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Resource Regulation M-C Viability Rankings

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These are the official Viability Rankings for VGC 2026 Regulation M-C. In this thread, we as a community will be ranking each and every usable pokemon into different tiers based on how viable we believe them to be. We encourage you to post your thoughts and opinions on on the various usable Pokemon in VGC and what tier you think they should belong in. Posts in this thread will be taken into consideration when deciding changes to the VR.

The general idea of this is to rank every usable Pokemon in VGC into different rankings that will go in descending order. Since we are evaluating the entirety of the metagame, we will not be splitting Pokemon based on their roles within teams - supportive and offensive Pokemon will be ranked based on their impact that they have on the meta and the teams they will be brought for. All pokemon are organized alphabetically within their tiers.

Finally, there will be a Council of experienced players who will discuss and vote on the ranking of each Pokemon. As the Series tend to be fairly short, we will be attempting to keep this up-to-date based on what's going on in the tournament scene and adapting our list based on both tournament results and ladder success as the metagame evolves. Keep in mind, your posts and insights are still very valuable to us and will be a factor in any changes that we make. This thread would be nothing without the community and all of your input, so if you feel you have a good grasp on the metagame and fully understand the forum rules, then don't be hesitant to post.

VGC 2026 Regulation M-C Viability Rankings

S

:Incineroar: Incineroar
:Raichu-Mega-Y: Raichu Mega Y
:Rillaboom: Rillaboom
:Sneasler: Sneasler

A+
:Charizard-Mega-Y: Charizard Mega Y
:Gholdengo: Gholdengo

A
:Floette-Mega: Floette Mega
:Garchomp: Garchomp
:Garchomp-Mega-Z: Garchomp Mega Z
:Indeedee-F: Indeedee F
:Kingambit: Kingambit

A-
:Arcanine-Hisui:Arcanine Hisui
:Archaludon: Archaludon
:Basculegion: Basculegion
:Delphox-Mega: Delphox Mega
:Farigiraf: Farigiraf
:Salamence-Mega: Salamence Mega
:Staraptor-Mega: Staraptor Mega
:Sylveon: Sylveon
:Volcarona: Volcarona

B+
:Gengar-Mega: Gengar Mega
:Milotic: Milotic
:Venusaur: Venusaur
:Whimsicott: Whimsicott

B
:Aerodactyl-Mega: Aerodactyl Mega
:Dragapult: Dragapult
:Dragonite-Mega: Dragonite Mega
:Froslass-Mega: Froslass Mega
:Golisopod-Mega: Golisopod Mega
:Indeedee: Indeedee M
:Pelipper: Pelipper
:Primarina: Primarina
:Raichu-Mega-X: Raichu Mega X
:Tyranitar-Mega: Tyranitar Mega

B-
:Armarouge: Armarouge
:Basculegion-F: Basculegion F
:Blastoise-Mega: Blastoise Mega
:Excadrill: Excadrill
:Gardevoir-Mega: Gardevoir Mega
:Glimmora-Mega: Glimmora Mega
:Grimmsnarl: Grimmsnarl
:Kommo-o: Kommo-o
:Metagross-Mega: Metagross Mega
:Politoed: Politoed
:Sinistcha: Sinistcha
:Torkoal: Torkoal
:Tyranitar: Tyranitar

C+
:Annihilape: Annihilape
:Blaziken-Mega: Blaziken Mega
:Camerupt-Mega: Camerupt Mega
:Ceruledge: Ceruledge
:Corviknight: Corviknight
:Dragonite: Dragonite
:Glimmora: Glimmora
:Meowstic-F-Mega: Meowstic F Mega
:Pawmot: Pawmot
:Swampert-Mega: Swampert Mega
:Toxapex: Toxapex
:Vivillon: Vivillon

C
:Aerodactyl: Aerodactyl
:Baxcalibur-Mega: Baxcalibur Mega
:Espathra: Espathra
:Hatterene: Hatterene
:Hydreigon: Hydreigon
:Lucario-Mega-Z: Lucario Mega Z
:Maushold: Maushold
:Ninetales-Alola: Ninetales Alola
:Pyroar-Mega: Pyroar Mega
:Scovillain-Mega: Scovillain Mega
:Talonflame: Talonflame

