Just some UU RMT

Well, with Smogon having the beautiful UU Ladder I decided it was now a great time to finally dig into UU. So under the alias "Slippery When Wet" I've been testing this team. I've had some success with it, and some disappointing losses so now I'm turning to Smogon for some help. So my UU experience is still rather limited I just kind of looked at what sounded good at the time and threw them together but overall I've been really fond of this team. So without further ado...

dpmfa237.png

Hitmontop (M) @ Expert Belt
Ability: Technician
EVs: 232 HP/252 Atk/24 Spd
Adamant nature (+Atk, -SAtk)
- Pursuit
- Fake Out / Rapid Spin
- Mach Punch
- Close Combat

Because Ninetales hates Stealth Rock with a fiery passion, I've been testing Expert Belt and Rapid Spin over Fake Out, and its been a nice addition to keep those rocks off the field, so it may stay that way. There isnt too much to say about Hitmontop, he's awesome, rips Pokemon a new one, and he doesnt let Kabutops or Omastar sweep me with ease.

dpmfa141.png

Kabutops (M) @ Life Orb
Ability: Swift Swim
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Waterfall
- Stone Edge
- Aerial Ace

I have no idea what nature is more common on Tops but I've grown to love Jolly though I wish it would outspeed Adamant Leafeon but thats irrelevant. Even though I have no Rain Dancers on my team, Kabutops is strong and, importantly, fast enough to not need it. Even well built teams have a difficult time holding it off, I would even say that Kabutops should be BL but I guess thats a discussion for another time. Kabutops and Hitmontop form my basic Offensive force and have done pretty well co-existing; Kabutops does a nice job getting rid of Claydol and Altaria for Hipmontop.

dpmfa038.png

Ninetales (M) @ Choice Specs
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Energy Ball
- Dark Pulse / Hypnosis
- Fire Blast
- Hidden Power [Ground]

After being disappointed in the Nasty Plot Ninetales, Choice Specs has been working wonders for me. Many switch straight to their status absorber but they usually end up eating a massive Fire Blast from Ninetales. The damage right from the start is just amazing ohkoing / 2hkoing a great majority of UU, and the range of attacks is a most welcomed addition.

dpmfa479.png

Rotom @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Will-o-wisp
- Rest
- Sleep Talk
- Thunderbolt / Shadow Ball

I saw this set somewhere and... Its simply amazing and one would not think so from looking at its low 50/77/77 Defenses. The ability to destroy the Nidos, Toxicroak, Hitmons, Scyther, Dodrio, and Swellow is just too good. While WoW seems to miss far too often, it is invaluable for many of those threats and many others not listed. While Scyther is far more difficult without T-Bolt, but Shadow Ball gives me options against the common Ground Types, Hypno, and Grumpig.

dpmfa454.png

Toxicroak (M) @ Life Orb
Ability: Dry Skin
EVs: 252 HP/24 Spd/232 SAtk
Modest nature (+SAtk, -Atk)
- Vacuum Wave
- Sludge Bomb
- Dark Pulse
- Nasty Plot

Basically... with Life Orb, Toxic has become one of my more valuable members; I've definitely enjoyed the "surprise" factor Nasty Plot gives over the standard Sucker Punch/SD one. Vacuum Wave was orginally Focus Blast but was just missing far too often to be always useful, and the priority is a pretty sweet addition. While Poison is a shitty attacking type, it gives me reliable STAB and my most damaging attack.

dpmfa208.png

Steelix (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/120 Atk/136 SDef
Adamant nature (+Atk, -SAtk)
- Explosion
- Earthquake
- Stealth Rock
- Crunch

Explosion is almost like... Complete removal of whatever is annoying me. Stealth Rock is amazing for limiting Frolass and Ninetales switches who can all do a lot of damage to me. Roar for getting rid of Swords Dancers that I dont feel like Exploding on yet and Crunch is for... Hypno, Claydol, Grumpig, Rotom... Mostly Rotom though =|

Well there is my team, not too flashy but its been nice. Just looking for some improvement and such.
 
I'm no UU expert but i was looking at steelix and saw a bit of a flaw.Explosion will K.O itself,say you exploded on a Physical threat - ok.Then another comes out - you have no wall! May i suggest Toxic over Explosion? This way you can spread some useful status around :)

- No UU Expert,Arcanez
 
Hitmontop-
I'm of personal opinion that Hitmontop should never be caught without Stone Edge. It covers so many things that like to switch into Top its not funny.

