UU Team to Rate

I've started battling UU a little more frequently now, just to take a break from Standard. I've had moderate success with this squad, but I have noticed problems with CM Grumpig.

Hitmonchan @ Life Orb
Adamant; Max Speed and Atk.
-Close Combat
-Ice Punch
-Thunderpunch
-Agility

Could squeeze in EQ or Focus Punch somewhere for coverage, I know Boltbeam isn't as great in UU as in OU.

Probopass @ Lefties
Bold;Max HP, 88 Speed, 170 Sp. Atk.
-Stealth Rock
-Magnet Rise
-Earth Power
-Discharge

Makes a solid wall, especially for CBers and sets up the Rocks nicely. EV's are for standard though, they might need tweaking. You wouldn't believe how often Discharge paralyzes.

Ninetales @ Life Orb
Timid; Max Speed, Max Sp.Atk.
-Hypnosis
-Flamethrower
-Dark Pulse
-Nasty Plot

Wickedly sweet special sweeper. Used her in ADV UU and loved her, love her even more now. Only problem is that, with Hypnosis and Energy Ball, her and Butterfree often cover the same stuff.

Dodrio @ Choice Band
Jolly; Max Speed, Max Atk.
-Brave Bird
-Return
-Steel Wing
-Pursuit

CB Brave Bird is whoppingly powerful. Very little will survive it, only problem is the recoil, often in excess of 25%. Steel Wing/Pursuit are there for filler, could swap either for Quick Attack.

Sandslash @ Lefties
Impish; Max HP, Max Def.
-Earthquake
-Swords Dance
-Stone Edge
-Rapid Spin

My team hates SR, so Slash clears that for me. He can also do some really heavy damage late game with SD EQ and really solid defense. Stone Edge could be swapped for Shadow Claw/Night Slash to deal with Ghosts, haven't had too much trouble with them yet though.

Altaria @ Lefties
Calm; Max HP, 216 Sp.Def., 42 Sp.Atk.
-Roost
-Heal Bell
-Haze
-Dragon Pulse

Not really sure about this one. Solid defensively, and really useful with Heal Bell and Haze, but can't retaliate much and ends being a liability a lot of the time. Certainly open for suggestion on this spot.
 
Ninetales-
Replace Energy Ball with Dark Pulse. Grumpig problem sorted.

Altaria-
Replace Dragon Pulse with Draco Meteor and shift some EV's from defense to sp.atk. Haze resets Draco Meteor's strength anyway so you can spam it.

Dodrio-
You could actually run a more effective set with Life Orb + U-Turn/Brave Bird/Endeavor/Return. U-Turn lets you scout, Brave Bird for immense damage, Return for some coverage and Endeavor kicks the crap out of walls with all the recoil you're receiving.
 
Thanks for the suggestions Foresty, I'll test them out ASAP.

EDIT: Just one problem, no U-Turn on Dodrio...He can fly but he can't backflip or whatever...
 
Thanks for the suggestions Foresty, I'll test them out ASAP.

EDIT: Just one problem, no U-Turn on Dodrio...He can fly but he can't backflip or whatever...

Swellow is more effective anyway imo.

I've found that focus sash works well on Butterfree, you have spin support anyway.

Swords Dance + Rapin Spin is a bit meh. Could just give it toxic and make Altaria Dragon Dancer. Draco Meteor + Haze is hard to pull off. And if you change Dodrio to Flame Orb Swellow you have a stutus absorber anyway. Make use of it before it goes up to OU. In that case Heal Bell wont be needed. Furthermore, Altaria has Natural Cure.
 
EDIT: Just one problem, no U-Turn on Dodrio...He can fly but he can't backflip or whatever...
Sorry reflex, I forgot its like one of the few Flying types which can't U-Turn. Just go with Steel Wing or Pusuit then as a replacement. The other option is a Brave Bird/Endeavor/Acupressure/Baton Pass gimmick set.
 
Don't use draco meteor. There's no way you can pull it off. Who's gonna let you sit there and reset your stats to do it again? Not to mention over 2 turns 2 dragon pulses = 90 x 2 = 180. 1 draco meteor = 140. Over 3 turns 3 dragon pulses = 90 x 3 = 270. 2 draco meteors = 140 x 2 = 280. Better damage on the even turns, slightly less on the odd turns. Plus draco meteor tends to miss. I'd rather just spam dragon pulse.

I'm not so sure about scarf and double powder. Isn't the whole point to sleep something and then paralyze the switch? Go with sash like corrupted said or just lefties. But up to you I guess.

Dark pulse/energy ball is personal preference. I've tried both and they both have their uses. Dark pulse is mainly for grumpig only pretty much but you get owned by water types like poliwrath and lanturn. Vice versa with energy ball.

Dodrio is fine imo. I like it better than swellow in that it's not a ticking timebomb while still getting the same power. Steel wing is also good since it hits any rock types and also the rock/steel types for neutral which can hurt them repeated switching in. Only thing that really walls it is steelix. As a result, you may want to consider a trapping version of probopass with magnet rise and taunt.
 
Yes, putting Magnet Rise on Probopass is rather useful so it can actually trap and kill Steelix/Aggron whatever, otherwise you're risking Eq Ko'ing and you not. And if you aren't trapping why use Probopass?

You can use Dodrio if you really want, but IMO Swellow is just better. Faster, Guts, U-Turn etc, Dodrio has its advanatges, but I use Swellow personally.

I wouldn't use both Butterfree and Ninetales, consider putting in a good fighting type (Htimonlee/top, Primeape) as currently Clefable walls you quite nicely.

Altaria would be better focusing on one of its defenses rather than splitting or just make it an attacker instead, DDset or Specs.
 
Edited in a few changes. Altaria will be special walling now, just have to avoid Ice Beams. Tweaked Probopass' EVs so that he outspeeds standard Adamant Aggron with 6 EVs in Speed and added Magnet Rise over Explosion. The only version faster than me is CB, and I can predict that. I posted a Scarf Hitmonchan over Butterfree, would he make a good lead? Or maybe an Agility sweeper set instead?
 
Don't use draco meteor. There's no way you can pull it off. Who's gonna let you sit there and reset your stats to do it again? Not to mention over 2 turns 2 dragon pulses = 90 x 2 = 180. 1 draco meteor = 140. Over 3 turns 3 dragon pulses = 90 x 3 = 270. 2 draco meteors = 140 x 2 = 280.
Thats more of a backup plan if you get forced into a drawn out confrontation. Altaria (especially a support version) much prefers to just hit and run and Draco Meteor is far more superior for that kind of role. The second an opponent knows its not DD'ing they're going to hesitate to bring in that sweeper.

Also those figures are twisting it in your favour, even if you fire off a second Draco Meteor without recovering that is still 140 + 70 = 210 vs 90 x 2 = 180.

Draco Meteor still outpowers Dragon Pulse in 2 or 3 turns because its just that broken a move, it just happens to take advantage of Haze. Thats all.

Or maybe an Agility sweeper set instead?
That really depends on what you want.

Most of Chan's true damage comes from the fact everything has to expect a super effective hit from it. Scarf limits that while Agility takes full advantage of that. The problem though is that AgilityChan is more of a cleanup and not really a starter. But Scarfchan kind of fails because theres generally alot more threatening starters out there.

And if you aren't trapping why use Probopass?
It has a moustache. Thats all the reason you need.
 
Switched Chan to Agilisweeper, thinking about leading with Dodrio maybe, not 100% sure what makes a good UU lead. Any help there would be great, because I'm not totally sastified with how he's working out.

It has a moustache. Thats all the reason you need.
And I was going to let him shave...
 
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