This is my new Wifi Team, which I have been testing on Shoddy and working on for the last week. It has a pretty high win rate (9/10) and works really well. Well, here it is
Hippowdon @ Leftovers
Impish
252HP, 240 Def, 16 SpDef
Ability: Sand Stream
- Stealth Rock
- Earthquake
- Ice Fang
- Slack Off
I absolutely love Hippowdon. He's just so hard to kill and Slack Off really helps his durability. He's my lead, and a great one too. First turn Stealth Rock if Hippo can afford it (read: The opponent has no Special Attack that's super effective on him). Earthquake is for STAB and has very good type coverage alongside Ice Fang. The latter is a necessity for countering the physical Dragons (I will later come to SpecsMence, whose popularity seems to have severely decreased recently as within the last week, I've been facing only about two of them). Hippo is my primary physical Wall and works nicely alongside Milotic as he covers her electric weakness (and Grass is far less common). Due to his high HP, he can survive weaker Special Attacks that don't deal SE damage to him, which can be quite useful from time to time. The only thing that truly bothers the big Hippo are Toxic Spikes, since I don't have a Spinner on this Team. Sand Stream also negates Focus Sash Strategies.
Hariyama @ Leftovers
Impish
244HP, 12 Atk, 252 Def
Ability: Thick Fat
- Close Combat
- Stone Edge
- Knock Off / Rest
- Whirlwind / Sleep Talk
Well the fat Sumo is there to counter a few specific threats, namely Tyranitar and Weavile. Hariyama can switch into anything the big Dino or the speedy Weasel have to offer and force them out or OHKO with Close Combat. He's also my main answer to Blissey (and to a lesser extend Cresselia) who will fear losing their Leftovers and thus being more vulnerable to the Sand Storm. He actually also works well together with Celebi, as due to Thick Fat and his typing, Hariyama resists Fire, Ice, Bug and Dark, which Celebi is weak to. Whirlwind is for PHazing support, though I'm considering RestTalk for even more durability.
Garchomp @ Life Orb
Jolly
4HP, 252 Atk, 252 Spd
Ability: Sand Veil
- Swords Dance
- Dragon Claw
- Earthquake
- Fire Fang
Awesome Sweeper. He only got a maximum of ten turns to Attack, but usually takes out half of the opposing Team. After a single Swords Dance, he causes massive damage even to Skarmory and Bronzong with Fire Fang. Sand Veil helps to set up, though it's pretty risky. He does not have as many resistances as his fellow Dragons due to an inferior (defencive) typing, but he has the Speed that Dragonite dearly misses (and I miss Dragonite, but hey, this is an acceptable substitute).
Milotic @ Leftovers
Calm
252HP, 24 Def, 232 SpDef
Ability: Marvel Scale
- Surf
- Ice Beam
- Recover
- Hypnosis
You can say what you want about Milotic, but she really makes a decent special Wall, even against attacks that she's weak to. She can switch in on SpecsMence Draco Meteor without risking death next turn and threaten with Ice Beam, though I usually go for Hypnosis on the switch. I used to have Mirror Coat in that spot, mainly for Starmie and Cresselia (as this uses the Charge Beam boost of the latter against her), though Hypnosis definitely has it's uses. The free turn gained from a successful Hypnosis usually lets Milotic recover her HP and Attack or Switch to a counter to whatever is in there or whatever comes in. Milotic may not have 714 HP and natural Cure, but she has a good typing that brings her some useful resistances, namely to fire and Ice, and she has Hypnosis to incapacitate her opponents.
Jirachi @ Leftovers
Impish
252HP, 220 Def, 36 Spd
Ability: Serene Grace
- Wish
- Zen Headbutt
- U-Turn
- Reflect
Wish Passer and Team supporter. Once Reflect is up, Jirachi can take quite a bunch of hits, which allows him to set up Wish and U-turn to the one who needs healing (should Garchomp have survived his rampage through the opposing team (which is rare), he's usually a good candidate, same goes for Hariyama, or Milotic if she has to switch on on something slightly problematic). Jirachi also brings in a few useful resistances like Dragon and counters some Pokemon like non-T-Wave Blissey (Zen Headbutts Serene Grace Flinch abuse) and Gengar (who falls to affromentioned move)
Celebi @ Leftovers
Relaxed
252HP, 180 Def, 76 SpDef
Ability: Natural Cure
- Heal Bell
- Grass Knot
- Leech Seed
- Recover
Cleric and Gyarados Counter mainly (and a very good one too). Leech Seed helps him recover during Sand Storm, however, I'm considering Psychic, since this is completely walled by Grassers (and Gengar). Grass Knot hurts Gyarados (2HKO after Stealth Rock) and other hevier Waters like Swampert and Milotic.
So.... That's it. This Team actually works pretty well even though it heavily relies on switching hand has no Spin support (probably because 4/6 resist Stealth Rock).