Kabutops-
X-Scissor would give better power than Aerial Ace and similar coverage.

Toxicroak-
Unfortunately Nasty Plot Toxicroak does not work without Life Orb, too many things are turned into 2hko or ohko by LO in both UU and OU.

Steelix-
Exploding your Steelix especially when its not a starter isn't exactly wise. Consider as well that this thing is raped even more than usual by Probopass you basically hand it a free switch in, setup and KO on a silver platter.


Overall-
Steelix could actually be replaced, as far as I'm concerned its excess baggage on this team. Actually you could easily replace Toxicroak & Steelix for Nidoqueen who has the same resistances as Toxicroak but does the same job as Steelix and has a hell lot more offense. That'd leave you free to add something else brand new.
 
Nicely done,also that new pokemon i highly suggest to be Meganium - he's great support for the team.Decent physical wall and Medic.
 
Hmm...

I like the addition of Pursuit on Hitmontop. You might want to consider having Fake Out and Pursuit and dropping Bullet Punch, which doesn't cover that much.

I find it unorthodox to have Kabutops without Rain Dance, but Kabutops is still effective without it. Aerial Ace is better than X-Scissor in UU since it covers Toxicroak and Poliwrath.

I would suggest a +def nature on Steelix rather than +attack.

Good team overall, but watch out for that ground attacks, Rotom is immune but you have 4 weaknesses.
 
Hmm...

I like the addition of Pursuit on Hitmontop. You might want to consider having Fake Out and Pursuit and dropping Bullet Punch, which doesn't cover that much.

I find it unorthodox to have Kabutops without Rain Dance, but Kabutops is still effective without it. Aerial Ace is better than X-Scissor in UU since it covers Toxicroak and Poliwrath.

I would suggest a +def nature on Steelix rather than +attack.

Good team overall, but watch out for that ground attacks, Rotom is immune but you have 4 weaknesses.

Well I do like Bullett Punch for Frolass... But I guess it is a little absurd to have the move exclusively for just her, and I would get something for Frolass with Pursuit. So I that'll change.

Yeah, I've just realized that I have a massive Ground Weak... I probably need to shuffle around my team a bit to help cover it because Rotom cannot cover all of it. =/

Steelix could actually be replaced, as far as I'm concerned its excess baggage on this team. Actually you could easily replace Toxicroak & Steelix for Nidoqueen who has the same resistances as Toxicroak but does the same job as Steelix and has a hell lot more offense. That'd leave you free to add something else brand new

Toxicroak is more for stopping Rain Dance then anything else. Switching to Nidoqueen would remove that.
 
Toxicroak is more for stopping Rain Dance then anything else. Switching to Nidoqueen would remove that.
Well I did kind of say it'd leave you with a whole free sixth slot for something else to stop RD. Just its more streamline to compact the two into something else since you stated Toxicroak was underwhelming for you.
 
Well I did kind of say it'd leave you with a whole free sixth slot for something else to stop RD. Just its more streamline to compact the two into something else since you stated Toxicroak was underwhelming for you.

I did take your advice and gave Toxicroak Life Orb over Leftovers, which has made him a far more valuable member. So for now, Toxicroak will be staying on. Steelix is now probably the one that could be changed the easiest. Because Roar is worthless on Steelix, I changed that to Earthquake so I dont have to worry as much about Probopass, but then again I rarely care if Steelix is alive or dead most games.

I updated with a few changes.
 
Fair enough I didn't realize you did change item but yeah NP Toxicroak performs a whole lot better since it can use resistances to get its switches and LO gives the extra power to make NP and its priority worth it.

But if you replace Steelix I'm reluctant to suggest a sweeper since you're already plenty strong on the offense but anything bulky that doesn't add too many weaknesses I think could fill the spot. Armaldo, Claydol and Sandslash are your options if you wish to keep your Stealth Rocks of which I would probably say Armaldo as the best candidate. Since its capable of a sweep and only really has Rock, Water and Steel weaknesses without adding a fighting weakness.

If your not too fussed about SR than a grass type, anything from Vileplume, Victreebel or even Jumpluff could be used to add some support. If you feel really confident you could run a Mr. Mime with 1 attack, 2 support moves and Healing Wish, just have it as a 'Full Restore for anyone of your team members.

Really the core 5 of your team are kind of already covered in type synergy so you have quite abit of freedom to choose what takes up Steelix's place.
 
Back
Top