New Frontier. Act I.
Going back to BL/UU.






The Team: Ambipom, Honchkrow, Hitmonchan, Quagsire, Regirock, Tangrowth.
Team Changes: Quagsire > Vaporeon.
Here We Go.

Ambipom. (F) @Life Orb. ***** BeckyQuick.
Technician.
Jolly. (+Spd, -SpAtk.)
252Atk, 252Spd, 6HP.
Fake Out.
Aerial Ace.
Brick Break.
U-turn.
[She's mah lead Poke. Unless Weavile is scarfed, she'll be able to outspeed it with U-turn and switch it to either Quagsire or Tangrowth, and as for dealing with Hariyama, AAce is solely for it. Ambi's my most favorite non-Water-type Poke. EVAR!]

Honchkrow. (M) @FSash. / CScarf. ***** HeadHoncho.
Super Luck.
Naughty.
252Atk, 232Spd, 24SpAtk.
Sucker Punch.
Pursuit. / Night Slash.
Drill Peck.
HP: Grass.
[One of my most experimental Poke's ever with an unusual spread don't you agree? STAB Sucker Punch and Pursuit for Zam and Mismagius, and HP: Grass for Quagsire before it does Yawn. There's a reason why I nicknamed it HeadHoncho, to outpredict. He's the soul of this team.]

Hitmonchan. (M) @Life Orb. ***** BKZabJudah.
Iron Fist.
Adamant. (+Atk, -SpAtk.)
252Atk, 252Spd, 6Def.
Agility.
Close Combat.
ThunderPunch.
Bullet Punch.
[Brooklyn's own Zab Judah, my all-time favorite Professional Boxer. Perfect name for Chan. TPunch for Gyara, and Bullet Punch for the knock out. Taken out Bulk Up for Agility as suggested.]

Quagsire. (M) @Leftovers ***** Waldo.
Water Absorb.
Relaxed. (+Def, -Spd.)
252HP, 220Def, 36SpAtk.
Yawn.
Ice Beam.
Surf.
Earthquake / Counter.
[Taken out Vaporeon for it. Perhaps a Yawner. It'll be in handy against Sandslash.]

Regirock. @Leftovers. ***** Aztec.
Clear Body.
Careful. (+SpDef, -SpAtk.)
252HP, 252SpDef, 6Atk.
Thunder Wave.
Stealth Rock.
Ice Punch. / Stone Edge.
Earthquake.
[I really need Stone Edge for Charizard which will be a dead duck if I were to stick with IPunch, and of course, I made my Rock an SRocker.]

Tangrowth. (M) @Leftovers. **** Rick James.
Chlorophyll.
Bold. (+Def, -Atk.)
252HP, 230Def, 26Spd.
Sleep Powder.
Leech Seed.
Energy Ball.
HP: Fire.
[STAB Energy Ball for possibly most Water types, I'm not so sure about Lanturn. HP Fire for Pinsir.]
Threat List:
Aerodactyl: Ambi can Fake Out before Aero can Taunt, on next turn, U-turns *no pun intended* to Quagsire.
Azumarill: Problem if Growth is KO'd.
Ninetales: HypnoPlotting is gonna be hell for Growth and Quagsire.
Crobat: Like Ninetales, this one can outspeed most of my team. Perhaps ParaFusion.
Regice: Switch in Ambi or Chan.
Registeel: Worried about Toxic.
Hitmonlee: I'm relying on Quagsire's Counter or Ambi.
Pinsir: MyGrowth has enough Def IV's to survive Pinsir's XScissor.
Dusclops: Regirock and TWave it then Growth can drain it with LSeed, forcing it to switch.
Aerodactyl: Ambi can Fake Out before Aero can Taunt, on next turn, U-turns *no pun intended* to Quagsire.
Azumarill: Problem if Growth is KO'd.
Ninetales: HypnoPlotting is gonna be hell for Growth and Quagsire.
Crobat: Like Ninetales, this one can outspeed most of my team. Perhaps ParaFusion.
Regice: Switch in Ambi or Chan.
Registeel: Worried about Toxic.
Hitmonlee: I'm relying on Quagsire's Counter or Ambi.
Pinsir: MyGrowth has enough Def IV's to survive Pinsir's XScissor.
Dusclops: Regirock and TWave it then Growth can drain it with LSeed, forcing it to switch.