I've started battling UU a little more frequently now, just to take a break from Standard. I've had moderate success with this squad, but I have noticed problems with CM Grumpig.
Hitmonchan @ Life Orb
Adamant; Max Speed and Atk.
-Close Combat
-Ice Punch
-Thunderpunch
-Agility
Could squeeze in EQ or Focus Punch somewhere for coverage, I know Boltbeam isn't as great in UU as in OU.
Probopass @ Lefties
Bold;Max HP, 88 Speed, 170 Sp. Atk.
-Stealth Rock
-Magnet Rise
-Earth Power
-Discharge
Makes a solid wall, especially for CBers and sets up the Rocks nicely. EV's are for standard though, they might need tweaking. You wouldn't believe how often Discharge paralyzes.
Ninetales @ Life Orb
Timid; Max Speed, Max Sp.Atk.
-Hypnosis
-Flamethrower
-Dark Pulse
-Nasty Plot
Wickedly sweet special sweeper. Used her in ADV UU and loved her, love her even more now. Only problem is that, with Hypnosis and Energy Ball, her and Butterfree often cover the same stuff.
Dodrio @ Choice Band
Jolly; Max Speed, Max Atk.
-Brave Bird
-Return
-Steel Wing
-Pursuit
CB Brave Bird is whoppingly powerful. Very little will survive it, only problem is the recoil, often in excess of 25%. Steel Wing/Pursuit are there for filler, could swap either for Quick Attack.
Sandslash @ Lefties
Impish; Max HP, Max Def.
-Earthquake
-Swords Dance
-Stone Edge
-Rapid Spin
My team hates SR, so Slash clears that for me. He can also do some really heavy damage late game with SD EQ and really solid defense. Stone Edge could be swapped for Shadow Claw/Night Slash to deal with Ghosts, haven't had too much trouble with them yet though.
Altaria @ Lefties
Calm; Max HP, 216 Sp.Def., 42 Sp.Atk.
-Roost
-Heal Bell
-Haze
-Dragon Pulse
Not really sure about this one. Solid defensively, and really useful with Heal Bell and Haze, but can't retaliate much and ends being a liability a lot of the time. Certainly open for suggestion on this spot.
Hitmonchan @ Life Orb
Adamant; Max Speed and Atk.
-Close Combat
-Ice Punch
-Thunderpunch
-Agility
Could squeeze in EQ or Focus Punch somewhere for coverage, I know Boltbeam isn't as great in UU as in OU.
Probopass @ Lefties
Bold;Max HP, 88 Speed, 170 Sp. Atk.
-Stealth Rock
-Magnet Rise
-Earth Power
-Discharge
Makes a solid wall, especially for CBers and sets up the Rocks nicely. EV's are for standard though, they might need tweaking. You wouldn't believe how often Discharge paralyzes.
Ninetales @ Life Orb
Timid; Max Speed, Max Sp.Atk.
-Hypnosis
-Flamethrower
-Dark Pulse
-Nasty Plot
Wickedly sweet special sweeper. Used her in ADV UU and loved her, love her even more now. Only problem is that, with Hypnosis and Energy Ball, her and Butterfree often cover the same stuff.
Dodrio @ Choice Band
Jolly; Max Speed, Max Atk.
-Brave Bird
-Return
-Steel Wing
-Pursuit
CB Brave Bird is whoppingly powerful. Very little will survive it, only problem is the recoil, often in excess of 25%. Steel Wing/Pursuit are there for filler, could swap either for Quick Attack.
Sandslash @ Lefties
Impish; Max HP, Max Def.
-Earthquake
-Swords Dance
-Stone Edge
-Rapid Spin
My team hates SR, so Slash clears that for me. He can also do some really heavy damage late game with SD EQ and really solid defense. Stone Edge could be swapped for Shadow Claw/Night Slash to deal with Ghosts, haven't had too much trouble with them yet though.
Altaria @ Lefties
Calm; Max HP, 216 Sp.Def., 42 Sp.Atk.
-Roost
-Heal Bell
-Haze
-Dragon Pulse
Not really sure about this one. Solid defensively, and really useful with Heal Bell and Haze, but can't retaliate much and ends being a liability a lot of the time. Certainly open for suggestion on this spot.