Rate Yellow's Team

Ok, This Team is mainly defenceive (spelling). My last defence team was horrible. So i decided to have this team rated. Before i continue battling.
So here they are:

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Bronzong @ Focus Sash
Ability: Levitate
EVs: 252 HP / 152 Atk / 8 Def / 96 SpD
Nature: Relaxed
- Hypnosis
- Trick Room
- Gyro Ball
- Earthquake

Well I have Bronzong as my Lead. Because most of my team is slow. I use Hypnois to get thier lead to sleep. Then i would use Trick room, Then switch out, to a more "Effective" Pokemon.

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Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk/ 252 Def
Nature: Impish
- Earthquake
- Ice Fang
- Roar
- Slack Off

This Hippo is my Physical Wall. Mainly for those "evil" Weaviles and Electrivies, ect. I put this guy in because of its defencive stats. It also has good atk and Hp. So it works!

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Skarmory @ Leftovers
Ability: Keen Eye
EVs: 252 Hp / 72 Atk / 184 Spe
Nature: Jolly
- Drill Peck
- Steel Wing
- Roost
- Swords Dance

I put this one in because with one Swords dance, it very hard to stop. Drill Peck will have loads more damage, So will Steel Wing. Roost is a alternative if i get low on Hp. So i can keep Skarmory alive

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Mamoswine @ Life Orb
Ability: Snow Cloak
EVs: 124 HP / 252 Atk / 64 Def
Nature: Adamant
- Rest
- Sleep Talk
- Earthquake
- Avalanche

This is a good staller, because of Rest/Sleep Talk. i can keep Nailing things with those two atks. And Rest Will Keep Mamo alive for quite some time.

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Regirock @ Leftovers
Ability: Clear body
EVs: 252 Hp / 6 Atk / 252 Spe
Nature: Adamant
- Rock Polish
- Counter
- Explosion
- Stone Edge

This regi has unbeliveable defence. Which i mainly could switch on a Physical sweeper. Counter is mainly the move it will use on Physical Pokemon, Such as Machamp. Rock Polish is good to keep my defence up. and Stone Edge for Gyrados and Salamence. Explosion is only used if my hp is very low.

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Forettress @ Leftovers
Ability:
Nature: Relaxed
EVs: 252 Hp / 162 Atk / 96 Def
- Toxic Spikes
- Rapid Spin
- Explosion
- Earthquake

Another defenceive wall. Toxic Spikes is good for extra damage. Rapid spin is very usefull to get rid of Spikes and stone edge. Explosion is only if my Hp is low. He is mainly for getting rid of Spikes. Thats why hes on my team.
 
Well it's kind of obvious that Mix-Ape destroys this team. You can help support your team and solve your mix-ape problem by putting in the standard Bulky Starmie.

Starmie@Leftovers
Timid nature [ +Speed -Attack]
Evs: 160 HP / 132 SpA / 216 Spe
Natural cure ability
~Ice Beam/ Thunder Bolt
~Surf
~Recover
~Rapid spin
You don't have to have rapid spin in here you can run all three attacking moves and just run recover if you want but rapid spin provides more support. Take out either Skarm or Forretress for Starmie it will help alot.

Also for Regirock the set is kind of bogus especially with trick room possibly being up.because with sandstorm support it can run a great wall.
Regirock@Leftovers
Careful nature [ +Special defense -Special attack]
Evs:252 Hp/252 SpD/ 4 Def
Clear body ability
~Thunder wave
~Stealth Rock
~Stone edge
~Thunder punch/Ice punch.
This thing can live a mix-ape grass knot/Close combat and slap it with T-wave and help out your team alot. Having this set in should replace skarm and add a spot for Starmie.
 
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