Okay, so I made this team. I haven't actually created all of the Pokemon yet. This is for WiFi, so don't go posting all sorts of random Hidden Powers. I don't have that kind of patience.
Machamp @ Expert Belt / Leftovers
Relaxed - 252 HP / 252 Attack
+No Guard+
~Dynamicpunch
~Ice Punch
~Bulk Up
~Fire Blast / Payback
My Bulk Up Machamp. This may or may not be my lead, I don't know yet. It's just the first one I thought of to type. Dynamicpunch is awesome as always. Ice Punch covers Flying types, especially Gliscor. Bulk Up raises my Defense and Attack. The last slot is confusing...Fire Blast can nail walls such as Tangrowth, Skarmory, Forretress, and Bronzong especially hard. It also takes advantage of Machamp's No Guard ability. In this case I'd use Expert Belt. Payback, on the other hand, will be boosted in power most of the time, since this Machamp is pretty slow. It hits walls such as Slowbro, Cresselia, and Dusknoir harder than Fire Blast would. It also combos well with Dynamicpunch coverage-wise. It could also take sweepers like Starmie for surprise.
Deoxys-S @ Life Orb / Choice Specs
Rash - 252 Sp. Attack / 160 Attack / 96 Speed
+Pressure+
~Psycho Boost
~Superpower
~Shadow Ball
~Ice Beam
I can't get Hidden Power [Fire]. That being said, Pycho Boost has mad power. But Deoxys doesn't. Though it is more of a revenge killer, I may want to go with the Choice Specs. Superpower is for Blissey and other steels. Shadow Ball is for Gengar, Azelf and such. Ice Beam hits those rampant Scarfchomps that this outspeeds. But is there something I can do better with the Shadow Ball slot? Like Thunderbolt or something?
Forretress @ Leftovers / Light Clay
Impish - 252 HP / 252 Defense
+Sturdy+
~Stealth Rock
~Light Screen
~Toxic Spikes / Explosion
~Gyro Ball
Stealth Rock setter upper. I decided to put Rapid Spin on Starmie and Light Screen on this. Hear me out: What do you do when I switch Forretress in on your CBTar, stuck on Stone Edge? You switch out. What do you switch to? Your special sweeper, of course. That's when I set up Light Screen, so that my counter to your switch in can take the incoming special hit better. Plus I really didn't need Ice Beam on Starmie, but I still wanted something fast and moderately powerful. Gyro Ball is pretty much a must, it performs very well on a Pokemon like Forretress. I'm just not sure if I want to use Toxic Spikes for more residual damage or Explosion for massive damage.
Starmie @ Leftovers / Life Orb
Timid / Modest - 132 Sp. Attack / 248 Speed / 130 HP
+Natural Cure+
~Recover
~Rapid Spin
~Thunderbolt
~Surf
I decided to add Starmie as a Rapid Spinner instead of putting it on Forretress. It frees up a T-bolt space on Deoxys-S and a Rapid Spin slot on Forretress, while also being able to function as a general Mixape counter and can also threaten things with Thunderbolt. Recover works pretty well with Rapid Spin, as I can take off damage I got from entry hazards and the turn I used Rapid Spin. I had to change my Speed EVs slightly to make my speed as if I had a perfect IV, to still outspeed that Mixape threat. It can also absorb status. I'm wondering, though; Would a Life Orb combo well with Recover, being able to take off that damage?
Salamence @ Life Orb
Adamant - 252 Attack / 252 Speed
+Intimidate+
~Dragon Dance
~Dragon Claw
~Earthquake / Brick Break
~Fire Blast / Crunch / Rock Slide
I decided I might want Salamence on my team since my hard hitters are slow, and my fast ones aren't all too strong. This one can do both. Dragon + Fire + Ground hits everything for neutral, which is sweet. Brick Break can punish Blissey, and Crunch to Cresselia and Dusknoir. I don't know which to pick. Also, Brick Break + Crunch could surprise the opponent. Or maybe just put Rock Slide in. Eh.
