Team Jahoooom

---JAHOOOOM?---
At a glance:
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Sorry if this is too long to read, if it is, just skip to the movesets and the synergy section. So I've been testing out a lot of teams lately, from stall (which turned out to be one pokemon away from Obi's) to all out offensive. Although my wins were a lot bigger with the stall team, one pokemon going down was a big deal, and would often cause me to lose. Also I had no experience with stall before, so I really had to adjust my playstyle. I've been using the alt, Jahoooom for all my battling if you didn't already know. Tons of people have been using Astral Projection its not even funny, and with this team, I have beaten it a few times. I don't have any ladder statistics to prove that this team works, as I don't have nearly the attention span to do many battles in a row, but I think that this team has nice synergy and could be my best team ever. You can see how the synergy of this team works after an in-depth look at each team member.

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@ Focus Sash
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
~ Taunt
~ Stealth Rock
~ Explosion
~ U-turn

Beats almost all of the common leads, even if it has to explode to do it, and almost always gets Stealth Rocks down. Taunt stops slower stuff from setting up the rocks, and can set up a free switch in for Gyarados. If something like Blissey or Snorlax comes along, I take them out with Explosion. First priority is to get Stealth Rocks down, and take something out with him. The EV's are self explanitory really, as it has focus sash to survive attacks. Jolly so it can outspeed Gengars. Usually either goes out first, or lasts the longest on the team, as it can't switch in to much. I hardly ever use him throughout the battle, it's just that I don't want Stealth Rocks around my team early on, and setting them up really help Infernape and Gyarados sweep even better.
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@ Yache Berry
Ability: Sand Veil
EVs: 252 Atk/252 Spd/4 HP
Adamant nature (+Atk, -SAtk)
~ Swords Dance
~ Earthquake
~ Fire Fang
~ Outrage

The dreaded Yache Chomp, capabable of almost always taking out one of its counters, and sweeping if the rely on a bulky water. I prefer Outrage over Dragon Claw because even when it is resisted, it hits insanely hard. Comes in on revenge kills or electric attacks. I prefer to keep him unharmed until he makes his rampage, so I'm never switching him directly into attacks.
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@ Life Orb
Ability: Intimidate
EVs: 68 HP/252 Atk/188 Spd
Adamant nature (+Atk, -SAtk)
~ Dragon Dance
~ Waterfall
~ Bite
~ Stone Edge

Designed to take care of it's two common counters, Celebi and Starmie, Starmie who is always OHKO'ed with Stealth Rocks up, and Celebi, who barely takes less from this then he does from Ice Fang. This 2HKO's. Stone Edge hits Zapdos and other Gyarados, plus others. Waterfall just hits very hard on everything that doesn't resist it. Probably the most powerful attacker on my team, who comes out every battle. EV'ed to outspeed other Gyarados.
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@ Life Orb
Ability: Blaze
EVs: 24 Atk/232 Spd/252 SAtk
Naive nature (+Spd, -SDef)
~ Close Combat
~ Fire Blast
~ Grass Knot
~ Nasty Plot

In my opinion, this is better than HP Ice Infernape, as it just hits so hard. Nasty Plotted Grass Knot takes out Gyarados in one hit after Stealth Rocks, so you can imagine what it would do to something like Suicune. Fire Blast does insane amounts of damage to Cresselia and others. Close Combat just annihilates everything that can stand up to the previous two attacks, except for Tentacruel. I just used standard EV's, like I did for all of my team, because they should work.
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@ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
~ Shadow Ball
~ Focus Blast
~ Hidden Power [Ice]
~ Thunderbolt
The only thing really that can stop Stone Edge Gyarados on my whole team. This used to be an Explosion Gengar until I realized my giant weakness. Also my second option for taking care of Deoxys-E, who usually rips through all of my offensive teams. Outspeeds everything standard pretty much, and almost guarantees that I don't get swept. Kills Gengar too.
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@ Choice Band
Ability: Clear Body
EVs: 252 HP/244 Atk/12 Def
Adamant nature (+Atk, -SAtk)
~ Bullet Punch
~ Pursuit
~ Earthquake
~ Meteor Mash
Fills quite a few roles on my team. My main answer to Gengar. Bullet Punch OHKO's it, or I can catch it on the switch with Pursuit. This also counters Deoxys very well. I really wanted another Explosion user, but I just couldn't make room for it. Also counters quite a few of the boltbeamers such as Starmie, which would run through my team otherwise. Bullet Punch picks off other weak/frail stuff too. Comes in on Garchomp when it is outraging.