C-
:Altaria: Altaria
:Grapploct: Grapploct
:Lycanroc-Dusk: Lycanroc Dusk
:Mamoswine: Mamoswine
:Mawile-Mega: Mawile Mega
:Sableye: Sableye
:Sirfetch’d: Sirfetch'd
:Staraptor: Staraptor
:Tsareena: Tsareena
:Typhlosion-Hisui: Typhlosion Hisui

Thank you to our VR team: Kunal Finabas Code SeaWolfMikes SlycedBread pat_con5
 
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Nominating Garchomp Mega to C, it has seen success on one notable team which I think puts it above pokemon like sirfetch'd and mamoswine, and on the level of raichu X/scovillain. Mon is just a nice ball of stats on said team, idk how to not make this a one liner sorry :(
 
Having played a lot of Doubles in Pokemon Champions, including this Regulation M-C, I don't see why Mega Raichu Y is in S tier (instead of one of the A ones). The Fake Out trio already in S tier I can see (Sneasler crimps leads, Rillaboom provides great support, Incineroar is deceptively bulky and lowers offences like a madman, pairing two of them can support entire archetypes like Perish Trap), but Mega Raichu Y feels too frail and too easily redirected (cannot one-shot Indeedee-F, clowned by Sinistcha) to belong with them. I only see it as a support Mega, not the Mega the team is built around and built to support. It's only crimping lead combinations for me (prevents me from leading with Pelipper + Archaludon, doesn't prevent me from leading with exactly one of them), not single mons like Sneasler does. I rarely get a mon paralyzed by it. It lacking Encore most of the time doesn't help. What's making this Mega the only S-tier one and not ones that still warp teambuilding like Mega Charizard Y still helps squelch Rain (the only weather without a Mega)?

I think regular Garchomp can go up one sub-tier to A-. Having items other than Garchompite Z is still pretty handy (I'm on Lum Berry to clown Mega Zard Y + Venusaur leads on a Rain team, Haban Berry is arguably more useful in BSS but still looks very useful here). Stomping Tantrum is pretty good on Garchomp (better than Earthquake on my team) and dodges the constant Grassy Terrain. Having access to a Rock Slide that OHKOes Mega Zard Y without defensive investment definitely helps. Blocking Mega Raichu Y is apparently pretty nice. Looking like by far the most viable Ground-type looks pretty awkward here - you'd think winning the 1-vs-1 against 3/4 of S tier, the lone mon in A+, and 2/5 of A (Zard Y, Kingambit - it breaks Indeedee-F quickly enough but it's too late by then) and not doing too badly against Rillaboom would make this Ground-type even better right now, and generic Ground-types that outspeed Gholdengo look like they still win the 1-vs-1 against all of those but Zard Y (and Rillaboom).
 
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Well I haven't played in a while due to burnout, but my knowledge on this format is good enough to where I understand it quite a bit and i'll make my nominations.

RISES

:kingambit: A -> A+ tier
With Incineroar and Salamence running around, having something that benefits from being affected by Intimidate is massive (though not a good Incin answer) and you can never go wrong with something that walls Rilla and Mence. Having priority is massive into the likes of Raichu-Y, Basculegion and Charizard-Y. Sure Fighting moves are a problem but both Chople and Sash are still solid items on it and it still at least can hurt Sneasler quite a bit with Iron Head especially after a CC.

:indeedee-f: A -> A+ tier
Indeedee-F is a very solid support Pokemon. Denying priority, redirection, helping hand to enable attackers and Trick Room is just so good for a lot of teams, plus having something that can remove Rillaboom's Grassy Terrain is never bad. Psychic Terrain enables a lot of offensive attackers since now they can't be revenge killed by priority and obviously attackers like anything with Expanding Force and Unburden Psychic Seed Sneasler is still very strong with it. It just does so much in one slot and can be used as a central piece of the team/strategy (like on Psyspam) or as a Pokemon that can enable other Pokemon (or even both).

:Salamence Mega: A- -> A+ tier
It feels so weird to see M-Salamence this low. In every regional so far, except for Frankfurt, it has managed to get Top 8 in all of them twice, with it even winning Baltimore regionals. It's super flexible, obviously there's the Tailwind sets with H-Voice/Draco/Double Edge/Flamethrower all being good options, but some have dropped Tailwind for another one of these and just go all in on attacking. Some of these Salamences in top 8 of these regionals have even been running Roost (even if I think it's niche and usually not worth it). Not to mention threatening Rilla and Sneasler at the same time is such a nice quality to have especially with Intimidate and Aerialate H-Voice.