Hippowdon @ Leftovers
Impish
252HP, 240 Def, 16 SpDef
Ability: Sand Stream
- Stealth Rock
- Earthquake
- Ice Fang
- Slack Off
I absolutely love Hippowdon. He's just so hard to kill and Slack Off really helps his durability. He's my lead, and a great one too. First turn Stealth Rock if Hippo can afford it (read: The opponent has no Special Attack that's super effective on him). Earthquake is for STAB and has very good type coverage alongside Ice Fang. The latter is a necessity for countering the physical Dragons (I will later come to SpecsMence, whose popularity seems to have severely decreased recently as within the last week, I've been facing only about two of them). Hippo is my primary physical Wall and works nicely alongside Milotic as he covers her electric weakness (and Grass is far less common). Due to his high HP, he can survive weaker Special Attacks that don't deal SE damage to him, which can be quite useful from time to time. The only thing that truly bothers the big Hippo are Toxic Spikes, since I don't have a Spinner on this Team. Sand Stream also negates Focus Sash Strategies.

Hariyama @ Leftovers
Impish
244HP, 12 Atk, 252 Def
Ability: Thick Fat
- Close Combat
- Stone Edge
- Knock Off / Rest
- Whirlwind / Sleep Talk
Well the fat Sumo is there to counter a few specific threats, namely Tyranitar and Weavile. Hariyama can switch into anything the big Dino or the speedy Weasel have to offer and force them out or OHKO with Close Combat. He's also my main answer to Blissey (and to a lesser extend Cresselia) who will fear losing their Leftovers and thus being more vulnerable to the Sand Storm. He actually also works well together with Celebi, as due to Thick Fat and his typing, Hariyama resists Fire, Ice, Bug and Dark, which Celebi is weak to. Whirlwind is for PHazing support, though I'm considering RestTalk for even more durability.

Garchomp @ Life Orb
Jolly
4HP, 252 Atk, 252 Spd
Ability: Sand Veil
- Swords Dance
- Dragon Claw
- Earthquake
- Fire Fang
Awesome Sweeper. He only got a maximum of ten turns to Attack, but usually takes out half of the opposing Team. After a single Swords Dance, he causes massive damage even to Skarmory and Bronzong with Fire Fang. Sand Veil helps to set up, though it's pretty risky. He does not have as many resistances as his fellow Dragons due to an inferior (defencive) typing, but he has the Speed that Dragonite dearly misses (and I miss Dragonite, but hey, this is an acceptable substitute).

Milotic @ Leftovers
Calm
252HP, 24 Def, 232 SpDef
Ability: Marvel Scale
- Surf
- Ice Beam
- Recover
- Hypnosis
You can say what you want about Milotic, but she really makes a decent special Wall, even against attacks that she's weak to. She can switch in on SpecsMence Draco Meteor without risking death next turn and threaten with Ice Beam, though I usually go for Hypnosis on the switch. I used to have Mirror Coat in that spot, mainly for Starmie and Cresselia (as this uses the Charge Beam boost of the latter against her), though Hypnosis definitely has it's uses. The free turn gained from a successful Hypnosis usually lets Milotic recover her HP and Attack or Switch to a counter to whatever is in there or whatever comes in. Milotic may not have 714 HP and natural Cure, but she has a good typing that brings her some useful resistances, namely to fire and Ice, and she has Hypnosis to incapacitate her opponents.

Jirachi @ Leftovers
Impish
252HP, 220 Def, 36 Spd
Ability: Serene Grace
- Wish
- Zen Headbutt
- U-Turn
- Reflect
Wish Passer and Team supporter. Once Reflect is up, Jirachi can take quite a bunch of hits, which allows him to set up Wish and U-turn to the one who needs healing (should Garchomp have survived his rampage through the opposing team (which is rare), he's usually a good candidate, same goes for Hariyama, or Milotic if she has to switch on on something slightly problematic). Jirachi also brings in a few useful resistances like Dragon and counters some Pokemon like non-T-Wave Blissey (Zen Headbutts Serene Grace Flinch abuse) and Gengar (who falls to affromentioned move)

Celebi @ Leftovers
Relaxed
252HP, 180 Def, 76 SpDef
Ability: Natural Cure
- Heal Bell
- Grass Knot
- Leech Seed
- Recover
Cleric and Gyarados Counter mainly (and a very good one too). Leech Seed helps him recover during Sand Storm, however, I'm considering Psychic, since this is completely walled by Grassers (and Gengar). Grass Knot hurts Gyarados (2HKO after Stealth Rock) and other hevier Waters like Swampert and Milotic.
So.... That's it. This Team actually works pretty well even though it heavily relies on switching hand has no Spin support (probably because 4/6 resist Stealth Rock).