My team at a glance:
Stealth Rock Support (Lead)
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 184 Def / 72 SDef
IVs: 0 Spd
Nature: Sassy (+SDef, -Spd)
- Stealth Rock
- Hypnosis
- Gyro Ball
- Earthquake
Bronzong is the lead of my team. In the first turn, if the opponent is a threat to Bronzong, it will put it to sleep with Hypnosis. Otherwise, it'll just set up Stealth Rock. If need be, Bronzong can attack with both Gyro Ball and Earthquake.
Physical Wall / Spiker / Rapid Spinner
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Atk
IVs: 0 Spd
Nature: Relaxed (+Def, -Spd)
- Spikes
- Gyro Ball
- Rapid Spin
- Toxic Spikes
After Bronzong has set up Stealth Rock, it will switch. If the opponent on the field is a physical attacker, Bronzong will switch to Forretress. Forretress' primary task is to set up 3 layers of Spikes and 2 layers of Toxic Spikes while soaking up physical hits with his massive defense. If need be, he will attack with Gyro Ball or Rapid Spin away the opponent's Spikes / Toxic Spikes / Stealth Rock.
Special Wall / Wisher
Vaporeon @ Leftovers
Ability: Water Absorb
Nature: Calm (+SDef, -Atk)
EVs: 188 HP / 252 SDef / 68 SAtk
- Wish
- Surf
- Ice Beam
- Protect
As mentioned above, Bronzong will switch depending on the opponent. If it's a special attacker, it will switch with Vaporeon. He will try to beat the opponent one on one or make it switch with a physical attacker so he can switch with Forretress. His primary task however is to provide team support. Wish will heal the damage taken by his teammates while Protect will allow Vaporeon to heal itself. Vaporeon can then proceed to attack with Surf or Ice Beam.
Anti-Spin
Dusknoir @ Leftovers
Ability: Pressure
EVs: 252 HP / 192 Def / 64 SDef
Nature: Careful (+SDef, -SAtk)
- Rest
- Sleep Talk
- Fire Punch
- Thunderpunch
Since setting up layers of Spikes, Toxic Spikes and Stealth Rock are a vital part of my team's strategy, it's essential that my team has an Anti-Spinner. Thunderpunch and Fire Punch will deal with the common Rapid Spinners in the game. Rest is there to heal damage when needed and Sleep Talk is there so that I'm not completely vulnerable while asleep.
Shuffler
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 88 Def / 136 SDef / 32 Spd
Nature: Bold (+Def, -Atk)
- Roost
- Thunderbolt
- Hidden Power Ice
- Roar
After the Spikes, Toxic Spikes, and Stealth Rock have been fully set up, Zapdos will shuffle through the opponent's team with Roar, with each Pokemon taking damage as they switch. Roost will add to Zapdos' survivability while Thunderbolt and Hidden Power Ice are Zapdos' main means of offense.
Late Game Sweeper (Cleaner)
Deoxys-S @ Life Orb
Ability: Pressure
EVs: 160 Atk / 252 SAtk / 96 Spd
Nature: Hasty (+Spd, -Def)
- Psychic
- Superpower
- Ice Beam
- Shadow Ball
If Zapdos goes down late game, then Deoxys-S will take over. Since just about the entire opponent's team at this point has taken major damage, then Deoxys-S can take advantage of it's excellent speed, great movepool and decent attacking power to finish off its opponents. Psychic is Deoxys-S's main attacking move since it gets STAB while Ice Beam and Shadow Ball are for type coverage. Superpower helps to take out Blissey.
General Strategy: Bronzong will set up Stealth Rock while Forretress will set up 3 layers of Spikes and 2 layers of Toxic Spikes. Dusknoir will stop Rapid Spinners while Vaporeon will provide the team with Wish support. Zapdos will shuffle through the opponent's team while they take damage each time they switch in. Deoxys-S will clean up what remains of the opponent's team.
Side note: Bronzong, Dusknoir, and Zapdos are all EVd to have equal defenses so that they can take hits from both sides of the attacking spectrum while retaining optimum defenses. That way, they can take hits better so they can do their task more effectively. Also, the changes made to the team so far are in bold.






