But most of the examples that you're listing neither have the bulk or durability that Manaphy has and are in fact manageable within regular building structures, meaning that you can offensively check or counter them, whereas Manaphy will usually require less orthodox move choices that are specific for it (i.e Thunder Latias, Clear Smog on Gastro, AV on Kyurem). As much as you insist on making parallels with other powerhouses, what Manaphy does is unique to itself: boosting to +3, sponging attacks and status absorb all packed within one Pokémon, and all it takes is one slip for one of your mons to get nuked.
I understand in principle how offensively maneouvering a threat of such caliber is possible by just overwhelming it through strong attacks and speedy Pokémon that don't allow it any free turns to set-up. Good teambuilding doesn't entail hard stopping threats but to provide your team with enough venues to circumvent its hurdles. A lot of threats are a lot more scary in theory than in practice.
If I may use the samples offenses as examples for this:
Teams like these shouldn't give Manaphy many setting up opportunities because there'a at least one pokémon that will potentially threaten it out in say Kartana, Koko, Thund-T or Kyurem-B, three of which can't exactly come in for free against it first of all. The common denominator for these teams is that Manaphy will mostly attempt to tear through them by abusing the respective rocker of those teams. It does take good prediction to prevent a scenario in which Manaphy TGs then Z waters at least one mon, mostly opening up for the likes of Swampert or Gren to tear the rest of the team.
Then again, there's also the matter of personal building philosophy and I know there isn't really getting through to you in that regard, because I've seen how fierce you have remained in your position, which is respectable. However, all I see is that you don't deem Manaphy unbalanced because offense does have the tools to deal with it, while balanced play-styles have to cope by resorting to specific techs to pull through Mana match-ups (which, to be honest, aren't 100% reliable)
From what I’ve gathered throughout this whole discussion, Manaphy is paying the price for Rain’s popularity and someone has to take the fall for it. If you look at the Smogon power rankings, Manaphy is listed as A-, meaning there are about 20 Pokémon ranked above it, that’s why I hold my current view, and i defend the "No Ban" perspective. In any case, it’s understandable that some feel Rain needs to be penalized somehow, but the consequences are falling on an "innocent party," so to speak. BTW, that’s just my opinion.
Manaphy is part of the rain offense backbone, out of the three most used waters (Pert and Ninja) I believe it is the one that isn't as straightfoward in its approach. Manaphy can run a plethora of sets, and through the right combination just tear holes through teams. Meanwhile, Ashgren and Pert, as potent as they are, they see little variation through their sets (and no, nobody runs Protean Gren in rain).
I think tiering decisions shouldn't be based on viability ranks only, but viewing the metagame as a whole. If I may bring this discussion to my territory momentarily, Reuniclus was suspected in BW OU and it wasn't even close to S tier, but the tools the tier provides to it made it obnoxious to deal with (sand and spikes mainly), so similarly to Manaphy, even if the mon itself isn't as self sufficient, the fact that a combination of elements exist for Manaphy to become an absolute beast is enough to warrant attention to it.
Manaphy's wild card element probably make it the most volatile out of the main offensive core. As I said, targetting rain as a whole is probably much more unhealthy for the metagame than targetting one singular mon that can tear holes through teams with the right combination of moves. This will likely make it so Magearna or Tapu Koko take over that spot, meaning rain will likely still remain alive, but more manageable.
Tiering policy doesn't really allow it, but I wish we could also contemplate complex bans, because I believe banning Tail Glow would probably be a much more healthy solution than outright ridding the tier of a Pokémon. Ske mentioned Volcarona, which I believe is another mon that is quite stupid in a lot of generations it is in because of Quiver Dance. And yes, I'm aware that this will lead to a discussion where people will be suggesting banning specific moves to tone down Pokémon. Nonetheless, worth considering.
At the end of the day, this is a suspect test and not an outright sentence. I think in general, for tiers, it is healthy to have these type of discussions and to put into question elements of the tier. As far as I can see, the opinion is quite divided. Polls seem to indicate that a ban will not happen, but then again who knows.
































