---JAHOOOOM?---
At a glance:
Sorry if this is too long to read, if it is, just skip to the movesets and the synergy section. So I've been testing out a lot of teams lately, from stall (which turned out to be one pokemon away from Obi's) to all out offensive. Although my wins were a lot bigger with the stall team, one pokemon going down was a big deal, and would often cause me to lose. Also I had no experience with stall before, so I really had to adjust my playstyle. I've been using the alt, Jahoooom for all my battling if you didn't already know. Tons of people have been using Astral Projection its not even funny, and with this team, I have beaten it a few times. I don't have any ladder statistics to prove that this team works, as I don't have nearly the attention span to do many battles in a row, but I think that this team has nice synergy and could be my best team ever. You can see how the synergy of this team works after an in-depth look at each team member.
@ Focus Sash
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
~ Taunt
~ Stealth Rock
~ Explosion
~ U-turn
Beats almost all of the common leads, even if it has to explode to do it, and almost always gets Stealth Rocks down. Taunt stops slower stuff from setting up the rocks, and can set up a free switch in for Gyarados. If something like Blissey or Snorlax comes along, I take them out with Explosion. First priority is to get Stealth Rocks down, and take something out with him. The EV's are self explanitory really, as it has focus sash to survive attacks. Jolly so it can outspeed Gengars. Usually either goes out first, or lasts the longest on the team, as it can't switch in to much. I hardly ever use him throughout the battle, it's just that I don't want Stealth Rocks around my team early on, and setting them up really help Infernape and Gyarados sweep even better.
@ Yache Berry
Ability: Sand Veil
EVs: 252 Atk/252 Spd/4 HP
Adamant nature (+Atk, -SAtk)
~ Swords Dance
~ Earthquake
~ Fire Fang
~ Outrage
The dreaded Yache Chomp, capabable of almost always taking out one of its counters, and sweeping if the rely on a bulky water. I prefer Outrage over Dragon Claw because even when it is resisted, it hits insanely hard. Comes in on revenge kills or electric attacks. I prefer to keep him unharmed until he makes his rampage, so I'm never switching him directly into attacks.
@ Life Orb
Ability: Intimidate
EVs: 68 HP/252 Atk/188 Spd
Adamant nature (+Atk, -SAtk)
~ Dragon Dance
~ Waterfall
~ Bite
~ Stone Edge
Designed to take care of it's two common counters, Celebi and Starmie, Starmie who is always OHKO'ed with Stealth Rocks up, and Celebi, who barely takes less from this then he does from Ice Fang. This 2HKO's. Stone Edge hits Zapdos and other Gyarados, plus others. Waterfall just hits very hard on everything that doesn't resist it. Probably the most powerful attacker on my team, who comes out every battle. EV'ed to outspeed other Gyarados.
@ Life Orb
Ability: Blaze
EVs: 24 Atk/232 Spd/252 SAtk
Naive nature (+Spd, -SDef)
~ Close Combat
~ Fire Blast
~ Grass Knot
~ Nasty Plot
In my opinion, this is better than HP Ice Infernape, as it just hits so hard. Nasty Plotted Grass Knot takes out Gyarados in one hit after Stealth Rocks, so you can imagine what it would do to something like Suicune. Fire Blast does insane amounts of damage to Cresselia and others. Close Combat just annihilates everything that can stand up to the previous two attacks, except for Tentacruel. I just used standard EV's, like I did for all of my team, because they should work.
@ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
~ Shadow Ball
~ Focus Blast
~ Hidden Power [Ice]
~ Thunderbolt
The only thing really that can stop Stone Edge Gyarados on my whole team. This used to be an Explosion Gengar until I realized my giant weakness. Also my second option for taking care of Deoxys-E, who usually rips through all of my offensive teams. Outspeeds everything standard pretty much, and almost guarantees that I don't get swept. Kills Gengar too.
@ Choice Band
Ability: Clear Body
EVs: 252 HP/244 Atk/12 Def
Adamant nature (+Atk, -SAtk)
~ Bullet Punch
~ Pursuit
~ Earthquake
~ Meteor Mash
Fills quite a few roles on my team. My main answer to Gengar. Bullet Punch OHKO's it, or I can catch it on the switch with Pursuit. This also counters Deoxys very well. I really wanted another Explosion user, but I just couldn't make room for it. Also counters quite a few of the boltbeamers such as Starmie, which would run through my team otherwise. Bullet Punch picks off other weak/frail stuff too. Comes in on Garchomp when it is outraging.
Synergy:
Right off the bat, I try to get Stealth Rocks off, and take one pokemon down with explosion. Gyarados then comes in and hopefully picks off a couple of the enemies pokemon. If someone with an Electric attack comes in who is beaten by Garchomp, switch him in, and hopefully rampage for a bit. I use Gengar mainly for revenge kills. Infernape cleans up late game and Metagross ties up all of the loose ends.
At a glance:






