No Pressure...

My Offensive Team:
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So yeah, this is one of my first attempts at an offensive team, and it has been doing great. I've beaten 5 people so far with the score at least 3-0. Not bad considering I just put it together a couple hours ago. I try to use immunities and resistances to create switch ins, but I actually do not do that much switching, and I make a lot of sacrifices. As far as I can see, it looks good, but I am probably wrong. Changes are in bold and you can see the resistances and immunities of the team here.

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Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 HP/42 Atk/216 SDef
Careful nature (+SDef, -SAtk)
~ Crunch
~ Earthquake
~ Stone Edge
~ Pursuit
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Even though this set it old, it still catches people off guard, maybe not so much as a Choice Scarf Tyranitar, but still quite a bit. It counters bolt beamers, Starmie and the like. Sets up Sandstorm to support Garchomp and negate leftovers. It may be walled more easily, but I was raped by a lot of stuff before.

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Gyarados @ Choice Band
Ability: Intimidate
EVs: 72 HP/252 Atk/184 Spd
Adamant nature (+Atk, -SAtk)
~ Earthquake
~ Ice Fang
~ Stone Edge
~ Aqua Tail
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Choice Band Gyarados, EV's ripped directly from the Smogon analysis, and a severely underrated set. Not one of Gyarados's standard counters can switch in without prediction. Dealing near KO damage to Celebi, Starmie and Zapdos, this is pain. All the moves are basically in there just for coverage. Aqua Tail over Waterfall because it does more damage to stuff like Cresselia, which helps me keep the pressure on.

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Garchomp @ Yache Berry
Ability: Sand Veil
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
~ Swords Dance
~ Earthquake
~ Fire Fang
~ Outrage
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The Garchomp you all know and hate. Yache Berry is hardly ever used on Garchomp, and one they figure out I have it, it is usually too late, as Swords Danced Earthquake, Outrage or Fire Fang either one or two hit KO's all of its counters. Thinking of making it a bulky Salac Berry Garchomp as it as an even better chance at sweeping the opponent.

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Bronzong @ Shed Shell
Ability: Levitate
EVs: 252 HP/152 Atk/8 Def/96 SDef
Sassy nature (+SDef, -Spd)
~ Rest
~ Sleep Talk
~ Gyro Ball
~ Earthquake
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Blah least favourite pokemon on the team but I guess it is necessary for countering Garchomp, Gengar and Mammoswine. EV's are standard and the moves are obvious. This also takes care of Electivire.

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Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 20 HP/236 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
~ Fire Blast
~ Hidden Power [Ice]
~ Earth Power
~ Explosion
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The speed behind the team and a great revenge killer. Mainly for revenge killing Chomps that get past Bronzong also Gengars and Lucarios.

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Starmie @ Leftovers
Ability: Natural Cure
EVs: 160 HP/216 Spd/132 SAtk
Timid nature (+Spd, -Atk)
~ Thunderbolt
~ Surf
~ Recover
~ Rapid Spin
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A spinner!!! I knew I was adamant against it for a long time, but I finally realized that I needed one. Also counters Gyarados and Infernape yay.


So there is the team, I have quite a few weaknesses, but none of them can really switch in to anything. Rate.
 
Be careful about Mamoswine. EQ takes out Tran and Gross, Ice Fang gets rid of Breloom, and Gyara can be hit hard on the switch, especially if SR is adding on. Togekiss my be able to catch it because of the Scarf surprise, but SR also takes a toll on it, and if they figure out it's scarfed, they'll know to Ice Shard rather than Ice Fang. Yache on Chomp works, but with all the Yache Chomps running around, most people carry and extra Ice attack, so you could still end up losing him once the berry is gone.
 
Definately Mamoswine weak, preferrably the versatile sets. Your best bet is Gyarados, who's getting worn down without Wish support and Stealth Rock chipping 25% each turn. Thankfully you can take him down with prediction, but Gyarados nor Togekiss won't enjoy losing 25% each time recieving an Earthquake.

In fact, the one thing that scares me about this team is is how you handle anything that has Spikes, Toxic Spikes, and Stealth Rock on top. Entry hazards will definately destroy your team in general, especially when you lack a recovery move whatsoever. Garchomp, despite having Yache Berry, hates any status and Toxic Spikes can quickly wear down Garchomp once it's locked onto Outrage.

Personally, I'd seek a Spinner. Forretress would work decently in this spot. He can slap Stealth Rock to help aid against Yanmega and can easily use Gyro Ball to hurt Mamoswine as well as Weavile with care. Earthquake or Explosion would work as a final move, but I guess Spikes or Toxic Spikes work too. HOWEVER, you could slap Starmie on this team as this would also solve a deadly Gyarados problem that this team could face against.

