TEAM AT A GLANCE







Static-Birdy (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP/100 Def/58 Spd/100 SAtk
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Agility
- Baton Pass
My lead [=, a pretty good one too. Usually what i do is, Agility 1st turn, then Baton Pass onto Rampardos so he can sweep like mad (or die like mad) =(
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Ice Doggy (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/6 SAtk
Bold nature (+Def, -Atk)
- Surf
- Calm Mind
- Hidden Power [Electric]
- Ice Beam
My multi-purpose tank. Has high physical defenses, and after a calm mind or two, has high special defenses too. Can hit Gyarados and other opposing water types with Hidden Power, dragons such as Salamence & Garchomp with Ice Beam, and Surf for STAB.
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wtf headbuttz (Rampardos) (M) @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk/252 Spd/6 SDef
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Earthquake
- Crunch
- Head Smash
My main physical sweeper, after getting an agility from Zapdos, this guy can take ALOT down and his focus sash helps him stay in there. Head Smash is there for when he's low on HP as a sort of, "if i go down im taking you with me" kinda thing.
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Chuck Norris (Lucario) (M) @ Life Orb
Ability: Steadfast
EVs: 6 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Aura Sphere
- Vacuum Wave
- Dark Pulse
- Dragon Pulse
My Special Sweeper, if Zapdos is still around i try to give him an agility too. I use Life orb over Choice Specs because i hate being restrained to one move. Vacuum Wave is to take out pokemon such as Weavile. Dragon pulse to take care of some dragons if Rampardos/Suicune haven't taken care of them already.
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Mr.Krabs (Gliscor) (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Aerial Ace
- Roost
Physical Tank. Pretty Standard. Earthquake for STAB, Aerial Ace for STAB, roost to heal and ice fang to take care of dragon/flying pogeymanz.
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Darkizard (Charizard) (M) @ Salac Berry
Ability: Blaze
EVs: 220 HP/32 Atk/220 Def/38 Spd
Impish nature (+Def, -SAtk)
- Belly Drum
- Earthquake
- Fire Punch
- Substitute
A standard bellyzard. Impish nature and 220 def ev's so he isn't as fragile and can actually live from some attacks. I only put 38 into speed because i find that putting less EV's into speed make it easier, because if u go first and use substitute then the opponent usually breaks it the same turn since there's not much Charizard can switch on that will make the opponent switch out. Usually i'll bring in Charizard when i expect an earthquake so it will have no effect. Then i'll substitute while they switch out. then Belly Drum, and they'll break my substitute, but by then i will be down to 25% HP which will activate Salac Berry increasing my speed +1 stage. Then i'll be faster and can proceed to sweep.
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Alright well that's my team and... hope you guys will give some better advice then GameFAQS [= Looking forward to seeing the replies. Thanks!!
ANDDD... incase you forgot, here's the team again.
TEAM AT A GLANCE





