Looking through the dex entry now, and those really are it's only options. It doesn't even get hydropump. >,<
@ damp rockI don't like how that the rain is absolutely crucial to getting the OHKO's: You say that you RD then TR then go boom. You've only got 2 turns of Rain left, and 3 turns of TR, and then you're potentially left without a RDTrick Roomer. It seems to be a huge waste of time and effort to set up, but i can see the sheer surprise and "WTFLOLZ" Factor just overwhelming people.
They would switch in on Bronzong though, not Clamperl. Is there anything out there that can U-turn, Trick Room and Raindance? Jirachi?
It might even get an analysis on the strategy dex then. :P
Um, it already has one. Or was it just added? No, I think I've seen it before.
Yeah it does have one, but Clamperl is still listed as NFE for some reason, but in reality, it's UU.
Clamperl is really ass slow, but in a trick room team, it may have some use.
Why would you not just use Gorebyss?
Granted it's not as high Sp.att, but it's bulkier and can actually take advantage of Swift swim.
This can't be said about Clammy:(
I have experimented with this on Shoddy, and I've honestly found that things like Machamp/Guts @ Toxic orb are better, because they can take a bit of a beating, have higher BP moves, and still get good attack with the guts boost. But I mean he doesn't fail, I just think he is a little outclassed as far as trick room sweepers go.
Jenigmat429 said:This kinda reminds me of Medicham in a weird way. 60/60/60 defenses iirc, but a ridiculous attacking stat. A huge hindrance as I see it is the lack of really high BP moves, with STAB+Rain Surf being the only thing to break 100. Of course Surf is really powerful, but it's like Medicham in that it has trouble hitting stuff hard because of low BP's.
I wouldn't call Surf low BP. Medicham's max attack without Choice Band is 480. 720 with Band. But Medicham is also really predictable. Cresselia walls it, as does Spiritomb. Clamperl can also switch attacks freely, something Choice Medicham can not.
Heracross, I believe, using corresponding attacks can damage things just about as much as Medicham because of having 180 (after stab) moves that complement each other pretty well, along with a moderately powerful Stone Edge to pick up the holes.
True, but what's your point?
Hmmmm, I love unique uses with pokemon, and this easily qualifies as one. Mr. Nude, would you be offended at all if I made this my next breeding project? I would credit you with the idea on my thread.