Synergy:
Right off the bat, I try to get Stealth Rocks off, and take one pokemon down with explosion. Gyarados then comes in and hopefully picks off a couple of the enemies pokemon. If someone with an Electric attack comes in who is beaten by Garchomp, switch him in, and hopefully rampage for a bit. I use Gengar mainly for revenge kills. Infernape cleans up late game and Metagross ties up all of the loose ends.
 
A very solid team, well made.

That said, you DO have a Mamoswine weakness, so if I may recommend making Gyarados much bulkier, that would work wonders.

You also have a tiny Vire weakness if it gets a speed boost, but the only move you have on your team that's Electric is on Gengar, so be careful with that and you're okay.
 
It's great to see my first apprentice come all this way *sniffles*


Yeah, it's a very well built offensive team. If anything, I would change Garchomp's set because as you say, it's very situational. I would change Garchomp to either a Choice Band, or the dreaded Yache + Swords Dance. Holding a Yache gives you a last ditch effort against Mamoswine as well, if you really need it.

I still think you need to give HP Ice Infernape a shot (but if Nasty Plot is working, more power to you!)

Uh yeah, that's all I have to see. Nice team =)
 
Eh, change the Chomp. Maddog showed me a decent set for it, he is a reliable person to help with team building, as am I from different aspects.

@Salac
-SD
-Sub
-EQ
-Fire Fang/Dragon Claw

Hope I helped a tad.
 
Heh you have a team that's like a perfect counter to your own team (Pursuit the Gengar and then Gyarados sweeps etc etc.)

But anyways......

What I'd like to change here, is a very minor tidbit, but I'd so much rather use Expert Belt on Metagross. The reasoning here is that, it's quite simple to maximize Deoxys effectiveness that people just aren't realizing is Magnezone. Now although not the most popular Pokemon around, Magnezone probably takes care at the very least, 2 kills. Comes in on MM, Sub and kill and restores Sub when necessary to the point it kills you with the sub still up. The next thing comes in either gets OHKOd or paralyzed and fucked by Thunderbolt anyways. Expert Belt at the very least allows you to switch around moves.

I also dislike the fact that you actually do kind of um...get beat by Vaporeon. =[ Just simply Surf/HPElectric/Wish/Protect can do havoc against this team. It easily stalls out Metagross and kills it, GK is a paltry 60 base, and Gyarados isn't doing enough in time while Azelf is already dead. It could probably outstall Gengar, or at least scout to get a good match up going on here.

So while there isn't any big thing you can do to stop that, there is a fun way you can look at this.............CM INFERNAPE! Yes, it's kind of gimmicky, but it could work. The CM indefinitely allows you to survive Surf from both Starmie and Vaporeon, which in turn you will OHKO Starmie (If SR is out) and 2HKO Vaporeon anyways. Focus Blast also OHKOs Garchomp if you choose to use Life Orb (which you can still survive even after the Surf).

But maybe I'm just paranoid and you can disregard this but I thought a team where you can legitimately suggest Infernape is not one you pass up!
 
A very solid team, well made.

That said, you DO have a Mamoswine weakness, so if I may recommend making Gyarados much bulkier, that would work wonders.

You also have a tiny Vire weakness if it gets a speed boost, but the only move you have on your team that's Electric is on Gengar, so be careful with that and you're okay.

I do have a Mamoswine weakness, but the only move on my team that it can switch into in Gengar's Thunderbolt. If I can get Metagross in safely, I can either force a switch or take him out with Bullet Punch,

It's great to see my first apprentice come all this way *sniffles*


Yeah, it's a very well built offensive team. If anything, I would change Garchomp's set because as you say, it's very situational. I would change Garchomp to either a Choice Band, or the dreaded Yache + Swords Dance. Holding a Yache gives you a last ditch effort against Mamoswine as well, if you really need it.

