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Bulked up the arm a bit and added shiny for fun. I tried re-doing the tail but it's rather difficult to make it look any more natural in that pose. I probably won't try to add fire again since it causes too many overlaps on an already complicated design.
To artic:
The lower body and head seem very two dimensional, even for a sketch and it's difficult to tell a light source with the gradient-like shading. The best part is the arms but since it looks as if the jets behind would propel him forward he looks unbalanced standing straight up.
Advice? Try a more dynamic pose if you can manage.
I say thicken it a bit more but otherwise very good.![]()
Straightened and thickened the cannons on the right. Sadly, by straightening the cannons it loses some of the movement in the pose but it adds to the realism of the sprite. I also shortened the upper arm and added some flare to the holes. Should I thicken them more or leave it?
I'm back again, this time with the back sprite all up and done. Take a look:
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This is, of course, still a work in progress, so please make any comments or criticisms :]
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Extra shiny design on request based on Atyroki's shiny.
I think i'll work on a back pose soon.
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Very basic back pose, I think the hair needs fluffed out but i'm not sure about everything else. Is this the way it should be taken or should I scrap all or part of this pose? Take note that the colouring isn't finished and the wood pattern will be added later.
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Extra shiny design on request based on Atyroki's shiny.
I think i'll work on a back pose soon.