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Project NatDex OU Teambuilding Competition v2 - Cycle 23: Tyranitar-Mega

https://pokepast.es/47363125edfbac74

If it ain't broke, don't fix it. A standard sun team. I was originally gonna experiment with banded ceru because it is funny. I went through several iterations to make the banded ceru work, such as webs and slow pivot spam. However, I decided to be a lazy, unserious professional and went for a standard ceruledge sun team.

Eject Button hatterene is a good one time pivot for slower pokemon, allowing to get the frail sweepers, Venusaur and Ceruledge, out easliy. Hatt is especially useful for bouncing hazards which would otherwise shut down the ceru set.

Tusk is key when it comes down to hazards. Tusk shuts down ghold, who would otherwise block the attempts to spin. Spinning is of high importance when it comes to sun teams since not all the sun mons like torkoal, venusaur, and ceru can afford to step on a rock, or they will have to see a doc.

Venusaur and Ceruledge are the sun sweepers. It takes 2 braincells to use them. Set up and sweep.
 
BLADE OF RUIN
:sv/ceruledge::sv/zamazenta::sv/ting lu::sv/zapdos::sv/venusaur-mega::sv/Kingambit:

Ceruledge is a strong win condition with Endure and Ghostium Z, allowing it to boost its Speed through Weak Armor. Zamazenta and Kingambit have good synergy, as Kingambit can Pursuit trap Ghost-types, which helps clear the way for Zamazenta to sweep with iron defense. Ting-Lu functions as the team’s primary hazard setter and carries Rock Slide to snipe Mega-Charizard Y and pressure other flying types like Moltres. Zapdos provides hazard removal and additional defensive utility. Mega Venusaur acts as the team’s main Ogerpon-Wellspring check while also offering solid defensive presence. Kingambit is a mono-Dark Swords Dance variant that can trap ghost types and act as a powerful late game cleaner.

https://pokepast.es/133487d4acf011be

Alternate version if you guys want

Choice band Zamazenta - https://pokepast.es/f746b8caf10452dc

Life Orb Zamazenta -
https://pokepast.es/85753aeb991c0ede

Thanks to Beshoy and earthfromthefuture for helping in building this team together.
 
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KOKOVAL FOUND ALIVE (?!) IN THE BIG '26 (ft. Ceruledge)
(why are we suddenly doing this title stuff?)
KokoVal Z-Ceru Offense

:tapu-koko::iron-valiant::ceruledge::dragonite::scizor-mega::great-tusk:
(click on icons for paste)
:ceruledge:
Ceruledge is an amazing cleaner and with an Adamant nature, boosted Never-Ending Nightmare is almost guaranteed to secure a kill. His ability to act as a one-time offensive check to threats like Volcarona and revenge sweep against a lot of offensive structures both stood out to me as well, so I built off that. The given EV spread survives +1 Volcarona's Hidden Power Ground and unboosted Tapu Lele's Psychic after Stealth Rock, and outspeeds Choice Scarf Urshifu-Rapid-Strike at +2. It also survives Zamazenta's Crunch after Stealth Rock, and Stone Edge from full HP. The defensive typing is pretty unique too, helping answer and spinblock Terapagos, who is rather problematic for offensive builds.

:ceruledge:+:tapu-koko::iron-valiant:
Ceruledge has very few defensive answers, most common of which are Ting-Lu, Alomomola, Tyranitar-Mega, and Landorus-T, alongside priority users like Kingambit and Raging Bolt. Tapu Koko and Iron Valiant solve the majority of the above problems, with Tapu Koko providing the team a bit of innate speed and pressuring Ground-type Pokemon like Ting-Lu and Landorus-T, as well as forcing out Alomomola and being an effective answer to Raging Bolt. Choice Specs gives Tapu Koko the power to threaten Ceruledge's checks properly, and is quite really slept on despite being nigh unwallable with adequate prediction. Iron Valiant's innate typing allows it to ward off Kingambit and Tyranitar-Mega, and in Electric Terrain, Iron Valiant can act as a pseudo speed control for the team. Tapu Koko's Electric Terrain, in tandem with Thunderbolt, also allows Iron Valiant to break through Pokemon that would commonly answer it, like Moltres or Alomomola. Tapu Koko can also pivot Ceruledge in on its non-Ground-type checks, such as Ferrothorn or Slowking-Galar, opening up potential setup opportunities.

