A Team in need; Please help!

This is a team I made because I wanted to tes my teamaking abilities and because I was bored with my old one. Not much else to say here.


Lucario
Item: Foucus Sash
Nature:Jolly
Evs 252 Atk/ 252 Spd/ 4 Hp
Swords Dance
Extremespeed/Bullet Punch
Crunch
Close Combat

My SD Lucario that is designed to stir up trouble at the beginning of the fight and take out the opposing lead. If I sense an opposing move the can bring me to 1 Hp, I use my always strike first move in hope of a 2HKO. The only thing is I'm unsure for either Extrmeme Speed or Bullet Punch. Bullet Punch hit ghosts, but the only common ghost lead is Gengar, which almost alwways has Hypnosis, so on a Gengar, I'd just switch to rest-talk Milo. Other than that I set up SD and sweep. Mian Bliss/Cress Counter

Blaziken
Item:Salac Berry
Nature:Niave/Hasty
Evs:252 Spd/ 252 Atk/ 4 SpAtk
Endure
Reversal
Overheat
Stone Edge

The third Gen Endure/ Reversal Blaziken, except it has Stone Edge over Rock Slide for more power. This Blaziken is my best Weezing counter, see in how it can 2HKO Weezing 50% of the time with Overheat and is unaffected by Will-o-Wisp. Stone Edge is for Salamence and Dragonite, which rip it to shreds without.

Milotic
Nature:Calm
Item:Leftovers
Evs 150 Def/ 152 Hp/ 100 SpAtk/ 100 SpDef
Surf
Ice Beam
Rest
Sleep Talk

The Sleep-Talk Milo I have from an older team. It is mainly my status absorber and counters Hypnosis Gengar, which hurts the rest of my team. I gave it SpAtk pionts to ephasize tanking abilties. Linked in a wall combo with Glisgor and Probopass. I'm considering swaping SpDef pionts and Def Pionts, seeing how Marvel Scale takes care of Def.

Glisgor
Nature:Impish
Item:Leftovers
Evs: 252 Hp/ 252 Def/ 4 Atk
Taunt
Roost
Earthquake
Ice Fang

Part of my Milo/Glisgor walling combo. It mainly covers Lucario/Blaziken/Houndoom, all being weak to ground, being immune to groung and resistant to fighting. Its water weakness is covered by Milo while ice is covered by Probopass. I have Tuant to stop setup/statuses/, Earthquake for power, roost for recovery, and Ice Fang for Dragons.

Empoleon
Nature:Calm
Item:Leftovers
Evs 252 Hp/ 252 SpDef/ 4 SpAtk
Stealth Rock
Grass Knot
Ice Beam
Yawn

The suppoter poke I threw in in place of Probo. It sets up S-Rock nicely, and then forces switches with Yawn. Grass Knot is to scare off Waters and Ice Beam is for everthing else. I know an opponent could sac something worthless agianst my team at that piont by letting sleep get it, switch, thus activating sleep clause and stopping my Empoleon, but in that case I just switch.

Houndoom
Nature:Timid/Modest
Item:Life Orb
Evs: 252 SpAtk/ 252 Spd/ 4 Hp
Nasty Plot
Dark Pulse
HP [Fighting]
Fire Blast/Flamethrower

This is the poke I'm useing in replacement of Glaceon. I sure on the stratagy; set up 1-2 Nasty PLots and Sweep. I'm not sure on Fire Blast verus Flamethrower. Fire Blast has less PP and Accuracy, but could potentially 2HKO Bliss after a Nasty Plot with Timid. Also, should I replace HP [Fighting] with HP [Ice] to hit Dragons?

That concludes my team. Yes I know I'll be useing Bls in OU, but I like the challenge, so please don't tell me to only use OUs. The team still needs a lot of work; I havn't even fine tuned it on shoddy. Any type of suggestion is welcome, as long as it helps.
 
Your probaly right, but my other thread was a few pages back and I knew know one would veiw it. Antway, this is a different team, seeing how several pokes where altered or completely changed.
 
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