In a sense, Choice will hurt you the most. You have 3 Choice users, so just a fair warning: better make the one move that you choose to use count.

It's an effective team otherwise. I'd find a different starter to be honest. Scarf Togekiss or Breloom work better as leads in my opinion. I prefer Breloom in this team just so that Gyarados and Togekiss can suprise your opponent. I'd also remove a Choice user on this team, probably Togekiss, since Nasty Plot / Roost / Air Slash / Aura Sphere is threatening on its own.
 
Like you said it is a very offensive team, but let me go over a few of the problems it has.

SDChomp: Well on your own Garchomp you said Yache was very rare, but infact it is quite common. Both Yache and Sub/SD are hard for you to counter since you can't revenge kill it in 1 hit and only 1 thing is faster than it.

LOMamoswine: A combanation of Ice Shard/Shard, Earthquake, and Stone Edge hits your whole team super effective landing either 1 or 2HKOs.

SDLuke: If your Heatran is stuck on HP Grass or something then Lucario can come in and set up then procede to sweep if they have stealthrock out.

LOGengar: Gengar causes a problem here too since it can 1-2HKO everything again.

Well those are just some of the bigger threats that I saw. Like you said you will need to make sacrifices and just play smart in order to beat these. Offensive teams don't really mean you need to have 6 Sweepers. A Bronzong over Metagross would go well on this team. A set with Rest/Sleep Talk/Gyro Ball/Stealth Rock would do well since it counters Gengar, Mamoswine, and Garchomp. It doesn't need Wish support also which is a plus and you have a status absorber. You have other options over Stealth Rock if you want, but thats the generic support move to go for on an offensive team. Well without Metagross you do lose a bit of power but your team should be offensive enough already. Only problem I see is that this may create an opening for your opponent to set up Stealth Rocks which hurts Togekiss and Gyarados alot. This also makes another chance for Lucario to set up a SD also. I think you should try Hitmontop over Breloom instead and see how that works. Hitmontop with Rapid Spin helps Togekiss and Gyarados live longer and Gyarados can switch in more times. Well now you really can't put anything to sleep, but you don't lose too much offensive power since Hitmontop can still dish out a bit of damage. Breloom didn't seem like a direct switch to anything anyways besides Tyranitar which Hitmontop should be able to handle.

Overall this is a pretty good team. Most offensive teams I see happen to have a whole lot more problems with threats. You really have to keep the momentum in your favor throughout the battle. Stall teams can be a problem since they can wear you out with residual damage if you let them set up too much. Well thats about it.
 
To be completely honest, I see no flaws...
Good job and good luck!

Whoa, thanks. Never had a comment like that before.

Definately Mamoswine weak, preferrably the versatile sets. Your best bet is Gyarados, who's getting worn down without Wish support and Stealth Rock chipping 25% each turn. Thankfully you can take him down with prediction, but Gyarados nor Togekiss won't enjoy losing 25% each time recieving an Earthquake.

Be careful about Mamoswine. EQ takes out Tran and Gross, Ice Fang gets rid of Breloom, and Gyara can be hit hard on the switch, especially if SR is adding on. Togekiss my be able to catch it because of the Scarf surprise, but SR also takes a toll on it, and if they figure out it's scarfed, they'll know to Ice Shard rather than Ice Fang. Yache on Chomp works, but with all the Yache Chomps running around, most people carry and extra Ice attack, so you could still end up losing him once the berry is gone.

Thanks guys, I never really noticed that until then. I'm going to try the Bronzong that Ryo suggested and see how it works. Probably won't use Stealth Rocks though.

I'd also remove a Choice user on this team, probably Togekiss, since Nasty Plot / Roost / Air Slash / Aura Sphere is threatening on its own.

True, it is threatening, but this team is actually rather slow without it, and it is so unexpected.

I think you should try Hitmontop over Breloom instead and see how that works. Hitmontop with Rapid Spin helps Togekiss and Gyarados live longer and Gyarados can switch in more times. Well now you really can't put anything to sleep, but you don't lose too much offensive power since Hitmontop can still dish out a bit of damage. Breloom didn't seem like a direct switch to anything anyways besides Tyranitar which Hitmontop should be able to handle.

I really like Breloom, but I guess I will try this eventually, but I'm much more keen on Bronzong. Thanks everybody for the comments!
 
Hmm well I just found Hitmontop the best spinner without changing your team too much. I guess another way is to put Starmie in here over Heatran which also helps alot more against Gyarados and Infernape. Well if you keep Breloom the offensiveness of the team doesn't change too much so yeah, you can try Starmie too.
 