:ceruledge::tapu-koko::iron-valiant:+ :great-tusk::scizor-mega:
Being three Pokemon in and having zero defensive utility to speak of, the teambuilding process became a lot more streamlined; adding Great Tusk gave me a spinblocker as well as the ability to properly answer Raging Bolt and Kingambit, as well as entry hazards. This also lifted the Fighting-type role off Iron Valiant's nonexistent back and gave the team a more effective defensive backbone to work with. Scizor-Mega came afterwards, as the team struggled with switching into Choice Scarf variants of Tapu Lele and Urshifu-Rapid-Strike, alongside helping answer Venusaur-Mega for Tapu Koko and Iron Valiant. Scizor-Mega can also function as an effective check to all the Ground-type Pokemon in the tier, and act as a late-game wincon after Ceruledge has smashed through any bulky Water- or Fire-type Pokemon with its boosted Never-Ending Nightmare. U-turn allows Scizor-Mega to pivot in Tapu Koko, Great Tusk, or Ceruledge against any of its checks, such as Moltres, Zapdos, Corviknight, Charizard-Mega-Y, Heatran, Gholdengo, and more. Scizor-Mega and Great Tusk also work in conjunction to take on Fighting-types like Zamazenta and Lopunny-Mega for Tapu Koko and Iron Valiant as well, helping deal with threats that often placed significant pressure on this offensive duo. With a Rocky Helmet, Great Tusk can help punish Close Combat from Zamazenta and pivoting moves like U-turn from Landorus-T, helping secure chip damage for Ceruledge endgames.

Side note: You can go Knock Off on Scizor-Mega too, but I've found that to be a bit annoying for Ceruledge endgames, and U-turn was much more effective in play for the sake of retaining momentum, since you had stuff that pressured all Scizor-Mega checks.

:ceruledge::tapu-koko::iron-valiant::great-tusk::scizor-mega: + :dragonite:
Dragonite is the linchpin of the team, providing everything that it still needed to be viable. Thanks to Multiscale and the valuable Dragon-Flying-typing, Dragonite provides the team with both a Ground-immunity and a defensive answer to Charizard-Mega-Y, who comes in rather freely against Scizor-Mega and Great Tusk. In return, Scizor-Mega can cover Ogerpon-Wellspring for Dragonite, allowing it to dodge the now common Play Rough. Dragonite is the standard Earthquake + Ice Spinner with Roost and Dragon Dance, letting it act as another wincon as long as the majority of bulky Flying-types have been removed from the game or taken enough chip damage, which this team accomplishes quite handily. Dragonite has more defensive utility beyond answering the tier's premier sun setter, though, with Multiscale allowing it to answer almost anything in the tier once, allowing Ceruledge to conserve its HP for an endgame sweep based on matchup, rather than exhausting itself early on in the game dealing with Pokemon like Volcarona.

Side note: Substitute > Roost is okay on the Dragonite if you wanna fish against Alomomola and Toxapex-anchored teams, but not having a Charizard-Mega-Y answer with longevity will absolutely impact the sun matchup. Tapu Koko and Ceruledge are still very strong in the sun matchup, though, so going on a fishing expedition with Substitute Dragonite has its merits.

Dual Wingbeat is absolutely worth consideration as well, as Venusaur-Mega cores can be quite annoying to break through for this team, even with Scizor-Mega.

That's the team! Enjoy. Give the other two variants that didn't make the cut some love, too; they're fun.
Thanks to trufs for reviewing all three <3


other variants (these two deserve some love too)
the zama food from hell (fun to play tho)
KokoVal Z-Ceru Hazard Stack
:tapu-koko::iron-valiant::ceruledge::dragonite::ogerpon-wellspring::iron-treads:

looks weird but it kinda works? (idk i have no words for this one)
:tapu-koko::iron-valiant::ceruledge::latios-mega::corviknight::great-tusk:
 
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https://pokepast.es/5f85a86beedd8419
This is my "ceruledge lele ghost spam" team i built the core around ceruledge scarf dengo as so few people run ghost resists and mid game to late game clicking shadow ball just wins games. Ceruledge acts as the main wallbreaker setting up a swords dance and often wining games or killing a vital mon like that w ghost z.. fini's typing as well as bulky cm are quite vital on this team dealing with mons such as ting lu, and shifu quite well. Ontop of this zapadose provides excellent coverage as well as the helpful occasional para chance from static. ferrothorn and tusk are exelent utilty mons that provide extra bulk as well as hazzard stack for this team to pair with dengo.
 
