Rate my team. Need I say more?

Balanced Team
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Azelf @ Life Orb (Lead)
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Ability: Levitate
EVs: 36 HP / 252 SpA / 220 Spe
Nature: Timid (+Spe, -Atk)
- Nasty Plot
- Psychic
- Thunderbolt
- Grass Knot

After a Nasty Plot boost, Azelf will have few things capable of stopping its ramapage through an opposing team. With Life Orb, Azelf even can threaten to 3HKO Blissey and 2HKO Snorlax with a boosted Psychic while Grass Knot will take out bulky waters and ground types. As for Thunderbolt, it hurts other common leads such as Gyarados as well as Togekiss.

Garchomp @ Life Orb
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Ability: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly (+Spe, -SpA)
- Swords Dance
- Earthquake
- Outrage
- Fire Fang

The Swords Dancer is the bread and butter Garchomp set. Both of Garchomp's STAB moves together are only resisted by Skarmory and Bronzong. Fire Fang, which is boosted by Swords Dance, can easily take care of that problem. Garchomp possesses enormous potential to set up and sweep because of its above average defenses, especially after the opponent's bulky counter is worn down.

Cresselia @ Leftovers
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Ability: Levitate
EVs: 252 HP / 108 Def / 148 SpD
Nature: Bold (+Def, -Atk)
- Rest
- Sleep Talk
- Psychic
- Charge Beam

Rest / Sleep Talk gives Cresselia more survivability, particularly when a Sand Stream dominated environment makes Moonlight undesirable. Also, Sleep Talk makes Cresselia a good sleep absorber. Charge Beam is going to deter Gyarados while Psychic allows Cresselia to deal with Infernape.

Gliscor @ Leftovers
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Ability: Sand Veil
EVs: 4 Atk / 252 HP / 252 Def
Nature: Impish (+Def, -SpA)
- Earthquake
- Aerial Ace
- Stealth Rock
- Roost

Aerial Ace allows Gliscor to destroy Heracross in one hit while Earthquake is for Lucario and Tyranitar. Stealth Rock is a useful support move on defensive Pokemon and Roost heals Gliscor when it has sustained too much damage.

Skarmory @ Leftovers
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Ability: Keen Eye
EVs: 252 HP / 96 Atk / 156 Def / 4 Spe
Nature: Impish (+Def, -SpA)
- Spikes
- Roost
- Whirlwind
- Brave Bird

Brave Bird is there to let Skarmory deal damage when called for. Roost lets Skarmory recover HP. In situations where Skarmory is faster than its opponent, Skarmory can use Roost to remove its Flying-type for the rest of the turn in order to reduce damage from things like Stone Edge and ThunderPunch. Whirlwind allows Skarmory to force things that are using stat raising moves to switch out, and simultaneously makes whatever comes in take damage from Spikes.

Blissey @ Leftovers
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Ability: Natural Cure
EVs: 36 SpA / 252 Def / 216 SpD / 4 Spe
Nature: Calm (+SpD, -Atk)
- Thunderwave
- Ice Beam
- Softboiled
- Seismic Toss

Thunderwave incapacitates any threats that try to take out Blissey. Softboiled gives Blissey access to instant recovery. Seismic Toss and Ice Beam will slowly wear down an opposing special sweeper while she recovers off the damage.
 
Skarmory, Blissey and Cressilia are a formiddable, cohesive trio that counters nearly the entire metagame at its feet. There are only a certain ammount of Pokemon that can still break through the three's impressive defensive capabilities. Granted, both Heracross and Tyranitar will still pose a threat to your team, and then Lucario to a lesser extent. You may not phazed by these Pokemon in your path to win games, but considering the fact that the majority of your movesets and EVs are standard, there isn't much else to work on. Although, we can easily counter Heracross, Tyranitar and Lucario with only one change in the team. Naturally, you will end up either replacing Azelf or Infernape in allowing room for Gliscor.

Yes, there are times where Tyranitar, and even Lucario possess an Ice-type move of some sort, notably Ice Beam and Hidden Power [Ice], but that always comes with a cost. Fortunately, if Tyranitar runs Ice Beam then it's most likely the "Boah" set; which Skarmory can deal with. Hidden Power [Ice] Lucario means that Crunch will no longer be apart of its popular Swords Dance moveset; thus, allowing Cressilia to take it down with relative ease. But if the more popular Choice Band of Swords Dance (w/ Crunch) Tyraniatar or Lucario are your opposition, you can rely on Gliscor taking them down efficiently. Standard Gliscor set can be found on the main site (which I'm sure looking at your descriptions you will find with no problem).

I am thinking of replacing Azelf instead of Infernape, for no particular reason at all but my personal preference. In spite of that, you can lead with Infernape and cause havok on common leads such as Bronzong and take on an early advantage with Infernape's mixed capablities, which should open up the opponent's team which is ideal. In conclusion, it is up to you which one you choose to replace, if you do so at all.

You could even give Gliscor Stealth Rock and allow for Blissey to run either Ice Beam or Wish; preferably the latter because you're using a Calm nature. This should give you all the more reason to use it, because the standard Bold can't run Wish, legally.
 
I am worried that a switch to Gliscor would leave this team without enough damage potential, since after Garchomp and Infernape burn out you have pretty much lost to any team with a rapid spinner. Another option would be to drop infernape for a scarf heatran. This would provide a good way to beat SD Luke and some much needed Speed, condsidering most of the team will have trouble with DD Anything. If you give it a +speed nature it can also deal with heracross, and even though it doesn't deal much damage to TTar, Skarm is already a pretty good switch-in, not to mention Azelf can come in on EQ and dish out some hefty damage.