:Garchomp: B+ -> A-
It's still a Garchomp. It has almost all of the good traits it had in M-B, even if Rilla makes EQ worse Garchomp's Rough Skin and good bulk lets it be good enough into Rillaboom where it's not that bad, still threatens incin, gambit, ghold, sneasler, arch, Raichu-Y, etc. which you also can never go wrong with (especially since out of all of these, only Arch can threaten super effective damage but even then Chomp outspeeds so in the best case scenario you'll need to trade against it). It is worse here than in M-B due to stuff like M-Salamence, M-Floette, EQ being worse and Intimidate being more common, but it has enough going for it where I think it still deserves being A-.

:Sinistcha: B- -> B tier
Sinistcha is still a good redirector, sure stuff like Rilla and Volc being common hurts it but it still has unique things over them like Trick Room, healing with Hospitality (compared to Rilla, it heals much more but in one turn and long term Rilla heals more HP, though there are cases where Sinistcha's healing can be even more valuable) and Life Dew if you don't want TR. It can also nerf physical attackers in a pinch with Strength Sap if you don't have an Intimidate Pokemon and even heal from it quite a bit, and it's type defensively is really useful against Fake Out as a whole, Sneasler, Rillaboom (can't redirect it but I think Rilla still loses to Sinistcha), Raichu-Y, etc., not saying it's very good but it definitely has enough going for it where I would put it in the same tier as Pelipper, Dragapult, and Indeedee-M.

:Scovillain Mega: C -> C+
Considered B- but considering what Pokemon are in B-, C+ is fairer imo.
Scovillain does face competition with Rillaboom as the supportive Grass-type, but you can still never go wrong with guaranteed burns and redirection in the same slot. And in a way, Rilla being added was great for it since now it has a new meta threat it beats, plus the rise of set up and Pokemon like Gholdengo also helps it out since not only can it beat some of these but it also can comfortably let them set up (and even if Scovillain goes down, you still burned the enemy Pokemon and your set up Pokemon can now worry much less about the physical Pokemon). Now sure, a supportive Mega in a format with Rillaboom and Sinistcha as alternatives does suck, but I feel like if we consider how good Scovillain feels when actually playing it, then imo it deserves a tier higher than C.

DROPS

:Raichu mega Y: S tier -> A+ tier
Now, I will admit I am a Raichu-Y doubter, but that's because I think it's bulk is super exploitable and stuff like Tailwind, Trick Room, Priority attacks and fast Pokemon in general can all give it trouble, but no way is it S tier even in this format. Everyone knows why it's bulk is exploitable, but I also think it's pretty easy to redirect it since it never runs spread damage (plus Indeedee-F and Sinistcha can definitely tank quite a bit), pretty weak to Fake Out which is everywhere and certain matchups like Sneasler + Terrain, Excadrill Sand or really any Pokemon with priority or higher speed can be problematic for it. It's still very strong, Zap Cannon being as spammable and powerful as it is is massive on it's own especially with great coverage, and good utility makes it a very potent Pokemon, but I think it's too flawed and exploitable to be in S tier with the likes of Incin, Rilla, and Sneasler.


:Primarina: B -> C+ tier
Surprised it even got to the B tiers at all. Poor physical bulk and low speed sucks, especially when stuff like Rillaboom, Sneasler and Raichu-Y beat it, and it's mid physical bulk can also let it take quite a bit of damage from Kingambit, Basculegion, M-Tyranitar, etc., not to mention it needs to compete with Milotic and Basculegion for the Water-type slot when they're both higher on the VR (and Milo especially competes more since they have a pretty similar role). Sure Fairy-STAB is nice and outside of those 3 Pokemon I listed earlier, Water/Fairy looks nice into the meta, but it's just very flawed and frankly quite niche. I'm happy to be proven wrong especially if it sees consistent success, but as it stands I just can't see it being that good.
 