Ghostium z ceruledge+landorus therian+tapu fini+gholdengo+mega latias BO
https://pokepast.es/ea5d8d9255d996
:sv/ceruledge::sv/landorus-therian::sv/tapu fini::sv/gholdengo::sv/latias-mega::sv/ogerpon-wellspring:
Ghostium z Ceruledge acts well as the main phisycal wallbreaker wile Scald Tapu Fini helps Ogerpon Wellspring, Latias and even Ceruledge to setup with the burn demage cutting. Gholdengo gives to the team speed control with Thunder Wave and a solid demage with make it rain and Hex. Tapu Fini acts as the hazard/screens control with Defog and landorus therian as bulky pivot and stealth rock setter Taunt deals with foe's Stealth Rock setter by stopping then to set rocks while deals a solid demage with Earthquake. Ogerpon wellspring can deal with heavy duty boots mons with knock off and with very big demage while raising its speed with Trailblaze and sd for raising attack. Latias gives coverage against Zamazenta and Garchomp two current meta menaces and Ceruledge gives coverage with Ghostium z against Gholdengo and becomes very durable with bitter blade and enduring hits to activate weak armor.
To give the wished burn with Tapu Fini you shall use Defog or stall during the terrain
 
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https://pokepast.es/29dc6f4ad6b3654a (srry idk how to put mons icons on the paste)

Maybe this is not the best way to run ceruledge, but I wanted to try something different because i always see this guy on offense and hyper offense teams and thats kinda repetitive, so i wanted to do a hazzards stack team, the main idea of this team is to do chip damage with hazzards and toxic to get rid off of ceruledge threats, so ceruledge can sweep on mid or late game, i have been trying this team on 1700 before submit it here and I can said that this team is kinda solid and ceruledge helped me a lot to clean games.

Ceruledge- Ceruledge is the main idea of the team, ceruledge is one of the best cleaner games in my opinion, it has sword dance to boost his attack and 2 stab moves that can deal a lot of damage, endure is to make sure you will get the speed boost without getting okhoed by any physical move because ceruledge has paper defenses

Chesnaught- I decided to praid ceruledge with chesnaught because they make a good type synergy, chesnaught also have tools that can make it a very good pick for hazzards stack teams, it has knock off and spikes, chesnaught also can do very well against ceruledge checks, some examples are kingambit, wellspring ogerpon without play rought, samurott-hisuan, urshifu and tyranitar-mega, he can also deal with mega charizard y because of his hability that can make it imune to weather ball and can also aproach sun to heal up 75% with syntesis.

Toxapex- toxapex is one of the best picks for hazzard stack, it can use toxic spikes and toxic to do chip damage as well, i also added it because it can absorb toxic and it can make a fire-water-grass core with ceruledge and chesnaught, i decided to run it with spe def to take better hits from diance-mega, volcarona, iron valiant and mega charizard y too much better.

Ting-Lu- Ting-Lu is a very good pick here because it have ground imunity for zapdos, tapu koko and raging bolt volt switch, it have dark type for psyquic imunity, it can set rocks and can do very well against gholdengo who can break the fire-water-grass core easily, it have payback to hit better gholdengo air ballon and it has also rest to heal up and get rid off of status moves like will o wisp or toxic

Corviknight- The defoger of the team is here because it can do very well against garchomp and dragonite, corviknight can also gave ground imunity and dragon resistance thanks of his types, Corviknight have some special defense to check better kyurem and tapu lele , i gave it to him iron head to check better calm mind lele and it also have more pp than body press, so kyurem cannot pp stall you easily

Loppuny-Mega- The last mon of this team is a revenge killer that can check very well mons like wellspring ogerpon, diance-mega, gholdengo, gliscor, kingambit, kyurem and a lot of more things as well, i decided to run it with triple axel because gliscor can be a little bit annoying, but you can run it with quick attack if you want, fake out have a lot o value on this team because it can gave you a poisoning damage free turn from toxic spikes or toxic and can also do a considerable damage because is a stab move.

Thats all i have to said about the team, i hope you could understand my explination about the team and enjoyed it. :)
 
OK GUYS MY BAD but u guys had some very fire submissions so im going to give everyone a win for this cycle yay :)

Cycle 19: Sinistcha
:sv/sinistcha:


Most spinblockers arent very good vs. Great Tusk or Iron Treads, with the exception of max speed Pecharunt. However, it does not fulfill spinblocking duties against them as well as it does with Tera Ghost in SV OU. Although its worse against Terapagos, Sinistcha is great vs the Ground-Type Rapid Spinners, making it an excellent choice for hazard stack due to many playstyles preferring to use Rapid Spin removal, and Terapagos is nowadays somewhat uncommon in this role. Outside of blocking Rapid Spin, Sinistcha also has an excellent matchup vs Ferrothorn as well as Ogerpon-Wellspring and Swords Dance Gliscor with the right set adjustments. What is your preferred way to use this Ghost-Type?

