Balanced Team
Azelf @ Life Orb (Lead)
Ability: Levitate
EVs: 36 HP / 252 SpA / 220 Spe
Nature: Timid (+Spe, -Atk)
- Nasty Plot
- Psychic
- Thunderbolt
- Grass Knot
After a Nasty Plot boost, Azelf will have few things capable of stopping its ramapage through an opposing team. With Life Orb, Azelf even can threaten to 3HKO Blissey and 2HKO Snorlax with a boosted Psychic while Grass Knot will take out bulky waters and ground types. As for Thunderbolt, it hurts other common leads such as Gyarados as well as Togekiss.
Garchomp @ Life Orb
Ability: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly (+Spe, -SpA)
- Swords Dance
- Earthquake
- Outrage
- Fire Fang
The Swords Dancer is the bread and butter Garchomp set. Both of Garchomp's STAB moves together are only resisted by Skarmory and Bronzong. Fire Fang, which is boosted by Swords Dance, can easily take care of that problem. Garchomp possesses enormous potential to set up and sweep because of its above average defenses, especially after the opponent's bulky counter is worn down.
Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP / 108 Def / 148 SpD
Nature: Bold (+Def, -Atk)
- Rest
- Sleep Talk
- Psychic
- Charge Beam
Rest / Sleep Talk gives Cresselia more survivability, particularly when a Sand Stream dominated environment makes Moonlight undesirable. Also, Sleep Talk makes Cresselia a good sleep absorber. Charge Beam is going to deter Gyarados while Psychic allows Cresselia to deal with Infernape.
Gliscor @ Leftovers
Ability: Sand Veil
EVs: 4 Atk / 252 HP / 252 Def
Nature: Impish (+Def, -SpA)
- Earthquake
- Aerial Ace
- Stealth Rock
- Roost
Aerial Ace allows Gliscor to destroy Heracross in one hit while Earthquake is for Lucario and Tyranitar. Stealth Rock is a useful support move on defensive Pokemon and Roost heals Gliscor when it has sustained too much damage.
Skarmory @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 96 Atk / 156 Def / 4 Spe
Nature: Impish (+Def, -SpA)
- Spikes
- Roost
- Whirlwind
- Brave Bird
Brave Bird is there to let Skarmory deal damage when called for. Roost lets Skarmory recover HP. In situations where Skarmory is faster than its opponent, Skarmory can use Roost to remove its Flying-type for the rest of the turn in order to reduce damage from things like Stone Edge and ThunderPunch. Whirlwind allows Skarmory to force things that are using stat raising moves to switch out, and simultaneously makes whatever comes in take damage from Spikes.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 36 SpA / 252 Def / 216 SpD / 4 Spe
Nature: Calm (+SpD, -Atk)
- Thunderwave
- Ice Beam
- Softboiled
- Seismic Toss
Thunderwave incapacitates any threats that try to take out Blissey. Softboiled gives Blissey access to instant recovery. Seismic Toss and Ice Beam will slowly wear down an opposing special sweeper while she recovers off the damage.






Azelf @ Life Orb (Lead)

Ability: Levitate
EVs: 36 HP / 252 SpA / 220 Spe
Nature: Timid (+Spe, -Atk)
- Nasty Plot
- Psychic
- Thunderbolt
- Grass Knot
After a Nasty Plot boost, Azelf will have few things capable of stopping its ramapage through an opposing team. With Life Orb, Azelf even can threaten to 3HKO Blissey and 2HKO Snorlax with a boosted Psychic while Grass Knot will take out bulky waters and ground types. As for Thunderbolt, it hurts other common leads such as Gyarados as well as Togekiss.
Garchomp @ Life Orb

Ability: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly (+Spe, -SpA)
- Swords Dance
- Earthquake
- Outrage
- Fire Fang
The Swords Dancer is the bread and butter Garchomp set. Both of Garchomp's STAB moves together are only resisted by Skarmory and Bronzong. Fire Fang, which is boosted by Swords Dance, can easily take care of that problem. Garchomp possesses enormous potential to set up and sweep because of its above average defenses, especially after the opponent's bulky counter is worn down.
Cresselia @ Leftovers

Ability: Levitate
EVs: 252 HP / 108 Def / 148 SpD
Nature: Bold (+Def, -Atk)
- Rest
- Sleep Talk
- Psychic
- Charge Beam
Rest / Sleep Talk gives Cresselia more survivability, particularly when a Sand Stream dominated environment makes Moonlight undesirable. Also, Sleep Talk makes Cresselia a good sleep absorber. Charge Beam is going to deter Gyarados while Psychic allows Cresselia to deal with Infernape.
Gliscor @ Leftovers

Ability: Sand Veil
EVs: 4 Atk / 252 HP / 252 Def
Nature: Impish (+Def, -SpA)
- Earthquake
- Aerial Ace
- Stealth Rock
- Roost
Aerial Ace allows Gliscor to destroy Heracross in one hit while Earthquake is for Lucario and Tyranitar. Stealth Rock is a useful support move on defensive Pokemon and Roost heals Gliscor when it has sustained too much damage.
Skarmory @ Leftovers

Ability: Keen Eye
EVs: 252 HP / 96 Atk / 156 Def / 4 Spe
Nature: Impish (+Def, -SpA)
- Spikes
- Roost
- Whirlwind
- Brave Bird
Brave Bird is there to let Skarmory deal damage when called for. Roost lets Skarmory recover HP. In situations where Skarmory is faster than its opponent, Skarmory can use Roost to remove its Flying-type for the rest of the turn in order to reduce damage from things like Stone Edge and ThunderPunch. Whirlwind allows Skarmory to force things that are using stat raising moves to switch out, and simultaneously makes whatever comes in take damage from Spikes.
Blissey @ Leftovers

Ability: Natural Cure
EVs: 36 SpA / 252 Def / 216 SpD / 4 Spe
Nature: Calm (+SpD, -Atk)
- Thunderwave
- Ice Beam
- Softboiled
- Seismic Toss
Thunderwave incapacitates any threats that try to take out Blissey. Softboiled gives Blissey access to instant recovery. Seismic Toss and Ice Beam will slowly wear down an opposing special sweeper while she recovers off the damage.