I've always had problems with Swampert in DP because I prefer Hippowdon's superior stats and Slack Off.
Yeah, I'm not saying Swampert is outclassed by Gastrodon by any stretch of the imagination, but on teams without a Wish Passer, I think Gastrodon would be much better than Swampert, because of Recover. People underestimate how this enhances his survivability. While Swampert can take maybe 3-4 hits for you all game long, Gastrodon can get in on those stupid Electric types with HP Ice, and recover back his health.
Standard Jolteon's HP Ice vs 252/0 Gastrodon: 19.01% - 22.54%
Standard Bulky Zapdos' HP Ice vs Gastrodon: 17.14% - 20.19%
Standard "trapper" Magnezone's HP Ice vs Gastrodon: 23.47% - 27.70%
Lol, Does that contribute at all to the thread?mudkip is much cuter than shellos.
err no it's *1.5Lol, Does that contribute at all to the thread?
Anyway, I'm considering making a team centered around Rain Dance.
I'll definitely include Gastrodon, because it's surf move will double in power,
it'll make opposing surfs hit harder and opposing fire attacks hit less hard so noalong with it's great walling abilities.
er no it stops your item from being knocked off e_E;Sticky hold also prevents a phazer from roaring/whirlwinding you out after you curse/stockpile up.
Gastrodon!!!!!!!!
Anyway, Gastrodon is probably the most underrated wall in the game. Recover puts above Swampert in the walling department, as it can switch in multiple times to threats like Ttar/Zapdos and just recover off the damage. Swmapert can maybe take 3-4 hits and then it dies. Recover also makes Gastrodon the superior Curser.
Swampert's physical attacking stat is better, but Gastrodon's Earthquakes hit just fine on TTar, Metagross,Weavile etc. It usually will 2HKO and any damage taken can be Recovered off anyway.
I would use Swampert if I wanted to run a Boah set or CB, but for pure walling and countering Gastrodon's the better choice. Walls in D/P really need some sort of recovery, with residual damage and the increased power of sweepers.
My personal favortie Gastrodon set is the first one from the analysis (Toxic and Surf are both useful in the last slot) the Curser can work well late game, though things like Celebi really ruin the fun of a slug sweep. On a side note, Sticky Hold is fairly useful as Gastrodon counters most common Knock Offers. Donphan, Gliscor, Drapion, and Muk all fall to Gastrodon, not to mention that Torrent will rarely activate for Swampert who often doesn't carry water STAB anyway.
Sleep Clause makes the phazing effects of Yawn moot. I'd let something useless get put to sleep then set up all over the thing.Gastrodon has its yawn to act the same as swamperts roar "almost". The issue at hand is that Gastrodon is not better than Swampert. Swampert has better support moves, and more attack, that 7 base spatk is not noticable because Ice Beam's useage is used around x2 / x4 weaknesses.
And it's never going to hit from both sides of the spectrum, either. Earthquake off of I think 202 Attack? Lol.
that's completely untrue. try running calcs on the things you'd be hitting in OU - mostly T-Tar and Metagross. Both are at worst 3HKO'd with 0 Attack Gastrodon EQ. 4 HP T-Tar takes min 50% from it. Metagross is hit harder by Mud Bomb, but it won't do as much to T-Tar.Gastrodon may be able to take hits slightly better than Swampert with Recover, but its offensive stats don't scare anything.
Well what this thread has really concluded is: define better"better than Swampert?" That's a little much