:Indeedee: B -> B+

B is a bit too low for Indeedee-M imo. It's better than its female counterpart on teams not dedicated to Psyspam but want to run it as an alt mode with more immediate power, either with Sneasler or the Psychic Seed Corviknight team that won a regional. Still provides some utility with Trick Scarf or even Imprison if you're a freak (it's me I'm a freak sometimes) while having the better damage. Psychic Surge is just good.

Speaking of:

:Corviknight: C+ -> B-

Underrated mon. Shits on a lot of the best things in the format and can even survive an encounter with Rai Y thanks to SpD boost from Psychic Seed. In my experience most teams only have one Corv answer (if that) and some of those mons can still lose to it. For example, Incineroar needs to have not been self-Intimidated and possibly fully offensive to win, otherwise it has to rely on crits and/or burn procs. Power Trip also ensures Corv can take on Gholdengo and deal damage to other things without taking Brave Bird recoil. (Still run Brave Bird, though.)

:Raichu-Mega-Y: S -> A+

Probably the best Mega atm but not S material. Rai Y lacks the domination factor Zard Y had in M-A and M-B (even if Grounds are a bit scarce right now) and isn't as flexible as the other S ranks. Sneasler and Rillaboom both being so common mean that pretty much every good team is packing 1-2 checks for Rai Y without even trying to, plus Chomp Z can sometimes be a headache.

I also think both versions of Glimmora are being slightly undervalued since they seem like solid anti-meta mons, but don't have any experience with either of them this reg to base a good argument on. So I just want to throw it out that they could be higher based on vibes lol. (Mega Glim did top 8 Frankfurt or something but that's obviously not enough justification for a bump higher than its current B- placement.)

:Scovillain Mega: C -> C+
Considered B- but considering what Pokemon are in B-, C+ is fairer imo.
Scovillain does face competition with Rillaboom as the supportive Grass-type, but you can still never go wrong with guaranteed burns and redirection in the same slot. And in a way, Rilla being added was great for it since now it has a new meta threat it beats, plus the rise of set up and Pokemon like Gholdengo also helps it out since not only can it beat some of these but it also can comfortably let them set up (and even if Scovillain goes down, you still burned the enemy Pokemon and your set up Pokemon can now worry much less about the physical Pokemon). Now sure, a supportive Mega in a format with Rillaboom and Sinistcha as alternatives does suck, but I feel like if we consider how good Scovillain feels when actually playing it, then imo it deserves a tier higher than C.
I don't think the meta is good for Scovillain right now. Yeah it has a good match-up into the best mons in the format, but they're almost always flanked by things that don't care about being burned and threaten to OHKO. Plus Volcarona is way better than last reg thanks to Rillaboom and Grassy Seed, so it functions as less expensive alternative with more utility options like Tailwind and Struggle Bug. Finally, if you see Mega Mence when running Mega Sco all you can do is cry.
 
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I don't think the meta is good for Scovillain right now. Yeah it has a good match-up into the best mons in the format, but they're almost always flanked by things that don't care about being burned and threaten to OHKO. Plus Volcarona is way better than last reg thanks to Rillaboom and Grassy Seed, so it functions as less expensive alternative with more utility options like Tailwind and Struggle Bug. Finally, if you see Mega Mence when running Mega Sco all you can do is cry.


I understand that its a hotter take to put M-Scov higher, but like I said Rilla, Sinis, and Volc (which you mentioned) make it pretty difficult to justify (although all 3 of those also get fucked by M-Salamence) and from a teambuilding perspective, it does belong in C.

But when actually using it, it felt very nice to use. Guaranteed burns with redirection is so nice and it still matches up well against Rilla, Gambit, Ghold, etc. while it still burns stuff like Sneasler and Basc. And I also find Rilla itself to be a good partner because giving M-Scovillain reliable healing is very good and allows its grass moves to hit harder (especially nice for Giga Drain which also heals). Its one of those Pokemon where imo its difficult to justify but when you can its a pretty good Pokemon, and that balances out to be a C+ tier in my eyes (and I think it deserves to be in the same tier as M-Swampert, M-Blaziken, Dragonite, etc.)