24 Hour Bump.
I now have Bronzong over Metagross.
I haven't had a battle yet where a spinner would have been necessary or even helpful though, and I like keeping the pressure high enough so that the opponent doesn't have the chance to set them up.
 
When the title said no pressure, I assumed it meant Ubers, where most of the pokemon have the ability pressure.

Otherwise, I would add a spinner to help your Life Orbed pokes get through. Solid team, although it looks a little standard.
 
When the title said no pressure, I assumed it meant Ubers, where most of the pokemon have the ability pressure.

Otherwise, I would add a spinner to help your Life Orbed pokes get through. Solid team, although it looks a little standard.

Try again, I have no Life Orbed pokes.
Do you mean choiced?
And you call a team with ScarfKiss and CBGyara standard. And also stuff is standard because it works.
 
Nice Team. Most offensive teams have trouble with threats but you got most of them,Beware of DD gyarados once Breloom And Gyara are Knocked out.
 
My Offensive Team:

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Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 16 HP/240 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
~ Air Slash
~ Aura Sphere
~ Flamethrower
~ Hidden Power [Ice]
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The speed behind the team and a great revenge killer. Weavile thinks it can take you out with Ice Punch? Meet it with a swift Aura Sphere. Air Slash is for flinching as with Togekiss going first almost all of the time, it will flinch a lot. Flamethrower hits steels like Skarmory and Hidden Power [Ice] is so I can revenge kill, come in on Earthquake to Garchomp.

I disagree, Togekiss really isn't that fast in comparison to most sweepers, but luckily the handless-bird-who-still-can-punch doubles as a semi-special tank, so, i guess you can safely switch in provided stealth rock or Mamoswine and his ice shard isn't in the way. I'd prefer special Lucario, though since he gets STAB aura sphere.
 
I'd rather switch up some items around here.

The biggest thing I'd do is switch the Choices on Heatran and Togekiss. The main problem here would be Lucario. The second they realize that Ice Fang does 47% to Celebi from Gyarados, you're opening room for a Lucario to come in. From there, Lucario doesn't even have to SD and will end up taking something out. By switching the items, you're still hitting pretty hard, and about just as fast. Heatran at least guarantees that you will revenge kill it, as opposed to Lucario being able to Exremespeed the Togekiss.

However, if you -do- switch the items, you might fine PZ more suitable, as the Tri Attacks will end up hitting harder thanks to the trait, as well as higher Special attack as it is.

Also, as Bronzong is Rest-talking, I wouldn't mind trying to add a Shed Shell. The simplest, yet overlooked strategy is to just simply switch a Magnezone into a Bronzong, who's EQ normally doesn't even OHKO it, and Magnezone can simply Magnet Rise. It's even worst if it comes in on Gyro and then you're truly fucked.

With everything all said and done, the biggest weakness I see is probably Gengar itself. You mention you switch out of Gengar if you see it starting, but what are you switching into it? And this is just from Scarf Gengars, you're worst off against Focus Sashing ones or Life Orbers, who will just pick things off one by one, and the worst part is that only 1 thing outspeeds it. I'd probably get rid of Breloom here. The best thing probably is a Special Defensive oriented Jirachi. With Jirachi, you can also set up Wishes, which helps pretty much everyone, and set up your own Stealth Rock to void of all Focus Sashes.

The loss of Breloom wouldn't even be that drastic as Bronzong was already an able status absorber, and your Tyranitar coverage isn't compromised when you already had Garchomp and Bronzong to switch into it, with no shortage of Dark and Rock resists either.
 
The biggest thing I'd do is switch the Choices on Heatran and Togekiss. The main problem here would be Lucario. The second they realize that Ice Fang does 47% to Celebi from Gyarados, you're opening room for a Lucario to come in. From there, Lucario doesn't even have to SD and will end up taking something out. By switching the items, you're still hitting pretty hard, and about just as fast. Heatran at least guarantees that you will revenge kill it, as opposed to Lucario being able to Exremespeed the Togekiss.

Sure, I'll try that.

However, if you -do- switch the items, you might fine PZ more suitable, as the Tri Attacks will end up hitting harder thanks to the trait, as well as higher Special attack as it is.

You mean replacing what will be a SpecsKiss with a Specs PZ?

Also, as Bronzong is Rest-talking, I wouldn't mind trying to add a Shed Shell. The simplest, yet overlooked strategy is to just simply switch a Magnezone into a Bronzong, who's EQ normally doesn't even OHKO it, and Magnezone can simply Magnet Rise. It's even worst if it comes in on Gyro and then you're truly fucked.