A few other notes:

~If you stick with Azelf, its last move should be grass knot. It's still a OHKO with a plot against TTar, and a 2HKO without, so there's usually no difference there. It will also deal huge damage against suicune, who can easily sweep this team if you're not very careful, and would be your only move to hit Rhyperior, Regirock, Hippowdon, Donphan, and a few others. They might not all be priorities, but a change as simple as this shouldn't be ignored.

~If you keep Infernape, just give it max speed. Nothing sucks more than losing your infernape to your opponent's. You can afford to take 20 points out of special attack; the drop in damage is miniscule.

~I have found that outrage is generally a better move than dragon claw on garchomp, simply because the damage is soooo much higher.

~Similarly, Skarm wants Brave Bird over Drill Peck. It's just a lot of extra damage, which skarm can easily roost off anyway.

~Sing is way to unreliable on Blissey. If you want status, go with T-wave, which is probably better for this team anyway since most of it is pretty slow, or ice beam or flamethrower to avoid deaths by Garchomp and Lucario, respectively.

Good Luck; Hope this Helps! --TAY

P.S. Congrats on mods, Taylor!

EDIT: regarding wish Blissey, Colin will soon be removing all event moves from shoddybattle, so as far actual play is concerned wish Bliss simply isn't an option.
 
Skarmory, Blissey and Cressilia are a formiddable, cohesive trio that counters nearly the entire metagame at its feet. There are only a certain ammount of Pokemon that can still break through the three's impressive defensive capabilities. Granted, both Heracross and Tyranitar will still pose a threat to your team, and then Lucario to a lesser extent. You may not phazed by these Pokemon in your path to win games, but considering the fact that the majority of your movesets and EVs are standard, there isn't much else to work on. Although, we can easily counter Heracross, Tyranitar and Lucario with only one change in the team. Naturally, you will end up either replacing Azelf or Infernape in allowing room for Gliscor.

Yes, there are times where Tyranitar, and even Lucario possess an Ice-type move of some sort, notably Ice Beam and Hidden Power [Ice], but that always comes with a cost. Fortunately, if Tyranitar runs Ice Beam then it's most likely the "Boah" set; which Skarmory can deal with. Hidden Power [Ice] Lucario means that Crunch will no longer be apart of its popular Swords Dance moveset; thus, allowing Cressilia to take it down with relative ease. But if the more popular Choice Band of Swords Dance (w/ Crunch) Tyraniatar or Lucario are your opposition, you can rely on Gliscor taking them down efficiently. Standard Gliscor set can be found on the main site (which I'm sure looking at your descriptions you will find with no problem).

I am thinking of replacing Azelf instead of Infernape, for no particular reason at all but my personal preference. In spite of that, you can lead with Infernape and cause havok on common leads such as Bronzong and take on an early advantage with Infernape's mixed capablities, which should open up the opponent's team which is ideal. In conclusion, it is up to you which one you choose to replace, if you do so at all.

You could even give Gliscor Stealth Rock and allow for Blissey to run either Ice Beam or Wish; preferably the latter because you're using a Calm nature. This should give you all the more reason to use it, because the standard Bold can't run Wish, legally.

Thanks for the advice. I have replaced Infernape with the standard Gliscor found on the main site. Also, I have replaced Stealth Rock with Ice Beam rather than Wish since removing Infernape makes my team without any ice attack.

By the way, this might be worth reading for you regarding the illegal Wish on Blissey (it was taken from Blissey's analysis on the main site:

There are a few things to note about Wish Blissey. There is a rumor that Wish Blissey only comes in Calm or Modest (or some other random set of natures). This is false. To the best of anyone's knowledge, Wish Blissey appears in all natures.

I am worried that a switch to Gliscor would leave this team without enough damage potential, since after Garchomp and Infernape burn out you have pretty much lost to any team with a rapid spinner. Another option would be to drop infernape for a scarf heatran. This would provide a good way to beat SD Luke and some much needed Speed, condsidering most of the team will have trouble with DD Anything. If you give it a +speed nature it can also deal with heracross, and even though it doesn't deal much damage to TTar, Skarm is already a pretty good switch-in, not to mention Azelf can come in on EQ and dish out some hefty damage.

A few other notes:

~If you stick with Azelf, its last move should be grass knot. It's still a OHKO with a plot against TTar, and a 2HKO without, so there's usually no difference there. It will also deal huge damage against suicune, who can easily sweep this team if you're not very careful, and would be your only move to hit Rhyperior, Regirock, Hippowdon, Donphan, and a few others. They might not all be priorities, but a change as simple as this shouldn't be ignored.

~If you keep Infernape, just give it max speed. Nothing sucks more than losing your infernape to your opponent's. You can afford to take 20 points out of special attack; the drop in damage is miniscule.

~I have found that outrage is generally a better move than dragon claw on garchomp, simply because the damage is soooo much higher.

~Similarly, Skarm wants Brave Bird over Drill Peck. It's just a lot of extra damage, which skarm can easily roost off anyway.

~Sing is way to unreliable on Blissey. If you want status, go with T-wave, which is probably better for this team anyway since most of it is pretty slow, or ice beam or flamethrower to avoid deaths by Garchomp and Lucario, respectively.

Good Luck; Hope this Helps! --TAY

P.S. Congrats on mods, Taylor!

Thanks for the advice too. Just like with Taylor, I'm going to take all your advice.
 
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