Though I will say, just because it loses to one common Pokemon doesnt mean its worse. Rilla and Sneasler are both top tier, yet they get fucked by it completely (while Scovillain at least burns it and dramatically makes Double Edge worse if it has that). Both are still S tier because they fulfill a lot of roles that are very nice to have (Fake Out, strong damage in either CC or Wood Hammer, other good offensive and supportive moves) yet they also lose to plenty of things, but it doesn't matter that much because what they do is that good. I'm not going to suddenly make the argument M-Scovillain deserves a higher spot because it is much more flawed, but having said all of that, I at least hope people understand why I put it that high.
 
Though I will say, just because it loses to one common Pokemon doesnt mean its worse.
I brought up Mega Salamence because it's a fairly common pick that almost completely nullifies the usefulness Mega Scovillain on team preview. You can't redirect when you're being nuked by spread super effective damage. This is especially bad on a Pokémon with an opportunity cost like a Mega. There are several other things that give Scovillain trouble that I didn't mention like Harcanine (doesn't need Rock Slide, but makes it worse) and a lot of Psyspam mons that are going to mindlessly Expanding Force on you.

Volcarona can at least still function against Mega Mence and Psyspam because it's bulkier than Scovillain on the Special side and has Struggle Bug to neuter them.

And I also find Rilla itself to be a good partner because giving M-Scovillain reliable healing is very good and allows its grass moves to hit harder (especially nice for Giga Drain which also heals). Its one of those Pokemon where imo its difficult to justify but when you can its a pretty good Pokemon, and that balances out to be a C+ tier in my eyes (and I think it deserves to be in the same tier as M-Swampert, M-Blaziken, Dragonite, etc.)
(Sorry for responding to your post in a nonlinear manner) I also find doubling up on Grasses very questionable since you are kind of compromising your squad both offensively and defensively. Grass ain't Fairy or Water. This seems super team specific and not something I feel you can use to justify a higher ranking with.

regular vena is still here thou.
Regular Venusaur can still function as a fast sweeper and/or sleeper thanks to Chlorophyll and Focus Sash.

Mega Venusaur cannot function as a tank when an entire team archetype is, by complete happenstance, designed to commit war crimes against it.

But real talk, Mega Venu only works when the answers to it are limited. That is currently not the case when every other team you fight contains some form of Psyspam or Mega Salamence, or god help you both somehow. Mega Staraptor and Mega Delphox are also still running around on top of that.
 
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Charizard Y is A+ at bare minimum. It’s taken 3/5 regionals and enables Venusaur, which is a menace to society thanks to the lack of sleep counters. Charizard Y’s viability ranking should reflect the viability of the play style as a whole and Sun is still extremely dominant, having won 3/5 regionals so far in M-C. Venu should be not be far behind it, A tier at least but a case could be made for A+. You really don’t deal with Zard Y unless your duo also manages to deal with this thing, it’s such a dominant pair. The only reason I’d argue for Venusaur to be lower than Zard Y is because it’s completely reliant on it, while Zard Y has seen success on non Venu teams.
 
Charizard Y is A+ at bare minimum. It’s taken 3/5 regionals and enables Venusaur, which is a menace to society thanks to the lack of sleep counters. Charizard Y’s viability ranking should reflect the viability of the play style as a whole and Sun is still extremely dominant, having won 3/5 regionals so far in M-C. Venu should be not be far behind it, A tier at least but a case could be made for A+. You really don’t deal with Zard Y unless your duo also manages to deal with this thing, it’s such a dominant pair. The only reason I’d argue for Venusaur to be lower than Zard Y is because it’s completely reliant on it, while Zard Y has seen success on non Venu teams.
I feel like Venu should be A (or maybe A-) because it's so dependent on Zard and Zard is more flexible like you said, but otherwise fully agree. Venu also makes for a consistent Rai Y answer because No Guard turns Sleep Powder into Spore against it, which is super valuable.
 
raichu-mega-x-MFJNHKGR.png
C -> C+/B-

Given this things recent performance at Louisville, I'd argue very strongly for a rise. As the only (real) Electric Terrain setter, it has an entire niche to itself and given how dominant ZardVenu is right now, it's a particularly valuable one, blocking sleep and also outpacing Zard Y and OHKOing it. It also enables other threats such as Archaludon and Sneasler who pair excellently with it, provides pivoting with Volt Switch allowing it get in and out to reset terrain. It's very clearly above the other things in C tier and recent results reflect that.


gliscor-UQHHVZHB.png
UR -> C-

I have been this guys biggest advocate since Reg H in SV and am glad to finally see it get some kind of success with a Day 2 appearance at Louisville. On paper, Gliscor has an absolutely baller matchup spread, checking Gholdengo, Rillaboom, Sneasler, Raichu, H-Arcanine and Incineroar in a single team slot while also being able to set Tailwind. The reality is a bit more disappointing, since it often lacks the power to grab OHKOs on things like bulky Gholdengo and is quite frail, especially on the special defensive side, but it's still a nice, niche choice for teams that need an extra safety for their Raichu-Y balance matchups and get speed control from that slot. That's enough to justify a C- ranking.
 