That would be a good idea, as I am open to a lot of stuff once Bronzong is down.

With everything all said and done, the biggest weakness I see is probably Gengar itself. You mention you switch out of Gengar if you see it starting, but what are you switching into it? And this is just from Scarf Gengars, you're worst off against Focus Sashing ones or Life Orbers, who will just pick things off one by one, and the worst part is that only 1 thing outspeeds it. I'd probably get rid of Breloom here. The best thing probably is a Special Defensive oriented Jirachi. With Jirachi, you can also set up Wishes, which helps pretty much everyone, and set up your own Stealth Rock to void of all Focus Sashes.

The loss of Breloom wouldn't even be that drastic as Bronzong was already an able status absorber, and your Tyranitar coverage isn't compromised when you already had Garchomp and Bronzong to switch into it, with no shortage of Dark and Rock resists either.

Really? I thought Bronzong covered that well, also I can beat it if I switch around and get Togekiss (Or Heatran if I scarf it) in on a Shadow Ball.
 
Awww I liked specs on tran and scarf on kiss, but you do have better lucario coverage. I do see you having trouble damaging bulky waters without Hidden power grass on Heatran. On for PZ uhhh I'm not a fan of his soft defenses but he is faster and hits harder than togekiss, and it lessens the matter of you having a spinner. You should at least test it out.
 
I think I want a mixed attacker over Kiss actually, as with Metagross gone, I don't have any and get walled much more easily. I'm thinking of a Special Defense Mixed Tyranitar right now actually as Starmie is a bit of a bitch.

I haven't done any calcs or anything yet but this is the set so far:

Tyranitar @ Expert Belt
252 HP/ 40 SAtk/ 216 Sdef
Sassy Natured (+Special Defense, -Speed)
~ Crunch
~ Thunderbolt
~ Ice Beam
~ Stone Edge

Would make a good lead. I assume that Gyarados Waterfall would not OHKO before a boost and Thunderbolt would. Thunderbolt also hits Skarmory. Ice Beam takes Gliscor and Hippowdon and Crunch and Stone Edge are just for hitting stuff hard. I'm really not sure about the EV spread though.
 
yeah you are a bit boltbeam weak, IPL's sdef zapdos in particular could be quite annoying!

opposing gyara's also look like trouble =__=

snorlax could go over togekiss to beat starmie/other boltbeamers/gengar as well as outstall annoying cressalias, but that opens your ass wide open to hera, and mixape to a certain extent. you could always replace bronzong with st crunch/pursuit +bs snorlax and go with maybe st fb tb weezing over togekiss to beat gliscor/hera/mamo, but this kind of leaves you walled by skarmbliss... infernape over heatran could help with this problem. sorry about the lame rate i'm kinda getting back into this ;)
 
yeah you are a bit boltbeam weak, IPL's sdef zapdos in particular could be quite annoying!

opposing gyara's also look like trouble =__=

snorlax could go over togekiss to beat starmie/other boltbeamers/gengar as well as outstall annoying cressalias, but that opens your ass wide open to hera, and mixape to a certain extent. you could always replace bronzong with st crunch/pursuit +bs snorlax and go with maybe st fb tb weezing over togekiss to beat gliscor/hera/mamo, but this kind of leaves you walled by skarmbliss... infernape over heatran could help with this problem. sorry about the lame rate i'm kinda getting back into this ;)

I'm not really sure that I like those ideas as they slow the team down a lot, and that Tyranitar could help with Starmie/Boltbeamers and somewhat with Gengar. It also takes cresselia. It still leaves me open to hera and mixape though, but with prediction I can beat either of them. What do you people think about it?
 
I'd make Heatran Rash and put the spare EVs into Attack, for Explosion. Either way you're not OHKOing Blissey, but the extra damage could be very valuble if it's been weakened.
 
I would go for Waterfall over Aqua Tail. Sure the small power boost is nice, but not worth the miss chance and lack of flinchhax IMO. Although maybe its just me and my paranoia about moves with a miss chance.

Tyranitar seems to at least stop Starmie and sort of SkarmBliss, though it amplifies the fact Lucario could really cause this team problems if it has Stone Edge. Also your best Gyarados counter at this point is you own Gyarados really, it can take non- Stone Edge variants, but if it DDances and has Stone Edge you have issues.

Really whatever you fill in the Togekiss slot is going to leave you a weakness somewhere, so its a pick your poison kind of thing. I would not drop Breloom personally, your team could have serious bulky water problems without it.
 
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