down the road. In fact, if you look at the qualifiers from the past two years, only one person has qualified with cheese (THAT I CAN RECALL). That person is vert, who could probably qualify with 5 pokemon.
But Mr. Heileone, I work 8-10 hour closing shifts full time at the ballcrusher factory with irregular days off. It's not viable for me to do start early. Assuming I follow the rest of the guide verbatim, how would I (the valiant wagie) compensate for this lack of advantage?DO NOT START LATER THAN DAY 2
But Mr. Heileone, I work 8-10 hour closing shifts full time at the ballcrusher factory with irregular days off. It's not viable for me to do start early. Assuming I follow the rest of the guide verbatim, how would I (the valiant wagie) compensate for this lack of advantage?
Wow, you did all this while also being the ABR of SV CAP?So let me give you some perspective. Last OLT I was unemployed and had a very easy time qualifying to be honest. This year I unfortunately also was working 8-10 hour shifts at the ball crusher factory (with 3-4 hours each day on the weekend) and it was undeniably much harder. However, that is where Chapter 0 comes in. You need to be dedicated to pokemon. Personally, I don't really have any other hobbies, so I was able to come home from work and just play before basically passing out. If you are unable to do this due to lack of drive or due to having a significant other or a family, then there really isn't much I can say to help you. Ultimately it is a competitive game and not everyone will be in a position where they can viably compete.
Sorry I’m not listening to someone that tried to timer stall supaGmoney when he was on the verge of qualifying when you already qualified the first cycle. Big loser for thatheileone’s OLT Qualification Guide
Background:
Hey everyone, I’m heileone. Recently I was inspired by my good friend Monster to make a meaningful contribution to the OLT discussion thread, since I really do agree with him that the quality of content in that thread has been declining quite a bit unfortunately. I think it's the inevitable result of the metagame dying and the playerbase becoming less passionate, but I digress.
This is my OLT qualification guide, which I’ve decided to write to help liven this thread up. Let's start with the most important question: Why should you listen to my advice? As of this OLT, I’ve now qualified for OLT in the first cycle twice in a row, and I’ve put up decent results in other trophy team tours as well (Although as you’ll learn in this guide, that's far less relevant considering how different OLT is from those tours). I think it's clear that I have at least some acumen for qualifying for this tour, so I hope that the general practices and principles I’ve collated can help you on your OLT journey as well. Without further ado, let's get into the guide!
Chapter 0: The Numbers Game
From the moment the tour starts, the result has already been determined for 97% of participants.
Some readers may be confused by this statement, but allow me to explain. OLT does not start when the cycle 1 post goes up. At the end of the day, you need to be good enough at pokemon to come out ahead of the vast majority of the roughly 400 other participants. You need to be dedicated to the game and grinding ladder outside of just during OLT with a focus on improving your own gameplay. As an example, I recently tried to audit the number of games I played across all my accounts. In the past 3 years since I first started, I’ve played roughly 25,000 games of pokemon on the ladder. That’s 25 games a day for 3 years! Of course, if you’re naturally talented for pokemon or dedicate yourself to just improvement, you could probably qualify with significantly less practice. But I would say the most important thing is that you need to be having fun. If you don’t have fun, then you’ll burn, get tired, and drop the game without committing a serious amount of time into it (And that's ok!). For the majority of readers, this is where this guide probably ends. If you aren’t good enough to qualify, then unfortunately there isn't much I can't teach you aside from “get good”, as unsatisfying as that may be.
So who is this guide for? Well, remember when I said that the outcome of the tour is determined for 97% of participants? I believe that of the 8 slots every cycle, 4 go to the players who are a cut above the rest in terms of laddering skill and can basically qualify at will. Think people like vert or nat. The remaining 4 are slots that are fought over by anywhere from 12-15 players who are good enough to qualify but not so much better that they can brute force the issue. This guide is for those 3% of signups, so if you think that might be you, keep reading! I’m sure you’ll find something insightful that will help you get over that edge and make it to the swiss stage.
Chapter 0.5: The Basics
Let’s get the basics out of the way.
Your body is a machine, and you need to keep it in good condition to perform well. Make sure that when you’re laddering, you’re well rested and well fed. Seriously, I cannot understate the importance of this. In fact, it’s probably the most important thing you as a person on the cusp of qualification can do. I know when I’m on 3 hours of sleep I play like a 1700, and I’m sure you do to whether you admit it or not. Anyway, with that out of the way, let's get onto the more specific OLT advice.
Chapter 1: In Game Strategy
This chapter is going to be broken up into two parts, How to Ladder and Team Selection.
How To Ladder:
When it comes to the ladder, CONSISTENCY IS KEY!
What do I mean by consistency?