Sorry if this is too long to read, if it is, just skip to the movesets and the synergy section. So I've been testing out a lot of teams lately, from stall (which turned out to be one pokemon away from Obi's) to all out offensive. Although my wins were a lot bigger with the stall team, one pokemon going down was a big deal, and would often cause me to lose. Also I had no experience with stall before, so I really had to adjust my playstyle. I've been using the alt, Jahoooom for all my battling if you didn't already know. Tons of people have been using Astral Projection its not even funny, and with this team, I have beaten it a few times. I don't have any ladder statistics to prove that this team works, as I don't have nearly the attention span to do many battles in a row, but I think that this team has nice synergy and could be my best team ever. You can see how the synergy of this team works after an in-depth look at each team member.

Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
~ Taunt
~ Stealth Rock
~ Explosion
~ U-turn
Beats almost all of the common leads, even if it has to explode to do it, and almost always gets Stealth Rocks down. Taunt stops slower stuff from setting up the rocks, and can set up a free switch in for Gyarados. If something like Blissey or Snorlax comes along, I take them out with Explosion. First priority is to get Stealth Rocks down, and take something out with him. The EV's are self explanitory really, as it has focus sash to survive attacks. Jolly so it can outspeed Gengars. Usually either goes out first, or lasts the longest on the team, as it can't switch in to much. I hardly ever use him throughout the battle, it's just that I don't want Stealth Rocks around my team early on, and setting them up really help Infernape and Gyarados sweep even better.

Ability: Sand Veil
EVs: 252 Atk/252 Spd/4 HP
Adamant nature (+Atk, -SAtk)
~ Swords Dance
~ Earthquake
~ Fire Fang
~ Outrage
The dreaded Yache Chomp, capabable of almost always taking out one of its counters, and sweeping if the rely on a bulky water. I prefer Outrage over Dragon Claw because even when it is resisted, it hits insanely hard. Comes in on revenge kills or electric attacks. I prefer to keep him unharmed until he makes his rampage, so I'm never switching him directly into attacks.

Ability: Intimidate
EVs: 68 HP/252 Atk/188 Spd
Adamant nature (+Atk, -SAtk)
~ Dragon Dance
~ Waterfall
~ Bite
~ Stone Edge
Designed to take care of it's two common counters, Celebi and Starmie, Starmie who is always OHKO'ed with Stealth Rocks up, and Celebi, who barely takes less from this then he does from Ice Fang. This 2HKO's. Stone Edge hits Zapdos and other Gyarados, plus others. Waterfall just hits very hard on everything that doesn't resist it. Probably the most powerful attacker on my team, who comes out every battle. EV'ed to outspeed other Gyarados.

Ability: Blaze
EVs: 24 Atk/232 Spd/252 SAtk
Naive nature (+Spd, -SDef)
~ Close Combat
~ Fire Blast
~ Grass Knot
~ Nasty Plot
In my opinion, this is better than HP Ice Infernape, as it just hits so hard. Nasty Plotted Grass Knot takes out Gyarados in one hit after Stealth Rocks, so you can imagine what it would do to something like Suicune. Fire Blast does insane amounts of damage to Cresselia and others. Close Combat just annihilates everything that can stand up to the previous two attacks, except for Tentacruel. I just used standard EV's, like I did for all of my team, because they should work.

Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
~ Shadow Ball
~ Focus Blast
~ Hidden Power [Ice]
~ Thunderbolt
The only thing really that can stop Stone Edge Gyarados on my whole team. This used to be an Explosion Gengar until I realized my giant weakness. Also my second option for taking care of Deoxys-E, who usually rips through all of my offensive teams. Outspeeds everything standard pretty much, and almost guarantees that I don't get swept. Kills Gengar too.

Ability: Clear Body
EVs: 252 HP/244 Atk/12 Def
Adamant nature (+Atk, -SAtk)
~ Bullet Punch
~ Pursuit
~ Earthquake
~ Meteor Mash
Fills quite a few roles on my team. My main answer to Gengar. Bullet Punch OHKO's it, or I can catch it on the switch with Pursuit. This also counters Deoxys very well. I really wanted another Explosion user, but I just couldn't make room for it. Also counters quite a few of the boltbeamers such as Starmie, which would run through my team otherwise. Bullet Punch picks off other weak/frail stuff too. Comes in on Garchomp when it is outraging.
Synergy:
Right off the bat, I try to get Stealth Rocks off, and take one pokemon down with explosion. Gyarados then comes in and hopefully picks off a couple of the enemies pokemon. If someone with an Electric attack comes in who is beaten by Garchomp, switch him in, and hopefully rampage for a bit. I use Gengar mainly for revenge kills. Infernape cleans up late game and Metagross ties up all of the loose ends.