I got reqs with the help of both of these teams. Ychu having a super dominant MU into HO & Stall is just not true. Stall has many options to deal with ychu whether that bad gliscor, hisuian decidueye, chesnaught, mega scovillain etc. Sure some of these arent Volt Switch immune but who cares you check Ychu anyways and you are more than likely prepared for its incoming partner. Hyper Offense uses its trading and immediate power to brute force ychu & its partners. Ychu barely has safe entry opportunities and is just dead as soon as it megas.
Ychu doesnt force stall/ho to run obscure pokemon at the cost of other MU's. These teams when testing are very solid even outside of the ychu MU and its ok to not run super standard stuff sometimes.
the main arguement on banning ychu is due to how difficult it is to switch into, yes there are the absurd calcs, two shotting glowking with rocks. But how often are you able to have a safe entry opportunity with ychu and fire off a Zap Cannon? Most teams have immediate pressure on ychu, if you dont have immediate pressure then theres something probably quite passive on your team: bad team. If you are running a fat or a balance, resort to megas like dragalge or meganium. If you are running a bulky offense then you have enough immediate pressure. This is not even to mention the guessing games where grounds+spdef wall can pressure ychu into taking multiple rounds of passive damage where it is easily picked off by priority/revenge killing.
It being very frail is a really big factor, the main defensive cores that Ychu fits on are Big 4 cores with glowking+corv. These as of now are super exploitable from Pokemon such as SD/Utility Hrott and other threatening wallbreakers. Ychu's defensive core will eventually be (quite quickly) wittled down due to the offensive tier that is Champions OU. A lot of fast Pokemon such as Dragapult/Z Megas/Scarfers are also very threatening to handle so its not like switching into your defensive mon is very free as well.Anyways I'm easily voting ban on Mega Raichu Y. Most of the DNB arguments I've seen are pretty lackluster in why we should even keep this mon around. Suggesting that it is frail is a lame excuse because most good players will always navigate around that issue, such as by using slow pivots, double switches into Corviknight and Rotom-W, or just revenge killing slower foes like Mega Metagross. There are already other frail yet powerful attackers banned in this tier (i.e Mega Lucario, Mega Starmie, Mega Blastoise after Shell Smash), yet they share similar issues to Mega Raichu such as 4MSS, weakness to priority, weakness to hazards barring Mega Lucario, etc.
Not really a 50/50 in the grand scheme of things. Ychu is most defintely going to click Zap Cannon turn 1. No one is going to soul read the first turn of the game and click Focus Blast and potentially thud into Glowking or the target and Ychu just combusting.Saying that you can use Galarian Slowking + Ground-type is also a weak excuse since it forces unhealthy 50/50s between Zap Cannon/Volt Switch and whatever coverage it is using. Even if Mega Raichu Y gets it wrong, it can just hard pivot into something like Corviknight, and get the momentum back later on, to repeat this cycle. Meanwhile, the defensive side getting a predict wrong is detrimental later on, especially if Mega Raichu Y doesn't end up dying to hazards or priority (which is unlikely anyways).
Every team should also have priority as well. Champions OU has a famous amount of sweepers so priority is a must. Whether that be anything from priority on hammu/pod/scizor/kingambit etc. All of these priority options can easily threaten out ychu as the rest of the defensive core gets damaged.
This is why I am voting DO NOT BAN, Ychu is a pokemon that is already being adapted to right now and not necessarily in a very unhealthy way. If any BAN voters want to give me a replay of Ychu actually being broken then feel free to PM me it.
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