Jirachi @ Leftovers
Impish - 240 HP / 56 Atk / 76 Def / 136 Spe
+Serene Grace+
~Wish
~U-Turn
~Protect
~Zen Headbutt / Thunder
This...was originally going to be a Doom Desire Jirachi. But, after some suggestions, I decided off it. Then I gave it one last chance...so I checked out Doom Desire. Its 120 Power was nice, but its FIVE PP and 85 accuracy really turned me off of it. This Wish support set still works, though. I want Protect so that Jirachi can heal itself if it is in dire need of it. Zen Headbutt can be for STAB, or Thunder can be for Paralysis hax. I think they should really be used together, though....maybe I should just lose Protect....
Maybe in place of Starmie
Tentacruel @ Black Sludge
Calm - 252 HP / 44 Speed / 208 Sp. Defense
+Liquid Ooze+
~Surf
~Ice Beam
~Knock Off / Rapid Spin
~Haze / Barrier / Mirror Coat
This was supposed to be my answer to SpecsMence and Mixape, two VERY dangerous threats. Knock Off really annoys choice users and walls that want Leftovers. Liquid Ooze can ruin Subseeders, but Tentacruel has to beware of Celebi's Psychic. Rapid Spin if I replace Starmie with this.
Threat List:
Tyranitar: Since they are usually a lead, Machamp or Deoxys can kill it off.
Gyarados: Starmie's Thunderbolt makes short work of Gyarados. Also if I use Thunder on Jirachi, though he'll have to beware of Earthquakes.
Infernape: Starmie can switch in and Surf.
Azelf: Deoxys can Shadow Ball it.
Electivire: Salamence can Earthquake it.
Heracross: Deoxys can Psycho Boost it.
Salamence: Deoxys can Ice Beam it, or Machamp can Ice Punch it.
Togekiss: Deoxys' Ice Beam, Starmie's Thunderbolt, Jirachi's Thunder.
Gengar: Deoxys' Shadow Ball or Psycho Boost.
Garchomp: Deoxys' Ice Beam.
Lucario: Deoxys' Superpower; Machamp's Dynamicpunch. Salamence's Brick Break / Earthquake.
Starmie: Deoxys' Shadow Ball; Machamp's [maybe] Payback; Jirachi [Starmie]'s Thunder[bolt].
Weavile: Machamp's Dynamicpunch; Deoxys' Superpower; Forretress' Gyro Ball.
Dugtrio: Deoxys' Ice Beam; Machamp's Ice Punch; Starmie's Surf.
Porygon-Z: Machamp's Dynamicpunch; Deoxys' Superpower.
Machamp: Deoxys' Psycho Boost.
Snorlax: Deoxys' Superpower; Machamp's Dynamicpunch.
Zapdos: Machamp's Ice Punch...
Suicune: Jirachi's Thunder; Starmie's Thunderbolt.
Breloom: Deoxys' Psycho Boost or Ice Beam; Machamp's Fire Blast and Ice Punch; Salamence's potential Fire Blast.
Ninjask: Machamp's Fire Blast; Forretress' Stealth Rock or Gyro Ball; Salamence's Fire Blast or Rock Slide; Deoxys' Ice Beam.
Metagross: Machamp's and Salamence's Fire Blast; Salamence's Earthquake.
Heatran: Salamence's Earthquake; Starmie's Surf; Machamp's Dynamicpunch; Deoxys' Psycho Boost.
Celebi: Machamp's Fire Blast; Salamence's Fire Blast; Deoxys' Shadow Ball.
Jirachi: Machamp's Fire Blast; Salamence's Fire Blast and Earthquake.
Dragonite: Deoxys' Ice Beam; Machamp's Ice Punch.
Mamoswine: Starmie's Surf; Machamp's Dynamicpunch; Deoxys' Superpower.
Gallade: Deoxys' Shadow Ball.
Yanmega: Forretress' Gyro Ball and Stealth Rock; Machamp's Ice Punch; Deoxys' Ice Beam.
Kingdra: Uh....nothing's SE, but I'll wear it down with Machamp or something sooner or later.
Roserade: Machamp's Ice Punch; Deoxys' Ice Beam; Machamp's Fire Blast; Salamence's Fire Blast.
Scizor: Machamp and Salamence's Fire Blast.
.:Closing:.
So, this is my team. I worked really hard on this RMT, so I hope that it gets some good rates. By good rates I mean not just "You're weak to ____". Tell me why, and how to fix it. Don't just say stuff like "Replace ____ with _____ on _______". Tell me what I will benefit from and lose with this change. This is just what a good rate is.
THANK YOU SO MUCH! :D