submissions end Saturday 11:59 am -5​
 
:samurott-hisui: :sinistcha: :Glimmora: :landorus-therian: :zamazenta: :Latios-mega:

Some offensive Hstack using Samu to get spikes up and Glimm ti beat pagos and get tspikes Lando for rocks and tauntand sinistcha to block tusk/treads zamzenta is von versus offense and functions as speed control for the team and latios takes advantage of the pecharunts or toxapex that would like to come in to absorb toxic spikes owns sun teams and mega charizard y and doesn’t makes it hard for tusk and treads to come in and luster drops makes it difficult for pokemon like zapdos and moltres to defog
 
:sinistcha: :kyurem: :alomomola: :iron treads: :zamazenta: :charizard-mega-y:
Z-ghost Sinis+AV Kyurem Balance
Explanation
Sinistcha: See Electraine’s post.
Kyurem: A goat that does so much, helping to take care of Volc, Yard, and other things I can’t think of right now.
Alomomola: Defensive mon and helps keep everything healthy.
Iron Treads: Specially defensive mon that helps with lele, hatt, and friends. Also the rock setter and hazard clearer.
Zamazenta: The one mon that rivals gliscor’s once absurd level of splashability (I know that’s not a word). Coverage monster and good late game cleaner that helps keep pon down.
Charizard-Mega-Y: Needed a flying type that was a special attacker so we’re back on the Yard grind.
 
CM+Hex Sinistcha TSpikes Balance

:sinistcha::toxapex::ting-lu::kyurem::corviknight::zamazenta:

I wanted to try something a little bit different in terms of Sinistcha denying Rapid Spin, so I went with this structure. Basic idea is get TSpikes down and either win with those+Sinistcha vs teams weak to them, or use the pressure that they apply even on teams that aren't weak to them to get Groundium Z Kyurem and Lorb Zama in to wreak havoc. Combo of Pex, Sinis, Corv, and Ting-Lu covers most of our offensive threats, Ground Z Kyurem can remove a lot of things that become threatening once Ting-Lu takes too much chip. Fun team but you have to get your turns right with Kyu and Zama.
 
Well, this thread is open again, yippee! Oh, boy! Do I have an exciting team for you, guys...

NP Z-Hoopa Unbound Balanced Offence:
:Sinistcha: :Urshifu-Rapid-Strike: :Iron Treads: :Moltres: :Hoopa-Unbound: :Diancie-Mega:

➤ Without further ado, let's look at each of the Pókemon and their roles:

1792005801669.png

➥ Now first things first, here we have Sinistcha. Normally Sinistcha isn't seen much in NDOU given the Powercreep there is, but in this team its works perfectly, because it excels in so many usefuul roles for this team: physical wall with wallbreaking capabilities, W-Ogerpon check, Rapid Spin blocker by being a Ghost type. Not only is it a physically defensive backbone of this team, but it's also a mini-wallbrealer by itself via Calm Mind. Plus its a Water and Ground resist outside of Urshifu and Moltres respectively. And as for recovery it has the busted Strengh Sap and STAB Matcha Gotcha. Plus it has Heatproof to halve the damage of Fire moves, effectively being "neutral" to it.

1792005778165.png

➥ Secondly, we have our primary form of Speed control and a fast pivot in Urshifu-Rapid-Strike. When we say "strong," we're talking about a Pokémon with a base 130 Attack stat and access to STAB Surging Strikes, which always lands critical hits. It also carries STAB Close Combat and U-turn to maintain momentum. For its final move, it uses Ice Spinner for valuable coverage. Equipped with a Choice Scarf, Urshifu-Rapid-Strike can outspeed many opposing Choice Scarf users, such as Tapu Lele and Hisuian Samurott. Additionally, it serves as one of the team's answers to Kingambit, helping keep that threat in check.

1779526744760.png

➥ As we are in the middle of the explanation, here we have our Ground Pókemon, hazards removal and Stealth Rock setter, Iron Treads. Just like Sinistcha, Iron Treads fills in a lot of useful roles for this team, sauch as the mentioned ones. For Iron Treads, it has Air Baloon to avoid Earthquakes, making it a cool Dragonite answer with Ice Spinner, even though it gets rid of electric terrain, so be careful with that. Outside of STAB Earthquake, it has Rapid Spin for Hazard Removal and Stealth Rock, which is very useful for Hoopa's wallbreaking capabilities. The EVs are made so that you still outspeed Garchomp but you gain a lil' bit of bulk.