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raichu-mega-x-MFJNHKGR.png
C -> C+/B-

Given this things recent performance at Louisville, I'd argue very strongly for a rise. As the only (real) Electric Terrain setter, it has an entire niche to itself and given how dominant ZardVenu is right now, it's a particularly valuable one, blocking sleep and also outpacing Zard Y and OHKOing it. It also enables other threats such as Archaludon and Sneasler who pair excellently with it, provides pivoting with Volt Switch allowing it get in and out to reset terrain. It's very clearly above the other things in C tier and recent results reflect that.
Something else to mention is that Rai X isn't married to a specific moveset like its Y counterpart, so you can more easily tailor it to run tech like Feint. I feel like we need to see more of it before it can be given B-, but Rai X definitely deserves a rise to C+ at the very least.
 
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:houndstone: -> C-

Gonna revive this with new flavor of the week. Houndstone was on the 2nd place team for the recent VR challenge and possesses some traits that make it desirable to specific team comps. It's obviously weaker and slower than Basc-M for Last Respects but makes up for it via more utility options like Ally Switch, Howl and Yawn. Worth a low ranking I think.
 
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Following from adding Houndstone, :Hippowdon --> C

Similarly to Espartha, it's seen success on some teams as an off-meta pick including Perish Song alongside Mega gengar and the aforementioned Houndstone team. Primarily as a sturdier sandstorm user than Tyranitar (primarily due to having less weaknesses) whilst avoiding type overlap with allied Incineroar (Perish Trap) or Glimmora (the Houndstone team). Has enough offence pressure with Adamant, High Horsepower and Stone Edge, but can still slow down matches with Yawn to help set up Perish Song or enable allies.

Also echoing similar comments to drop Mega Raichu Y down. I would drop down to A, but also ok with A+ Imo it was never S rank. Although it is certainly strong and successful, it does't quite having the usage or success to back-up. It's generally used as a dual offence/support Mega. But that support role overlaps with the S rank and more easible splashable Incineroar and Rillaboom for Fake Out, and Sneasler for dual offence/support (Fake Out). Although it also offers Tailwind, there it has to compete with as a dual offence/support Mega with Tailwind Mega Staraptor and Salamence (even though they are commonly used together, many teams opt to only use one of the aforementioned mega), and also Mega Raichu X whose usage is rising on rain teams. It also lacks the dominance of Mega Zard Y which I believe is currently the most dominent mega, due to its raw damage output and spread damage.

Some other thoughts:
-Kingambit from A to A+. Very common as a bulky Steel and Dark-type, in particular being anti-Intimidate in a metagame where Intimidate is common, a solid check to both Psyspam and Trick Room and either a danagerous set-up sweeper with Swords Dance, or an all-round generalist with Iron Head and Low Kick for perfect coverage. Although it doesn't match well into Mega Staraptor and to a lesser extent Incineroar, these teams often have allies that can handle or deter them.
-Chomp Z down from A to A-. Still good but it's usage has been declining, and regular Chomp is now clearly more common and successful than its mega form, usually using either LO or Scarf to either hit harder or be faster than Mega Chomp Z without the mega item requirement.
-Indeedee-F down from A to A-. Still good, but Psyspam usage is dropping and commonly uses Indeedee-M for more offence pressure, whereas it competes with Faragarif as a priority blocker who is a better user of TR
 
Now that we're a bit into M-C I'm going to write my thoughts
Rises
:scovillain-mega: C -> C+
Scovillain while suffering this regulation still retains use as burning physical attackers is still very useful and has gotten decent results online and irl.

