So I have been playing SSB throughout all of the games. SSB64 was pretty good, a good game for its time, but I wasn't really into competitive gaming then.
Melee was great; amazing in fact. My friends and I played Melee throughout its six year reign and it was
I learned all of the advanced techniques easily by lurking around at Smashboards, picked up Luigi, and went on to do fairly well at various tournaments under the name Glutin. Melee was/is probably my favorite game ever.
When I heard about the new Super Smash Brothers, entitled Super Smash Brothers Brawl (SSBB), I was excited. Really excited. My friends and I got so hyped up for it. Sucked a lot that it got delayed so many times, but I was hoping that when March 9th finally came around, it would be worth it.
And it was, at least at first. Brawl seemed pretty fun. I played it for a couple weeks, and then it hit me one afternoon as I was playing with one of my crew members.
Silence. You could just hear the sound of buttons being pressed and control sticks being pushed around. Then all of a sudden, I say,
"Hey...I just realized something. Brawl sucks"
"Yeah...."
So since then we've gone back to Melee and have been enjoying it thoroughly. After looking on Smashboards i've found that many top pros such as Gimpyfish, DaShizWiz, and Zhu (Just to name a FEW) have gone back to Melee as well.
In my opinion, Brawl is just not a very good fighting game. Here are the things that I think is wrong with Brawl:
• It is way too defensive. Most of the options added in the game are more things you can do to protect yourself from being hit. You can essentially airdodge/spotdodge the majority of the match and avoid being hit almost completely. This makes for a much slower-paced metagame that encourages camping.
• You can't combo. Lack of hitstun in Brawl makes it to where you can hardly combo at ALL. At very low percentages, you might be able to pull off a 2-3 hit string of attacks that the opponent can't escape from, but that's about it. Most successful fighting games include the ability to combo your opponent.
• Floaty as hell. This goes along with the slow-paced thing.
• Tripping. I know it's overrated but come on. It's COMPLETELY RANDOM. I used to think that dashdancing caused you to trip, and tripping was put in the game to stop dashdancing from being possible. But no. It's 100% random. Arbitrarily tripping while running could easily cost you a stock, if not a match, if not a tournament.
Does anybody agree with me? It's discouraging how few Melee tournaments there are out there, it's nigh impossible to find one near you.
This is all I've got for now, I may post more when I have the chance.
Melee was great; amazing in fact. My friends and I played Melee throughout its six year reign and it was

I learned all of the advanced techniques easily by lurking around at Smashboards, picked up Luigi, and went on to do fairly well at various tournaments under the name Glutin. Melee was/is probably my favorite game ever.
When I heard about the new Super Smash Brothers, entitled Super Smash Brothers Brawl (SSBB), I was excited. Really excited. My friends and I got so hyped up for it. Sucked a lot that it got delayed so many times, but I was hoping that when March 9th finally came around, it would be worth it.
And it was, at least at first. Brawl seemed pretty fun. I played it for a couple weeks, and then it hit me one afternoon as I was playing with one of my crew members.
Silence. You could just hear the sound of buttons being pressed and control sticks being pushed around. Then all of a sudden, I say,
"Hey...I just realized something. Brawl sucks"
"Yeah...."
So since then we've gone back to Melee and have been enjoying it thoroughly. After looking on Smashboards i've found that many top pros such as Gimpyfish, DaShizWiz, and Zhu (Just to name a FEW) have gone back to Melee as well.
In my opinion, Brawl is just not a very good fighting game. Here are the things that I think is wrong with Brawl:
• It is way too defensive. Most of the options added in the game are more things you can do to protect yourself from being hit. You can essentially airdodge/spotdodge the majority of the match and avoid being hit almost completely. This makes for a much slower-paced metagame that encourages camping.
• You can't combo. Lack of hitstun in Brawl makes it to where you can hardly combo at ALL. At very low percentages, you might be able to pull off a 2-3 hit string of attacks that the opponent can't escape from, but that's about it. Most successful fighting games include the ability to combo your opponent.
• Floaty as hell. This goes along with the slow-paced thing.
• Tripping. I know it's overrated but come on. It's COMPLETELY RANDOM. I used to think that dashdancing caused you to trip, and tripping was put in the game to stop dashdancing from being possible. But no. It's 100% random. Arbitrarily tripping while running could easily cost you a stock, if not a match, if not a tournament.
Does anybody agree with me? It's discouraging how few Melee tournaments there are out there, it's nigh impossible to find one near you.
This is all I've got for now, I may post more when I have the chance.