I still think you need to give HP Ice Infernape a shot (but if Nasty Plot is working, more power to you!)

Uh yeah, that's all I have to see. Nice team =)

Hey Iggy. Yeah, one of the reasons I used this Garchomp set is too test it out, and I do agree that Yache is more effective, I will change it. Also Salamence and Garchomp don't really switch into Infernape ever because of the risk of it having Hidden Power Ice, but I might try it sometime.

Eh, change the Chomp. Maddog showed me a decent set for it, he is a reliable person to help with team building, as am I from different aspects.

@Salac
-SD
-Sub
-EQ
-Fire Fang/Dragon Claw

Hope I helped a tad.

I'm going to use the Yache set instead, thanks anyways.

Heh you have a team that's like a perfect counter to your own team (Pursuit the Gengar and then Gyarados sweeps etc etc.)

But anyways......

What I'd like to change here, is a very minor tidbit, but I'd so much rather use Expert Belt on Metagross. The reasoning here is that, it's quite simple to maximize Deoxys effectiveness that people just aren't realizing is Magnezone. Now although not the most popular Pokemon around, Magnezone probably takes care at the very least, 2 kills. Comes in on MM, Sub and kill and restores Sub when necessary to the point it kills you with the sub still up. The next thing comes in either gets OHKOd or paralyzed and fucked by Thunderbolt anyways. Expert Belt at the very least allows you to switch around moves.

I also dislike the fact that you actually do kind of um...get beat by Vaporeon. =[ Just simply Surf/HPElectric/Wish/Protect can do havoc against this team. It easily stalls out Metagross and kills it, GK is a paltry 60 base, and Gyarados isn't doing enough in time while Azelf is already dead. It could probably outstall Gengar, or at least scout to get a good match up going on here.

So while there isn't any big thing you can do to stop that, there is a fun way you can look at this.............CM INFERNAPE! Yes, it's kind of gimmicky, but it could work. The CM indefinitely allows you to survive Surf from both Starmie and Vaporeon, which in turn you will OHKO Starmie (If SR is out) and 2HKO Vaporeon anyways. Focus Blast also OHKOs Garchomp if you choose to use Life Orb (which you can still survive even after the Surf).

But maybe I'm just paranoid and you can disregard this but I thought a team where you can legitimately suggest Infernape is not one you pass up!

Expert Belt seems like it could be a good idea on Metagross, but the problem is that I'm usually not hitting for SE damage. I could use Life Orb, but I'm not a fan of the loss of health for a bulky pokemon. I'll have to run some calculations with Bullet Punch and Pursuit before switching to Expert Belt though. Also, I'm not a huge fan of the sound of CM Infernape, but I might test it out.
 
On the note of Infernape, if you do decide to use Nasty Plot over Calm Mind, I still suggest you use Focus Blast for the reason MoP stated. OHKOing Garchomp after a Nasty Plot is way too good to pass up on, and with the ammount of Physical Sweepers on this team (I count Metagross, Gyarados, Garchomp, and somewhat Azelf with Explosion and U-Turn) Infernape can really wreck more Pokemon.

Really well done team and I am glad to see you really put a lot of thought into the team.
 
I use similar sets for Azelf (with Psychic over U-Turn for Gengar) and for Gyara and Garchomp (when yours was Bulky Chomp). I'm not sure what to suggest since you've already off-set your Mamoswine weak. Nice team.
 
I'm using the exact same lead with Psychic over U-Turn :). Umm looking at your team, Stone Edge LO Mamoswine does huge amounts of damage to your entire team. Granted, Nape outspeeds it and takes shit all from Ice Shard, although Gengar and Azelf certainly don't having to take one. You also have Bullet Punch on Metagross so yeah you do a great job at limiting its switch ins. You can use MoP's suggestions to use CMApe or you could run Thunderpunch on your Metagross. Test them both and see what works best.
 
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