:houndstone: UR -> C-
Pretty much see what the other person said above

:gliscor: UR -> C-
Also see what a different person said but it has had some niche use on psychic terrain teams with a psychic seed and getting a day 2 at Gdansk.

:hippowdon: UR -> C
Hippowdon has seen good usage on perish teams thanks to yawn, its weather ability and being a good ground type to absorb electric type attacks and hit hard against Sneasler, Mega Raichu Y and Incineroar making it not just niche but a good option.

:glimmora: C+ -> B-
Seems quite strange for Glimmora to be ranked lower than its mega as it's had much better results with top cut at Gdansk and good finishes online thanks to its lorb set with 3 attack coverage hitting very hard and sash being reliable on tailwind teams.

:garchomp: A -> A+
Base garchomp is better than ever with consistent results and top cuts with lorb and scarf sets although knocked down a peg due to competition from other dragons notably Mega Salamence, and Rillaboom interferring with earthquake.

:sinistcha: B- -> B
While facing competition from Rillaboom this regulation Sinistcha continues to be an excellent support piece winning Gdansk and being featured on multiple archetypes such as Sand and Delphox/Blastoise set up.

:Floette Mega: A -> A+
Mega Floette has seen a significant rise as its balance type archetype teams have gotten more popular and seen new changes to make it even better earning great online and irl results recently.

:kingambit: A -> A+
Kingambit is still as good ever with its chople 4 attack and life orb SD sets earning great online and irl results with it seeing higher usage as the regulation has progressed.

:whimsicott: B+ -> A-
Whimsicott has seen a notable rise in usage with big 6 HO teams still being good as ever and it being crucial to tailwind hyper offence seeing increased success such as at Gdansk and recent online tournament.

:basculegion: A- -> A
Basculegion has seen an increase in usage compared to earlier in the format with scarf, life orb and focus sash sets all having good use earning it multiple top cuts irl and online.

:swampert-mega: C+ -> B-
While hindered by Rillaboom, Mega Swampert has seen decent results on rain notably getting top 4 at Louisville and still being good on sun rain or rain perish teams which had deep runs at Gdansk.

:tyranitar-mega: B -> B+
Mega Tyranitar has been excellent now winning multiple regionals in the regulation with it enjoying both dragon dance and 3 attack set usage which can hit many common meta threats such as Incineroar, Gholdengo, Basculegion, Mega Charizard Y and Mega Gengar and sand as a whole being in a good spot in the current metagame.

:armarouge: B- -> B
Armarouge has seen sustained top cuts at Baltimore, Brisbane, Recife and Louisville and then nearly Gdansk on psychic terrain teams or Whimsicott hyper offense thanks to its strong stab combination hitting meta Pokemon such as Rillaboom, Kingambit and Sneasler.

:absol-mega-z: UR -> C-
It's not great much like Mega Lucario Z who I trash on in the drops section but it at least day 2ed a regional and has had some decent online results to warrant it being here.
Drops
:raichu-mega-y: S -> A+
Mega Raichu Y while great isn't as centralising as it was earlier in the format and has settled into a good position in the meta but not as good as the S Pokemon in its tier.

:garchomp-mega-z: A -> A-

Garchomp Z has seen a bit of a downturn compared to earlier in the format due to the increased use of Floette balance and Whimsicott hyper offense and seeing increased competition from other dragon type such as it's base form and Mega Salamence.

:dragapult: B -> B-
Dragapult hasn't seen the sustained success it had earlier in the format with it not appreciating hyper offense tailwind teams being able to take advantage of its fraily to outspeed and ko it nor Floette teams being able to shrug off its attack and ko back. Seeing no top cuts since Baltimore and less day 2's.

:indeedee F: A -> A-
Really hollowing out the A tier but psychic terrain teams have seen a decrease in usage due to Rillaboom's usage, Calm Mind Floette and wide guard Pelipper/Toxapex which has hurt Indeedee-F with it achieving no top cuts at the most recent two regionals and lower usage.

:Lucario Mega Z: C -> C-
This guy is such a fraud with its usage worsening from already poor at the beginning of the regulation to zero day 2's at Louisville, Puebla or Gdansk and only one day 2 at Nice thanks to a terrible matchup into Charizard-Y, both Garchomp and Garchomp-Z, and Delphox.
 