Machamp @ Expert Belt / Leftovers
Relaxed - 252 HP / 252 Attack
+No Guard+
~Dynamicpunch
~Ice Punch
~Bulk Up
~Fire Blast / Payback
My Bulk Up Machamp. This may or may not be my lead, I don't know yet. It's just the first one I thought of to type. Dynamicpunch is awesome as always. Ice Punch covers Flying types, especially Gliscor. Bulk Up raises my Defense and Attack. The last slot is confusing...Fire Blast can nail walls such as Tangrowth, Skarmory, Forretress, and Bronzong especially hard. It also takes advantage of Machamp's No Guard ability. In this case I'd use Expert Belt. Payback, on the other hand, will be boosted in power most of the time, since this Machamp is pretty slow. It hits walls such as Slowbro, Cresselia, and Dusknoir harder than Fire Blast would. It also combos well with Dynamicpunch coverage-wise. It could also take sweepers like Starmie for surprise.

Deoxys-S @ Life Orb / Choice Specs
Rash - 252 Sp. Attack / 160 Attack / 96 Speed
+Pressure+
~Psycho Boost
~Superpower
~Shadow Ball
~Ice Beam
I can't get Hidden Power [Fire]. That being said, Pycho Boost has mad power. But Deoxys doesn't. Though it is more of a revenge killer, I may want to go with the Choice Specs. Superpower is for Blissey and other steels. Shadow Ball is for Gengar, Azelf and such. Ice Beam hits those rampant Scarfchomps that this outspeeds. But is there something I can do better with the Shadow Ball slot? Like Thunderbolt or something?

Forretress @ Leftovers / Light Clay
Impish - 252 HP / 252 Defense
+Sturdy+
~Stealth Rock
~Light Screen
~Toxic Spikes / Explosion
~Gyro Ball
Stealth Rock setter upper. I decided to put Rapid Spin on Starmie and Light Screen on this. Hear me out: What do you do when I switch Forretress in on your CBTar, stuck on Stone Edge? You switch out. What do you switch to? Your special sweeper, of course. That's when I set up Light Screen, so that my counter to your switch in can take the incoming special hit better. Plus I really didn't need Ice Beam on Starmie, but I still wanted something fast and moderately powerful. Gyro Ball is pretty much a must, it performs very well on a Pokemon like Forretress. I'm just not sure if I want to use Toxic Spikes for more residual damage or Explosion for massive damage.

Starmie @ Leftovers / Life Orb
Timid / Modest - 132 Sp. Attack / 248 Speed / 130 HP
+Natural Cure+
~Recover
~Rapid Spin
~Thunderbolt
~Surf
I decided to add Starmie as a Rapid Spinner instead of putting it on Forretress. It frees up a T-bolt space on Deoxys-S and a Rapid Spin slot on Forretress, while also being able to function as a general Mixape counter and can also threaten things with Thunderbolt. Recover works pretty well with Rapid Spin, as I can take off damage I got from entry hazards and the turn I used Rapid Spin. I had to change my Speed EVs slightly to make my speed as if I had a perfect IV, to still outspeed that Mixape threat. It can also absorb status. I'm wondering, though; Would a Life Orb combo well with Recover, being able to take off that damage?

Salamence @ Life Orb
Adamant - 252 Attack / 252 Speed
+Intimidate+
~Dragon Dance
~Dragon Claw
~Earthquake / Brick Break
~Fire Blast / Crunch / Rock Slide
I decided I might want Salamence on my team since my hard hitters are slow, and my fast ones aren't all too strong. This one can do both. Dragon + Fire + Ground hits everything for neutral, which is sweet. Brick Break can punish Blissey, and Crunch to Cresselia and Dusknoir. I don't know which to pick. Also, Brick Break + Crunch could surprise the opponent. Or maybe just put Rock Slide in. Eh.