1779528409542.png

➥ Netx here is our lovable, fiery pheonix, Moltres. Moltes serves as our Specially Defensive wall, being able to tank special hits and damage them back via STAB Flamethrower. Moltres serves as our Scizor, Charizard-Y and Volcarona check as well. Unlike Sinistcha, it has U-Turn to pivot Wallbreakers such as Mega-Medi or Tapu-Koko. And we can't forget Roost as well for recovery. And not to mention it has the ability to burn opponents via Flame Body, 30% to be exact. And for last we go STAB Brave Bird for Volcarona running Substitute and Venusaur Mega.

1781563232599.png

➥ And here we have the star of the show and the team's ultimate wallbreaker: Hoopa-Unbound. With access to Nasty Plot, it can boost its Special Attack to frightening levels, turning it into a devastating offensive threat. For its attacking moves, it carries STAB Psyshock, allowing it to target the opponent's Defense stat instead of their Special Defense, and STAB Dark Pulse, which provides excellent coverage against Psychic- and Ghost-types. To make Dark Pulse even more threatening, Hoopa-Unbound holds Darkinium Z, giving it access to a devastating Black Hole Eclipse capable of heavily damaging or outright KOing many Pokémon. For its final move, it runs Focus Blast, which provides valuable coverage against Dark- and Steel-types that would otherwise resist its STAB attacks. The EV Spread is to outspeed at least standard Specially Defensive Garchomp and standard Physically Defensive Zapdos.

1781563780776.png

➥ Lastly, we have our second wallbreaker in Mega Diancie. Upon Mega Evolving, it boasts an impressive base 160 in both Attack and Special Attack, alongside a strong base 110 Speed stat. Its Rock/Fairy typing provides solid offensive coverage, and it has access to an excellent movepool to take advantage of it. For its STAB moves, Mega Diancie runs Diamond Storm, allowing it to pressure specially defensive Pokémon, and Moonblast, a powerful Fairy-type attack capable of dealing significant damage to many threats. For coverage, it carries Mystical Fire, which helps it handle Steel-types such as Ferrothorn, Air Balloon Gholdengo, and Air Balloon Kingambit. Its final coverage move is Earth Power, giving it another way to deal with Steel-types while also hitting Poison- and Electric-types super effectively.



➤ Here are some replays using this team playing against different teamstyles:

➥ VS Ezra: https://replay.pokemonshowdown.com/gen9nationaldex-2673375128-eka0pe1b58gnvcwxtgc42q2ef4snboupw

➥ VS Hisuian Goodra Stall: https://replay.pokemonshowdown.com/gen9nationaldex-2672828166-78kck0mk5qt425975fnynehe1n5imf3pw

➥ VS Sand: https://replay.pokemonshowdown.com/gen9nationaldex-2673241853-g76ngspqtw2866am6x4yt3fsm1w7hitpw

➥ VS Balanced Offence feat. Keldeo: https://replay.pokemonshowdown.com/gen9nationaldex-2675784387-6m9l6jvr78bk9m2ba0qugv1h0nossqtpw
 
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https://pokepast.es/a3c91a8d3edc07ad

Made this team immediately after I saw this thread, so basically the team is my riff on the awesome :Sinistcha: team made by Vlarcheops. Felt like using :primarina:, as she is a solid off-meta but viable pick, went with the 252 HP / 132 Def / 124 Spe Bold spread rather than max HP Modest. The 172 Spe EVs on Sinis enables it to outspeed Jolly :kingambit:, 80 HP gives it an odd HP value for less burn/poison/hazard chip. Standard :diancie-mega: set, U-turn :Gliscor:, and SpDef :Heatran: wallbreak, pivot, and hazard-set, respectively, providing crucial support for :sinistcha:'s Hex to wreak havoc. Of course it's not too good vs revenge killers, and hazards may or may not be an issue, but overall this team is structurally sound.
 
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Band Assurance Gambit Semiroom

:kingambit:-:diancie-mega:-:sinistcha:-:moltres:-:iron-treads:-:urshifu-rapid-strike:

:sinistcha:
I was thinking about what sets Sinistcha has apart from Calm Mind and remembered it could use self Trick Room+Nasty Plot to become a lot scarier with big immediate power.
:kingambit::diancie-mega:
I wanted to turn this into a semiroom team, and so I paired Sinistcha with Band Gambit who can enter on the ghost, dark, and ice attackers that enter as Sinistcha clicks trick room then go to town clicking banded attacks. Assurance (S/O Xurkiyee for the tech, explanation here) Gambit is a funny tech that pairs very well with the Mdia+Sinistcha core, as Mdia is an amazing setter who can basically guarantee rocks go up as almost no removal option can enter safely on it, while Sinistcha can ensure Treads/Tusk don't spin them away later on. Rocks staying up allows Gambit to consistently click the insanely powerful assurances under trick room. Sinistcha also offers a strong ground/fighting resist, which both Mdia and Gambit love to stave off powerful attackers who can use them as free clicks, like Zamazenta, Urshifu, and Scarf Lando.
:moltres::iron-treads::urshifu-rapid-strike:
The rest of the team is basically just requirements, also forming a FWG core with Sinistcha and providing pivots to get in the breakers.
 