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Now that we're a bit into M-C I'm going to write my thoughts
Rises
:scovillain-mega: C -> C+
Scovillain while suffering this regulation still retains use and burning physical attackers is still important and has gotten decent results online and irl.

:houndstone: UR -> C-
Pretty much see what the other person said above

:gliscor: UR -> C-
Also see what a different person said but it has had some niche use on psychic terrain teams with a psychic seed and getting a day 2 at Gdansk.

:hippowdon: UR -> C
Hippowdon has seen good usage on perish teams thanks to yawn, its weather ability and being a good ground type to absorb electric type attacks and hit hard against Sneasler, Mega Raichu Y and Incineroar making it not just niche but a good option.

:glimmora: C+ -> B-
Seems quite strange for Glimmora to be ranked lower than its mega as it's had much better results with top cut at Gdansk and good finishes online thanks to its lorb set with 3 attack coverage hitting very hard and sash being reliable on tailwind teams.

:garchomp: A -> A+
Base garchomp is better than ever with consistent results and top cuts with lorb and scarf sets although knocked down a peg due to competition from other dragons notably Mega Salamence, and Rillaboom interferring with earthquake.

:sinistcha: B- -> B
While facing competition from Rillaboom this regulation Sinistcha continues to be an excellent support piece winning Gdansk and being featured on multiple archetypes such as Sand and Delphox/Blastoise set up.

:Floette Mega: A -> A+
Floette Mega has seen a significant rise as its balance type archetype teams have gotten more popular and seen new changes to make it even better earning great online and irl recents.

:kingambit: A -> A+
Kingambit is still as good ever with its chople 4 attack and life orb SD sets earning great online and irl results with it seeing higher usage as the regulation has progressed.

:whimsicott: B+ -> A-
Whimsicott has seen a notable rise in usage with big 6 HO teams still being good as ever and it being crucial to tailwind hyper offence seeing increased success such as at Gdansk and recent online tournament.

:basculegion: A- -> A
Basculegion has seen an increase in usage compared to earlier in the format with scarf, life orb and focus sash sets all having good use earning it multiple top cuts irl and online.

:swampert-mega: C+ -> B-
While hindered by Rillaboom, Mega Swampert has seen decent results on rain notably getting top 4 at Louisville and still being good on sun rain or rain perish teams which had deep runs at Gdansk.

:tyranitar-mega: B -> B+
Mega Tyranitar has been excellent now winning multiple regionals in the regulation with it enjoying both dragon dance and 3 attack set usage which can hit many common meta threats such as Incineroar, Gholdengo, Basculegion, Mega Charizard Y and Mega Gengar and sand as a whole being in a good spot in the current metagame.

:armarouge: B- -> B
Armarouge has seen sustained top cuts at Louisville and then nearly Gdansk on psychic terrain teams or Whimsicott hyper offense thanks to its strong stab combination hitting meta Pokemon such as Rillaboom, Kingambit and Sneasler.

Drops
:raichu-mega-y: S -> A+
Mega Raichu Y while great isn't as centralising as it was earlier in the format and has settled into a good position in the meta but not as good as the S Pokemon in its tier.

:garchomp-mega-z: A -> A-

Garchomp Z has seen a bit of a downturn compared to earlier in the format due to the increased use of Floette balance and Whimsicott hyper offense and seeing increased competition from other dragon type such as it's base form and Mega Salamence.

:dragapult: B -> B-
Dragapult hasn't seen the sustained success it had earlier in the format with it not appreciating hyper offense tailwind teams being able to take advantage of its fraily to outspeed and ko it nor Floette teams being able to shrug off its attack and ko back. Seeing no top cuts since Baltimore and less day 2's.

:indeedee F: A -> A-
Really hollowing out the A tier but psychic terrain teams have seen a decrease in usage due to Rillaboom's usage, Calm Mind Floette and wide guard Pelipper/Toxapex which has hurt Indeedee-F with it achieving no top cuts at the most recent two regionals and lower usage.

:Lucario Mega Z: C -> C-
This guy is such a fraud with its usage worsening from already poor at the beginning of the regulation to zero day 2's at Louisville, Puebla or Gdansk and only day 2 at Nice thanks to a terrible matchup into Charizard-Y, both Garchomp and Garchomp-Z, and Delphox.
i feel like chomp Z could be a bit lower but i agree with most of these things
 
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