Jirachi @ Leftovers
Impish - 240 HP / 56 Atk / 76 Def / 136 Spe
+Serene Grace+
~Wish
~U-Turn
~Protect
~Zen Headbutt / Thunder
This...was originally going to be a Doom Desire Jirachi. But, after some suggestions, I decided off it. Then I gave it one last chance...so I checked out Doom Desire. Its 120 Power was nice, but its FIVE PP and 85 accuracy really turned me off of it. This Wish support set still works, though. I want Protect so that Jirachi can heal itself if it is in dire need of it. Zen Headbutt can be for STAB, or Thunder can be for Paralysis hax. I think they should really be used together, though....maybe I should just lose Protect....
Maybe in place of Starmie

Tentacruel @ Black Sludge
Calm - 252 HP / 44 Speed / 208 Sp. Defense
+Liquid Ooze+
~Surf
~Ice Beam
~Knock Off / Rapid Spin
~Haze / Barrier / Mirror Coat
This was supposed to be my answer to SpecsMence and Mixape, two VERY dangerous threats. Knock Off really annoys choice users and walls that want Leftovers. Liquid Ooze can ruin Subseeders, but Tentacruel has to beware of Celebi's Psychic. Rapid Spin if I replace Starmie with this.
Threat List:
Tyranitar: Since they are usually a lead, Machamp or Deoxys can kill it off.
Gyarados: Starmie's Thunderbolt makes short work of Gyarados. Also if I use Thunder on Jirachi, though he'll have to beware of Earthquakes.
Infernape: Starmie can switch in and Surf.
Azelf: Deoxys can Shadow Ball it.
Electivire: Salamence can Earthquake it.
Heracross: Deoxys can Psycho Boost it.
Salamence: Deoxys can Ice Beam it, or Machamp can Ice Punch it.
Togekiss: Deoxys' Ice Beam, Starmie's Thunderbolt, Jirachi's Thunder.
Gengar: Deoxys' Shadow Ball or Psycho Boost.
Garchomp: Deoxys' Ice Beam.
Lucario: Deoxys' Superpower; Machamp's Dynamicpunch. Salamence's Brick Break / Earthquake.
Starmie: Deoxys' Shadow Ball; Machamp's [maybe] Payback; Jirachi [Starmie]'s Thunder[bolt].
Weavile: Machamp's Dynamicpunch; Deoxys' Superpower; Forretress' Gyro Ball.
Dugtrio: Deoxys' Ice Beam; Machamp's Ice Punch; Starmie's Surf.
Porygon-Z: Machamp's Dynamicpunch; Deoxys' Superpower.
Machamp: Deoxys' Psycho Boost.
Snorlax: Deoxys' Superpower; Machamp's Dynamicpunch.
Zapdos: Machamp's Ice Punch...
Suicune: Jirachi's Thunder; Starmie's Thunderbolt.
Breloom: Deoxys' Psycho Boost or Ice Beam; Machamp's Fire Blast and Ice Punch; Salamence's potential Fire Blast.
Ninjask: Machamp's Fire Blast; Forretress' Stealth Rock or Gyro Ball; Salamence's Fire Blast or Rock Slide; Deoxys' Ice Beam.
Metagross: Machamp's and Salamence's Fire Blast; Salamence's Earthquake.
Heatran: Salamence's Earthquake; Starmie's Surf; Machamp's Dynamicpunch; Deoxys' Psycho Boost.
Celebi: Machamp's Fire Blast; Salamence's Fire Blast; Deoxys' Shadow Ball.
Jirachi: Machamp's Fire Blast; Salamence's Fire Blast and Earthquake.
Dragonite: Deoxys' Ice Beam; Machamp's Ice Punch.
Mamoswine: Starmie's Surf; Machamp's Dynamicpunch; Deoxys' Superpower.
Gallade: Deoxys' Shadow Ball.
Yanmega: Forretress' Gyro Ball and Stealth Rock; Machamp's Ice Punch; Deoxys' Ice Beam.
Kingdra: Uh....nothing's SE, but I'll wear it down with Machamp or something sooner or later.
Roserade: Machamp's Ice Punch; Deoxys' Ice Beam; Machamp's Fire Blast; Salamence's Fire Blast.
Scizor: Machamp and Salamence's Fire Blast.
.:Closing:.
So, this is my team. I worked really hard on this RMT, so I hope that it gets some good rates. By good rates I mean not just "You're weak to ____". Tell me why, and how to fix it. Don't just say stuff like "Replace ____ with _____ on _______". Tell me what I will benefit from and lose with this change. This is just what a good rate is.
THANK YOU SO MUCH! :D