https://pokepast.es/97c49d36ea730005
Decided to go for a fire water grass core for this hazard stack team.
Sinistcha’s main role on the team is as a check for water and fighting types such as Zamazenta, Ogerpon, and Urshifu. This is while also being able to clean up games during the late game, appreciating the hazards its team mates provide to weaken the opponent’s team.
Moltres’ main role here is as a check to Yard and Kyu to help support Sinistcha while appreciating Sinistcha answering water types. Roar on Moltres is as a way to deal with Volcarona behind substitute while also taking advantage of the hazards that get planted.
Wish Fish’s main role here is to be able to check Samurott while also providing the rest of the team with longevity through wish. This is while being able to pivot around to help get stuff in and out. With wish fish the fire water grass core is now completed.
Tyranitar’s main role here is to be able to threaten birds such as Zapdos and Moltres while also threatening to pursuit threats such as Mega Latios. Tyranitar also sets up stealth rocks and can knock off to keep pressure up.
Gliscor’s main role here is as an answer to Mega Diancie while also being able to set up spikes. Gliscor also acts as another knock off user to help get boots off the opponent’s side.
And Lastly, Zamazenta’s role was as a secondary win con to clean up games in case Sinistcha isn’t able to do the job and for speed control. Zamazenta appreciates both the hazards and the pursuit trapping the rest of the team is able to provide to clean up games. Zamazenta is also here to break down steel types while also pressuring Gliscor with ice fang.
 
LOL I accidentally put the date as 11:59 am my bad that was meant to be pm :skull: lets vote

Option A
:samurott-hisui: :sinistcha: :Glimmora: :landorus-therian: :zamazenta: :Latios-mega:

Some offensive Hstack using Samu to get spikes up and Glimm ti beat pagos and get tspikes Lando for rocks and tauntand sinistcha to block tusk/treads zamzenta is von versus offense and functions as speed control for the team and latios takes advantage of the pecharunts or toxapex that would like to come in to absorb toxic spikes owns sun teams and mega charizard y and doesn’t makes it hard for tusk and treads to come in and luster drops makes it difficult for pokemon like zapdos and moltres to defog

Option B
:sinistcha: :kyurem: :alomomola: :iron treads: :zamazenta: :charizard-mega-y:
Z-ghost Sinis+AV Kyurem Balance
Explanation
Sinistcha: See Electraine’s post.
Kyurem: A goat that does so much, helping to take care of Volc, Yard, and other things I can’t think of right now.
Alomomola: Defensive mon and helps keep everything healthy.
Iron Treads: Specially defensive mon that helps with lele, hatt, and friends. Also the rock setter and hazard clearer.
Zamazenta: The one mon that rivals gliscor’s once absurd level of splashability (I know that’s not a word). Coverage monster and good late game cleaner that helps keep pon down.
Charizard-Mega-Y: Needed a flying type that was a special attacker so we’re back on the Yard grind.

Option C
https://pokepast.es/82cfd6018bd44fc2
chomp stack with double block and z howl zama z fight better though

Option D
CM+Hex Sinistcha TSpikes Balance

:sinistcha::toxapex::ting-lu::kyurem::corviknight::zamazenta:

I wanted to try something a little bit different in terms of Sinistcha denying Rapid Spin, so I went with this structure. Basic idea is get TSpikes down and either win with those+Sinistcha vs teams weak to them, or use the pressure that they apply even on teams that aren't weak to them to get Groundium Z Kyurem and Lorb Zama in to wreak havoc. Combo of Pex, Sinis, Corv, and Ting-Lu covers most of our offensive threats, Ground Z Kyurem can remove a lot of things that become threatening once Ting-Lu takes too much chip. Fun team but you have to get your turns right with Kyu and Zama.

Option E
Well, this thread is open again, yippee! Oh, boy! Do I have an exciting team for you, guys...