Laddering from OLT is interesting because it’s very different from the typical tour experience in pokemon, with only Smogon Tour live tours being even somewhat similar to it. Let’s look at the goal for the average team tour. Realistically, in a team tour going positive means doing well. It means you get your “contract renewed”, so to speak. People will probably buy you if you show you can win 5 out of 9 best of ones. For OLT though, this is not the case. Even if you ignore the fact that the average OLT qualifier plays probably 15 times this amount of games, if you look at the win rates for these players, they usually are in the range of 66%-70%, with the majority of their games played at or near the top of the ladder. You need to be able to CONSISTENTLY beat players who are at the apex of the ladder to qualify. What does this mean?
Ladder rewards risky nut checks much less than tour plays.
The most important things when considering the large sample size of games played, in my opinion, are beating players worse than you, and minimizing throws. Aggressive plays that threaten to put you far behind are much better in tours, where a chaotic game played on a knife's edge can let you pick up wins against players that are “better” than you. In a tour, if you can pick up a win like this, it’s 1/9th of your tour performance. That’s a massive boon, and it's no wonder that there's a crop of players who play super aggressively like this that have come in from the tour scene! But on the ladder, it represents a much smaller portion of your overall games, and opens you up to devastating losses against players you should always be beating and unnecessary throws that will cost you huge amounts of points when you’re near qualification. In my opinion, the best way to ladder is through smart sequencing, positioning, and reserving the reads (risks!) for when you truly need to cut off a devastating line.
When it comes to laddering, consistency is the name of the game, so we want to minimize risks. And there is no better way to minimize risk than through team selection!
Team Selection:
Let's start with what type of teams you should bring:
They should be able to beat a wide variety of matchups
They should be something you are comfortable with
Most bad matchups should be outplayable(Its ok to have 1 or 2 unwinnable ones)
And that's it! Three simple criteria. The teams can be any flavor of offense, bulky offense, balance, or semistall you like, as long as it meets these 3 criteria. Now let's talk about what you shouldn't bring:
Cheese
And that's it!
Ok let me elaborate. I consider cheese to be: Stall, Screens, Sun, Webs, Rain.
Why is it bad to bring these?
The biggest reason is because they remove agency from the game. “But heileone!” you cry out, “I beat so and so spl player with scr-” Let me stop you right there. As I mentioned before, consistency is key. These styles have a very polar matchup spread that will allow you to beat players “better” than you and force you to lose against players “worse” than you. Additionally, and this is a BIG problem, if they get too popular the meta adaptation is generally very easy. I’ve seen it in two OLTs now where cheese comes out to an early lead, only to be brutally countered into oblivion down the road. In fact, if you look at the qualifiers from the past two years, only one person has qualified with cheese (THAT I CAN RECALL). That person is vert, who could probably qualify with 5 pokemon. Simply put, even if you disagree with my view here, history has shown that I am probably right about this. So don’t cheese if you want to qualify.
Chapter 2: Climbing Strategy
Let’s talk about climbing strategy.
One thing that I personally think is important in this tour is starting day 1 and maintaining a top 4-8 position throughout the tour. Starting from day three, you should be playing until you hit that position and then logging off to rest/live your life. This might be a hundred games or it might be 3 games, but the important thing is to PACE yourself and make sure you are moving at the correct speed day by day. There's no reason to play any more games, and if you play less you risk missing qualification.
DO NOT START LATER THAN DAY 2
Seriously! I don’t know why people think this isn't a massive debuff to their qualification chances! I mean sure, if you’re a beast and can qualify anyway, go for it, but this guide isn’t for you anyway. You get a massive advantage playing during the first weekend and being in a good position throughout the week! No playing catch up needed if you keep a good pace!
As you approach the last day, you should start to accelerate. On the second to last day, before you log off, you should aim to be in position 1-3, or at the very least at a high enough elo that you won’t have to play a billion games on the last day. Ideally, you would be two wins away from qualifying AT WORST. Try to be qualified by the day before or at the very least only one win away. For me, last OLT I didn’t have to play any games on the last day, and this OLT I woke up, saw that my position dropped a bit and then only played a quick game before work. This strategy also has several other advantages. If you need to play only a couple of games at the end, you can pick your battles very easily. You can wait until people with bad matchups are in game and queue, or you can actively seek out good matchups through sniping. Either way, it's a massive advantage you don't want to be giving up!
My next climbing tip is don’t throw! Consider that I only made it this cycle because all of JustFranco, crying, and Storm Zone threw qualified positions! If you are in the lead and above other people at the top, they have to come to you. Even the very best players end up with less than a 75% win rate, so by forcing others to play you make them take the inevitable risk that they drop. So why would you take that risk yourself? Just stay calm and relaxed, but be ready to queue! Ideally, if you followed the rest of the advice in this guide, you’re in a position where only one more win saves you if you’re at risk of being knocked out, and you can pick a nice battle for yourself that will get you back into that qualifying position.
Closing Remarks:
With that, that's all I have to say. Thanks for taking the time to read my guide! I hope you were able to glean something from it. And if not, then I hope you had as much fun reading it as I did writing it! Also ban light clay.
bootlickerSorry I’m not listening to someone that tried to timer stall supaGmoney when he was on the verge of qualifying when you already qualified the first cycle. Big loser for that