As the title says fellow Smogonites ok so at first I was thinking about using a Trap team, but than I was like na that won't work so than I keep brainstorming and thought what if I use Double Intimidation + Trapping which is what I did.
Staraptor @ Leftovers
Ability: Intimidate
EVs: 240 Def / 228 HP / 40 Spe
Nature: Jolly
~ Featherdance
~ Aerial Ace
~ Roost
~ U-Turn
Ok people say hi to Bulky Staraptor created by Bologo. The idea behind this set is to abuse lowering your opponent's attack this works great against most common physical leads such as Tyranitar, Gyarados (Taunt less), Salamence, and several others the thing is Bulky Staraptor does not threat anything so when its time to get out I will use U-Turn on slower Pokemon and switch out on faster Pokemon and bring in one of my trappers.
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 252 SpA / 172 HP / 84 Spe
Nature: Modest
~ Magnet Rise
~ Hidden Power Grass
~ Thunderbolt
~ Substitute
A lot of times this has happened " Opponent switches in Skarmory, My Staraptor use Featherdance, Opponent's Skarmory used Stealth Rock, My Staraptor used U-Turn and now bring in Magnezone." So Magnezone handles that and its hard to take out if it has done its job, trapped a Pokemon, and has used Substitute and Magnet Rise. Hidden Power Grass is for Swampert since Weavile will handle my Garchomp problem also even better when it is locked in Outrage.
Dugtrio @ Life Orb
Ability: Arena Trap
EVs: 252 Atk / 252 Spe / 6 SpD
Nature - Adamant
~ Sucker Punch
~ Earthquake
~ Aerial Ace
~ Stone Edge
Works great against weakend Pokemon Sucker Punch is a nice weapon against a weakend Dusknoir going for a Shadow Sneak.
Hitmontop @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 6 SpD
Nature: Impish
~ Mach Punch
~ Rapid Spin
~ Toxic
~ Stone Edge
Hitmontop works great with Staraptor doing double intimidation well Hitmontop is my rapid spiner. Mach Punch is here for quick kills on the likes of Pokemon such as Tyranitar and Weavile while Toxic will aid it in the fight against Dusknoir and Spiritomb. Stone Edge is for Gyarados and with double intimidation + Featherdance it won't be doing much.
Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 216 Spe / 40 HP
Nature: Jolly
~ Ice Shard
~ Pursuit
~ Brick Break
~ Aerial Ace
Weavile does not exactly have an ability that traps Pokemon, but it does seem like it when you come in and Pursuit the hell out of Gengar, Azelf, and weakend Starmie or even get an Ice Shard on a Garchomp locked in on Outrage. Aerial Ace is for Fighting Types such as Infernape, Heracross, and Machamp while Brick Break will be helpful against Tyranitar, Blissey, and other Weavile.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 SpD / 6 Def
Nature: Calm
~ Acid Armor
~ Batton Pass
~ Wish
~ Surf
My favorite Water Pokemon ok with this moveset Vaporeon is able to make Staraptor even more annoying, Hitmontop take hits even better, and let Magnezone surive an Earthquake and or get a Magnet Rise in and hide behind a Substitute that will take all sorts of physical moves and allow you to sweep. Wishpassing isn't bad either it helps out Hitmontop and my trappers.

Staraptor @ Leftovers
Ability: Intimidate
EVs: 240 Def / 228 HP / 40 Spe
Nature: Jolly
~ Featherdance
~ Aerial Ace
~ Roost
~ U-Turn
Ok people say hi to Bulky Staraptor created by Bologo. The idea behind this set is to abuse lowering your opponent's attack this works great against most common physical leads such as Tyranitar, Gyarados (Taunt less), Salamence, and several others the thing is Bulky Staraptor does not threat anything so when its time to get out I will use U-Turn on slower Pokemon and switch out on faster Pokemon and bring in one of my trappers.

Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 252 SpA / 172 HP / 84 Spe
Nature: Modest
~ Magnet Rise
~ Hidden Power Grass
~ Thunderbolt
~ Substitute
A lot of times this has happened " Opponent switches in Skarmory, My Staraptor use Featherdance, Opponent's Skarmory used Stealth Rock, My Staraptor used U-Turn and now bring in Magnezone." So Magnezone handles that and its hard to take out if it has done its job, trapped a Pokemon, and has used Substitute and Magnet Rise. Hidden Power Grass is for Swampert since Weavile will handle my Garchomp problem also even better when it is locked in Outrage.

Dugtrio @ Life Orb
Ability: Arena Trap
EVs: 252 Atk / 252 Spe / 6 SpD
Nature - Adamant
~ Sucker Punch
~ Earthquake
~ Aerial Ace
~ Stone Edge
Works great against weakend Pokemon Sucker Punch is a nice weapon against a weakend Dusknoir going for a Shadow Sneak.

Hitmontop @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 6 SpD
Nature: Impish
~ Mach Punch
~ Rapid Spin
~ Toxic
~ Stone Edge
Hitmontop works great with Staraptor doing double intimidation well Hitmontop is my rapid spiner. Mach Punch is here for quick kills on the likes of Pokemon such as Tyranitar and Weavile while Toxic will aid it in the fight against Dusknoir and Spiritomb. Stone Edge is for Gyarados and with double intimidation + Featherdance it won't be doing much.

Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 216 Spe / 40 HP
Nature: Jolly
~ Ice Shard
~ Pursuit
~ Brick Break
~ Aerial Ace
Weavile does not exactly have an ability that traps Pokemon, but it does seem like it when you come in and Pursuit the hell out of Gengar, Azelf, and weakend Starmie or even get an Ice Shard on a Garchomp locked in on Outrage. Aerial Ace is for Fighting Types such as Infernape, Heracross, and Machamp while Brick Break will be helpful against Tyranitar, Blissey, and other Weavile.

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 SpD / 6 Def
Nature: Calm
~ Acid Armor
~ Batton Pass
~ Wish
~ Surf
My favorite Water Pokemon ok with this moveset Vaporeon is able to make Staraptor even more annoying, Hitmontop take hits even better, and let Magnezone surive an Earthquake and or get a Magnet Rise in and hide behind a Substitute that will take all sorts of physical moves and allow you to sweep. Wishpassing isn't bad either it helps out Hitmontop and my trappers.