duh, thunder accuracySo you're basicly giving him a stronger Fire attack and a Water resist. He doesn't need that boost at all, so what's the point?
duh, thunder accuracySo you're basicly giving him a stronger Fire attack and a Water resist. He doesn't need that boost at all, so what's the point?
Greenhouse
Leaf Guard
We already have auto ice and two auto sands, why not an auto sunny day? Leaf guard just adds to the bulkieness.
Do people not understand this? It's not exactly the broken powerful ability you're making it out to be.For all those Pokemon... you realize they'll only have 3 turns in the sun, right? One of the five is taken on switch in, and another switching to the other Pokemon.
Then, depending on their switch in, you can either have a Flash Fire Pokemon switch in, or something that can resist and take fire or grass attacks (depending on which type they bring in).
There's also, *gasp* PROTECT. That can remove 2 of the 3 remaining turns. Protect effectively grants 1 turn of Sunny Day under Greenhouse.
The CAP project was the only string holding me from even touching competitive Pokemon. Now, why should I even bother? I guess it’s up to me to be ignorant or not, but I think it’s safe to say this is the last project I am participating in if Greenhouse wins. The idea of Greenhouse is much too game-breaking. The least we could have done was save it for a Pokemon who is actually fit for it, but people are too quick to judge, and they bandwagon on any idea that seems remotely “cool.”
Sorry if I was being rude, but whatever.
Need anymore proof?