NP Z-Hoopa Unbound Balanced Offence:
:Sinistcha: :Urshifu-Rapid-Strike: :Iron Treads: :Moltres: :Hoopa-Unbound: :Diancie-Mega:

➤ Without further ado, let's look at each of the Pókemon and their roles:

View attachment 870123
➥ Now first things first, here we have Sinistcha. Normally Sinistcha isn't seen much in NDOU given the Powercreep there is, but in this team its works perfectly, because it excels in so many usefuul roles for this team: physical wall with wallbreaking capabilities, W-Ogerpon check, Rapid Spin blocker by being a Ghost type. Not only is it a physically defensive backbone of this team, but it's also a mini-wallbrealer by itself via Calm Mind. Plus its a Water and Ground resist outside of Urshifu and Moltres respectively. And as for recovery it has the busted Strengh Sap and STAB Matcha Gotcha. Plus it has Heatproof to halve the damage of Fire moves, effectively being "neutral" to it.

View attachment 870122
➥ Secondly, we have our primary form of Speed control and a fast pivot in Urshifu-Rapid-Strike. When we say "strong," we're talking about a Pokémon with a base 130 Attack stat and access to STAB Surging Strikes, which always lands critical hits. It also carries STAB Close Combat and U-turn to maintain momentum. For its final move, it uses Ice Spinner for valuable coverage. Equipped with a Choice Scarf, Urshifu-Rapid-Strike can outspeed many opposing Choice Scarf users, such as Tapu Lele and Hisuian Samurott. Additionally, it serves as one of the team's answers to Kingambit, helping keep that threat in check.

1779526744760.png

➥ As we are in the middle of the explanation, here we have our Ground Pókemon, hazards removal and Stealth Rock setter, Iron Treads. Just like Sinistcha, Iron Treads fills in a lot of useful roles for this team, sauch as the mentioned ones. For Iron Treads, it has Air Baloon to avoid Earthquakes, making it a cool Dragonite answer with Ice Spinner, even though it gets rid of electric terrain, so be careful with that. Outside of STAB Earthquake, it has Rapid Spin for Hazard Removal and Stealth Rock, which is very useful for Hoopa's wallbreaking capabilities. The EVs are made so that you still outspeed Garchomp but you gain a lil' bit of bulk.

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➥ Netx here is our lovable, fiery pheonix, Moltres. Moltes serves as our Specially Defensive wall, being able to tank special hits and damage them back via STAB Flamethrower. Moltres serves as our Scizor, Charizard-Y and Volcarona check as well. Unlike Sinistcha, it has U-Turn to pivot Wallbreakers such as Mega-Medi or Tapu-Koko. And we can't forget Roost as well for recovery. And not to mention it has the ability to burn opponents via Flame Body, 30% to be exact. And for last we go STAB Brave Bird for Volcarona running Substitute and Venusaur Mega.

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➥ And here we have the star of the show and the team's ultimate wallbreaker: Hoopa-Unbound. With access to Nasty Plot, it can boost its Special Attack to frightening levels, turning it into a devastating offensive threat. For its attacking moves, it carries STAB Psyshock, allowing it to target the opponent's Defense stat instead of their Special Defense, and STAB Dark Pulse, which provides excellent coverage against Psychic- and Ghost-types. To make Dark Pulse even more threatening, Hoopa-Unbound holds Darkinium Z, giving it access to a devastating Black Hole Eclipse capable of heavily damaging or outright KOing many Pokémon. For its final move, it runs Focus Blast, which provides valuable coverage against Dark- and Steel-types that would otherwise resist its STAB attacks. The EV Spread is to outspeed at least standard Specially Defensive Garchomp and standard Physically Defensive Zapdos.

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➥ Lastly, we have our second wallbreaker in Mega Diancie. Upon Mega Evolving, it boasts an impressive base 160 in both Attack and Special Attack, alongside a strong base 110 Speed stat. Its Rock/Fairy typing provides solid offensive coverage, and it has access to an excellent movepool to take advantage of it. For its STAB moves, Mega Diancie runs Diamond Storm, allowing it to pressure specially defensive Pokémon, and Moonblast, a powerful Fairy-type attack capable of dealing significant damage to many threats. For coverage, it carries Mystical Fire, which helps it handle Steel-types such as Ferrothorn, Air Balloon Gholdengo, and Air Balloon Kingambit. Its final coverage move is Earth Power, giving it another way to deal with Steel-types while also hitting Poison- and Electric-types super effectively.



