That would probably be similar to CaP, where we create the final product, and then if the artist wants they can make a stage inbetween (see: Pyroak).
When Duscops evolved into Dusknoir, he wasn't the only Pokemon being introduced. In fact, he did so when the entire battle system changed. We're doing this on a Pokemon by Pokemon basis. By taking an OU Pokemon and evolving it, what are we accomplishing? Making it even more OU? Or changing it completely (see: Scyther to Scizor), in which case why bother evolving it instead of just making an entirely new Pokemon?
In the case of BL Pokemon, many can already stand on their own in the OU environment. Others generally can't (such as Houndoom), but how do we determine exactly which ones are in BL only to keep them out of UU, and which are BL because they're strong enough to compete in OU but aren't quite used enough?
Item split evolving would basically have the split end up like just a variation of the original. While this is theoretically acceptable, where do we draw the line on what we can evolve? Who's to say we can't evolve Pikachu into Pikablu using Aqua Stone (new item!)? At least for the first few projects, it's better if we don't allow split evolutions so as to prevent variations.
The point of evolving is to make Pokemon usable that would otherwise be relagated to UU or not even then.
Yes. Along with dusnoir, many things that can kill him came together, and thing that kills this things came too. So a new generation would needed to be made ( which is a hard and long work) to make evolution of already OU pokemon
I also agree that we should not make a concept poll. Some Pokemons, that we may choose, have also a decided concept.
Dragonair and Bannete are examples: Dragonair split evo could be both a Special Dragon and a Defensive dragon. I cant think in anything else for him, so a fast poll beetween this ideas would be fine.
Banetter is already offensive, so a Offensive Ghost would be the almost obivious choice
This was only an example.
The only thing that seems to be in the circle of debate here seems to be the Concept discussion ( haha, funny ). Now, doing it later or not at all makes everything go faster and narrows Pokemon down and that's all good and fun and stuff, but what about the big picture?
Now by this I mean, the purpose of this project, which is to change/balance the metagame by adding new Pokemon ( unless we're making a whole new policy for the CaPE ). So if we don't decide on what we want beforehand, what makes us so sure the end result will be something we wanted?
I think it makes much more sense to decide what we want beforehand, be it a sweeper that can take care of x overcentralizing Pokemon, tank, what have you, and then go looking for UU/NU Pokemon that could become that. The CaPE would at least share a common purpose with the CaP that way.
Mmmm... good point, I will open up a discussion thread in the LC forum, but my opinion is: Yes on the CaP server, but no on other servers. Of course if we evolve something like Heracross or something that would be equality broken in LC it would be banned. I could see Farfech'd working decently there..Is this going to affect Little Cup? If we evolve Dunsparce, would it be allowed?
About the Spinda example...
Wouldn't it make more sense, at least in the ways of the "lets not make this first CAPE too complicated" idea to make a spinda evo fill the same niche as spinda (whatever that is...) and give it improved stats but similar or the same distribution?
sorry for the wordy sentence...
This was the primary reason I argued for doing the Concept poll first.
See, my thought process is this: Our first poll should limit the amount of choices we have to evolve to somewhere around 4-8. A Type poll where we decide to evolve a ghost leaves us with all of Banette, Sableye, and Rotom. A poll with Dragon leaves us with Altaria alone.
Concept accomplishes this while leaving room to bring up and discuss some lesser known pokemon. Everyone knows about Banette and Farfetch'd, but how many people are honestly going to think about Dunsparse, Mightyena, or Mawile unless you force it into their minds with a Concept poll that allows you to search out the pokemon that would best fit that role?
Type is one of the worst ways to start a CaE because 90% of the time, people will have a specific pokemon in mind. A vote for Ghost is almost implicitly a vote for Banette, a vote for Dragon is by default a vote for Altaria. Granted we could just make Dragon not an option and go for Flying instead.
If we all voted for Normal I would almost certainly assume we're doing a Farfetch'd evolution, even if our "awesome physical sweeper" could probably be better executed by evolving Granbull, who already gets a load of physical attacks and two great abilities, plus lots of BST already devoted to Atk.
As far as split evolutions and the like, what I tried to craft in my original response were general rules. I wouldn't mind exceptions to them as long as they are logical, but you have to have solid general boundaries before you should consider breaking one or two of them for a good creative project.
Ok, alot of the ideas for this project regaurding what comes first or how to arrange them are good in that they attempt to make a smoother and/or quicker creation process.
It's a nice concept but its very limiting. Restricting the options of what should be evolved by a type poll or concept poll isn't good. I've been involved in group creation processes before and limitation is bad. Rules are necessary but with a more open field, there will be more room for great ideas.
That is why I am suggesting that instead of starting with type or concept to narrow down the possible pokemon, we should start by allowing ideas as to what pokemon should be evolved. Yes, youre thinking "Oh that's much too broad," but it really isn't. Think about it like a concept poll: Everyone can submit their idea for possible evos. There is an unlimited number of concepts that could be suggested, but their not; and, while there is a large number of pokemon that could get an evolution, it is limited.
There shoul be some rules. Obviously some pokemon (ones that have already evolved, ones that evolved with a stone, or ones that are already OU) shouldn't be included in this process. Also, the "bad" ideas either wouldn't get voted for or would be thrown out by the TL (just like the current concept poll).
I also think it should be limited to one idea submission per person. It would force people to really consider their own concept before posting and it would cut down the number of submissions (specifically fanboyish ones). With the submission though should be some reasoning similar to the concept poll and people would be able to lobby their idea and "sell" it if you will. The reasoning should answer something like: "What would an evolution of this pokemon add to the Metagame?" or "Why does X Pokemon deserve an evolution?"
In conclusion I think this would open up the CAPE to a broader range of ideas withthout slowing it down too much.
I'd like to bring up something.
Since we already have the main CaP project we're able to create any Pokemon for any purpose already so isn't this whole evo project just a way to make some of the lesser Pokes usable and in a way study how we're able to do so with current stats and move trends currently used? In that light it would make more sense to start with discussion on what Pokemon to evolve rather than the concept.
So following that line of thought it could be following through somewhat like this:
Pokemon selection -> Extra Discussion -> Stat Spreads -> Art design -> Final Thoughts
Once the Pokemon has been selected we may have to have extra discussion on whether there should be moves added, abilities changed and such. The "concept" of the Poke can be melded with the stat spreads if it's the sort than can bend into several categories.
Creating a rigid process for something like this is difficult. There are so many new factors to consider but I do believe that a free selection of Pokemon should be brought forward like UberMunch said. We could go the other route and make it similar to the CaP projects current system starting with concept but I feel that's more restricting.
90/90/90/90/90/90 would be cool. :)Spinda doesn't exactly have much of a roll, except dying and attempting to support the team. How would you change the stats without making it a 100/100/100/100/100/100 BST 600 build? Because that is the distribution as of now.