Okay, it probably looks like I slapped this together in five minutes. But, well, I did. I have no idea what I'm doing, so I just took some stuff that looked good and put it into a team. Not much info because I don't know much about competitive battling. Any help would be appreciated; I'm really looking to work on the team's synergy.
Forgot to mention earlier, this team is for WiFi. Which means that changes in nature and such might not be possible... But I am testing it on Shoddy.
Team Record: Wins - 2 | Losses - 2
Bronzong @ Lum Berry
Relaxed Nature
Ability: Levitate
EV's: 252 HP, 128 Atk 128 SpDef
Moveset: Gyro Ball, Stealth Rock, Hypnosis, Earthquake
Pretty much your standard Bronzong lead. Lum Berry for the common Hypnosis leads, so I can Hypnosis it right back. Then set up Stealth Rocks, and GTFO unless there's something I think I can OHKO, or at least dent pretty badly.
Heatran @ Choice Scarf
Mild Nature
Ability: Flash Fire
EV's: 40 HP, 252 SpAtk, 216 Spd
Moveset: Flamethrower, Earth Power, Dragon Pulse, Explosion
I usually switch this in on whatever my opponent sends out to counter Bronzong (or sometimes for Scizor too). Then I get the nice boost and procede to attack. I usually have to predict pretty heavily since I'll only know about 1/3 of their team, so it's a 50/50 chance of doing some worthwhile damage.
Scizor @ Leftovers
Adamant Nature
Ability: Swarm
EV's: 108 HP, 252 Atk, 148 Spd
Moveset: Swords Dance, Brick Break, X-Scissor, Pursuit
Before I put Brick Break on this, there was Iron Head. But I realized after a few battles that I needed some sort of Fighting type attack. If I switch this in and predict a switch, I'll Swords Dance; Unless of course it's weak to Dark type. Then I'll of course Pursuit it.
Starmie @ Choice Specs
Timid Nature
Ability: Natural Cure
EV's: 160 HP, 132 Def, 216 Spd
Moveset: Ice Beam, Thunderbolt, Surf, Grass Knot
Special thanks to Rag for suggesting putting the Def EV's in place of SpAtk. This has helped me in nearly every battle I've done with this team. I switch Starmie in on something like a LO Gyarados. With them thinking they can pull off an OHKO, I survive their attack (nine times out of ten) and Thunderbolt them for the usual OHKO (sometimes it's a 2HKO).
Gliscor @ Leftovers
Impish Nature
Ability: Sand Veil
EV's: 252 HP, 4 Atk, 252 Def
Moveset: Earthquake, Aerial Ace, Taunt, Roost
I switch this in late game when my opponent predicts I'll be sending in Heatran. No damage from the Earthquake, and if this can do some damage, I leave it in. If not, I switch for something that can.
Tentacruel @ Black Sludge
Calm Nature
Ability: Liquid Ooze
EV's: 136 HP, 156 SpAtk, 216 SpDef
Moveset: Toxic Spikes, Rapid Spin, Surf, Ice Beam
Wow, this thing completely saved me in a battle against a Ludicolo. Switch this in when I'm predicting an KO on whatever I have out, lay down some Toxic Spikes on the switch (I always try for two layers, unless I need to pull this out), and switch it back out. This has always been my last Pokémon left, and has helped take out two or three Pokémon in each battle.
Forgot to mention earlier, this team is for WiFi. Which means that changes in nature and such might not be possible... But I am testing it on Shoddy.
Team Record: Wins - 2 | Losses - 2

Bronzong @ Lum Berry
Relaxed Nature
Ability: Levitate
EV's: 252 HP, 128 Atk 128 SpDef
Moveset: Gyro Ball, Stealth Rock, Hypnosis, Earthquake
Pretty much your standard Bronzong lead. Lum Berry for the common Hypnosis leads, so I can Hypnosis it right back. Then set up Stealth Rocks, and GTFO unless there's something I think I can OHKO, or at least dent pretty badly.

Heatran @ Choice Scarf
Mild Nature
Ability: Flash Fire
EV's: 40 HP, 252 SpAtk, 216 Spd
Moveset: Flamethrower, Earth Power, Dragon Pulse, Explosion
I usually switch this in on whatever my opponent sends out to counter Bronzong (or sometimes for Scizor too). Then I get the nice boost and procede to attack. I usually have to predict pretty heavily since I'll only know about 1/3 of their team, so it's a 50/50 chance of doing some worthwhile damage.

Scizor @ Leftovers
Adamant Nature
Ability: Swarm
EV's: 108 HP, 252 Atk, 148 Spd
Moveset: Swords Dance, Brick Break, X-Scissor, Pursuit
Before I put Brick Break on this, there was Iron Head. But I realized after a few battles that I needed some sort of Fighting type attack. If I switch this in and predict a switch, I'll Swords Dance; Unless of course it's weak to Dark type. Then I'll of course Pursuit it.

Starmie @ Choice Specs
Timid Nature
Ability: Natural Cure
EV's: 160 HP, 132 Def, 216 Spd
Moveset: Ice Beam, Thunderbolt, Surf, Grass Knot
Special thanks to Rag for suggesting putting the Def EV's in place of SpAtk. This has helped me in nearly every battle I've done with this team. I switch Starmie in on something like a LO Gyarados. With them thinking they can pull off an OHKO, I survive their attack (nine times out of ten) and Thunderbolt them for the usual OHKO (sometimes it's a 2HKO).

Gliscor @ Leftovers
Impish Nature
Ability: Sand Veil
EV's: 252 HP, 4 Atk, 252 Def
Moveset: Earthquake, Aerial Ace, Taunt, Roost
I switch this in late game when my opponent predicts I'll be sending in Heatran. No damage from the Earthquake, and if this can do some damage, I leave it in. If not, I switch for something that can.

Tentacruel @ Black Sludge
Calm Nature
Ability: Liquid Ooze
EV's: 136 HP, 156 SpAtk, 216 SpDef
Moveset: Toxic Spikes, Rapid Spin, Surf, Ice Beam
Wow, this thing completely saved me in a battle against a Ludicolo. Switch this in when I'm predicting an KO on whatever I have out, lay down some Toxic Spikes on the switch (I always try for two layers, unless I need to pull this out), and switch it back out. This has always been my last Pokémon left, and has helped take out two or three Pokémon in each battle.