➤ Here are some replays using this team playing against different teamstyles:

➥ VS Ezra: https://replay.pokemonshowdown.com/gen9nationaldex-2673375128-eka0pe1b58gnvcwxtgc42q2ef4snboupw

➥ VS Hisuian Goodra Stall: https://replay.pokemonshowdown.com/gen9nationaldex-2672828166-78kck0mk5qt425975fnynehe1n5imf3pw

➥ VS Sand: https://replay.pokemonshowdown.com/gen9nationaldex-2673241853-g76ngspqtw2866am6x4yt3fsm1w7hitpw

➥ VS Balanced Offence feat. Keldeo: https://replay.pokemonshowdown.com/gen9nationaldex-2675784387-6m9l6jvr78bk9m2ba0qugv1h0nossqtpw

Option F
https://pokepast.es/ac11e98331fddca5
Built cind + sinis since they cover each other's checks.

Option G
https://pokepast.es/4d91fccc6901b88a
Fish wish ensure the team's form,stored power fini helps the team deal with stall and with calm mind Sinisitcha,they can easily clean up the battlefield after the Raging Bolt and Kingambit hit the opp hard.Iron Treads holds the duty of Stealth rock and Rapid spin, it also a important one deal with the team's great threat Charizardite Y.

Option H
https://pokepast.es/a3c91a8d3edc07ad

Made this team immediately after I saw this thread, so basically the team is my riff on the awesome :Sinistcha: team made by Vlarcheops. Felt like using :primarina:, as she is a solid off-meta but viable pick, went with the 252 HP / 132 Def / 124 Spe Bold spread rather than max HP Modest. The 172 Spe EVs on Sinis enables it to outspeed Jolly :kingambit:, 80 HP gives it an odd HP value for less burn/poison/hazard chip. Standard :diancie-mega: set, U-turn :Gliscor:, and SpDef :Heatran: wallbreak, pivot, and hazard-set, respectively, providing crucial support for :sinistcha:'s Hex to wreak havoc. Of course it's not too good vs revenge killers, and hazards may or may not be an issue, but overall this team is structurally sound.

Option I
Band Assurance Gambit Semiroom

:kingambit:-:diancie-mega:-:sinistcha:-:moltres:-:iron-treads:-:urshifu-rapid-strike:

:sinistcha:
I was thinking about what sets Sinistcha has apart from Calm Mind and remembered it could use self Trick Room+Nasty Plot to become a lot scarier with big immediate power.
:kingambit::diancie-mega:
I wanted to turn this into a semiroom team, and so I paired Sinistcha with Band Gambit who can enter on the ghost, dark, and ice attackers that enter as Sinistcha clicks trick room then go to town clicking banded attacks. Assurance (S/O Xurkiyee for the tech, explanation here) Gambit is a funny tech that pairs very well with the Mdia+Sinistcha core, as Mdia is an amazing setter who can basically guarantee rocks go up as almost no removal option can enter safely on it, while Sinistcha can ensure Treads/Tusk don't spin them away later on. Rocks staying up allows Gambit to consistently click the insanely powerful assurances under trick room. Sinistcha also offers a strong ground/fighting resist, which both Mdia and Gambit love to stave off powerful attackers who can use them as free clicks, like Zamazenta, Urshifu, and Scarf Lando.
:moltres::iron-treads::urshifu-rapid-strike:
The rest of the team is basically just requirements, also forming a FWG core with Sinistcha and providing pivots to get in the breakers.

Option J

https://pokepast.es/97c49d36ea730005
Decided to go for a fire water grass core for this hazard stack team.
Sinistcha’s main role on the team is as a check for water and fighting types such as Zamazenta, Ogerpon, and Urshifu. This is while also being able to clean up games during the late game, appreciating the hazards its team mates provide to weaken the opponent’s team.
Moltres’ main role here is as a check to Yard and Kyu to help support Sinistcha while appreciating Sinistcha answering water types. Roar on Moltres is as a way to deal with Volcarona behind substitute while also taking advantage of the hazards that get planted.
Wish Fish’s main role here is to be able to check Samurott while also providing the rest of the team with longevity through wish. This is while being able to pivot around to help get stuff in and out. With wish fish the fire water grass core is now completed.
Tyranitar’s main role here is to be able to threaten birds such as Zapdos and Moltres while also threatening to pursuit threats such as Mega Latios. Tyranitar also sets up stealth rocks and can knock off to keep pressure up.
Gliscor’s main role here is as an answer to Mega Diancie while also being able to set up spikes. Gliscor also acts as another knock off user to help get boots off the opponent’s side.
And Lastly, Zamazenta’s role was as a secondary win con to clean up games in case Sinistcha isn’t able to do the job and for speed control. Zamazenta appreciates both the hazards and the pursuit trapping the rest of the team is able to provide to clean up games. Zamazenta is also here to break down steel types while also pressuring Gliscor with ice fang.

Voting will end Wednesday night -5
 
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