Stealth Rock Support (Lead)

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 184 Def / 72 SDef
IVs: 0 Spd
Nature: Sassy (+SDef, -Spd)
- Stealth Rock
- Hypnosis
- Gyro Ball
- Earthquake
Bronzong is the lead of my team. In the first turn, if the opponent is a threat to Bronzong, it will put it to sleep with Hypnosis. Otherwise, it'll just set up Stealth Rock. If need be, Bronzong can attack with both Gyro Ball and Earthquake.
Physical Wall / Spiker / Rapid Spinner

Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Atk
IVs: 0 Spd
Nature: Relaxed (+Def, -Spd)
- Spikes
- Gyro Ball
- Rapid Spin
- Toxic Spikes
After Bronzong has set up Stealth Rock, it will switch. If the opponent on the field is a physical attacker, Bronzong will switch to Forretress. Forretress' primary task is to set up 3 layers of Spikes and 2 layers of Toxic Spikes while soaking up physical hits with his massive defense. If need be, he will attack with Gyro Ball or Rapid Spin away the opponent's Spikes / Toxic Spikes / Stealth Rock.
Special Wall / Wisher

Vaporeon @ Leftovers
Ability: Water Absorb
Nature: Calm (+SDef, -Atk)
EVs: 188 HP / 252 SDef / 68 SAtk
- Wish
- Surf
- Ice Beam
- Protect
As mentioned above, Bronzong will switch depending on the opponent. If it's a special attacker, it will switch with Vaporeon. He will try to beat the opponent one on one or make it switch with a physical attacker so he can switch with Forretress. His primary task however is to provide team support. Wish will heal the damage taken by his teammates while Protect will allow Vaporeon to heal itself. Vaporeon can then proceed to attack with Surf or Ice Beam.
Anti-Spin

Dusknoir @ Leftovers
Ability: Pressure
EVs: 252 HP / 192 Def / 64 SDef
Nature: Careful (+SDef, -SAtk)
- Rest
- Sleep Talk
- Fire Punch
- Thunderpunch
Since setting up layers of Spikes, Toxic Spikes and Stealth Rock are a vital part of my team's strategy, it's essential that my team has an Anti-Spinner. Thunderpunch and Fire Punch will deal with the common Rapid Spinners in the game. Rest is there to heal damage when needed and Sleep Talk is there so that I'm not completely vulnerable while asleep.
Shuffler

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 88 Def / 136 SDef / 32 Spd
Nature: Bold (+Def, -Atk)
- Roost
- Thunderbolt
- Hidden Power Ice
- Roar
After the Spikes, Toxic Spikes, and Stealth Rock have been fully set up, Zapdos will shuffle through the opponent's team with Roar, with each Pokemon taking damage as they switch. Roost will add to Zapdos' survivability while Thunderbolt and Hidden Power Ice are Zapdos' main means of offense.
Late Game Sweeper (Cleaner)

Deoxys-S @ Life Orb
Ability: Pressure
EVs: 160 Atk / 252 SAtk / 96 Spd
Nature: Hasty (+Spd, -Def)
- Psychic
- Superpower
- Ice Beam
- Shadow Ball
If Zapdos goes down late game, then Deoxys-S will take over. Since just about the entire opponent's team at this point has taken major damage, then Deoxys-S can take advantage of it's excellent speed, great movepool and decent attacking power to finish off its opponents. Psychic is Deoxys-S's main attacking move since it gets STAB while Ice Beam and Shadow Ball are for type coverage. Superpower helps to take out Blissey.
General Strategy: Bronzong will set up Stealth Rock while Forretress will set up 3 layers of Spikes and 2 layers of Toxic Spikes. Dusknoir will stop Rapid Spinners while Vaporeon will provide the team with Wish support. Zapdos will shuffle through the opponent's team while they take damage each time they switch in. Deoxys-S will clean up what remains of the opponent's team.
Side note: Bronzong, Dusknoir, and Zapdos are all EVd to have equal defenses so that they can take hits from both sides of the attacking spectrum while retaining optimum defenses. That way, they can take hits better so they can do their task more effectively. Also, the changes made to the team so far are in bold.